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Prince_Ales
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Reged: 12/24/09
Posts: 52
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Thunder Zone is slowly too
#355457 - 06/08/16 07:20 PM Attachment: thndzone.png 545 KB (0 downloads)


a few days ago confirmed that the game The Cliffhanger - Edward Randy was slowly and now has been fixed, now I find Thunder Zone does not run at 100% and before yes, can you confirm if a bug of the game?

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6126
Loc: Fort Worth, Tx
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Re: Thunder Zone is slowly too new [Re: Prince_Ales]
#355461 - 06/08/16 09:21 PM


> a few days ago confirmed that the game The Cliffhanger - Edward Randy was slowly and
> now has been fixed, now I find Thunder Zone does not run at 100% and before yes, can
> you confirm if a bug of the game?

It fine here. Using the updated source. 100%



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
Reged: 04/19/06
Posts: 3137
Loc: USA
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Re: Thunder Zone is slowly too new [Re: Dullaron]
#355474 - 06/08/16 10:13 PM


> > a few days ago confirmed that the game The Cliffhanger - Edward Randy was slowly
> and
> > now has been fixed, now I find Thunder Zone does not run at 100% and before yes,
> can
> > you confirm if a bug of the game?
>
> It fine here. Using the updated source. 100%

When does it run faster for you? It has been pretty flat performance wise in benchmarks since 0.144u7 (about 4.5 years ago). Before that it was quite a bit faster execution but there was work done for that release which caused some performance loss for many deco related drivers - dassault/thndzone being the standouts. Pretty sure there is no magic pill for this one.



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6126
Loc: Fort Worth, Tx
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Proof. new [Re: Tafoid]
#355478 - 06/08/16 11:19 PM Attachment: thunder zone.png 3264 KB (0 downloads)


MAME 0.175 beta.

Note: I got hit and the flashing made the character vanish when I made the snapshot. Don't worry about this part.

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



joey35car
MAME Fan
Reged: 02/07/07
Posts: 1112
Loc: Planet Claire
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Re: Thunder Zone is slowly too new [Re: Tafoid]
#355480 - 06/08/16 11:45 PM


Runs full speed on my end using the newest git build.



Master O
Yes, Even Parodius Music
Reged: 11/20/06
Posts: 1332
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Re: Thunder Zone is slowly too new [Re: Prince_Ales]
#355535 - 06/10/16 04:49 AM


> a few days ago confirmed that the game The Cliffhanger - Edward Randy was slowly and
> now has been fixed, now I find Thunder Zone does not run at 100% and before yes, can
> you confirm if a bug of the game?

Perhaps you're not randy enough to play this game?



"Note to Noobs:

We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.

C.D.~"



R.Coltrane
MAME user since 0.11
Reged: 08/07/05
Posts: 495
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Re: Proof. new [Re: Dullaron]
#355552 - 06/10/16 02:47 PM


> MAME 0.175 beta.
>
> Note: I got hit and the flashing made the character vanish when I made the snapshot.
> Don't worry about this part.

Hey Dullaron, would you mind posting here the HLSL settings you did for this game/screenshot? It's a pretty decent config.



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6126
Loc: Fort Worth, Tx
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Re: Proof. new [Re: R.Coltrane]
#355633 - 06/13/16 02:18 AM


> Hey Dullaron, would you mind posting here the HLSL settings you did for this
> game/screenshot? It's a pretty decent config.


Code:


#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
record_timecode 0
exit_after_playback 0
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
snapbilinear 1
statename %g
burnin 0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 0
speed 1.0
refreshspeed 0

#
# CORE RENDER OPTIONS
#
keepaspect 1
unevenstretch 1
unevenstretchx 0
intoverscan 0
intscalex 0
intscaley 0

#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0

#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 1
use_cpanels 1
use_marquees 1

#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none

#
# CORE VECTOR OPTIONS
#
beam_width_min 1.0
beam_width_max 1.0
beam_intensity_weight 0
flicker 0

#
# CORE SOUND OPTIONS
#
samplerate 48000
samples 1
volume 0

#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 1
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 1
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse

#
# CORE DEBUGGING OPTIONS
#
verbose 0
log 0
oslog 0
debug 0
update_in_pause 0
debugscript

#
# CORE COMM OPTIONS
#
comm_localhost 0.0.0.0
comm_localport 15112
comm_remotehost 127.0.0.1
comm_remoteport 15112

#
# CORE MISC OPTIONS
#
drc 1
drc_use_c 0
drc_log_uml 0
drc_log_native 0
bios
cheat 0
skip_gameinfo 0
uifont default
ui cabinet
ramsize
confirm_quit 0
ui_mouse 1
autoboot_command
autoboot_delay 0
autoboot_script
console 0
plugins 1
plugin
noplugin
language English

#
# OSD KEYBOARD MAPPING OPTIONS
#
uimodekey SCRLOCK

#
# OSD FONT OPTIONS
#
uifontprovider auto

#
# OSD OUTPUT OPTIONS
#
output auto

#
# OSD INPUT OPTIONS
#
keyboardprovider dinput
mouseprovider dinput
lightgunprovider dinput
joystickprovider dinput

#
# OSD DEBUGGING OPTIONS
#
debugger auto
debugger_font auto
debugger_font_size 0
watchdog 0

#
# OSD PERFORMANCE OPTIONS
#
numprocessors auto
bench 0

#
# OSD VIDEO OPTIONS
#
video bgfx
numscreens 1
window 0
maximize 1
waitvsync 1
syncrefresh 1

#
# OSD PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto

#
# OSD FULL SCREEN OPTIONS
#
switchres 0

#
# OSD ACCELERATED VIDEO OPTIONS
#
filter 1
prescale 1

#
# OpenGL-SPECIFIC OPTIONS
#
gl_forcepow2texture 0
gl_notexturerect 0
gl_vbo 1
gl_pbo 1
gl_glsl 1
gl_glsl_filter 1
glsl_shader_mame0 none
glsl_shader_mame1 none
glsl_shader_mame2 none
glsl_shader_mame3 none
glsl_shader_mame4 none
glsl_shader_mame5 none
glsl_shader_mame6 none
glsl_shader_mame7 none
glsl_shader_mame8 none
glsl_shader_mame9 none
glsl_shader_screen0 none
glsl_shader_screen1 none
glsl_shader_screen2 none
glsl_shader_screen3 none
glsl_shader_screen4 none
glsl_shader_screen5 none
glsl_shader_screen6 none
glsl_shader_screen7 none
glsl_shader_screen8 none
glsl_shader_screen9 none

#
# OSD SOUND OPTIONS
#
sound dsound
audio_latency 2

#
# BGFX POST-PROCESSING OPTIONS
#
bgfx_path bgfx
bgfx_backend auto
bgfx_debug 0
bgfx_screen_chains hlsl,hlsl,hlsl
bgfx_shadow_mask slot-mask.png
bgfx_avi_name bgfx.avi

#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
profile 0

#
# WINDOWS VIDEO OPTIONS
#
menu 0

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlslpath hlsl
hlsl_enable 1
hlsl_oversampling 0
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_tile_mode 0
shadow_mask_alpha 0.0
shadow_mask_texture shadow-mask.png
shadow_mask_x_count 6
shadow_mask_y_count 4
shadow_mask_usize 0.1875
shadow_mask_vsize 0.25
shadow_mask_uoffset 0.0
shadow_mask_voffset 0.0
distortion 0.0
cubic_distortion 0.0
distort_corner 0.0
round_corner 0.0
smooth_border 0.0
reflection 0.0
vignetting 0.0
scanline_alpha 0.0
scanline_size 1.0
scanline_height 1.0
scanline_variation 1.0
scanline_bright_scale 1.0
scanline_bright_offset 0.0
scanline_jitter 0.0
hum_bar_alpha 0.0
defocus 0.0,0.0
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.0
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.0,0.0,0.0
phosphor_life 0.0,0.0,0.0

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_jitter 0.0
yiq_cc 3.57954545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_beam_smooth 0.0
vector_length_scale 0.5
vector_length_ratio 0.5

#
# BLOOM POST-PROCESSING OPTIONS
#
bloom_blend_mode 0
bloom_scale 0.0
bloom_overdrive 1.0,1.0,1.0
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.64
bloom_lvl2_weight 0.32
bloom_lvl3_weight 0.16
bloom_lvl4_weight 0.08
bloom_lvl5_weight 0.06
bloom_lvl6_weight 0.04
bloom_lvl7_weight 0.02
bloom_lvl8_weight 0.01

#
# FULL SCREEN OPTIONS
#
triplebuffer 0
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0

#
# INPUT DEVICE OPTIONS
#
global_inputs 0
dual_lightgun 0



or use this.

video auto



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB


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