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Antropus
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Lightspeed MameLister© - A New Multi-List Generator
#355172 - 06/02/16 02:56 AM Attachment: tab5.png 93 KB (6 downloads)


Download:
Self-extract: https://drive.google.com/open?id=0B23vaxsfSk1ydFFuclZncld0bmM
7z: https://drive.google.com/open?id=0B23vaxsfSk1yTVo3YVNPc2NSRm8

Lightspeed Game List Generator

This program was developed as a token of appreciation towards the retro-gaming community.
Lightspeed is fast and it's free. It's my way of saying “thank you” to a community that helped me many times across almost two decades, directly or indirectly. Thank you and I hope you enjoy it.


Current Features

    • Easy to use Wizard interface.
    • Top menu bar for quick access to any page of the Wizard.
    • Supports Catver.ini, History.dat, Nplayers.ini, Languages.ini, Series.ini, Mame's output xml file and my own ControlsButtons.ini.
    • Over a hundred individual filters that can be used in combination to produce an incredible amount of possibilities, including filtering by genre, emulation status, decade, clones, control type, number of players, number of buttons, display type, orientation, region, media type, number of screens among many, many others.
    • Removes [] and () tags from game descriptions.
    • Creates CHD dummy ROMS for those CHD based games that do not have a companion ROM, so front-ends can actually import and make those games playable
    • Creates [TTL] dummy ROMS, so those games can also be imported and be playable from a front-end of your choice
    • The program will store all your settings on exit (as an ini file), so you don't have to check multiple boxes over and over again, every time you use the program. I'm planning to add “save presets”, where you will be able to save and load presets from.
    • No support files are ever merged. All support files are kept as-is and can be easily updated by simply copying newer files over them and any operations requiring access to those support files are handled at memory level, instead of writing files to disk. As a result, the performance is quite good: filtering a whole set of Mame ROMs from about 36,000 ROMs all the way down to a list of 2,600 working games containing no Mature, pinball, fruit machines, devices, clones, Bios etc will take about 25 seconds from beginning to end, including saving the final resulting list and with no time spent on merging external files.
    • Comprehensive documentation
    • You can either generate “offline” lists, where the program doesn't care if you have roms in your system or you can tell Lightspeed to compare that information to your Mame ROMs
    folder, so the final list(s) will only contain games matching the .zip/.7z files that you actually have in your system
    • Ability to generate lists containing only the games that match your artwork folders, including, snapshots, flyers/front images, videos and/or wheels/clearlogos. This way you can make sure that only the games which you have snapshots for are imported, for example. Or lists containing only games that you have videos for, videos+snaps, videos+flyers+wheels or any
    combination of those. No more missing images/videos if you don't like having missing artwork showing up in your front-end.
    • Easily update your support files from within Lightspeed (but please click the links provided in the pop-up to support the support files creators/maintainers).
    • A preset filter for “All Killer No Filler!”, a list of great games compiled by the user “BadMouth” over the Arcade Controls forum.
    • Generates lists by platform using presets for: All Arcade Games, NeoGeo, CPS1, CPS2, CPS3, Cave, PGM, Zinc, Atomiswave, Naomi or Hikaru, individually or in combination
    • Generate lists by source driver. Everything supported by Mame is listed. You just need to know which one to pick. Just select a driver from the drop-down menu, “stv.cpp” for example, to generate a list containing only Sega STV games. All other filters affect this list as well, so you can fine tune the final result according to your needs.
    • Built-in snapshot preview, so you can verify visually the games being imported into your list
    • Built-in clone list-view, from where you can selectively add clones to your final output list using a context menu accessible on right-click
    • Built-in game launcher. Double click any game in either list-view to launch the game in Mame, a quick way to test games when in doubt if you should or not add them into your exported list
    • Built-in move/copy filtered ROMs and CHDs, so you can now easily create a clean set that precisely matches your exported list, great for populating and synchronizing multiple machines
    while saving a ton of space since you are only adding the games that you really have, want or actually play
    • Refine your final list even further by selecting and deleting the games your don't want or use F2 to rename the game description before exporting.
    • Support for multiple front-end's game list export formats. The current version supports:
    Attract-mode
    Hyperspin
    PinballX
    Maximus Arcade*
    Mala*
    Launchbox
    mGalaxy
    MameUIFX
    MameWah (untested)
    AtomicFE
    AdvanceMenu
    Cabrio
    XML
    Rom list
    Description List
    Missing Zip files
    Missing CHD folders

    * Maximus Arcade and Mala require third-party programs to convert the lists generated by Lightspeed to their final format.

