Click the CC button for English subs. Don't bother asking about when anything will be in mame because everything in Japan is still subject to their rules and seemingly infinite patience. Obviously I want everything.
1. クレイジークライマー (Crazy Climber) - Nichibutsu - 11/1980 2. ザ・タワー (The Tower) - Data East - 03/1981
Take that with a grain of salt, of course. I have also seen 10/1980 for Crazy Climber and 12/1980 for The Tower. Still, that in theory puts Crazy Climber first.
>Don't bother asking about when anything will be in mame because everything in Japan is >still subject to their rules and seemingly infinite patience. Obviously I want everything.
Kudos to the group for Deco cassette title Ocean to Ocean being allowed to be emulated.
I wonder how their equipment rates versus what Charles MacDonald was using when Charles was also working with various DECO cassettes here in the States a few years earlier.
And a familiar name QtQ that posted here in the past is interviewed on the program.
* gregf's post length mode mini rant*
What is unfortunate is maybe the producers had to leave out any emulation [decision by the companies' legal staff ] discussions of where various groups across the globe have been doing preservation projects here and there [Al Kossow and Computer History Museum etc.] I know the program had to be brief for time constraints and showing what is only going on in Japan. But had the show been on Japanese television and lasted an hour and left off a lot, it might leave the viewers with the impression that barely anything is going on when in actuality the videogaming preservation, in various aspects, has been going on since early to mid 1990s.
What is too bad is the producers didn't cover any 1970s Japanese arcade games other than have owner of the shop say "pcbs inside a cocktail table" get rust buildup. It leaves the impression that there are no longer any 1970s era Japanese arcade games.....all gone. Asking about the Computer Space cabs that are in the shop and seeing if one can be powered on to show what the game looks like would be nice.....unless those are all broken as well.
I imagine no data makes games unsexy to most people for preservation. That and the woman's toes in the Computer Space flyer. Those crusty shits don't help. I think explaining to most people that they were a series of weird old chips with no data would probably melt a lot of brains as well since it goes against everything anyone has ever been taught about video games. But I have no idea the real reasons they were left out, though the tech for much of the stuff shown was developed in the 70s.