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MAMEinfo 0.172 :)
#352163 - 03/30/16 02:01 PM


MAMEINFO.DAT

* Updated to MAME 0.172 - http://git.redump.net/mame/log/

* Added Source/Listinfo changes

* Newest Bugs (30th Mar)

* Added missing CHD infos (thanks to Marco Tucceri

* Added/Fixed 'Recommended Games'

* Fixed Mameinfo.dat infos



Download at: http://mameinfo.mameworld.info/

MAME Testers at: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



0.172

- New games: Android (early build?), Chicken Draw, Fire Ball (FM Work) and Lock On (Philko)
- New Working games: Flash Point (World, bootleg), Flash Point (Japan, bootleg), Magical Touch, Tournament Solitaire and Volfied (Tourvision PCE bootleg)
- New Non-Working games: Big Buck Hunter II - Sportsman's Paradise (v2.02.11), Butterfly Dream 97 / Hudie Meng 97, Game Tree [TTL], Lucky Bar (W-4 with mc68705 MCU) and Super Game (Sega Master System Multi-game bootleg)
- New clones: Armed Police Batrider (Hong Kong) (Mon Dec 22 1997), Batsugun (Korean PCB), Buccaneers (set 3, harder), Cabal (UK, Trackball), Cherry Angel (encrypted, W-4 hardware), Cherry Master '99 (V9B.00), Coco Loco (set 2), Coco Loco (set 3), Come-Cocos (Ms. Pac-Man) ('Made in Greece' Herle SA bootleg), Come Come (Petaco SA bootleg of Puck Man), Crazy Climber (Spanish, Rodmar bootleg), Hipoly (bootleg of Hyper Olympic), Jingle Bell (EU, V141), Jingle Bell (EU, V153), Jingle Bell (EU, V155), Jingle Bell (US, V157), Knock Out!! (bootleg, set 3), Last Resort (prototype), M.A.C.H. 3 (set 2), M.A.C.H. 3 (set 3), Major Title 2 (World, alt sound CPU), Moon Cresta (SegaSA / Sonic), My Hero (bootleg, 315-5132 encryption), Pac-Gal (set 2), Pac-Man (Moon Alien 'AL-10A1' hardware), Pac-Man (SegaSA / Sonic), Pleiads (Niemer S.A.), Robotron: 2084 (1987 'shot-in-the-corner' bugfix), Robotron: 2084 (2012 'wave 201 start' hack), Robotron: 2084 (2015 'tie-die V2' hack), Sega Ninja (315-5113), Spartan X (Tecfri hardware bootleg), Super Bishi Bashi Championship (ver KAB, 3 Players), Super Poker (v102UA), Super Poker (v114IT), Super Poker (v116IT-MX), Super Poker (v200UA), Super Poker (v203US), Super Poker (v205US), Super Poker (v306US), Toki (US, prototype?), Wave Runner GP (original, Rev A), Wonder Boy in Monster Land (decrypted bootleg of English, Virtual Console release), Wonder Boy in Monster Land (decrypted bootleg of Japan New Ver., MC-8123, 317-0043) and Wonder Boy in Monster Land (decrypted bootleg of Japan Old Ver., MC-8123, 317-0043)
- New PEPlus games: Player's Edge (PK0756-PC084) Standard Draw Poker, Player's Edge Plus (X002252P+XP000050) Shockwave Poker and Player's Edge Plus (X002309P+XP000038) Triple Double Bonus Poker
- New drivers: sms_bootleg.cpp, spartanxtec.cpp and spyhuntertec.cpp
- New devices: ad1848, ibm5160_mb, isa_sblaster1_5, mouse_systems_mouse, snk68_spr and tvga9000_vga
- New mame.ini options: CORE RENDER OPTIONS: keepaspect, unevenstretch, unevenstretchx, intscalex and intscaley. OSD INPUT OPTIONS: keyboardprovider, mouseprovider, lightgunprovider and joystickprovider. BGFX POST-PROCESSING OPTIONS: bgfx_path, bgfx_backend, bgfx_debug, bgfx_screen_chains and bgfx_shadow_mask. New HLSL presets. NOTE: Create mame.ini and ui.ini with mame -cc
- New Command.dat and GameInit.dat: http://www.progettosnaps.net/command/ + http://www.progettosnaps.net/gameinit/
- COP400 CPU: Implemented the MICROBUS interface
- MIPS CPUs: Fixed for MIPS3 compare timer (mips\mips3com.cpp)
- PowerPC 4xx/6xx CPUs: Handle divide by zero (cpu\powerpc\ppcdrc.cpp)
- Taito Ensoniq ES5505-based sound: Use device_mconfig_additions() (audio\taito_en.cpp)
- TMS9927 sound: Added additional sanity checking to the TMS9927/CRT5027 core
- 8250 UART: Don't clear THRE on write to the line status register
- ATAPI: Basic disk change support (machine\atapicdr.cpp)
- Discrete Netlist
. First steps to move towards C++11. Base plist on std::vector. Replaced pstack with std::stack. Removed pnamed_list. Use c++ "for each" in a number of places. Fixed two "time bombs". Removed GCC pragmas. These caused problems with MS compiler. Renamed plist_t to pvector_t to clarify origin. Some code simplification. Use std::atomic in netlist\nl_lists.h with OpenMP.
. Netlist code maintenance: Renamed netlist_analog_t to analog_t. Straighten object model. Reduced access to member variables. Use pvector for groups. Simple coverity fixes.
. Prepared code so that matrices can be allocated in one chunk of memory. Fixed Kid Niki sound speed. Make more class members private.
. Simply solver code. Removed ATTR_HOT from solver code. Make virtual members protected. More code optimization. Hide matrix_solver_t implementation. Use netlist_time for time deltas.
. Fixed pivoting and float usage
. First version of Sherman-Morrison solver + some notes. Removed sorting from Sherman-Morrison solver. It doesn't help.
. Fixed crash in stat output when no calculations were run
. Added Woodbury solver
- aleck64.cpp
. Few miscellaneous N64 changes / improvements
. Non-interlaced field index should be fixed at zero (video\n64.cpp)
. Added ability to change reported EEPROM size at runtime. Adjust timing for SI <-> PIF DMA (video\n64.cpp).
- angelkds.cpp: Modernized driver a bit. Added I8255 devices, use generic palette handling and removed 'fake inputs'.
- bfm_sc4.cpp: Added layout for Frankie Dettori's 7th Heaven
- carjmbre.cpp: Basic program-flow. Added sound and inputs (from online doc, obviously dipswitch info is same as before). Added bg tilemap, palette and preliminary sprites. Background colour looks correct compared to flyer (ID 02615). Marked game as working again, still some problems with sprites.
- chihiro.cpp: Added region "mediaboard" and put media board rom in it. Also a few litte changes. More USB. Bulk transfers, let's try to comunicate with usb devices on Chihiro baseboard (machine\xbox.cpp). USB device from Chihiro baseboard now sends some data.
- chihiro.cpp, naomi.cpp and triforce.cpp: Docs update
- gaelco.cpp, targeth.cpp, thoop2.cpp and wrally.cpp: OKI6295 memory map instead of memcpy
- goldstar.cpp
. Some technical notes and minor cleanup
. Added original Dyna Cherry Master '99 QL-1 V9B.00 set. Renamed existing set to cmast99b - it's hacked to remove Dyna name. Added DIP switch settings and defaults from manual, nothing confirmed. Confirm correct ROM loading.
- himesiki.cpp
. Improved rom banking. Fix up a few things and added i8255 devices
. Added proper flipscreen support, previous support was incorrectly.
. Hooked up to the scroll registers (Android (early build?) exposed this bug)
- igs009.cpp
. Added both missing PPI8255 devices and routed all inputs/outputs through them
. Derived a memory map for Grand Prix '98, that seems to lacks of these devices.
. Reparent all sets of IGS Jingle Bell. Added technical information about the hardware.
- iteagle.cpp: Moved serial irq assignment to top level
- megadriv.cpp: Swapped the endianess of the md_slot device bus to big endian, fixing megadriv cheats.
- model1/2.cpp: Fixed ROM mapping in audio\segam1audio.cpp and corrected authorship. This fixed playing certain songs in the Daytona USA sound test will not work, and will usually cause all audio to stop playing (ID 06147).
- naomi.cpp: Notes about Atomiswave AW-NET cartridges
- nbmj8688.cpp (two-player game improvements)
. Flipped Player 2 view in layout\nbmj8688.lay to better represent what they see from their side of cocktail cabinet