Exclusive for the Launchbox Frontend
    • Quickly and easily imports your filtered list of Mame games into Launchbox. This is a completely automated system that will add all necessary metadata and artwork, while setting
    up emulators, rom paths and platforms automatically. It will also add a ton of filterable custom fields, not originally created by Launchbox. Run Lightspeed, set all paths, press export and reopen launchbox. It's that simple!
    • Imports metadata from History.dat selectively. You can choose what kind of information you want to parse: Bio, Technical, Trivia, Tips&Tricks, Staff, Ports, Scoring and/or Updates.
    • When it comes to the “export” versions of the games, History.dat only mentions that for more information you should refer to the original game, the Japanese version more than often.
    Lightspeed tries, as much as possible, to extract that information from the original game and recycle that information into the other sister games, so your metadata will actually look more complete since “export” games will now contain the metadata from the original game.
    • “Prevent Duplicates” prevents the same game from being imported multiple times.

I would like to thank:
    • Nicola Salmoria and the entire MAME team for almost 20 years of hard work, keeping the arcade memory alive for generations to come.
    • Front-end developers across the board. Their role is fundamental, creating tools that make our experience of playing arcade games a whole lot more fun
    • Programmers of arcade related tools, usually developed for free (as Lightspeed), in the spirit of sharing and helping a community of people who share the same passion for old arcade, pinball and console games.
    • All the people creating, maintaining and hosting arcade and console related artwork
    • All communities and websites dedicated to the retro-gaming cause.
    • Emumovies, for their incredible work providing the community with the much needed movie previews
    • All those members who are always available to help out someone in trouble
    • Those who created and/or maintain the support files used by Lightspeed. They devote an invaluable part of their own time to provide the community with those incredibly useful memory records.
    • The Autohotkey and StackOverflow communities

    Please support their projects by visiting the links below:
    MAME © MameDev: http://mamedev.org/
    History.dat © Alexis Bousiges: http://www.arcade-history.com
    Nplayers.ini © Nomax: nplayers.arcadebelgium.be
    Catver.ini, Series.ini and Languages.ini © Triggerfin, s_bastian and AntoPISA:
    http://www.progettoemma.net/
    http://www.progettosnaps.net/
    Mala List Converter © thund3rstruck: http://forum.arcadecontrols.com/index.php?topic=101104.0
    Maximus List Converter © Maximus Arcade: http://www.maximus-arcade.com

This is a beta, so please test it and report if something is broken. Some features are still in progress, like custom XML file export, CSV and other formats, but I'm working on it.

Suggestions are more than welcome. I'm developing this tool for the community, so please feel free to suggest any feature you want to see implemented!

Thank you.
-Kris

[ATTACHED IMAGE]

Attachment

Edited by Antropus (06/02/16 11:38 AM)



What I do for a living: http://www.imdb.com/name/nm1231969/
My Art Blog: http://www.antropus.com/artblog
My Digital Pinball Project: https://www.flickr.com/photos/krisantropus/sets/72157634320020476
My RaspberryPi Mini-Arcade: https://www.flickr.com/photos/krisantropus/albums/72157648522257414



dieferman
Reged: 08/30/04
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: Antropus]
#355186 - 06/02/16 03:42 PM Attachment: DIEFER's - Lightspeed MameLister.png 80 KB (0 downloads)


Thanks Antropus, that's what the M.A.M.E. community is about!
I've just shared on my Facebbok page.
DIEFER's - dieferman.tk
I hope we see many updates and that the community helps us make of this another "Advanced MAMEr Basic Tool" as the ClrMAME...
Keep it up mate.

[ATTACHED IMAGE]

Attachment



CiroConsentino
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: Antropus]
#355187 - 06/02/16 04:20 PM


This frontend looks cool. Lots of customization and filtering options.
Job well done.



Emu Loader
Ciro Alfredo Consentino
home: http://emuloader.mameworld.info
e-mail: [email protected]



R. Belmont
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: Antropus]
#355194 - 06/02/16 05:04 PM


>• Creates CHD dummy ROMS for those CHD based games that do not have a companion ROM, so front-ends can actually import and make those games playable
>• Creates [TTL] dummy ROMS, so those games can also be imported and be playable from a front-end of your choice

These items make MAMEdev very sad. Frontends should not rely on a 1:1 correspondence between ROMs and games; we've already broken that, and we plan to break it a lot worse in the future. If your FE enforces this, please fix it.



