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MAMEinfo 0.193 :)
#372397 - 12/27/17 07:16 PM


MAMEINFO.DAT

* Updated to MAME 0.193 - https://git.redump.net/mame/log/

* Added Source/Listinfo changes

* Newest Bugs (27th Dec)

* Added/Reorganized 'Recommended Games'

* Fixed Mameinfo.dat infos



Download at: http://mameinfo.mameworld.info/

MAME Testers at: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



0.193

- New games: 4-in-1, Calcune (Japan, prototype), In Your Face (US, prototype), Joker Poker With Hi-Lo Double-Up, The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23), Slot (unknown bootleg?) and TelePachi Fever Lion (V1.0)
- New Working games: Action Fighter (FD1089B 317-unknown), Action Fighter (FD1089B 317-unknown, analog controls), Action Fighter (System 16B, FD1089A 317-0018), Action Fighter (System 16B, FD1089B 317-unknown), Action Fighter (System 16B, FD1089B 317-unknown, analog controls), beatmania IIDX 4th style (GCA03 JAA), beatmania IIDX 6th style (GCB4U JAB), beatmania IIDX 6th style (GCB4U JAA), beatmania IIDX 7th style (GCB44 JAA), beatmania IIDX 8th style (GCC44 JAA), beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM), Dodonpachi Daioujou Tamashii (V201, China), Knights of Valour 2 New Legend (V300, China), Knights of Valour 2 New Legend (V301, China), Knights of Valour 2 New Legend (V302, China), Oriental Legend 2 (V101, China), Oriental Legend 2 (V103, China), Oriental Legend 2 (V104, China), San Francisco Rush: The Rock and Tazz-Mania (Arfyc / Rodmar bootleg)
- New Non-Working games: Golden Hexa, Hexa President, Multi Game IV (V.Ger 3.44), Pitch Hitter - Baseball Challenge, Real Battle Super Phoenix Mahjong (Version 4.1), Shuriken Boy and Torarechattano - AV Kantoku Hen (Japan)
- New clones: A-Blast (Japan), Amigo (bootleg of Amidar, set 2), Attack (Defender bootleg), Blood Bros. (US), Blue's Journey / Raguy (ALH-001), Dangerous Curves (Ver 2.9 O), Death Crimson OX (Rev A), Fantasy (Germany, set 2), G.I. Joe (Asia, AA), Galaxian Growing Galaxip / Galaxian Nave Creciente (Recreativos Covadonga Spanish bootleg), Jolly Card (Italian, bootleg), Oriental Legend 2 (V101, Oversea), Oriental Legend 2 (V103, Oversea), Oriental Legend 2 (V104, Oversea), San Francisco Rush 2049: Tournament Edition Unlocked, Super Bagman (Itisa, Spain), Teki Paki (location test), Twin Brats (set 1) and West Story (bootleg of Blood Bros., set 2)
- New AGEMAME games: Boot Scootin' (AHG1547, US), Bumble Bugs (CHG0479-99, US), Chicken (01J01886, NSW/ACT), Chicken (RHG0730-99, US), Enchanted Forest (AHG1615, US), Enchanted Forest (JHG0415-99, US), Filthy Rich (English), Green Lizard (AHG1623, US), Honkey Tonk - Cash Express (BHG1455, US), Inca Sun (01J01946, Venezuela), Keep Your Hat On (BHG1204, US), King Galah (AHG1625, US), Mine, Mine, Mine (NHG0416-99, US), Money To Burn (English), Mountain Money (BHG1464, US), Penguin Pays (OHG0417-02, US), Penguin Pays (OHG0417-03, US), Penguin Pays - Cash Express (AHG1544, US), Queen of the Nile (AHG1608, US), Queen of the Nile (GHG4091-03, US), Reel 'Em In (English), Wild Africa (AHG1535, US), Wild Cougar (AHG1531, US), Wild Cougar (NHG0296-07, US), Wild Cougar (NHG0296-99, US) and Winning Bid (English)
- New PinMAME games: Creature from the Black Lagoon (L-2) and Striker Xtreme (1.01 Italy)
- New TourVision games (Softwarelist: hash\pce_tourvision.xml): Final Soldier, PC Genjin, Saint Dragon, Splatterhouse, Tora e no Michi and Violent Soldier
- Removed games: Margarita Magic (EHG1559, US, set 2)
- New drivers: calcune.cpp, nsg6809.cpp and yuvomz80.cpp
- New devices: hd6309e, mc2661, mc6809, mc6809e, mos6551, pgm2_memcard, pit68230 and ripple_counter
- New mame.ini options: rewind = 0 and rewind_capacity = 100 (CORE STATE/PLAYBACK OPTIONS)
- ARM7/9 CPUs
. Fixed unaligned 16-bit loads
. LDMIA/STMIA always align to a 32-bit boundry (cpu\arm7\arm7thmb.cpp)
. Only define LSL, LSR, ROL & ROR when building the cpu core (cpu\arm7\arm7core.h). Protect trampoline constructors (cpu\arm7\arm7.h).
. Mask address LSB during 16/32 bit memory access, as per ARMv5/ARM9 behavior. Handle 2 magical ROR cases. This needed to be changed or split when we will be emulate ARMv6/ARM11 (cpu\arm7\arm7thmb.cpp).
- I386 CPU
. In the poentium_smi() routine all calls to WRITE32 have the parameters swapped
. x87 bug fixes and FERR support
. Small change to enter system management mode (cpu\i386\i386.cpp). Fixed rsm instruction (cpu\i386\pentops.hxx).
. Separated i8087 FPU device and added save state. Fixed i8087 regression pending further investigation with (MESS) Fanuc driver.
- I4004 CPU: MCS-40 is paged
- M680x0, MC68307 and MC68340 CPUs
. Refactor 680x0 so that member variables aren't public
. More static, less const and some irrelevant inline (cpu\m68000\m68kcpu.h).
. Removed safe_pc() from MC68307 and MC68340 CPU
- MC6809/HD6309 CPU
. Resolved the great device type/clock divider mix-up
. Fixed MC6809 clock speed in aeroboto.cpp, archrivl, beezer, bfcobra.cpp, bladestl.cpp, capbowl.cpp, citycon, darktowr, ddragon, de_2.cpp, de_3.cpp, de_3b.cpp, demoderb, ddungeon, exidy440.cpp, exprraid, firefox, gladiatr.cpp, gng.cpp, hotchase, itech8.cpp, itech32.cpp, jackal.cpp, jdreddp, joust2, kram3, maxrpm, mk, mpu12wbk.cpp, mpu4.cpp, mpu4avan.cpp, mpu4bwb.cpp, mpu4concept.cpp, mpu4crystal.cpp, mpu4empire.cpp, mpu4mdm.cpp, mpu4misc.cpp, mpu4mod2sw.cpp, mpu4plasma.cpp, mpu4sw.cpp, mpu4union.cpp, nbajam, nyny, pigskin, s11.cpp, s11a.cpp, s11b.cpp, s11c.cpp, sarge, sbasketb.cpp, shaolins.cpp, sigmab52.cpp, sonson, sothello, spdodgeb, spyhunt2, srumbler, stoffy, toffy, tattass, trisport, tstrike, vectrex.cpp, vertigo.cpp, whitestar.cpp, wpc_an.cpp, wpc_dot.cpp, wpc_flip1.cpp and wpc_flip2.cpp
. Replaced M6809 with MC6809E in aristmk4.cpp, balsente.cpp, baraduke.cpp, bigkarnk, bladestl, citycon, contra, de_3.cpp, de_3b.cpp, dec8.cpp, ddribble, exidy440.cpp, gaplus, halleys.cpp, hotchase, icecold, irobot, ironhors, mappy.cpp, mastkin, mikie, namcos1.cpp, namcos2.cpp, namcos21.cpp, namcos86.cpp, overdriv, pacland, pandoras, qix.cpp, skykid.cpp, spy, starwars.cpp, toypop.cpp, tp84, tutankhm, white_mod.cpp, whitestar.cpp, wico.cpp, williams.cpp, wmg, wpc_95.cpp, wpc_an.cpp and yiear
. Replaced M6809 with HD6309E in ajax and bottom9
. Replaced M6809E with MC6809 in byvid.cpp and wackygtr
. Replaced HD6309 with HD6309E in bladestl, contra and rockrage
- TMS9995 CPU
. Fixed debugger do command
. Fixed READY check on RESET (auto-waitstate)
- Z180 CPU: Fixed Z180_RCR_REFW and added Wait State Generator (DCNTL) support
- DCS sound
. Fixed DCS audio banking for DENVER and DSIO DCS audio
. DSIO and DENVER don't use SDRC DMA
- FM sound: Turn a bit more of fmopl into something resembling C++
- RF5C400 sound
. Fixed sound regression. This fixes Gradius IV, and also fixes the dog whistling and other issues in the beatmania IIDX games.
. Converted RF5C400 to use device_rom_interface.
. Save/restore the external memory registers. Moved static variable into device state. Fix the commented out osd_printf_debug. Fixed "always values". Added skeleton for reading and writing channel register 0x0F (which is used by the beatmania IIDX games).
- Williams ADPCM Sound Board: Lower ADPCM volume. This fixed possible volume balance issue in NBA Jam / Williams ADPCM Sound Board (ID 06780).
- YMZ770 sound: Implemented CHAN/SEQ "keep playing" command, document other known SPU in this series.
- YMZ774 sound
. Added sequencer, blind work based on KOF98UM rom data, not tested at all. Assume each sequencer have its own current bank.
. Implemented SQC thing on top of sequencers, fix sequencers timers setup.