. Added DIP locations for bijokkoy, bijokkog, housemnq, housemn2 and livegal. Document DIP switches for livegal. Make analyser switch for bijokkoy, bijokkog, housemnq, housemn2 and livegal a toggle. Improved dipswitches for apparel, crystalg, idhimitu, iemotom, kanatuen, korinaim, kyuhito, mcitylov, nightlov, ojousanm, orangeci, ryuuha and vipclub.
. Improved mapping of start buttons in two-player cocktails with LCDs (housemnq, housemn2, bijokkog and bijokkoy) (ID 02389). Fixed input handling in crystalg, crystal2 and nightlov is wrong (ID 02392).
- neogeo.cpp
. Added Universe Bios (Hack, Ver. 3.2)
. Added correct roms labels and locations for alpham2p, burningfp and lresortp.
. Marked alpham2p and burningfp AES VERSION and lresortp MVS VERSION. Sync neogeo.xml.
. Don't load unibios 1.2 and older anyway for AES (includes\neogeo.h)
. Fixed clone kof10th unable to start/fatal error (bus\neogeo\bootleg_prot.cpp) (ID 06168)
- nmk16.cpp: Some configured banking and OKI6295 memory maps instead of memcpy
- pcat_dyn.cpp
. Fixed "I/O BOARD FAILURE"
. Skip I/O board check and connect mouse
. Make post text screen work with Trident VGA
. Fixed rom mapping and document some keys
. Added support for doubled horiz width in TVGA9000
. Added NVRAM and finish inputs.
. Added sound (WSS+Sound Blaster 1.5) and mark Tournament Solitaire working
- pcxt.cpp
. Use PC motherboard device and banking
. Plays music unfortunately
- peplus.cpp: Added dump of cap1144.u50 for 'Montana Choice (MG0183) Multi-Game'
- pse.cpp: Minor ROM definition fixes
- psikyosh.cpp: Hooked up watchdog reset for the ps3_v1 board. Daraku Tenshi resets itself instead of hanging following the steps described in MT01112 (Enter into test mode, then into sound test; calling some music data (examples: 0x24 or 0xffff) will make the game hang, unless you press the reset button. In-game bug?).
- segas16b.cpp: Improved clones Flash Point (World, bootleg) and Flash Point (Japan, bootleg) emulation (Games now playable)
- shanghai.cpp: Converted driver to use the non-legacy HD63484 video device
- spoker.cpp
. Added the missing PPI's 8255 and routed the involved inputs/outputs through them. Clone 3 Super 8 (Italy) has PPI's initialization routines, but seems to be a leftover since it lacks of them. Also cleaned up the driver and added technical notes.
. Decrypted all the US/UA sets. They are still not working due to hardware differences with the former ones laying in the driver. I/O are driven through IGS custom IC's instead of 2x PPI8255 devices.
- sprcros2.cpp: Completely rewrote Super Cross II driver. Fixed sprites y positioning. Split legacy code in convenient function calls. Fixed opaque tiles for foreground. Added screen enable bit. Game can be marked working again.
- spyhuntertec.cpp: Pull clone Spy Hunter (Spain, Tecfri / Recreativos Franco S.A. PCB) out of the MCR-3 driver, hardware is too different. Also hook up sound cpu and added notes about inputs.
- su2000.cpp: Fixed CMOS size, nothing to boot from though.
- suprnova.cpp: Some work towards save state support
- taitogn.cpp and zn.cpp: CAT702 transform table must be specified in MCFG. This eliminates two instances of driver_start, including one performing a game-name lookup.
- toypop.cpp: Rewritten driver due of relicensing. Fixed fg mapper layout. Getting comms right. Added bitmap. Working sound. Changed toypop_state -> namcos16_state. Added basic sprites. Make Libble Rabble to boot, missing RMW area and it shows. Added SCREEN_RAW_PARAMS (same as Galaxian HW). Libble Rabble and Toypop are playable now. Fixed flip sprites.
- triforce.cpp: Avoid crash in case of BIOS loading (ID 06159)
- tsamurai.cpp
. Hardware actually runs at 224 x 256, especially noticeable in Go Go Mr. Yamaguchi.
. VS Gong Fight sets 0 as player color in work RAM 0xc502 and it's never ever set up properly. Assume protection related issue.
- Aero Fighters: Added OKI6295 memory map for clone Aero Fighters (bootleg set 1)
- Atari games: SOUNDCPU rom loading cleanups in various Atari drivers
- Bad Lands: Configured banking for the audiocpu instead of memcpy
- Black Touch '96: Hardware is a Korean clone of 'SNK68' hardware so start to refactor and share code.
- Bombs Away (prototype): Removed outdated BAD_DUMPs
- Coco Loco: Added technical notes
- Crazy Bonus 2002
. Updated DIP switch descriptions/defaults according to manual
. Hook up stop buttons and add to layout. There may be a payout or keyout button and hopper switch that still aren't connected the game is playable with the current clickable artwork, but it might be a nice touch to add clickable buttons for the individual reel stop buttons.
- Crime Fighters: World rev of Crime Fighters now default, 4P version was made purely for the US market.
- Desert Patrol [TTL]: Added rom bd2.l1 from clone (set 2)
- Dynamite Baseball: Two user1 roms were incorrectly being loaded into the data region, and a user2 rom was incorrectly marked as a bad dump because it had been paired with the wrong rom. The IC positions don't agree with other games in the driver, but the ROM check agrees with this (IC 11/12 aren't checked as data roms because they're model roms) and the rom pairings are now correct, and data structures match other games.
- Fruit Land: Added sound
- Gorf: Added missing Quark Laser (Joystick) lamp (ID 06145)
- Pyon Pyon Jump: Added traces and notes
- Magical Touch: Marked game as working
- Moon Alien Part 2: Changed 'Moon Alien Part 2' and 'Moon Alien Part 2 (older version)' from clones of Galaxian (Namco set 1) to parent and clone
- Number Crash: Make game boot with redumped rom
- Penfan Girls: No longer loading unused ROMs in clone Penfan Girls - Step1. Mild Mind (set 2) since that board physically doesn't have the chips.
- Race Drivin': Fixed issue noticed for clone Race Drivin' Panorama (prototype, rev 2.1)
- Sega Ninja: Added correct 'rev A' sprite rom to Sega Ninja (315-5102), the program roms were rev A, looks like this ROM was missed when it was dumped before and corrected rom names.
- Star Fighter (v1): Fixed 'Bonus_Life' and 'Difficulty' dipswitches (ID 06153)
- Steeplechase [TTL]: Added correct Bugle sound chip rom
- TeddyBoy Blues: Added the encryption related prom to clone TeddyBoy Blues (Old Ver. bootleg). Otherwise it's just the same as a regular romset, on a bootleg board.
- TH Strikes Back: Added save state support
- Vector games: Improved junction points of vector lines and fixed size of vector points. Fixed direction of vector extension.
- Volfied (Tourvision PCE bootleg): Added redump of the cart
- Removed drivers due to unresolved licensing (replaced with skeleton containing ROM loading only): flower.cpp, marinedt.cpp and popper.cpp
- Input port
. Rewrote input routines as modules (Common, DirectInput, SDL, Unimplemented, Win32, Windows and X11)
. Added XInput support for Windows OSD. Dynamically load XInput. Simplify XInput dynamic linking.
. Minor fixes for DirectInput 7
. Code cleanup in rawinput plus use common code for dynamic function binding
. Use lambdas instead of wrappers (emu\ioport.h). Wrap up INP header I/O.
. Rewroted overly complex rawinput_device_improve_name function for rawinput module, plus fixing some other defects in input modules as detected by coverity.
. General code cleanup in input modules. Using ComPtr to manage DirectInput resources.
. Fixed DirectInput stuck joystick directional input when window loses focus. The reset function for the device was overwriting the axis information previously obtained. Changed it to correctly only reset the state member.