Antropus
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: dieferman]
#355200 - 06/02/16 06:54 PM


Thank you so much for the plug, dieferman! Very appreciated



What I do for a living: http://www.imdb.com/name/nm1231969/
My Art Blog: http://www.antropus.com/artblog
My Digital Pinball Project: https://www.flickr.com/photos/krisantropus/sets/72157634320020476
My RaspberryPi Mini-Arcade: https://www.flickr.com/photos/krisantropus/albums/72157648522257414



Antropus
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: CiroConsentino]
#355201 - 06/02/16 06:56 PM


Ciro, thank you so much! It's more of a list generator than a frontend though. The frontend part is there so users can quickly test their games, but I wouldn't dare enter that arena, especially knowing that there are VASTLY more capable FEs out there, including your awesome program! Thanks again



What I do for a living: http://www.imdb.com/name/nm1231969/
My Art Blog: http://www.antropus.com/artblog
My Digital Pinball Project: https://www.flickr.com/photos/krisantropus/sets/72157634320020476
My RaspberryPi Mini-Arcade: https://www.flickr.com/photos/krisantropus/albums/72157648522257414



Antropus
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: R. Belmont]
#355202 - 06/02/16 07:04 PM Attachment: tab3.png 88 KB (0 downloads)


R. Belmont, very valid point! Rest assured that I'm not here to bring sadness, but rather love to all hearts!

This was a requested feature. What happens is that some FEs need a "physical address" (aka, the full path to a zip/7z file) to be able to find the game and make it available. Many CHDs and TTLs were not being found by the FE I use and some users complained about that, so I added this feature and now all those games can be played normally and all artwork and metadata is being parsed for them as well.
This is only necessary with a few FEs though. My program takes in account the MAME internal info (via -listxml) first and foremost and really does not rely on dummy roms to create lists at all! But the option is there just for when a FE do need a companion zip/7z file.

The good part is that this is optional. The user might want to check that box or they can choose to keep everything original, but at the risk of not having that game available in his FE

What I will do, though, is to log those dummy roms, flagging them for removal and add a button to do so. So at any given time, the user can simply purge those dummy roms and restore everything to factory settings

As I mentioned to Ciro, this is a list generator, with a tiny little FE part in it, just for testing purposes (so the user can test from within the list generator, instead of having to leave it every time).

If the user uses a FE that doesn't need a physical zip file to find the game, than that option can be completely ignored and unchecked!

I attached an image showing how this setting can just be turned off in the GUI.

Thank you so much for the beautiful work you guys do. I sure don't want to mess with it!

-Kris

[ATTACHED IMAGE]

Attachment



What I do for a living: http://www.imdb.com/name/nm1231969/
My Art Blog: http://www.antropus.com/artblog
My Digital Pinball Project: https://www.flickr.com/photos/krisantropus/sets/72157634320020476
My RaspberryPi Mini-Arcade: https://www.flickr.com/photos/krisantropus/albums/72157648522257414



alcoatjez
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: Antropus]
#355204 - 06/02/16 07:37 PM


> This was a requested feature. What happens is that some FEs need a "physical address"
> (aka, the full path to a zip/7z file) to be able to find the game and make it
> available. Many CHDs and TTLs were not being found by the FE I use and some users
> complained about that, so I added this feature and now all those games can be played
> normally and all artwork and metadata is being parsed for them as well.

Thanks a lot for your great program!

I think most frontends don't need this feature if you use RocketLauncher. RL has support for most frontends, so I don't think it's really needed.



All your beers are belong to me



Antropus
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: alcoatjez]
#355205 - 06/02/16 08:11 PM


Very good to know, thanks!
That becomes dependent on RL though and some people don't use it. When the FE's developers incorporate that support to their software (as R.Belmont mentioned, they should...), then I can simply remove that function from there. I don't mind at all, since it's just a little help for people who ran into this problem before.