. When SQC stopped stop SEQ too, make SEQ/SQC save state-friendly and cleanup.
. Added volume delayed transition and handle CHAN/SEQ pause/resume
- 6522 VIA: Eliminated truly ancient hack to default clock to that of first CPU. All VIAs in MAME now have properly configured clocks.
- 6850 ACIA: Created standard read/write handlers
- 8257 DMA: Added LOG messages
- ATA: Simplified class hierarchy so there is no ambiguity with 16 & 32 bit methods. Removed the memory system read/write handler trampolines from the ATA devices as they are not required (machine\atadev.cpp).
- Floppy: Updated debug printouts to use logmacro.h LOG messages (machine\wd_fdc.cpp)
- IDE: Disambiguated 16- and 32-bit CS access, and added non-space CS access methods
- Konami Custom: Removed space from k007121_device::ctrlram_r
- RS232: Added DCE RxC/TxC callbacks (untested) and table of standard signals
- SCSI Hard Disk: Use CHD IDNT metadata for inquiry and logmacro.h logging (machine\nscsi_hd.cpp)
- Taito Custom: Removed space and mem_mask from some TC0080VCO call
- VGA video: CRTC start address is supposed to be shifted left by 2, from 86Box (video\pc_vga.cpp).
- Voodoo GFX: Set number of SGRAM chips to 2 for 16M cards
- adp.cpp: Updated documentation. Clean up driver.
- amaticmg.cpp
. Some cleanup. Removed the third 8255 PPI from AMA-8000-1 system since only has two of them. AMA-8000-2 and the new hardware for MGIV have three PPI devices. Need to set the ports.
. Switched Multi Game III (V.Ger 3.64) to the new machine config since has a lot of similarities with The MGIV memory map
- atlantis.cpp, iteagle.cpp, seattle.cpp and vegas.cpp
. Promoted San Francisco Rush: The Rock to working
. Added wheel force control for initial calibration. Set wheel calibration complete as soon as any SYSTEM button is hit (seattle.cpp and vegas.cpp)
. NEC VRC5074 System Controller: Don't try to save zero length vectors (vegas.cpp)
. NEC VR4373 system controller: Corrected VRC4373 device/vendor id PCI field (atlantis.cpp and iteagle.cpp)
. SMC91C9X ethernet controller: Fixed loopback and added proper MMU handling. Switch from queue to vector for save state support. Added packet padding and variable transmit timing (seattle.cpp and vegas.cpp).
. Added gearshift to sfrush and sfrushrk
. Disconnect ethernet for War: The Final Assault. Fixes game hang at start.
. Midway DCS Audio: Fixed DCS audio banking for DENVER and DSIO DCS audio (atlantis.cpp and vegas.cpp). DSIO and DENVER don't use SDRC DMA. Fixes boot hang on Road Burners.
- bagman.cpp: Fixed Bagman dying sound plays repetitively when game starts (ID 06784)
- bfcobra.cpp: Fixed AY-3-8910 bad clock
- coolpool.cpp: Fixed stupid TMS340X0 Shift register bug
- cps1.cpp and kenseim.cpp: Substituted IOC1 PAL logically equivalent replacement with real dump from an unprotected device
- harddriv.cpp: Fixed harddriv sound
- ksys573.cpp: Improved Hyper Bishi Bashi Champ and Salary Man Champ control
- manohman.cpp: Merged Backgammon (adp.cpp) with manohman driver, which has a better description of same hardware. Reduced region size.
- mcr.cpp and mcr3.cpp: Moved some globals into the state class, started splitting some in subclasses.
- mermaid.cpp
. Added new generic ripple counter device to Rougien. This device emulates basic ripple counter logic ICs with fallingedge clocks and a synchronous reset inputs such as CD4040 and 74LS393.
. Don't break Mermaid and clone not using MSM5205 ADPCM
- metro.cpp: Added coin counters. Updated notes.
- micro3d.cpp: Added diagnostic terminals to the DrMath and VGB boards
- namcos12.cpp: Replaced strcmp with polymorphism in namcos12_state::machine_reset()
- pgm2.cpp
. Dumped internal rom from 'Dodonpachi Daioujou Tamashii (V201, China)', 'The King of Fighters '98: Ultimate Match HERO' and 'Oriental Legend 2 (Oversea) (English)' IGS036 chip. The 'Oriental Legend 2' cartridge confirming only the region byte changes in that case. Other regions, including Japan single PCB need confirming to see if there are further changes in those cases or not. As the Oversea version ignores the Card Reader MCU we can mark it as working, so new working machines.
. Make RTC ticking and removed orleg2 patch, its not needed anymore. Document PGM2 debug features.
. Updated IGS036 encryption to support kof98umh (machine\igs036crypt.cpp). Use uploaded IGS036 encryption tables for kov2nl and orleg2.
. Use sprite decryption keys uploaded by games where we have internal rom. Tweak MCU timing for kov2nl and hook shared ram.
. Added MCU HLE, now it works like if MCU/RW is alive but card is not inserted. Added ICRW simulation (machine\pgm2_memcard.cpp).
. Memcard reader now uses image_device stuff, cards can be inserted/removed and get saved. Use optional_device_array.
. Promoted The King of Fighters '98: Ultimate Match HERO (China, V100, 09-08-23), Knights of Valour 2 New Legend (V302, China), (V301, China), (V300, China), Oriental Legend 2 (V101, China), (V103, China) and (V104, China) to working. As each game/region requires a valid default card in order to save said cards are part of romset.
. IGS036 seems to be derived from a ARM946ES type core based on using MPU not MMU, change it to be such (cpu\arm7\arm7.cpp).
. Added PGM2 GPU registers notes. Added foreground scroll. Fixed end of sprite list handling. Dynamic resolution change. Fixed bug in yzoom code causing hang.
. Added default memcard for future use to Knights of Valour 3 (V104, China)
. Rewrote Atmel ARM AIC logic and implemented most features (machine\atmel_arm_aic.cpp)
. Allow ddpdojh to actually run code from ram rather than treating ram as rom (even if the game doesn't actually care). Added few notes.
- pgm2.cpp and igs_m036.cpp: The format of the IGS036 key tables is now compatible with the real ones provided by the internal ARM (machine\igs036crypt.cpp)
- segae.cpp: Minor documentation update
- tatsumi.cpp
. Driver state class separation
. Removed calls to driver_data
- toaplan2.cpp: Added line reads to GP9001 video controller for polling sync outputs and privatize a few things
- tourvis.cpp: Moved known games list to the software list (hash\pce_tourvision.xml)
- twinkle.cpp
. Many fixes to waveram banking and DMA, most sets are semi-playable now.
. Games promoted to working: beatmania IIDX 4th style (GCA03 JAA), beatmania IIDX 6th style (GCB4U JAB), beatmania IIDX 6th style (GCB4U JAA), beatmania IIDX 7th style (GCB44 JAA), beatmania IIDX 8th style (GCC44 JAA) and beatmania IIDX Substream with DDR 2nd Club Version 2 (984 A01 BM).
. Changed RF5C400 clock to match board notes in driver. Added 8Mb of dummy ram to the RF5C400 and adjusted the banking so that sounds play correctly. Fixed RF5C400 sound regression. This fixes the dog whistling and other issues in the beatmania IIDX games.
. Improved LED font from available reference sources. Mapped lamps and dipswitches. Added basic internal artwork.
. Changed security card padding from 0x00 to 0xff. Security card for beatmania IIDX 4th & 5th has now been dumped and scrubbed serial numbers.
- vectrex.cpp: Quick and dirty regression fix
- zn.cpp: Mostly switched to configured banking. NBA Jam Extreme banking still to update. Very preliminary work on supporting save state. Will need more work in various devices. Use optional_memory_bank.
- 1941: Added yi22b.1a PAL dump and confirmed lwio.12e dump for clone 1941: Counter Attack (Japan)
- Action Fighter: Added 317-0018 decryption key to clones Action Fighter (FD1089B 317-unknown), (FD1089B 317-unknown, analog controls), (System 16B, FD1089A 317-0018), (System 16B, FD1089B 317-unknown) and (System 16B, FD1089B 317-unknown, analog controls) (Games now playable). Fixed year info in clones afightere, afighterf, afighterg and afighterh.
