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BrianT
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Reged: 08/07/04
Posts: 142
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On Target
#369955 - 09/28/17 03:59 AM


Morten Shearman Kirkegaard and Peter Wilhelmsen have done it again by successfully reading out the DS5002F protected / encrypted MCU for Target Hits. Haze did the software side to get it up and running in MAME. Thanks to the donators for the original working PCBs to work with

Check it out, Target Hits for the first time in MAME:

https://mamedev.emulab.it/haze/2017/09/28/on-target/


BrianT



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8613
Loc: southern CA, US
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Re: Target Hits *edited* new [Re: BrianT]
#369964 - 09/28/17 09:05 AM


>Morten Shearman Kirkegaard and Peter Wilhelmsen have done it again by successfully reading
>out the DS5002F protected / encrypted MCU for Target Hits. Haze did the software side to
>get it up and running in MAME. Thanks to the donators for the original working PCBs to work
>with.

Yep....good work and also *applauds* to Clawgrip's involvement with this as well.



Good to see Touch & Go completed with remaining audio issue related to emulation now that the hardware protection has been resolved.


--
2017-09-29

dumped touchgo SRAM from 2 more boards, used that dump to verify / correct the SRAM image [Peter Wilhelmsen, Morten Shearman Kirkegaard, David Haywood]

src/mame/drivers/gaelco2.cpp

Notes:
touchgo:
sounds cut out sometimes, others are often missing (sound status reads as busy,
so no attempt made to play new sound) probably bug in devices\sound\gaelco.cpp?

GAME( 1995, touchgo, 0, touchgo_d5002fp, touchgo, gaelco2_state, touchgo, ROT0, "Gaelco", "Touch & Go (World)", MACHINE_IMPERFECT_SOUND )
--






As Haze's blog states..."We’re still after working ‘Play 2000’ PCBs."

Now up to someone in Europe region to have any luck in finding any ‘Play 2000’ PCBs.

Edited by gregf (09/29/17 10:48 AM)


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