-Kris



What I do for a living: http://www.imdb.com/name/nm1231969/
My Art Blog: http://www.antropus.com/artblog
My Digital Pinball Project: https://www.flickr.com/photos/krisantropus/sets/72157634320020476
My RaspberryPi Mini-Arcade: https://www.flickr.com/photos/krisantropus/albums/72157648522257414



CiroConsentino
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: Antropus]
#355215 - 06/02/16 11:55 PM


>> It's more of a list generator than a frontend though. The frontend part is there so
>> users can quickly test their games,

Oh sorry. My mistake. Still, it's a really nice tool.
If someday you decide to improve the "launch games for quick testing" module, don't worry about competition. Do what you think is best for your project.

Emu Loader is in its current state because I've been working on it since 1997. I had many years to improve my project. You wouldn't believe how bad Emu Loader was in the beginning.



Emu Loader
Ciro Alfredo Consentino
home: http://emuloader.mameworld.info
e-mail: [email protected]



CiroConsentino
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: R. Belmont]
#355216 - 06/02/16 11:58 PM


>> Frontends should not rely on a 1:1 correspondence between ROMs and games; we've already
>> broken that, and we plan to break it a lot worse in the future. If your FE enforces
>> this, please fix it.

hi RB, can you shed some light on this ? My frontend rely on the ROMs list from the -listxml output, and it only checks for CRC32 (SHA-1 for CHD files).
Of course, my frontend check all sets (parent, clone, bios, device) to mark a game "available".



MooglyGuy
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: Antropus]
#355287 - 06/04/16 12:35 PM


> This was a requested feature. What happens is that some FEs need a "physical address"
> (aka, the full path to a zip/7z file) to be able to find the game and make it
> available. Many CHDs and TTLs were not being found by the FE I use and some users
> complained about that, so I added this feature and now all those games can be played
> normally and all artwork and metadata is being parsed for them as well.
> This is only necessary with a few FEs though. My program takes in account the MAME
> internal info (via -listxml) first and foremost and really does not rely on dummy
> roms to create lists at all! But the option is there just for when a FE do need a
> companion zip/7z file.

So grow a spine and tell these users that it isn't your problem, and that they should complain directly to the authors of the frontends that they use, because the authors should fix their frontends. You shouldn't be encouraging this sort of attitude among users.



Nomax
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: Antropus]
#355290 - 06/04/16 03:54 PM


Great tool! Congrats! o(〃^▽^〃)o



Antropus
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: Nomax]
#355296 - 06/04/16 07:27 PM


Nomax, thank you so much and thank you for keeping nplayers alive all those years! A very important file and a noble project

I'm trying to do something about the long lost controls.ini.
I worked some more on my own parser that tries to cross info from MAME, history.dat and catver.ini, hoping that, by deduction, some of the missing controls can be deciphered. Out of the 36000+ games supported in 0.174, only 764 games got no info now. I'm refining the filters as I go but it's a big project because not all info seem to be available to decypher the precise type of control. Some are plain impossible without seeing a picture of the cabinet, because internally the hardware is the same, but in reality they are aesthetically different or used in non-standard ways.

I'll keep poking around and any pointers about controller information are welcome!

It will be packaged with the next version.

-Kris



Antropus
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: CiroConsentino]
#355297 - 06/04/16 07:31 PM


Thank you so much Ciro!
Só notei agora que você também é Brasileiro!



Antropus
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: MooglyGuy]
#355299 - 06/04/16 07:45 PM


The MAME team has much more leverage and a giant spine that should be more than enough to convince the FE developers to get their act together. Still, things don't seem to be working, so don't expect a spine-less little me to tell others what to do

I'm providing users with an *option*, so they can make things work on their side instead of having to wait for the good will of others. I would never tell others what they should do, so there's no encouragement coming from my side at all. I have deep respect for the work done by the MAME dev team, so I'm definitely the wrong tree to bark at



MooglyGuy
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: Antropus]
#355328 - 06/05/16 11:17 AM


> The MAME team has much more leverage and a giant spine that should be more than
> enough to convince the FE developers to get their act together. Still, things don't
> seem to be working, so don't expect a spine-less little me to tell others what to do
>
> I'm providing users with an *option*, so they can make things work on their side
> instead of having to wait for the good will of others. I would never tell others what
> they should do, so there's no encouragement coming from my side at all. I have deep
> respect for the work done by the MAME dev team, so I'm definitely the wrong tree to
> bark at

I guess that's fair. It is a bit unreasonable for us to expect you to shoulder the burden of angry users, after all.