- AGEMAME
. aristmk5.cpp: Redumped Inca Sun (DHG1577, US), Loco Loot (AHG1513, US) and Unicorn Dreaming (BHG1584, US). Layout updates.
. jpmmps.cpp: Added 74LS259 device and correct clocks
. mpu4*.cpp: Proper CPU type and XTAL value
. stellafr.cpp: Added some devices
- Amiga: End driver_data use; make all functions and tables members. Eliminated driver_data dependencies in machine\amigafdc.cpp.
- Archimedes (aristmk5.cpp and ertictac.cpp): Clean 8bpp color handling (machine\archimds.cpp)
- Armed Police Batrider: Fixed Z80 CPU2 clock
- Batman Forever and NBA Jam Extreme: Fixed Acclaim RAX sound
- Beezer: Sound section has its own XTAL
- Blood Bros.: Verified sprite data in clone West Story by converting original mask rom into bootleg format and figuring out what was scrambled from there, it's a very simple but quite stupid bitswap on 2 of the roms. Made a note that one byte actually differs in the bootleg even after this, since it's been verified on 2 bootlegs it could be the original mask rom has a bad byte in it instead, should really be checked.
- Borderline: Demoted clone Borderline (Tranquillizer Gun conversion) due to bad rom dump (never should have been considered working)
- Chequered Flag: Notes and demotion to IMPERFECT_COLORS / UNEMULATED_PROTECTION
- Fruit Deuce: Added devices
- Ghosts'n Goblins: Added correct character rom to clone Ghosts'n Goblins (prototype)
- Gradius IV: Fixed RF5C400 sound regression
- Head On: Minor documentation update for clone Super Crash (bootleg of Head On)
- Iron Horse: Measured clocks
- Landing Gear: Fixed throttle control
- Mario Bros.: Verified Mario Bros. (US, Unknown Rev) as revision G and identified the unknown PROM as the main cpu memory map decoding PROM.
- Megadrive hardware: Removed driver_data usage (machine\megadriv.cpp; drivers\hshavoc.cpp, megadrvb.cpp, megaplay.cpp, megatech.cpp, puckpkmn.cpp and segac2.cpp)
- Mighty Warriors: Switched to configured banking
- Paint & Puzzle: Updated notes based on schematics
- PinMAME
. idsa.cpp: Random fixes
. wpc_an.cpp: CPU type and clock determined
. Updated zira.snd rom for Zira. According to the schematic this is a 2716 rom with a size of 2048 and it contains the same code twice.
- Polaroid Instant Memories: Added MC1408 DAC sound. At the moment it simply outputs all the speech strings, one after the other, then stops.
- Quizard 3: Decapped and dumped MCU
- Spy Hunter: Added CD4099 demuxer for lamps
- Surprise Attack: Fixed visible area (ID 06683)
- T.T Mahjong: Added Player 2 inputs
- Twin Brats: Corrected OKI clock
- X the Ball: Added 74LS259 addressable latches
- Input port
. Eliminated legacy read/write methods and "active bit" nonsense (machine\ticket.cpp)
. Fixed random strings of question marks in displayed key names (emu\ioport.cpp)
- Dipswitch fixes in aristmk5.cpp, pgm2.cpp, rbmk.cpp, twinkle.cpp and vicdual.cpp
- Fixed year info for afighter, anpanman, batlgear, gal3, mastrglf, pacapp, panicprk, shabdama, thunderh and vs2v991
- Fixed rom names in asuka.cpp, bloodbro.cpp, cps1.cpp, gottlieb.cpp, segae.cpp, seta2.cpp and zn.cpp
- Description changes of A-Blast (bootleg), Action Fighter (FD1089B 317-unknown), Action Fighter (FD1089B 317-unknown, analog controls), Action Fighter (System 16B, FD1089A 317-0018), Action Fighter (System 16B, FD1089B 317-unknown), Action Fighter (System 16B, FD1089B 317-unknown, analog controls), Amigo (bootleg of Amidar, set 1), Blood Bros. (Japan), Blood Bros. (World?), Blood Bros. (Japan, rev A), Cadillacs and Dinosaurs (Asia TW 930223), Crush Roller (Famare SA PCB), Fantasy (Germany, set 1), Hang-On Jr. (Rev. B), Margarita Magic (EHG1559, US), Mario Bros. (US, Revision G), Paint 'N Puzzle, Real Battle Mahjong King (Version 8.8), Striker Xtreme (1.02 France), Striker Xtreme (1.03 Germany), Striker Xtreme (1.02 Italy), Striker Xtreme (1.02 Spain), Striker Xtreme (1.01 UK), Tazz-Mania (Arfyc / Rodmar bootleg), Twin Brats (set 2), Twin Brats (set 3) and West Story (bootleg of Blood Bros., set 1)
- Renamed (bloodbro) to (bloodbroja), (bloodbroa) to (bloodbroj), (bloodbrob) to (bloodbro), (dangcurv) to (dangcurvj), (deathcox) to (deathcoxo), (filthyr) to (filthyrr), (gijoea) to (gijoeea), (mario) to (mariof), (marioo) to (mario), (mtburn) to (mtburnr), (orleg2) to (orleg2_104cn), (orleg2_101) to (orleg2_101cn), (orleg2_103) to (orleg2_103cn), (penbrosk) to (ablastb), (reelemin) to (reeleminr), (twinbrat) to (twinbrata), (twinbrata) to (twinbratb), (weststry) to (weststory) and (winbid) to (winbidr)
- MAME
. UI
. Fixed can't change into directories that have a "." prefix in their name (ui\filesel.cpp and posixdir.cpp) (ID 06785)
. Fixed off-by-one crash (ui\selsoft.cpp)
. MEMORY SYSTEM
. API change (emu\emumem.cpp): * direct_read_data is now a template which takes the address bus shift as a parameter. * address_space::direct() is now a template method that takes the shift as a parameter and returns a pointer instead of a reference. * The address to give to {read|write}_* on address_space or direct_read_data is now the address one wants to access. Longer explanation: Up until now, the {read|write}_* methods required the caller to give the byte offset instead of the actual address. That's the same on byte-addressing CPUs, e.g. the ones everyone knows, but it's different on the word/long/quad addressing ones (TMS, Sharc, etc...) or the bit-addressing one (TMS340x0). Changing that required templatizing the direct access interface on the bus addressing granularity, historically called address bus shift. Also, since everybody was taking the address of the reference returned by direct(), and structurally didn't have much choice in the matter, it got changed to return a pointer directly. Longest historical explanation: In a cpu core, the hottest memory access, by far, is the opcode fetching. It's also an access with very good locality (doesn't move much, tends to stay in the same rom/ram zone even when jumping around, tends not to hit handlers), which makes efficient caching worthwhile (as in, 30-50% faster core iirc on something like the 6502, but that was 20 years ago and a number of things changed since then). In fact, opcode fetching was, in the distant past, just an array lookup indexed by pc on an offset pointer, which was updated on branches. It didn't stay that way because more elaborate access is often needed (handlers, banking with instructions crossing a bank...) but it still ends up with a frontend of "if the address is still in the current range read from pointer+address otherwise do the slowpath", e.g. two usually correctly predicted branches plus the read most of the time. Then the >8 bits cpus arrived. That was ok, it just required to do the add to a u8 *, then convert to a u16/u32 * and do the read. At the asm level, it was all identical except for the final read, and read_byte/word/long being separate there was no test (and associated overhead) added in the path. Then the word-addressing CPUs arrived with, iirc, the tms cpus used in atari games. They require, to read from the pointer, to shift the address, either explicitely, or implicitely through indexing a u16 *. There were three possibilities: 1. Create a new read_* method for each size and granularity. That amounts to a lot of copy/paste in the end, and functions with identical prototypes so the compiler can't detect you're using the wrong one. 2. Put a variable shift in the read path. That was too expensive especially since the most critical cpus are byte-addressing (68000 at the time was the key). Having bit-adressing cpus which means the shift can either be right or left depending on the variable makes things even worse. 3. Require the caller to do the shift himself when needed. The last solution was chosen, and starting that day the address was a byte offset and not the real address. Which is, actually, quite surprising when writing a new cpu core or, worse, when using the read/write methods from the driver code. But since then, C++ happened. And, in particular, templates with non-type parameters. Suddendly, solution 1 can be done without the copy/paste and with different types allowing to detect (at runtime, but systematically and at startup) if you got it wrong, while still generating optimal code. So it was time to switch to that solution and makes the address parameter sane again. Especially since it makes mucking in the rest of the memory subsystem code a lot more understandable.