. Added IPT_POWER_ON/OFF F1/F2 meant for soft-power buttons, as seen often in battery-backed CMOS CPU machines like (MESS) NeoGeo Pocket.
- Dipswitch fixes in goldstar.cpp, nbmj8688.cpp and suna8.c
- Fixed rom names in nbmj8688.cpp, neogeo_noslot.cpp, spoker.cpp, system1.cpp and vigilant.cpp
- Renamed (crimfght) to (crimfghtu), (crimfght2) to (crimfght), (jingbell) to (jingbelli), (pepk0756b) to (pepk0756c), (pepk0756a) to (pepk0756b), (pepk0756) to (pepk0756a) and (sbishik) to (sbishika)
- Description changes of Asian Dynamite / Dynamite Deka EX, Cabal (World, Joystick), Cabal (Korea?, Joystick), Cabal (US set 1, Trackball), Cabal (US set 2, Trackball), Cherry Master '99 (V9B.00 bootleg / hack), Coco Loco (set 1), Derby Owners Club 2000 Ver.2 (Japan) (Rev A), Derby Owners Club (Japan) (Rev B), Derby Owners Club II Ver.2.1 (Japan) (Rev B), Derby Owners Club World Edition EX (Rev D), Derby Owners Club World Edition (Rev C), M.A.C.H. 3 (set 1), Pac-Gal (set 1), Sanrin San Chan (Japan, 315-xxxx), Spatter (315-xxxx) and Super Moon Cresta (Gremlin, bootleg)
- MAME
. UI
. Fixed LANGUAGE_MENU changed when the HIDE_MENU on the customize UI are changed by cursor key
. Fixed search for software list (ui\selsoft.cpp)
. Enabled user interface navigation through UI_CONFIGURE button (tab key by default). Fixed DATs reload after path changes. Fixed software load failure from BIOS submenu.
. Fixed missing mouseover highlight for in-game menu (ui\menu.cpp)
. More UI internationalization
. Removed unused code and key handler fix (ui\menu.cpp)
. Use appname instead of hard-coded MAME for main title (ui\selgame.cpp)
. Extended keyboard navigation in the UI on the right side.
. Added the skeleton for a configuration menu for single machine.
. Fixed bug in building the search path for images.
. Added NotoSans-Bold as backup font for platforms that do not have default system fonts exposed.
. Improved OSD font API: Release font handles on destruction. Moved font enumeration into OSD, implement for SDL, Windows and OSX. Fixed drawing characters outside Unicode BMP with sdl_ttf. Support TTC fonts with sdl_ttf. Separated font display names from configuration names. Made OSX font configuration name the PostScript face name. Made sdl_ttf configuration name Family|Style. Supply ui_small font as a BDF file with Adobe glyph names.
. Moved options "Configure Directories" and "Save Configuration" into "Configure Options" menu
. Removed unnecessary icons from the toolbar (performed the same actions of entries already in the menu)
. Proper handling the export of the list. Updated the .po files
. Make some of the UI code more localisable
. Changed filter label from "Originals" to "Parents" (ID 06143)
. Improved ROM-less and availability checking at startup (ui\selgame.cpp)
. Proper removal of the folder from the path (ui\dirmenu.cpp)
. Changed %d to %u to correct ARGB settings display (ui\custui.cpp)
. Fixed failure to load software from the BIOS menu selection
. Added handling of mouse button held down on arrows in the machine list
. Fixed "Show mouse pointer" option stays off (ID 06152)
. Improved layout for viewing in vertical orientation
. Added support and configuration for the image collection "covers". Slightly modernized and simplified the code.
. Fixed unwanted games unpauses when loading External DATs view
. Fixed BDC loading and fullpath TTF loading (emu\rendfont.cpp)
. Proper drawing of the panels arrows for vertical orientation
. Reducing the code for managing icons
. Added support to "gameinit.dat" (http://www.progettosnaps.net/gameinit/pS_gameinit.zip)
. Allow software selected from UI to install slot defaults. Remember to load software when the system name doesn't change.
. Made Alt+Arrow minimize or maximize value (ui\sliders.cpp)
. MAME OPTION
. Let slot_default in softlists override INIs (but not the command line; emu\emuopts.cpp)
. Added support to adjust the screen color. This is now used for monochrome screens instead of creating custom palettes (8080bw.cpp, ace.cpp, blockade.cpp, circus.cpp, copsnrob.cpp, fastinvaders.cpp, galgame.cpp, headonb.cpp, hitme.cpp, meadows.cpp, nitedrvr.cpp, orbit.cpp, sbrkout.cpp, sshot.cpp, starcrus.cpp, videopin.cppand MESS drivers)
. Changed default value of autoboot_delay to 0 (emu\emuopts.cpp). The LUA scripts themselves can use wait() to delay.
. PLUGINS
. Added parsing of plugin json files for machine_manager
. Populate plugins structures and start marked plugins
. Made menu for plugins
. Added hiscore plugin (disabled for now). Added support for softlist rom hiscores.
. Added -plugins / -noplugins (to enable or disable plugins in total): -plugin highscore (will enable just that plugin) and -noplugin highscore (will disable just that plugin). plugin/noplugin use comma separated list of plugins.
. HLSL
. Bloom refactoring: Calculation of bloom dimensions is now done only once, when render target is created. Reduced blur width for non-vector screens. Implemented shadow u/v option for source tile mode. Reduced raster bloom level to 8. Extended vector bloom level to 15. Changed vector bloom to be less blocky. Removed bloom_lvl9_weight and bloom_lvl10_weight options.
. Cleaned up sliders a bit in render\d3d\d3dhlsl.cpp
. Cleanup primary.fx: Split into primary.fx into 3 techniques for vector buffer, screen and UI pass. Moved register_texture() for shaders outside of texture_info creation. Added render_primitive parameter to register_texture(); currently unused. Removed other unused register_texture() definition.
. HLSL presets: Added general presets for LCD, raster and vector screens. Added special presets for Game Boy (monochrome LCD) and Game Boy Advance (color LCD).
. Refactoring of render targes and vector texture coordinates: Implemented proper texture coordinates for vector quad primitive. Vector screen is now processed in texture coordinates. Revered workaround for raster screen, which is again processed in texture coordinates. Known issue: cocktail mode for vector screen looks wrong.
. Cleanup: Options are reset to loaded preset when game is closed. Changed default values of options to result in no effects activated. init_slider_list() does not returns but sets g_slider_list directly. Removed unnecessary oriented_vector_texcoords.
. Fixed infinite loop while building slider list, when more than one window was created (ID 06144).
. Added option for scanline variation
. Added oversampling option and some cleanup
. Get NTSC working in both BGFX and D3D
. VIDEO RENDERING SYSTEM
. Implemented integer scaling in core renderer: Moved -unevenstretch option to core renderer (-unevenstretch = fractional stretching (default) and -nounevenstretch = integer scaling). Added new options to core renderer: -unevenstretchx = Fractional stretching on horizontal axis, integer scaling on vertical axis, -intscalex = Horizontal integer scale factor, default is 0 (auto) and -intscaley = Vertical integer scale factor, default is 0 (auto)
. Added screen-specific shader chain support. Added per-screen sliders.
. Moved emu\ui\util render_load_jpeg to emu\rendutil. This also adds simple support for loading JPG in external artwork.