For what it's worth though, I think you overestimate just how much influence the MAME team really has. There are people on this very forum who maintain integrated frontends that claim to be MAME yet strip out all non-arcade systems, for example. It's an unfortunate situation in general.



CiroConsentino
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: MooglyGuy]
#355333 - 06/05/16 02:09 PM


My frontend doesn't work like that. It reads the rompath info from mame.ini and search for game .zip files in them. Since MAME doesn't support recursive folder searching (auto-search sub-folders of selected folders), Emu Loader also doesn't do that.

If the folder entry in rompath is relative, Emu Loader auto-generates the full folder based on the mame.exe root folder.

like so:
emu location d:\emulators\mame\x64binary\mame64.exe

rompath roms

Emu Loader will search game files in d:\emulators\mame\x64binary\roms\ folder.
CHD files are searched in this full folder, plus in a gamename sub-folder automatically, (d:\emulators\mame\x64binary\roms\area51\area51.chd)

EL does that ever since the rompath entry in mame.ini appeared. If there are frontends out there that don't work like that, sorry to say but their creators are being lazy.



Antropus
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: CiroConsentino]
#355342 - 06/05/16 05:51 PM


I wouldn't say it comes out of lazyness from the FE developers. It's more about lack of understanding of the consequences this approach might have. The effect is being more noticed recently, with more people trying to play TTL games. I personally had no clue this was an issue until someone mentioned that a TTL game he wanted to play was not being added to the FE. Of all formats exported by Lightspeed, I believe only two FEs require the .zip info to run the games. I'll try to contact those developers and see what happens

- Kris



Antropus
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: CiroConsentino]
#355343 - 06/05/16 06:04 PM


> CHD files are searched in this full folder, plus in a gamename sub-folder
> automatically, (d:\emulators\mame\x64binary\roms\area51\area51.

Just beware that some CHD based games are not named after their folder name
Some CHD files have entirely different names that not necessarily match the name of the folder they are in. Your example shows matching names (area51), but what would happen if the folder was named "area51" and you had two different chd files inside of it called "area643.chd" and "gd456.chd"? Silly name examples, but this situation does happen.

- Kris



remax
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: Antropus]
#355345 - 06/05/16 07:47 PM


> > CHD files are searched in this full folder, plus in a gamename sub-folder
> > automatically, (d:\emulators\mame\x64binary\roms\area51\area51.
>
> Just beware that some CHD based games are not named after their folder name
> Some CHD files have entirely different names that not necessarily match the name of
> the folder they are in. Your example shows matching names (area51), but what would
> happen if the folder was named "area51" and you had two different chd files inside of
> it called "area643.chd" and "gd456.chd"? Silly name examples, but this situation does
> happen.
>
> - Kris

It's almost always the case, but i'm not sure it's what he meant. More about searching in roms AND roms/area51 folders.



CiroConsentino
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: Antropus]
#355347 - 06/05/16 08:29 PM


I know all that. Folder names are the same as the game name, not the CHD filename.
CHD filenames (and ROM filenames) are stored in EL's own external ROMs database (re-created every time you create a new MAME games list). In this department, EL is future proof
All filenames and CRC32 / MD5 / SHA-1 checksums are taken from MAME's -listxml output.

Edited by CiroConsentino (06/05/16 08:31 PM)



CiroConsentino
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: remax]
#355349 - 06/05/16 08:32 PM


yes, that's what I ment. EL searches in the "roms" folder and in a "roms\gamename\" sub-folder. CHD filenames can be anything...

Edited by CiroConsentino (06/05/16 08:32 PM)



Antropus
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: CiroConsentino]
#355352 - 06/05/16 08:52 PM


Very cool to know! Is there any way I can make my little tool useful to you?
Any type of useful list I can export that can be used by EmuLoader or you've got all bases covered when it comes to filters? Let me know I will be happy to add

-Kris



CiroConsentino
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Re: Lightspeed MameLister© - A New Multi-List Generator new [Re: Antropus]
#355355 - 06/05/16 09:53 PM


Thanks for the offer, but there's no need. Everything EL uses is created within the frontend.
The only external file that can be created by third-party apps is the favorites list files (eldir\ini_files\favorites\ folder).

The format is
Code:

favorite_title=My custom title of this favorites list
gamename1
gamename2
gamename3
.
.
.


The first line must always be the favorite_title.
This file only contain game names, no matter if the game is available or missing.


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