> Milton Bradley's Super Simon. > > Looking at animating the entire machine, but I still need to look at the cpp and see > what all I can do with it... > > Should have a beta ready this weekend.
Cool. I found a demo of the real game play.
Note: Reason why it showing brighter on this video because the room isn't that bright. So don't worry about the brightness that you done. It is fine.
> Cool. I found a demo of the real game play. > > > Note: Reason why it showing brighter on this video because the room isn't that > bright. So don't worry about the brightness that you done. >It is fine.
Oh, cool, I will check it out and I can adjust anything so it's not final by no means. Thanks for the video, it will put things into perspective.
> I understand. I hope you get better. No rush at all.
Thank you kindly, here is an alpha build. The only thing that works is the button lamps. I have changed them several times in the last few days and not sure I am even satisfied with this version either. My goal will be to animate the entire machine, but here is something to check out while I figure out another way to make the main buttons look better and add more functionality. I will work on the lamp states as well, that way they wont animate unless the machine state is started.
> > I understand. I hope you get better. No rush at all. > > Thank you kindly, here is an alpha build. The only thing that works is the button > lamps. I have changed them several times in the last few days and not sure I am even > satisfied with this version either. My goal will be to animate the entire machine, > but here is something to check out while I figure out another way to make the main > buttons look better and add more functionality. I will work on the lamp states as > well, that way they wont animate unless the machine state is started.
Wow this is pretty cool. Thanks letting me try this out.