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So what's the functional difference between the cheat systems?
#355902 - 06/23/16 07:12 AM
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I rarely use them, but am curious why Pugsy would continue doing it the older way?
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Scifi frauds. SF illuminates.
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Re: So what's the functional difference between the cheat systems?
[Re: Traso]
#355907 - 06/23/16 01:37 PM
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> I rarely use them, but am curious why Pugsy would continue doing it the older way?
I'm curious too. It seems redundant to have two separate cheat systems.
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Re: So what's the functional difference between the cheat systems?
[Re: R.Coltrane]
#355911 - 06/23/16 04:39 PM
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> > I rarely use them, but am curious why Pugsy would continue doing it the older way? > > I'm curious too. It seems redundant to have two separate cheat systems.
Outside of the new LUA-based cheat solution still being a work in progress, the eventual plan is to phase out the internal one which is compiled in the source. There is no difference in how the cheats are constructed in that the XML-based cheats will still be supported via LUA, so I'm unsure what you mean by 'older way'?
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Re: So what's the functional difference between the cheat systems?
[Re: Traso]
#355915 - 06/23/16 07:14 PM
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The Lua cheats are written in Lua rather than using debugger expressions which provides for much more potential capability. The XML cheats are converted to Lua for backward compatibility and Pusgy still ships them so his stuff can work with both. If you use his latest set with the plugin and play sf2 you'll see an additional cheat called "Hitbox viewer" that you won't get with the builtin cheat engine. It's an example of a cheat impossible with debugger expressions. Here's what it looks like.
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Re: So what's the functional difference between the cheat systems?
[Re: Tafoid]
#355935 - 06/25/16 08:52 AM
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> Outside of the new LUA-based cheat solution still being a work in progress, the eventual plan is to phase out the internal one which is compiled in the source. There is no difference in how the cheats are constructed in that the XML-based cheats will still be supported via LUA, so I'm unsure what you mean by 'older way'?
I suspected some of this, but not knowing enough about it I couldn't imagine. So, according to what crazyc said, that would mean most of the cheats will remain as-is, but new kinds can be made because of the power of the lua system?
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Scifi frauds. SF illuminates.
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Culture General Contact Unit (Eccentric)
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Re: So what's the functional difference between the cheat systems?
[Re: Traso]
#355958 - 06/26/16 12:51 AM
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I think the emphasis is it's a build-in cheat search system, provide an easy mode to search cheat codes.
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