. Added data-driven shader system for BGFX renderer: Allows an arbitrary number of passes, with arbitrary connections between passes. Ships by default with three effects: default = Simple bilinear stretch, unfiltered = Simple nearest-neighbor stretch and hlsl = A close reimplementation of the Direct3D HLSL shaders. Does not currently support bloom or vectors. Select the "shader chain" you wish to use with -bgfx_screen_chains * Adjust the settings to your liking with slider controls, saving and loading settings and presets will be added in a future version. See bgfx/chains/hlsl.json and bgfx/hlsl/blit.json for JSON format rules. For additional information, see the official MAME documentation.
. FILE SYSTEM
. Modernised much of the file handling code: Made core_file, osd_file and avi_file and polymorphic classes. Moved osd_file implementations to shareable OSD module code. Made zip/7z implementations of archive_file with common API. Prefer destructors over explicit close functions. Made APIs supply smart pointers. Pass std::string though lots of APIs rather than C string pointers. Added methods for flushing user-space file buffers. Made archive_file create/destroy thread-safe. Fixed buffer overrun when walking zip ECD. Fixed some resource leaks in file handling code. Fixed edge cases where incorrect error code was returned on Windows. Added Solaris PTY implementation. Support ~/$FOO/${BAR} expansion with SDL OSD. Made emu_file handle zip and 7z archives identically. Search archives with CRC+path, CRC+partial path, CRC, path, partial path when loading ROMs/artwork/cheats/etc. Added support for 7z archives via zippath API. Support 7z archives for fullpath loading and media file manager. Made romcmp tool support 7z archives.
. Fixed file naming issue when creating new image from internal file manager with media loaded (thanks BIOS-D for reporting)
. MULTI-LANGUAGE
. Portuguese-Brazil translation update, reviewed and a few tweaks. Convert file to UTF-8.
. Updated Chinese (Traditional / Simplified) translation
. Added Dutch translation
. Updated French translation
. French (Belgium) translations
. Some fixes/Update to the German translation
. Added Greek translation
. Added/Updated some fields in Italian translation
. Updated Japanese translation
. Updated/Fixed Russian translation
. Sensibly improve the Castilian Spanish translation. Follow the Spanish capitalization rules, optimize space and use correct grammar, complete missing translations.
. Serbian translation
. Converted Serbian Latin to Cyrillic (Serbian_Cyrillic\strings.po)
. Spanish translation for UI strings
. Make translation will now remove fuzzy translations and will not merge those as well. Added IGNORE_BAD_LOCALISATION flag.
. MAME LICENSE
. Added LICENSE file and updated README.md and docs\mame.txt
. Added license to files that were not part of build or are containing data to build sources for cpu emulation.
. Added README and LICENSE files (CC0) to folders containing meta-data or documentation
. Added license for translations, plugins, benchmarks, regtests and tests
. Added/updated licenses for 3rdparty. Removed Apache 2 licensed library since it is not possible to mix with GPL2.
. Fixed error and crash in netdev\pcap.cpp
. Added mame.lst as main list, it is now generated and should be updated manually. Filtering for subtargets are done by flt files now (arcade.flt and mess.flt). Made sources build use info from mame.lst. Support for filtering exceptions.
. Added DirectWrite font support module (font\font_dwrite.cpp). Added module probe support for directwrite so we can fall back cleanly. DirectWrite font enumeration support.
. Use chrono calls for time handling in core
. Begin documenting machine config macros (emu\mconfig.h)
. Move font enumeration to OSD, separate font name from display name as needed for OSX.
. Update Windows OSD file functions to preferred more modern versions. All still available on XP and later.
. Fixed narrowing error with GCC if LARGE_INTEGER is a union (modules\file\winfile.cpp)
. Fixed handling of return codes from newer Windows APIs. Fixed a handle-leak in Windows stat implementation. Return actual error code when path creation succeeds but file creation doesn't (modules\file\winfile.cpp).
. Removing unused functions from winutf8.cpp. Also adding UWP implementations for Set/GetWindowText (windows\winutf8.cpp).
. Removed disclaimer since it was not shown anyway and it is known fact
. Fixed stack smash bugs in INP read/write and better encapsulate the INP header I/O code (thanks Tafoid for reporting), fix divide-by-zero in pathological case of zero-frame recording.
. Added attotime test (scripts\src\tests.lua). Document attotime (emu\attotime.h).
- MESS
. Created AT motherboard device and split PCI and PS2 machines into own files
. Added TP0320 CPU. Make DISASM tables human-readable. Preparation for splitting tms1k source file. Added TP0320 microinstructions decode.
. PC
. Simplify somewhat the PCs/clones and enable configs with less than 640k ram. tandy1t: make the shared vram actually work and use banking. Some of the tandy's will show garbage on the screen when booted, it's the memory test overwriting the shared VRAM.
. It appears the IBM keyboard interferes with the Kaypro 286i a20 check (drivers\at.cpp)
. Fixed GUI software list cartridge picker fails to select cartridge (ID 06156)
. Floppy
. Fixed subtle interaction between wd_fdc initial restore and floppy reset
. Renamed ioprocs parameters from "generic" which MS C++ compiler treats as keyword when compiling with /ZW (formats\ioprocs.cpp)
. Moved PDC floppy command trigger to correct register in (MESS) ROLM 9751 Model 10
. SVGA: Fixed potential crash when svga_s3 hardware pointer is at the edge of VRAM, and fixed viewport scrolling in Red Hat Linux / XF86_S3.
. Initial Z80SCC Baudrate Generator support. Turned off logging.
- Compiling
. Splitted PARAMS into PARAMS and TARGET_PARAMS + deprecated (makefile)
. Added .PHONY sections (makefile)
. Renamed names that clash system defines in various environments (emu\luaengine.cpp, lib\netlist\nl_base.h, nl_factory.h and plib\pparser.cpp/h)
. 3rdparty
. Fixed sent upstream (bgfx\src\glcontext_ppapi.cpp)
. Fixed autoboot_command (emu\luaengine.cpp)
. Fix up a few things in chain JSON loading
. Verbose enable debug data with -video bgfx (render\drawbgfx.cpp)
. Added missing XAudio2 header from WINE that is free to use. Make XAudio2 available in all Windows OSD builds, plus use 2.9 if available and code cleanup.
. Updated BGFX, BX, benchmark, rapidjson, googletests and GENie. BGFX_CONFIG_DEBUG=1 for Debug builds. Now BGFX shader compile tools are built on host machine. Merge bgfx_shader into master.
. Added ability to build using system libuv (1.8.0 or higher required)
. LUA engine
. Added LUA function screen.orientation(). Return rotation_angle, flipx and flipy attributes. Example: S = manager:machine().screens[":screen"]:orientation(); print (s.rotation_angle, s.flipx, s.flipy). Added popmessage and logerror for LUA. Added software name getter. Extend system library support (scripts\extlib.lua).
. Extend USE_SYSTEM_LIB_* to support providing the library name and include directory. To link against system specific lib names and header path: USE_SYSTEM_LIB_LUA=lua5.3:/usr/include/lua5.3. Multiple link and include path support (ie. USE_SYSTEM_LIB_FLAC=FLAC,ogg:/usr/include).
. Android
. Removed NaCl (Google Native Client) and fixed and PNaCl (Portable Native Client) (makefile, scripts\3rdparty.lua, genie.lua and toolchain.lua).
. Make Android targets compile but not link, using Clang compiler in NDK, since GCC will be removed in next one. Fixing some more Android related things.
. Fixing some Android related things and compile
. Added support for x64 Androids
. Added compiling SDL2 for Android + Build SDL2 for Android
