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B2K24
MAME @ 15 kHz Sony Trinitron CRT user
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Haze: New Legend
#371004 - 11/16/17 03:27 AM


https://mamedev.emulab.it/haze/2017/11/15/new-legend/



CTOJAH
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Reged: 07/13/10
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Re: Haze: New Legend new [Re: B2K24]
#371028 - 11/17/17 05:53 PM


UPDATE :
Added zooming etc. also optimized the driver



KOV 3 next ?



Dullaron
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I have to say that the Knights of Valour 2 New Legend sounds are very clear. new [Re: B2K24]
#371029 - 11/17/17 06:27 PM


Even though the older kov2 games are having sounds issue. Knights of Valour 2 New Legend smoke those to death. Running out of air.



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Foxhack
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Reged: 01/30/04
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Re: I have to say that the Knights of Valour 2 New Legend sounds are very clear. new [Re: Dullaron]
#371040 - 11/18/17 12:41 AM


> Even though the older kov2 games are having sounds issue. Knights of Valour 2 New
> Legend smoke those to death. Running out of air.

Could it be possible they used cleaner / higher quality samples in this new version?



MooglyGuy
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Re: I have to say that the Knights of Valour 2 New Legend sounds are very clear. new [Re: Foxhack]
#371065 - 11/19/17 12:40 PM


> > Even though the older kov2 games are having sounds issue. Knights of Valour 2 New
> > Legend smoke those to death. Running out of air.
>
> Could it be possible they used cleaner / higher quality samples in this new version?

The PGM2 audio chip is an absolute beast of a thing, which I believe can decompress multiple MPEG streams on the fly. It's a pretty baller chip, and it seems that they're making full use of it in the new version.

Haze posted a screenshot of MAME's internal profiler when running PGM2, and roughly 60% of the time spent processing each frame was spent handling the audio chip. Only 8% was spent on emulating the CPU.



Haze
Reged: 09/23/03
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Re: I have to say that the Knights of Valour 2 New Legend sounds are very clear. new [Re: MooglyGuy]
#371068 - 11/19/17 03:24 PM


> > > Even though the older kov2 games are having sounds issue. Knights of Valour 2 New
> > > Legend smoke those to death. Running out of air.
> >
> > Could it be possible they used cleaner / higher quality samples in this new
> version?
>
> The PGM2 audio chip is an absolute beast of a thing, which I believe can decompress
> multiple MPEG streams on the fly. It's a pretty baller chip, and it seems that
> they're making full use of it in the new version.
>
> Haze posted a screenshot of MAME's internal profiler when running PGM2, and roughly
> 60% of the time spent processing each frame was spent handling the audio chip. Only
> 8% was spent on emulating the CPU.

that's since been optimized with a nice little lookup table, but yeah, the chip plays multiple mpeg streams and unlike the Cave cv1k games which use similar, IGS actually used a decent size sample rom (32MBytes) rather than the rather pathetic 8MBytes the Cave games use meaning the samples don't sound so bad.


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