. Constexpr implies inline, generalise iabs, work around lack of C++14 constexpr in VS2015 (emu\emucore.h and emumem.cpp/h).
. Replaced space.machine() with machine() (emu\emumem.cpp)
. Eliminated remaining uses of address_space::machine() outside of emumem (debug\debugbuf.cpp, debugcmd.cpp and machine\seibucop\seibucop_cmd.hxx)
. Removed machine member of address_space (emu\emumem.cpp)
. DEVICES
. Fixed -listdevices misplacement of subdevices in some configurations (mame\clifront.cpp)
. Moderate overhaul of device_rom_interface: Allow endianness and data/address width to be altered during configuration. Raise memory_space_config from private to protected so it can be overridden. Make entire interface optional (as needed by one device to be added soon). Use interface_post_load instead of explicitly registered delegate. Only call rom_bank_updated when bank actually changes. Removed prototypes for nonexistent functions (emu\dirom.cpp). Documentation update (docs\source\techspecs\device_rom_interface.rst).
. Replaced some space.device() calls (drivers\namcos11.cpp, namcos22.cpp, namcos23.cpp, naomi.cpp, rmhaihai.cpp, witch.cpp, x1.cpp, x68k.cpp, xexex.cpp, xmen.cpp, xyonix.cpp, yunsung8.cpp and zn.cpp)
. Eliminated device pointer conversion from device_interface (emu\device.h)
. Added rewind feature and RAM savestates
. How RAM states work: Implemented using util::vectorstream. Instead of dumping m_save.m_entry_list to file, it writes them as binary to vectorstream. Compression is not used, as it would slow down the process. The header is written as usual, also in binary. When a state is loaded, the savestate data gets binary-read from vectorstream. How rewind works: Rewind is optional, it can be turned off through MAME GUI while not running. Rewind capacity is available there too. Rewind step hotkey is available from the standard hotkey menu. In the debugger you have the "rewind" command ("rw" shortcut) that works the same as the hotkey. Every time you advance a frame (pause step), rewinder captures a RAM savestate of the frame you were at. It does the same when you do step into/over/out in the debugger. Every time it captures a new state (and when you unpause), it marks as invalid all its states that go after the current machine time, because input might change, so they are not relevant anymore. It keeps their buffers allocated though, for future use. When rewinder runs out of allowed amount of savestates it can have, it invalidates the first state in the list and tosses its unique_ptr to the end of the list, then it uses its buffer to capture a new state. When you hit the rewind step key, or use "rewind" command in the debugger, it loads a state that is immediately before the current machine time. Invalid states between valid ones are not allowed to appear, as that breaks rewinder integrity and causes problems. Rewinder keeps its own set of ram states as a vector of unique_ptr's. All rewinder operations and errors get reported using machine().popmessage().
. icount was missing from the savestates. When you load a state, icount (*icountptr) would remain whatever it was before loading, messing with the remaining cycles and with the amount of code executed per run() call. This introduced non-determinism and badly influenced usage of savestates while debugging. machine().time() would also return wrong values after that, since it adds remaining cycles (emu\diexec.cpp).
. Reset scheduler savestate to what it was for years before rewind. Changing saved variables should be done after thorough testing. right now, adding some vars breaks some machines, adding other vars breaks others. Switch to megabyte-wise capacity. Savestate size greatly differs between machines, relying on state count is unstable. Switch to internal indexing. No longer depends on inaccurate machine time. Rewind accelerator key in debugger (Ctrl+F11). Report capacity hit (once), with some useful info. Make error reports saner. Mention rewind and rewind_capacity in the docs.
. Get rid of legacy BITSWAP* (BITSWAP8(_) -> bitswap<8>(_)) (emu\emucore.h)
. Stop save and load logging timers unless VERBOSE is set (emu\schedule.cpp)
. Changed misleading parameter name (emu\softlist_dev.cpp)
. Validity: Prevent insane recursion when multiple slot devices have the same tag (emu\validity.cpp)
. PLUGINS
. Fixed sentence building by concatenation, and at the same time collapse two translatable strings to one (plugins\cheatfind\init.lua).
. Raise a fatal error if LUA console is requested but the console plugin is not found (rather than crashing) (frontend\mame\mame.cpp)
. Updated hiscore.dat. Removed duplicate sets, debug print and merged identical entries.
. Fixed crlf issue (plugins\data\load_dat.lua)
. 3rdparty: Updated GENie, BGFX and BX. Added BIMG since it is separated now, updated all shader binaries and MAME part of code to support new interfaces.
. Multi-Language: Updated Brazilian Portuguese, French and Italian translations. Note: All translation updated to follow GNOME Translation Rules for Brazilian Portuguese, this are the same rules for other Linux Distributions, Manuals, etc. Now we can avoid translation conflicts (http://br.gnome.org/GNOMEBR/ErrosFrequentes and http://br.gnome.org/GNOMEBR/GuiaDoTradutor).
. Added preliminary YM2608 OPNA support for VGM player
- Compiling
. Start replacing auto_alloc_* with smart pointers, get rid of reference constants in the debugger in favour of capturing the value in the bind/lambda (cpu\i386\i386.cpp, debug\debugcmd.cpp/h, debugcpu.cpp/h, express.cpp/h, mame\cheat.cpp/h, drivers\amusco.cpp, coolridr.cpp, includes\cave.h, wecleman.h, video\cave.cpp and wecleman.cpp).
. Allow compiler a little more optimisation leeway in x86 count_leading_* (emu\validity.cpp, osd\eigccx86.h and eivc.h)
- Debugger
. Disassemblers are now independant classes. Not only the code is cleaner, but unidasm has access to all the CPU cores again. The interface to the disassembly method has changed from byte buffers to objects that give a result to read methods. This also adds support for lfsr and/or paged PCs. Fixed building with Visual Studio 2017 & Clang 5.0.0 (also tested with GCC 7.2.0).
. Reset m_dasm on source switch (debug\debugvw.h and dvdisasm.cpp/h)
. Added nicer autoscrolling (debug\dvdisasm.cpp)
. Fixed watchpoint hit message for address-shifted processors (debug\debugcpu.cpp). Fixed memory window (debug\dvmemory.cpp).
. Changed back to uppercase hex for util::stream_format (debug\debugbuf.cpp)
. Set REG_BEAMX/BEAMY/FRAME to 0 on invalid eg. screenless (debug\dvstate.cpp)
. Removed stutter in dump command ASCII bytes (debug\debugcmd.cpp)




"Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
In our lab, theory and practice are combined: nothing works and no one knows why."





MASH
MASH
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r90852 new [Re: MASH]
#373449 - 01/26/18 08:30 PM


MAMEINFO.DAT

* Updated to MAME 0.194GIT - http://git.redump.net/mame/log/

* Added Source/Listinfo changes

* Newest Bugs (25th January)

* Added/Fixed 'Recommended Games'

* Fixed Mameinfo.dat infos

* Updated Artwork.ini



Download at: http://mameinfo.mameworld.info/

MAME Testers at: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



0.194GIT

- New games: Cyberstorm (prototype), Last KM (Ver 1.0.0275) and Otakara Itadaki Luffy Kaizoku-Dan! (Japan, v1.02)
- New Working games: Knights of Valour 3 (V100, China, Hong Kong, Taiwan), Knights of Valour 3 (V102, China, Hong Kong, Taiwan) and Knights of Valour 3 (V104, China, Hong Kong, Taiwan), Road Burners (ver 1.0) and Road Burners (ver 1.04)
- New Non-Working games: Lucky Ball 96 (Ver 3.50 - 627), Missing In Action, Odyssey, Quick Pick 5, Strike Zone (Purple Star), Tiger (slot) and Trocana
- New clones: Area 51 / Maximum Force Duo (R3000, 2/02/98), Bioplaything Cop (Ver. 1.0.1823, prototype), Cadash (Spain, version 1), Cookie & Bibi 2 (set 2), Driving Force (Galaxian conversion, Seatongrove UK), Four Trax (Asia), Jolly Card (Italian, bootleg, set 2), Kick Goal (set 2), Knights of Valour 2 New Legend (V300, Oversea), Knights of Valour 2 / Sangoku Senki 2 (ver. 104, 102, 100HK), Knights of Valour 2 New Legend (V301, Oversea), Knights of Valour 2 New Legend (V302, Oversea), Knights of Valour 3 (V101, China, Hong Kong, Taiwan), Lucky Ball 96 (Ver 3.50 - 616), Lucky Ball 96 (Ver 3.50 - 623), Lucky Ball 96 (Ver 3.50 - 626), Maniac Square (unprotected, Version 1.0, Checksum 66B1, 960419/1 PCB), NEW Moero!! Pro Yakyuu Homerun Kyousou, Oriental Legend 2 (V101, Japan), Oriental Legend 2 (V103, Japan), Oriental Legend 2 (V104, Japan), Popeye (bootleg set 2), Popeye (bootleg set 3), Pretty Soldier Sailor Moon (Ver. 95/03/21, Europe), Pretty Soldier Sailor Moon (Ver. 95/03/21, Hong Kong), Pretty Soldier Sailor Moon (Ver. 95/03/21, Japan), Pretty Soldier Sailor Moon (Ver. 95/03/21, Korea), Pretty Soldier Sailor Moon (Ver. 95/03/21, Taiwan), Pretty Soldier Sailor Moon (Ver. 95/03/21, USA), Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 2), Super 97-2 (Witch Bonus), Super World Court (World, bootleg), Track & Field (Centuri, unencrypted), World Class Bowling (v1.0) and X-Men: Children of the Atom (Brazil 950331)
- New drivers: cybstorm.cpp, luckybal.cpp, nmkmedal.cpp, odyssey.cpp, quickpick5.cpp and strkzn.cpp
- New devices: deco_ace, generic_cartslot, ls157_x2, seganetw and ttl165
- New mame.ini options: nvram_save = 1 (CORE MISC OPTIONS). fallback_artwork and override_artwork (CORE ARTWORK OPTIONS).
- 8085A CPU: Clean up state registration. SOD and SID are 8085-specific. STATUS and INTE are 8080-only outputs. Added IM register for 8085.
- ADSP-21xx CPUs: Fixed m_pcbucket log typo
- ARM7/9 CPUs
. Reverted ROR cases in arm7\arm7thmb.cpp, explicit masking and rotating was unneeded (except for POP {Rlist} which is correct), handle v5 behavior (LSB address bit is ignored in 16bit loads) in arm946es_cpu_device::arm7_cpu_read16 instead, manually handle v4 and v5 difference for LDRSH signed halfword load. NOTE: It looks like all? v5 cores ignore least significant address bit during 16bit loads, so we should add something like virtual uint32_t arm7_cpu_read16(uint32_t addr) override { return base_class::arm7_cpu_read16(addr & ~1)}; into theirs class declaration.
. Added front-end for ARM7 DRC (arm7\arm7fe.hxx)
- Dynamic Re-Compiling: Fixed an 'optimization' which was actually a random bug inducer (cpu\drcbex86.cpp)
- Hyperstone CPUs
. Hyperstone DRC (cpu\e132xs\e132xs.cpp). Added subs to DRC, fixes Hidden Catch fatalerror when selecting a difference.
. Allocated core from DRC cache. Potentially fix DRC crash on Linux and OSX. Fixed some 32-bit DRC issues and address Coverity concerns (cpu\e132xs\e132xsdrc_ops.hxx and e132xsfe.cpp).
- I386 CPU: Correct when some opcodes were introduced and permit lock with other prefixes (cpu\i386\i386ops.h)
- I8051 / MCS-51 CPU: Added DPTR, P0, P1, P2 and P3 to debug state registration
- M6502 CPU: Fixed memory leak in M6502 CPU cores (M4510, M6502, M6504, M6507, M6509, M6510 and M65CE02) (ID 06810)
- M6800/6801 CPU: Error logging fixups
- MC6809 CPU
. SWI2 is not HD6309-exclusive (m6809\6x09dasm.cpp)
. Fixed memory leak in M6809 CPU core (ID 06811)
. Fixed disassembly of relative instructions
- MC68HC11 CPU
. CPU is big-endian
. Fixed dissassembly of instructions with 16-bit operands (immediate or direct)
- MCS-48 CPU
. Use paged mode for disassembler. UPI41 lacks MB0/MB1 paging and has no external memory space. Use 11-bit offsets now (cpu\mcs48\mcs48dsm.cpp).
. Program counter wraps at 11 bits
. More specific emulation of Intel 8021: Separated disassembler for i802x (including unemulated 8022 instructions). Provided separate (though mostly just more limited) 8021 opcode table. Writes to 8021 P0 no longer go through memory space.
- PSXCPU (CXD8530AQ, CXD8530BQ, CXD8530CQ, CXD8661R and CXD8606BQ): Improved PSX state saving
- S2650 CPU: Use paged mode for disassembler
- Z80 CPU: Fixed disassembly when $ed, $dd & $fd prefixes are used but the instruction is not valid (z80\z80dasm.cpp)
- DCS sound: Some minor changes mainly for DSIO and DENVER systems (audio\dcs.cpp)
- Time Pilot Audio: Moved soundlatch down into device (audio\timeplt.cpp), since it's actually part of the board (drivers\pooyan.cpp, rallyx.cpp, rocnrope.cpp, timeplt.cpp and tutankhm.cpp).
- Yamaha YMW-258-F sound
. Avoid unnecessary initialization and fixes division by zero (sound\multipcm.cpp)
. Moved bank schemes to DEVICE_ADDRESS_MAP and allow 512 Samples (0x1800 Header size, 12byte Header per sample). Fixed MultiPCM banking in segas32.cpp (chip doesn't have panning-related bankswitching).
- YMZ770 sound: Docs update and cosmetics, no actual impact on emulation.
- CD-ROM: Recognized ISO images with 2336 byte sectors
- CGA video: Fixed 400 line text mode for (MESS) Olivetti M24
- Data East Custom
. Removed space, offset and mem mask from decocomn_device::priority_r. Get rid of nonbuffered_palette_w (video\decocomn.cpp; drivers\boogwing.cpp, cninja.cpp, dassault.cpp and rohga.cpp).
. Splitted ACE Chip emulation from video\deco32.cpp into video\deco_ace.cpp
. Splitted pf1/2 size (video\deco16ic.c)
- Floppy: Got rid of bogus default drive in lookup functions, avoid some potential nullptr dereferences and made floppy_get_drive() internal for imagedev\flopdrv.cpp.
- IDE: Actually implement read multiple command for machine\idehd.cpp. Fixes crash on 'NBA Showtime: NBA on NBC' where the vegas driver assumes that the buffer is 16 deep.
- Konami Custom
. Implemented front layer rotate and zoom (video\k001604.cpp; drivers\cobra.cpp, gticlub.cpp, nwk-tr.cpp and zr107.cpp)
. Moved sample RAM to K054539 address map
- SCN2674 Video Controller
. Splitted up logging. Hook up SCN2674 to (MESS) Micro-Term 420.
. Avert screen_device::update_partial assert failure during debugging in debug build
- SVGA video
. S3 hardware pointer colour select is now reset on reading CR45, as per documentation.