. Initial work to make MAME work on Android
. ARM platform: Support for AArch64 (32/64-bit ARMv8-A; makefile)
. Blackberry: No way to support QNX/Blackberry - ARM
. Creator-Ci20: Ci20 wip support
. MAC OS X: Made Xcode params more generic
. OS/2 can not support SDL2 which is needed for MAME to run
. Raspberry Pi: Added support for Raspberry Pi cross-compile. Compile BGFX for RPI as well.
. SDL
. Separated Windows only part in SDL2 build and prepared OSX one
. Added -exit_after_playback to man pages sdl\man\mame.6 and mess.6
. Using SDL_INIT_GAMECONTROLLER it explicitly calls SDL_INIT_JOYSTICK some experimental code
. Fixed drawing characters outside Unicode BMP with SDL. Font selection on Linux seems to be working provided you don't choose C/J/K fonts. Selecting a C/J/K font causes MAME to give a black screen when dropping back to main menu. Since fallback fonts aren't used, this means you can't use the Chinese/Japanese localisations with SDL font provider.
. A lot of TTF fonts (including C/J/K fonts like unifont) do not have an type attribute "Regular". This fix will load the first font found if no "bold" "bold italic" "italic" or "regular" attribute was found. Implement Couriersud's proposal to put style name in the config name for SDL fonts. Enumerate available font styles as well as families. Still has a problem in that TTC fonts are enumerated but can't be loaded by SDL_ttf (font\font_sdl.cpp). Build more of font_sdl.cpp with Emscripten since there is an SDL2_ttf port now (src\main.lua).
. Fixed SDL input focus tracking bug plus removed references to USE_OLD_SDL_INPUT compiler directive from the input refactor.
. Build project for Windows Store
. Fixed build on SteamLink and enforce BGFX on it
. Visual Studio
. Made Visual Studio use by default bundled SDL2. Make possible to select if bundled SDL2 is used, made mingw and VS compile so far.
. Enabled multi core compile on VS
. Replaced strformat, strprintf and strcatprintf with type-safe steam_format and string_format. Updated MAME to use new function. Instantiate ODR-used static constant members. Removed use of retired functions in tools.
. Made makefile executable without GNU tools (makefile)
. Support *n conversion in stream_format/string_format: Make stream_format return characters printed. Added iostreams with std::vector storage. Move to type-safe templates for logerror and popmessage. Removed now-unnecessary I64FMT from calls to logerror/popmessage. Put some lib/util stuff in util:: namespace. Added ability to pass argument packs that don't need templates all the way down (util\strformat.h).
. Added function for flushing file buffers. Explicitly flush log file on each line. Don't need to call FlushFileBuffers (it's equivalent to fsync, not fflush) in emu\machine.cpp and osd\windows\winfile.cpp.
. Get rid of most uses of core_i64_hex_format, all remaining uses are in memory.cpp. Also core_i64_format. this cleans up abuse of static buffers in the unmapped read/write reporters. core_i64_hex_format is now a static function in emu\memory.cpp. Implement swappable concept properly (util\vecstream.h).
. Use std::atomic and std::mutex where applicable. Removed test in emu\validity.cpp since atomic functions about to be removed. Use std::atomic in chd.cpp/h and sync\work_osd.cpp. Removed asm part for atomic implementations (osd\eigccppc.h, eigccx86.h, eivc.h, eminline.h and sync/sync_windows.cpp).
. Used std::thread and std::condition_variable
. Reduced number of formatting template instantiations needed - should reduced compile time and executable size a bit (util\strformat.h).
. Turn core_file into a proper class that gets cleaned up safely using unique_ptr
. TIMER_CALLBACK to TIMER_CALLBACK_MEMBER
. Removed I64FMT and SIZETFMT, one usage left in tools\chdman.cpp.
. Use type-safe printf for core_file and emu_file, surprisingly few knock-on effects.
. Allow seek to position 0 in a vectorstream with empty storage, always reserve 1k for core_file printf buffer.
. With latest package from MSYS of Clang 3.8.0 build at least compile fine on windows
. Fixed GCC 6.0 build
. Clang 3.8.0 supports -municode
. Make osd_file a polymorphic class that's held with smart pointers. Make avi_file a class that's held with smart pointers, encapsulate various AVI I/O structures. Make zip_file and _7z_file classes rather than having free functions everywhere. Hide zip/7z class implementation behind an interface, no longer need to call close() to send back to the cache. Don't dump as much crap in global namespace. Added solaris PTY implementation. Improved variable expansion for SDL OSD - supports ~/$FOO/${BAR} syntax. Rearranged stuff so the same things are in file module for all OSDs. Moved file stuff into its own module. 7z/zip open and destruct are still not thread-safe due to lack of interlocks around cache access. Directory functions still need to be moved to file module. SDL OSD may not initialise WinSock on Windows.
. Put back Doxygen search box (doxygen\doxy-boot.js). Do not sort Doxygen member functions and macros for now (doxygen\doxygen.config).
. ZIP
. Removed confusing method from vectorstreams that hide base_ios method (fixes disassembly view).
. Allow std::string to pass through core_file unmolested (reduces temporary allocations).
. Make zip/7z instances of same class with uniform interface.
. Note: zippath browsing is broken at the moment. This is another step towards transparent archive support. It's now possible to access zip and 7z archives with the same code. Nothing is taking advantage of it yet. There's now some very similar code in fileio.cpp and clifront.cpp that could be folded at some point.
. Fixed zippath browsing and allow zippath to browse/load 7zip. 7zip romcmp.
. Fixed boundary check on parsing ZIP ECD
. Make emu_file archive searh order CRC+path, CRC+partial path, CRC, path, partial path and fold some redundant code. Try next archive type if file not found, not just on open error (emu\fileio.cpp).
. Emscripten
. Fixed Emscripten build when Clang is the default compiler (issue #704)
. Build more of font_sdl.cpp with Emscripten since there is an SDL2_ttf port now (src\main.lua)
. Enable the internal delegates for Emscripten (util\delegate.cpp)
. Allow command-line errors to work in Emscripten (src\main.lua)
. Include shadow-mask.png in Emscripten
. Fixed many valgrind mismatched free() / delete / delete [] errors (lib\util\corealloc.h)
. Get max char size from ANSI codepage instead of IsDBCSLeadChar() (osd\strconv.cpp)
. Updated makefile to support more building environments and to prevent crashing if folders are missing
. Avoid dereferencing null pointers in set_system_name (emu\emuopts.cpp)
. Type-safe C++ printf analog and vector-backed iostreams: Supports most C99, glibc, SUS and MSVCRT format specifications. Allows formatting any object with stream output operator with %s.
- Debugger
. Changed field format to show leading zeros for debugger 'dasm' command as well
. Use stream with contiguous backing store for the disasmview's buffer (debug\dvdisasm.cpp)
. Added common debugger commands to global menu bar. Also fix occasional crash in Copy Visible. Note that copy visible, paste, toggle breakpoint and view options still require you to use context menus in windows. Debug/Run menus only work when a debugger window has focus, so Break is less useful than it could be.
. Commented out regression slow error.log on Windows (machine.m_logfile->flush(); emu\machine.cpp)




