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Here are 2x, 3x, 4x, 5x and 6x xBRZ shaders for MAME and HBMAME.
These shaders are from the DeSmuME team. I did not write them. I made some small changes so the shaders can work in MAME or HBMAME.
Place the shader directory from the attachment next to your MAME or HBMAME executable. Update your mame.ini or hbmame.ini with settings from the attached mame.ini.
The shaders run slower than Zenju's C++ code, but work well.
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Re: xBRZ Shaders for MAME and HBMAME
[Re: crazy46guy]
#355105 - 06/01/16 12:50 PM
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It's unfortunate that you wasted your time with this. MAME actually has had a proper data-driven shader system for the past couple of months now, using the BGFX rendering backend. Had you gone that route, you could have submitted the shaders directly to the MAME team for inclusion in mainline MAME. As it is now, though, it's a hack and can't be included.
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Re: xBRZ Shaders for MAME and HBMAME
[Re: MooglyGuy]
#355170 - 06/02/16 02:09 AM
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How do write BGFX shaders?
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Re: xBRZ Shaders for MAME and HBMAME
[Re: crazy46guy]
#355286 - 06/04/16 11:15 AM
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