. ATI MACH8/MACH32: Limit sourcex/y to 11 bits, fixes MACH32 detection in bundled Win9x drivers. Mapped MACH32 hardware pointer registers. Added 8514/A compatible DAC registers, fixes I/O port conflict in DOS MACH32 utilities and 8ppp colours under Win9x. Get MACH32 hardware cursor to display.
. Added Scan To X command to MACH8, used by Win9x drivers to write cursor data.
- TMS9927 video
. Added BL line read for future use
. Correct sync timings and added untested HSYN callback
. Added 80-column/132-column display clock switch for (MESS) Visual 100
. Disabled side effects for reads
- TTL
. Converted 74157 TTL to bitswap<4>
. Added two-in-one version of LS157 and hook it up to Alien Arena, Joust, Plotting and Splat!.
. Use 74157 device in williams.cpp to do input multiplexing. Added port names.
. Added SN54/74165 8-Bit Parallel-In/Serial-Out Shift Register for Otakara Itadaki Luffy Kaizoku-Dan!
- V9938 video: V9938 should abort a command when the mode is switched before completion
- VGA video: Avoid crash in (MESS) Windows 95 'A-10 Cuba!'
- Xicor X2212 256x4 NOVRAM: Eliminated alloca()
- aristmk5.cpp: Green Lizard (AHG1623, US) and King Galah (AHG1625, US) were actually Cash Express versions (and Honky Tonk wasn't, oddly enough). Updated the descriptions to suit. Fixed bugs in layout\qnilecea.lay and added new layouts.
- asteroid.cpp: Added coin counters and clarify LEDs
- atlantis.cpp: Fake waitstates for RTC reading and adjust DCS polling offset. RTC changes fixes RTC clock stopped warning in Atlantis driver.
- blockout.cpp
. Fixed Agress offsetted text layer, worked around initial VRAM check.
. Converted to SCREEN_RAW_PARAMS and fixed visible area for Agress and Block Out.
. Fixed input labels and hookups, following manual and in-game descriptions.
. Cleaned up video function
. Separated Agress rom patch from blockout_state
- chihiro.cpp
. Temporary fix machine\xbox_pci.cpp to show Xbox recovery screen. Make USB work again.
. Added skeleton Sega network device so that the rom can be moved from chihiro.zip to seganetw.zip
- cninja.cpp: Added MCFG_SCREEN_RAWS. Cleanup Protection/IO.
- deco156.cpp: Get rid of unused functions
- esd16.cpp: Added factory defaults (EEPROM) for Deluxe 5, Multi Champ Deluxe and Multi Champ Deluxe (ver. 1114, 14/11/1999) so they don't run with bogus values
- gaelco2.cpp: Updated documentation based on real pictures
- goldstar.cpp: Extended the lucky8 and derivatives maincpu region size from 0x8000 to 0x10000. Also defined the offset range C000-F7FF as ROM space (needed for some sets).
- hng64.cpp: Enabled preliminary ROZ floor for Fatal Fury: Wild Ambition and Buriki One
- homerun.cpp: Added SCREEN RAW PARAMS
- kickgoal.cpp
. Cleaned up driver so that it uses OKI6295 mem map etc.
. Added pic16c57 audiocpu rom, 93c46 EEPROM and a redumped TMS27C040 OKI rom to Kick Goal (set 1).
- m72.cpp: Clean up address maps
- model1/2.cpp: Added configured banking to audio\segam1audio.cpp
- ms32.cpp
. Improved and cleaned up tile-tile priorities. Fixes title screen in 'Idol Janshi Suchie-Pai II', 'Gratia - Second Earth' intermissions and 'Hayaoshi Quiz Nettou Namahousou' flame screen during attract.
. Fixed MAME exit with exception "unhandled priority type f8" in Gratia ending screen (ID 03790)
- multfish.cpp and multfish_boot.cpp: Added pre-initialized factory defaults to all sets so they boot by default
- namcond1.cpp
. Added mosaic effect for NCV1 'Galaga Arrangement' ending/staffroll (video\ygv608.cpp)
. Fixed 'COLOR TEST' in ND-1 self test and a small graphics glitch in 'RALLY-X Arrangement' (video\ygv608.cpp)
- namcos2.cpp and namcos21.cpp: Namco C148 (CPU Bus Manager) use required_device and optional_device (machine\namco_c148.cpp). This fixed debug assert in winrun, winrun91 and winrungp when starting emulation (ID 06548).
- nss.cpp, sfcbox.cpp and snesb.cpp
. TnDIV divides by 256 when setting written is 0 in SNES sound. Merged timer counters into one single function (audio\snes_snd.cpp)
. All SNES APU docs claims that SPC700 audio CPU runs at 2.048 MHz and there's no mention about an internal divider (which should belong to the CPU core while fixing the opcode cycles anyway).
- nwk-tr.cpp: System has 2 graphics boards. Implemented front layer rotate and zoom (video\k001604.cpp). This fixed crash shortly after OK in clones Racing Jam: Chapter 2 (EAE) and (JAE) with debug build (ID 05632).
- pgm2.cpp
. Do rowscroll for all rows so 240 cases work
. Dumped internal firmware/module keys for Knights of Valour 3 (V104, China, Hong Kong, Taiwan) and clone (V102, China, Hong Kong, Taiwan). Added default SRAM, speedups and fixed visible area. Note: FPGA comms emulation required, currently hacked out.
. Emulated kov3 ROM module communication, removed hack. Added few more kov3 security notes.
. Fixed fg tilemap size, fixes kov3 boss death sequences.
. Added 'sprite disable' bit, prevents stray horemen heads in kov3 attract and changes what you see in the shop.
. Handle MSB of zooming, used by kov3.
. Removed BAD_DUMP flags from orleg2 sprites_colour roms, they are not suspects anymore.
. Ensure savestates work from commandline (eg launching with -state 0) tag driver as supporting states
. Improved simulation using real data, make fake keys for kov3 100 and 104.
- popeye.cpp
. Fixed background in Popeye (Japan), Popeye (Japan, Older) and Popeye (bootleg set 1). Popeye (Japan) does not run on the exact same hardware as Sky Skipper & was the basis for the popeyebl set. Fixed horizontal and vertical scroll register behaviour in Popeye. Changed function names from the game name to the hardware id the functionality was first used in.
. Fixed Popeye background scrolling when screen is flipped
. Implemented tile palette banking on TNX1 hardware, the side bars in Sky Skipper are now darker on night time levels. This is a guess based on the prom contents, due to lack of unmodified TNX1 boards.
. Implemented sprite priority & clipping according to description in http://mametesters.org/view.php?id=3725 (ID 03725). Note: On the real Popeye hardware, sprite colour 0 is not transparent with respect to overlapping sprites. It's only transparent with respect to the background graphics. When two sprites overlap in Popeye, the sprite with the highest priority completely overdraws the sprite underlying it, including the transparent area (pixel with colour value 0). The result is that instead of proper sprite prioritzing, overlapping sprites are overdrawn like chunky blocks.
- r2dx_v33.cpp: Moved globals into state
- rohga.cpp
. Improved Nitro Ball priority/alpha mixing. Demoted Nitro Ball/Gun Ball with MACHINE_IMPERFECT_GRAPHICS, because it has priority/blending issue.
. Updated priority mode 0x20
- segas32.cpp: Fixed MultiPCM banking (chip doesn't have panning-related bankswitching). Added configured banking and notes.
- segaxbd.cpp and taitotx.cpp: Don't use driver_device
- seta.cpp
. Added IRQ acks and PIT8254 for latter to madshark and magspeed
. Use PIT8254 device in kamenrid and msgundam
. Acknowledge interrupt for tndrcade, thunderl, wiggie and wits
- stv.cpp
. Fixed color calculations for non-mode 5 sprites (i.e. (MESS) Sega Saturn 'Virtual Hydlide' avatar shadow) (video\stvvdp1.cpp)
. Fixed mode 2 transparent pen sprites for (MESS) Sega Saturn 'Scud - The Disposable Assassin' (video\stvvdp1.cpp)