"Theory is when you know everthing but nothing works. Practice is when everything works but no one knows why.
In our lab, theory and practice are combined: nothing works and no one knows why."



MASH
MASH
Reged: 09/26/03
Posts: 1776
Loc: Germany
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r47568 new [Re: MASH]
#353366 - 04/22/16 03:47 AM


MAMEINFO.DAT

* Updated to MAME 0.172 (r47568) - http://git.redump.net/mame/log/

* Added Source/Listinfo changes

* Newest Bugs (21st Apr)

* Added 'Recommended Games'

* Fixed Mameinfo.dat infos



Download at: http://mameinfo.mameworld.info/

MAME Testers at: http://mametesters.org/view_all_set.php?sort=last_updated&dir=DESC&type=2



0.173GIT

- New games: Dragon's Heaven (development board), New 2001 (Italy, Ver. 2.00N), Pokonyan (Japan 940322) and Tiny Toon Adventures (prototype) (PlayChoice-10)
- New Working games: Wonder Boy (US bootleg)
- New Non-Working games: Jungle (VI3.02), Luna Park (ver. 1.2) and Sonik Fighter (encrypted)
- New AGEMAME games: 100 Lions, 5 Dragons, 5 Dragons (Demo?), 5 Koi Power Pay, 50 Lions Roaring Riches, Adonis (USA), Adonis Hyperlink, African Dusk Mr Cashman, After Hours, Alchemy, All The Kings Gold, Amazon Queen, Amazon Temple, Apollo Coffee, Arabian Nights, Arabian Nights (MK6), Arctic Wins, Arishinko, Asian Princess, Bad Bog Draw Poker, Beaver Bucks, Big Ben Jackpot, Big Hearted, Big Red, Big Red Jackpot, Black Brumby, Black Mustang, Black Panther (Aristocrat), Blue Tiger (20259511), Bob And Dolly, Boot Scootin, Brazil, Bucaneer, Buffalo, Buffalo (set 2), Bumble Bugs, Bumble Bugs (USA), Bush Ranger, Butterfly Delight, Cactus Corral, Call Of The Wild, Calypso King, Canary Riches 2, Cash Cat (NZ), Cash Chameleon, Cash Crop, Cashman Tonight, Chance in Hell, Chariot Challenge (0100787V), Checkmate (01J00681), Chicken Run, Choy Sun Doa, Choy Sun Doa Cash Express, Choy Sun Returns, Coral Riches 2, Corrida De Toros, Crystal Springs, Crystal Springs (USA), Cuckoo, Dave Dragons, Deep Freeze, Deep Freeze (MK6, USA), Delta Belle, Delta Queen, Desert Bloom, Diamond Dove, Diamond eyes, Diamonds Forever, Diamong Eyes 2, Dinosaur, Dolphin Treasure (alt), Double agent, Double Dolphin, Dragon Lord, Dragon Magic, Draw Poker, Dream Of The Red Chamber, Dynamite Jack, Eagle Rock, Eagle Strike (set 1), Eagle Strike (set 2), Easter Island, Eggstreme Riches, El Dorado, Enchanted Forest Cash Express, Enchanted Spell, Enchantress 6 Reel, Eye Of The Tiger, Fire Dancer, Flame Of Olympus, Flames Of Olympus 2, Flames Of Olympus USA (set 1), Flames Of Olympus USA (set 2), Follow The Stars, Fortune of Athena, Fortune Teller, Foxworthy Redneck, Frog Wild, Gambling Jack, Game With No Name, Geisha, Genie Magic, Gnome Around The World, Go Ape, Go For Green, Golden Archer Jackpot, Golden gong, Golden Gong2, Golden Inca, Golden Incas, Golden Pyramid Hyper Max, Golden Pyramids Maximillions, Golden Ra, Golden Samurai, Grizzly, Heart Of Gold, Heart Of Vegas, Heart Throb, Helen Of Troy, High Noon, Hollywood Dreams, House Of Hearts, Hyperlink Sun and Moon, Inca Chief, Inca Sun, Inca Sun (NZ), Indian Dreaming, Indian Dreaming Cash Express, Indian Dreaming Lady Luck, Indian Dreaming Second Chance, Indian Dreaming Super Reel Power, Indian Gold Mr Cashman, Indian Princess, Jailbreak, Jeff Foxworty, Jewel Unchantress, King Galah (0200536V), King Neptune, King Of The Nile, King of the Nile (set 2), Koala Mint, Kohinoor, Kooka Bucks, Let Em Roll, Lets Go Fishin, Line King, Loco Loot, Loco Loot (NZ), Lone Wolf, Lord Leopard, Louies Gold Mr Cashman, Love Struck, Lucky 88, Luigis Ball, Magic Forrest, Magic Mermaid, Magic Touch, Meteor Storm, Milkin It, Miss Kitty, Money Mouse, Money Tree, Money Tree (NZ), Moonlight Waltz, More Chilli, Mountain Money, Mr Woo, Mystic Arrow, Mystic Eyes Mr Cashman, Mystic Eyes(Cashman), Mystic Garden, Mystic Mermaid, Nerds Gone Wild, Open Sesame, Orchid Mist, Oriental Beauty, Oscar, Outback Jack (set 2), Outback Jack Jackpot, Owl Capone, Panda Pays, Panther Magic, Paris Lights, Paris Lights (USA), Peacock Flutter, Peacock Magic, Pelican Pete, Pelican pete, Pelican Pete 2, Penguin Pays, Penguin Pays (20 Line), Penguin Pays (alt), Penny Arcade, Penquin Pays, Pet Shop, Pharohs Fortune, Phoenix Fantasy, Pirates, Players Choice By Demand, Players Choice Favourites (set 1), Players Choice Favourites (set 2), Players Choice Most Wanted, Players Choice New Zealand, Players World Super, Pompei, Pompeii2, Pride Of Africa, Prize Fight, Prophecy, Queen Of Sheeba, Queen Of The Nile, Queen Of The Nile (0100439V), Queen Of The Nile (0300440V), Queen Of The Nile Clown Jackpot, Queen of the Nile Special Edition, Queens of Cash, Rainbow Warrior Hyperlink (0101332V), Rapid Riches, Red Baron (Aristocrat), Return of The Samura 20line, Return of The Samura 5line, Return Of The Samurai (0400549V), Road Trip, Roll Up Roll Up, Ruby Magic, Rumble Reels, Scatter Magic 2, Seal The Deal, Shamans Magic, Sharmans Magic, Shore Thing, Show Me The Money, Silk Road, Silver And Gold, Sky Dancer, Spring Carnival, Star Drifter, Star Drifter (USA), Star Drifter 2, Star Quest, Status Symbols, Sumo Spins, Sun And Moon 2, Sun Queen Dollar Storm, Super Bucks 5, Superbucks 2, Superbucks 3, Sweet Hearts 2 Lucky Devil, Sweethearts 2, Tahiti Magic, Thai Princess, The Buck Stops Here, The Golden Fleece, The Good Bad Money, Thunderheart, Tigress, Tiki Talk, Tiki Torch, Timberwolf, Top Banana, Topshot, Torch Of The Gods, Touch Of Paradice, Treasure King, Treasure Trove, Triple Treat, Trojan Horse, Turtle Treasure, Unicorn Dreaming, Venetian Nights, Venice, Werewolf Wild, Whales Of Cash (set 1), Whales Of Cash (set 2), Where Is The Gold, Where Is The Gold (Demo), White Water, Wicked Winnings 2, Wild Africa, Wild Amazon (1 Line), Wild Amazon (3 Lines), Wild Bill, Wild Cats, Wild Cougar, Wild Goose, Wild Gorilla, Wild Panda 2, Wild Panthers, Wild Stalion 2, Wild Tepee, Wild Thing, Wild Waratah, Wild Ways, Wings Of Olympus, Wizard Ways Lady Luck, Zorro and Zorro Jackpot