. Fixed some boundary checks for filters access (machine\stvcd.cpp)
- system16.cpp: Removed sprite device in Beauty Block and IQ Pipe
- thief.cpp: Interrupt modernization and use MCFG_SCREEN_RAW_PARAMS
- twinkle.cpp: Moved a couple of functions into driver class
- vamphalf.cpp
. Improved Mr. Dig speedup, it appears to be faster and works for DRC & interpreter.
. Improved Mr. Kicker speedup and standardised the rest (except Age Of Heroes)
. Removed "space" calls and use e132xs state enum instead of magic numbers
- vegas.cpp
. Use only assert/clear interrupts on a change in VRC5074 System Controller. Prevents clearing of MIPS3 timer interrupt inadvertantly (machine\vrc5074.cpp).
. Promoted Road Burners and clone to WORKING
. Calculate screen size and timing using Voodoo CRTC and PLL registers. Use CRTC registers for vblank start (video\voodoo.cpp).
. Actually implement read multiple command for machine\idehd.cpp. Fixes crash on 'NBA Showtime: NBA on NBC' where the vegas driver assumes that the buffer is 16 deep.
. Only clear edge triggered interrupts and initialize timer from counter register (machine\vrc5074.cpp)
. Fake waitstates for RTC reading and adjust DCS polling offset. RTC changes fixes RTC clock stopped warning in Vegas driver.
- viper.cpp: Moved remaining globals into viper_state
- wms.cpp: Added year to WMS sets and copyright/year to mame.lst
- AGEMAME
. Added 74HC259 device (addressable latch) to maygay1b.cpp
. Added some rudimentary handlers and guessed devices to Lucky Dip (Maygay)
- Backfire!: Palette cleanup
- Cabaret and Time Traveler: Added 8255 PPIs
- City Connection
. Fixed MC6809E sound CPU speed
. Hook up AY-3-8910A read, which fixes cop car spin sound.
- Crush Roller
. Simulated maketrax protection. Restored maketrax save state support. Fixed maketrax regression (teleport holes DIP not working).
. Fixed regression in clones mbrush and crushbl2
. Simulated protection for korosuke and cleanup
- Diamond Run: Fixed missing level start music (ID 06825)
- Black Touch '96: Fixed pickup colours. Hook up OKI6295 sound.
- Block Hole: Restored missing player inputs
- Boogie Wings: Updated alpha blend/palette effect improvements. Hooked up DECO 99 "ACE" chip. Updated alpha blending notes. Demoted game with MACHINE_IMPERFECT_GRAPHICS.
- Dragon Master: Fixed palette. Note: On palette of actual PCB, it has generic 12-bit RGB format with highest 4 bit has used for brightness.
- F-1 Grand Prix: Fixed getting stuck on "ID CHECK"
- Ginga NinkyouDen and Xain'd Sleena: Identified 6809 type
- Grudge Match: Default 'Free Play' dipswitch to 'Off' for the recently added Grudge Match parent set (Free Play doesn't work properly on it anyway). Leave it to 'On' for the previous set because Coin mode doesn't work properly there.
- Hana Jingi: Fixed hjingi_bank_w regression. Managed to removed it entirely in the course of separating the bank switches. This fixed emulation hang (ID 06799).
- Intrepid: Fixed 'Lives' dipswitch for Intrepid bootleg sets
- Jolly Card: Added full specs for clone Jolly Card (Italian, different colors, set 1)
- The King of Fighters 2002: Gross hack to fix clone 'The King of Fighters 10th Anniversary (The King of Fighters 2002 bootleg)' state save, save_pointer() must be called after the pointer is set & does not cope with it changing.
- Max RPM: Converted ADC0844 write to bitswap<4>
- Mosaic: Added PCB layout and changed CPU/Sound clocks to be derived from actual OSCs on PCB
- Nurete Mitaino: Redumped sound rom
- Olympic Hot Stuff: Added MC146818 RTC to make one more test pass and serial interface
- PinMAME: Replaced M6809 CPU in wpc_s.cpp with MC6809E
- Polygonet Commanders: Added K054321 sound control
- The Punisher: Fixed m_sprite_base for clones The Punisher (bootleg with PIC16c57, set 1/2/3)
- Route 16: Simulated protection. Restored save state support for protected sets.
- Shooting Star: Added 68681 DUARTs and YM2149 sound
- Shuriken Boy: Additional hookups for Shuriken Boy, fully passes POST. Added program rom banking. Hooked up I/O ports.
- Splash!: Draw sprites in reverse order. This fixed wrong sprite priority on bonus items in Splash! and clones (ID 06791)
- Strike Force: Fixed black screen after rom check (machine\midyunit.cpp) (ID 06804)
- Thunder Zone: Added MCFG_SCREEN_RAWS. Demoted game with MACHINE_IMPERFECT_GRAPHICS, because blending effects aren't fully emulated. Added notes.
- Top Gunner: Added XTAL and motor MCU. Removed no longer used functions.
- Turbo Sub: Switch to non-legacy 6809E CPU
- Warriors of Fate: Verified clone Warriors of Fate (World 921002) program ROMs dump
- Fixed year info for bel and vf2
- Dipswitch fixes in balsente.cpp, blockout.cpp, konmedal.cpp, tigeroad.cpp and toaplan2.cpp
- Fixed rom names in jaguar.cpp, kickgoal.cpp and mosaic.cpp
- Description changes of Area 51 (Time Warner license, Nov 27, 1995), Area 51 / Maximum Force Duo (R3000, 2/10/98), Chicken (01J01886, Venezuela), DoDonPachi Dai-Ou-Jou Tamashii (V201, China), Cookie & Bibi 2 (set 1), Dongfang Zhi Zhu (Hong Kong, V011H), Enchanted Forest - Cash Express (AHG1615, US), Fortress 2 Blue Arcade (World) (ver 1.01 / pcb ver 3.05), Fortress 2 Blue Arcade (Korea) (ver 1.00 / pcb ver 3.05), Four Trax (World), Green Lizard - Cash Express (AHG1623, US), Hong Hu Zhanji II (China, set 1), Hong Hu Zhanji II (China, set 2), Honky Tonk (BHG1455, US), Hudie Meng 97, Jolly Card (Italian, bootleg, set 1), Kick Goal (set 1), King Galah - Cash Express (AHG1625, US), Knights of Valour 3 (V100, China, Hong Kong, Taiwan), Knights of Valour 3 (V102, China, Hong Kong, Taiwan), Knights of Valour 3 (V104, China, Hong Kong, Taiwan), Mahjong Long Hu Zhengba 2 (set 1), Mahjong Long Hu Zhengba 2 (VS221M), Mahjong Man Guan Caishen (V103CS), Mahjong Man Guan Daheng (Taiwan, V123T1), Mahjong Man Guan Daheng (Taiwan, V125T1), Neraidoula, Popeye (bootleg set 1), Popeye (Japan), Popeye (Japan, Older), Queen of the Nile - Cash Express (AHG1608, US), Samurai Shodown V / Samurai Spirits Zero (NGM-2700, set 1), Shizhan Ding Huang Maque (Version 4.1), Shizhan Majiang Wang (Version 8.8), Shuzi Leyuan (V113FR), Shuzi Leyuan (V127M), Sorcer Striker, Sorcer Striker (Korea), Thunder Hoop (Ver. 1, Checksum 02A09F7D), Wanli Changcheng (China, V638C), Xingyun Man Guan (China, V651C), Zhongguo Long (China, V010C), Zhongguo Long (Japan, V020J), Zhongguo Long (Japan, V021J)
- Renamed (47pie2) to (suchie2), (47pie2o) to (suchie2o), (chickna5b) to (chickna5v), (chickna5qld) to (chickna5ql), (ddpdojh) to (ddpdojt), (eforsta5ub) to (eforsta5cea), (glizardu) to (glizrdce), (kgalahu) to (kgalahce), (kov2nl) to (kov2nl_302cn), (kov2nl_300) to (kov2nl_300cn), (kov2nl_301) to (kov2nl_301cn), (pengpayuc) to (pengpayce), (qnileub) to (qnileceb), (sailormno) to (sailormnn), (sailormnoh) to (sailormnnh), (sailormnoj) to (sailormnnj), (sailormnok) to (sailormnnk), (sailormnot) to (sailormnnt), (sailormnou) to (sailormnnu), (sstrikera) to (sstrikerk), (suchipi) to (suchiesp), (weststory) to (weststry) and (weststorya) to (weststrya)
- MAME
. VIDEO RENDERING SYSTEM
. BGFX
. Use bgfx::ViewMode::Sequential fixes handheld overlays (render\drawbgfx.cpp). This fixed also bitmap overlays don't display with bgfx video output (ID 06806).
. Abstracted some view-related functions into bgfx_view class
. Fixed two issues with the GLSL Bilinear Shader: 1. Off-by-one pixel coordinates. 2. Sampling of wrong pixels at some non-integer stretch factors. Note: First was noticed while comparing screenshots of the software and OpenGL w/GLSL renderers (OpenGL output was shifted up and to the right). Fixed by subtracting a 1/2 pixel from the texture coordinates when calculating the bottom left pixel to use for interpolation. Second was apparent when running Pac-Man fullscreen on a 1920x1080 screen and allowing non-integer stretching. Manifested as irregular horizontal 'steps' in the output. Fixed by sampling from the center of all pixels which should avoid any funny business in regards to pixel coordinate rounding.
. Added Bicubic Shader to OpenGL backend. This shader uses the equation described by R. Keys in the paper 'Cubic Convolution Interpolation for Digital Image Processing' which is, in this case, the same as a Catmull-Rom spline. This produces a sharper upscaled image than bilinear filtering. The new shader is selected by setting gl_glsl_filter to 2. Consequently, gl_glsl_filter is now treated as an int rather than a boolean. Also fixed a variable name problem in the code guarded by GLSL_SOURCE_ON_DISK.
. Fixed update_gamma_ramp (render\drawd3d.cpp). This fixed full screen Brightness/Contrast/Gamma settings not working anymore (ID 06623).
. Privatized m_screen and other variables of device_video_interface
. Fixed Blit function (binding reference to nullptr; emu\screen.cpp)
. Added fallback_artwork and override_artwork as MAME options to allow default artwork to be loaded. Removed debug testing code. Allow loading of built-in layouts even if override_artwork is specified. Allow loading of fallback_artwork if only default view have been found. Fixed order of built-in layouts with regards to fallback_artwork as agreed upon the forums. Changed |= true to = true, and changed override artwork so it only checks for default.lay if the .lay is not found (emu\render.cpp and emuopts.cpp).
. DEVICES
. Removed space.device().safe_pc() from devices
. Eliminated some machine().firstcpu usage. Eliminated unnecessary downcast in debug\debugcpu.cpp.
. Moved machine\meters.cpp/h and ticket.cpp/h to devices\machine\
. Differentiate between cartridge (cart) and romimage (rom) in generic\slot.cpp
. API Change: Machine configs are now a method of the owner class, and the prototype is simplified. NOTE: Beware, the device context does not follow in MCFG_FRAGMENT_ADD anymore due to the prototype change. So creating a device then configuring through a fragment doesn't work as-is. The simplest solution is just to add a MCFG_DEVICE_MODIFY at the start of the fragment with the correct tag. Fixed timeplt_audio and Chance Kun regression. Regression fixes/cleanups to pooyan.cpp, rocnrope.cpp and tutankhm.cpp. Removed machine_config_constructor (emu\emu.h, gamedrv.h, mconfig.cpp and validity.cpp).
. UI
. Added option to disable saving NVRAM on exit (emu\emuopts.cpp and machine.cpp)
. Fixed AddressSanitizer: alloc-dealloc-mismatch when closing dipswitch menu (ui\menu.cpp) (ID 06816)
. Disambiguate memory handlers
. Replaced xtal.h with new emu\xtal.cpp/h code
. Fixed nodump disk validation regression (emu\softlist.cpp). Simplified nodump CHD check.
. Added verbose logging for CFG files (emu\config.cpp). Note: We already have verbose logging for INI files that get parsed, so having CFGs get similar treatment is useful.
. Converted zippath directory to a C++ interface (ui\filesel.cpp, imgcntrl.cpp, util\zippath.cpp and debugger\debugimgui.cpp)
. PLUGINS
. New WIP plugin for loading translations or alt names for input port fields. Use a subdir and emu.file so they can be packaged in ZIPs. Added #import and #set tags. Note: Use plugin options to save the input port list to a gettext formatted file. The file is saved in the ctrlrpath dir. Use #import to load names from a different file. Use #set ,,... to override names for a child set, common names should be listed at the top before any #set tag. Sort the list and print the port names and masks (plugins\portname\init.lua and plugin.json).
. Fixed table lookup in plugins\data\database.lua (ID 06821)
. Added reporting of database errors (plugins\data\database.lua and data_marp.lua)
. Don't pollute the namespace and use emu.print_error (plugins\data\data_marp.luam database.lua and load_dat.lua)
. Updated hiscore.dat (plugins\hiscore\hiscore.dat)
. Use C locale for int/float in XML files (util\xmlfile.cpp)
. Clean up and improved comments for some Chinese names. Hong Kong titles should probably be Cantonese.
. Basic anchor links for FAQ page (docs\source\usingmame\commonissues.rst)
. Updated documentation for castool and added floptool (tools\castool.rst and floptool.rst)
. Overhaul commandline section of docs, includes index with linkable anchors (docs\source\commandline\commandline-all.rst): The first set of commandline overhauls. Correct case on headings, further improvements to index and spelling fix. More updates to the index and cleanup to the commandline stuff. More core options in the index. Finished multiplatform commandline index. Completion of first revision commandline index.
. Added HuC6280 stereo, K054539, NMK112, dual OKIM6295 and Qsound support to VGM player. Cleanup of duplicated code using templates and device finder arrays (drivers\vgmplay.cpp).
- MAC OS X: Detect attached debugger on OSX before generating trace/breakpoint trap
- Compiling
. Added workround for Clang static builds and enable them again, don't force -O1 on Clang builds (scripts\genie.lua).
. Added -lSDL2main to fix linking with GCC 7 (osd\sdl.lua). Use dynamic linking for Windows SDL builds to workround an error during linking about liblualibs.a being corrupt, which is dependant on the order of the .o files contained within it (scripts\genie.lua).
. Removed qtmain on windows, it conflicts with SDL2_Main (osd\modules.lua). Fixed building for windows with qt debugger (osd\windows\window.cpp).
. Fixed tiny build (scripts\target\mame\tiny.lua)
. Fixed MSVC 2015 build (drivers\eprom.cpp)
. Added asserts for index out of bounds with e.g. mushi2k4 (ID 06817) and ddboy to sound\aica.cpp and video\k054156_k054157_k056832.cpp
. Restored SANITIZE make option. Restored basic support for SANITIZE make option. Disabled some unwanted UBSAN checks / enabled nullability checks / enabled ASAN use-after-scope checks.
. std::function is too inefficient, std::function and delegate both require runtime relocations and slowing down startup. Just use function pointers. Get rid of a circular dependency between gamedrv.h and mconfig.h (emu\devdelegate.h, driver.cpp, emu.h, gamedrv.h and mconfig.h).
. Eliminated core_strdup (mame\pluginopts.cpp, util\corestr.cpp and lib\osdobj_common.cpp). This fixed memory leak in options (ID 06813). Work around glibstdc++ allocator not dealing with T & being the same thing as T const & because T is already const-qualified. Note that this makes the code less safe because modifying elements of the list can cause the addresses of the data to change (mame\pluginopts.h).
. Removed unused macro in osd\windows\winmain.h.
- Debugger
. Fixed masking of signed integer types in debug state (emu\distate.h)
. Added MAME Debugger help documentation




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