- New clones: 1945k III (older, OPCX1 PCB), Android (prototype, later build), Atomic Robo-kid (Japan), Beast Busters (Japan, Version 2), Bestri (Korea, set 2), Crystals Colours (Ver 1.02), DoDonPachi Dai-Ou-Jou (2002.10.07 Black Ver., bootleg Knights of Valour Super Heroes conversion), Dragon Saber (World, DO2), Espgaluda (2003/10/15 Master Ver, bootleg cartridge conversion), Kamikaze (Potomac Games), Ketsui: Kizuna Jigoku Tachi (2003/01/01. Master Ver., bootleg cartridge conversion), Majestic Twelve - The Space Invaders Part IV (US), Major Title 2 (World, set 2), Mystic Warriors (ver AAB), Operation Wolf (Japan, prototype), Raiden DX (Japan, set 2), Touch & Go (Korea, unprotected), Vs. Excitebike (set EB4-3 E) and Wonder Boy (system 2, set 2, 315-5176)
- New drivers: jungleyo.cpp
- New devices: m3comm, neogeo_control_port, neogeo_ctrl_edge, neogeo_dial, neogeo_irrmaze, neogeo_joyac, neogeo_kiz4p, neogeo_mjctrl, ohci_gc, ohci_hlean2131qc, ohciusb, z80_sega and z80_sega2
- Dynamic Re-Compiling
. SSE prefix comes before REX on MOVQ and fixed REX order with all SSE prefixes (cpu\x86emit.h)
. Added FCOPYI and ICOPYF instructions to pass raw data between integer and floating-point registers
. Map F0-F3 to SSE registers and optimized FMOV (cpu\drcbex64.cpp)
- MIPS CPUs
. Fixed behavior for 32/64 bit mode floating point register aliasing
. Branch and Link instructions unconditionally set return address register
. Fixed DMULT and DMULTU in interpreter (mips\mips3.cpp)
. Port Happy's branch-and-link fix from mips3 interpreter to DRC and PPC aliasing fix to the MIPS3 DRC (mips\mips3drc.cpp)
. Fixed interpreter bug where BADCOP exceptions would execute the faulting opcode twice
- PowerPC 4xx/6xx CPUs
. Use the new instructions for FPU loads and stores (cpu\powerpc\ppcdrc.cpp)
. Map some FPU registers to physical registers. Optimized powerpc\ppcdrc.cpp.
- TMS9900 CPU: Log output changed
- TMS9995 CPU
. Logging changed. Fixed HOLD handling and added synchronous RESET. Changed method names for some input lines.
. Clean up MAME drivers which needed adjustment to match changes to the TMS9995 (drivers\jpmmps.cpp, jpms80.cpp, looping.cpp, nsm.cpp, nsmpoker.cpp and pachifev.cpp)
- Z80/Z180 CPUs
. Make the Z80/Z180 daisy chain an interface that interfaces with the existing interface. Z8000 has been hooked up to this as well (p8000_16 already configures it), but currently does nothing with it.
. Prevent tmpz84c015_device::irq_priority_w from crashing or corrupting the daisy chain. Eliminate the need for TMPZ84C015_DAISY_INTERNAL by not overwriting elements in the daisy list (z80\tmpz84c015.h; drivers\pve500.cpp). Removed leftover MCFG_SEGAZ80_SET_DECRYPTED_TAG from macros in system1.cpp, which lets all drivers validate without crashing.
- Sound Interface: Added generic latch to replace soundlatch in driver_device and additional members for compatibility (machine\gen_latch.cpp/h)
- TMS5220 sound
. TMS5220/5110 merge Part 1
. Added a 'combined rs/ws write' function for systems which require both pins to change at exactly the same time and not to reset the chip
. Replaced fprintf by logerror; fixed some small issues.
- YMZ770 / MPEG sound: Separated MPEG audio as device, made building separate Model3 possible.
- AM9517A DMA: Added clone (PC Transporter DMAC/PCXPORT_DMAC) with the non-standard mask behavior of the PC Transporter ASIC (machine\am9517a.cpp)
- CD ROM: Declared (std::nothrow) some allocations (util\cdrom.cpp)
- CHDMAN
. Fixed chdman extractcd track names (was foo.cue.bin instead of foo.bin)
. Allow image devices to be configured with a fixed (not user selectable) piece of software and updated a few options and menu to acknowledge such possibility (emu\diimage.cpp).
. Initialized m_hunknum inside the constructor (util\chd.h)
- Discrete Netlist
. Visual Studio 2015 netlist fix (src\netlist.lua and solver\nld_ms_w.h)
. Added m62(kidniki) to nl.lua. Started some experiments around parallel solving of linear equations. This code is not active. Fixed Kid Niki audio performance.
. Minor changes, mostly signed comparisons and adding includes for dependency documentation.
. Solver model simplification. Use C++11 features to use more templates. Use templates in nl_math. Simplify solver infrastructure.
. Replaced macros with templates (netlist\nl_base.h and plib\pstate.h). Get rid of some init_object calls. netlist_t no longer descends from netlist::object_t.
. Fixed type mismatch in netlist\solver\nld_solver.cpp. This fixed OpenMP-enabled builds fail to compile (ID 06170).
. Moved solver members to proper place. Minor code changes. Recover from creating solvers by copy paste.
. Significant speed improvement: Added a new solver using compressed row format. Fixed sorting. As a result, netlist performance on Kid Niki nearly doubled. The performance increase is mainly due to the fact that sorting decreases the number of operations for gaussian elimination of the Kid Niki matrix from ~7800 to 707. In addition, compressed row format improves L1 usage. Converted Kid Niki netlist into an external one.
- SCSI: Skip disc change detection (machine\cr589.h; drivers\ksys573.cpp). This fixed all KSYS573 sets no longer work when attempting to test the CD hardware (ID 06176).
- Sega Custom: Sega encryption emulation (segacrpt and segacrp2) is now a device, kill off a whole bunch of duplicated decryption code across several drivers (angelkds.cpp, appoooh.cpp, calorie.cpp, cclimber.cpp, jongkyo.cpp, pbaction.cpp, pengo.cpp, segae.cpp, segag80r.cpp, segas16a.cpp, senjyo.cpp, sg1000a.cpp, suprloco.cpp, system1.cpp, system1.cpp, turbo.cpp and zaxxon.cpp)
- Serial device interface: Added extra bit as delay between bytes to make 1 stop bit work (emu\diserial.cpp)
- TMS9928A video
. Added GROMCLK pin. Optionally provides clock for GROMs.
. Added general read/write methods to TMS9928a, allowing address lines to select functions.
- aleck64.cpp: Adjusted SI timing again
- bbusters.cpp: Fixed some missing gfx in Beast Busters / Mechanized Attack.
- chihiro.cpp: Added first xbox USB controller emulation. Possible to have more than 1 USB device plugged at the same time. Added interrupt transfers.
- cv1k.cpp: Some work towards save state support. Should work but it would be better not to save the bitmap, so for the time being it is disabled by default.
- forte2.cpp and pengadvb.cpp: Get rid of irq trampoline
- gaelco2.cpp
. Improved video for clone Touch & Go (Korea, unprotected). This is the first working set for this game, all other sets are protected.
. Updated stream on read in Gaelco sound driver, Touch & Go still seems to forget to play sounds sometimes tho, like one of the channels gets stuck busy?
- harddriv.cpp: Fixed user1 region width in hdrivair, hdrivairp, racedrivpan and strtdriv. Byte order not verified (seems plausible though), but at least these should be able to load again.
- himesiki.cpp: Init palette to black. Fixed YM2203 clock speed.
- hornet.cpp
. Fixed ROM banking. This fixed "MASK ROM CHECK" in Gradius 4 service mode fails (ID 05897).
. Hooked up LAN board DS2401 and EEPROM to Silent Scope 2
- magic10.cpp
. Added technical notes, game status, defined clocks, fixed inaccurate notes and some driver cleanup.
. Added missing PLD dump to Magic's 10 (ver. 16.55).
. Added PCB infos to Magic's 10 (ver. 16.55) and clone (ver. 16.45).
- mhavoc.cpp
. Minor comment update
. Updated Gamma CPU address decoding/mirroring from the schematic in Major Havoc
- model1.cpp
. Driver checkpoint and intercept experiment (includes\model1.h and machine\model1.cpp)
. Inverted normal/point in Star Wars Arcade (ftab_swa; machine\model1.cpp)
- model3.cpp: Added Sega Model3/Naomi/Hikaru Communication Board basic. Further work on M3 comm board, added actual Model3 interface (not yet hooked to driver). Hook Comm.Board to Model3. Note: It seems only VF3 expecting SCSI mapped at C000xxxx, the rest of games (incl Step 1.0 Bass Fishing) looking for Comm.Board there.
- namcos22.cpp: Optimization to gamma mix for non-Super System22
- neogeo_noslot.cpp
. Reworked inputs to work through the slot device interface. You can now configure the controllers available in the multicart driver (neogeo) with the -crtl1 and -ctrl2 options. when you run single game drivers (e.g. mslug, or kof94, etc.), instead, a unique controller is available and cannot be modified.
. More accurate implementation of contollers through slot devices. If you want to launch janshin in the multislot driver (neogeo) you shall now prescribe -edge "" -ctrl1 mahjong and set accordingly the dipswitch. The janshin driver already comes pre-configured in the proper way, instead.
- peplus.cpp: Minor doc update
- playch10.cpp: Added new PlayChoice-10 BIOS (pck1-c_fix.8t = Single Screen, Freeplay fix, Newer?)
- snookr10.cpp
. Added technical notes
. Added default NVRAM, technical notes and dedicated inputs for both Crystals Colours sets.
- tourvis.cpp: Fixed some Tourvision descriptions
- Attack UFO: Cleaned up and identified I/O chip as 6821 PIA. Fixed maincpu rom loading.
- Bishou Jan: Mapped missing controls (ID 01792)
- Cross Shooter: Some improvements to Air Raid / Cross Shooter driver based on hardware tests, should improve things if anybody ever does work out how to extract the gfx. Unfortuantely it's starting to look like the colour lookup proms are inside the modules too and in the case of the tilemaps the layout data definitely is, so getting access to the clean data from the outside might be very tricky.
- Derby Owners Club II: Added protection key
- Flying Shark: Fixed default DIP for Hishou Zame (Japan) based on dip sheet (ID 06174)
- Gain Ground: Added O. Galibert's note about why Gain Ground drops into Free Play mode and added a kludge to work around it for now (ID 04474).
- Hyper Bishi Bashi Champ: Removed a few unused input bits
- Jingle Bell: IGS009 protection patch for the newer Jingle Bell sets
- Klax: Kill ioport tag lookup in driver
- Last Four: Added PCB info
- Magical Crystals: Improved ROM labeling for Japan set based on PCB picture, and noted that the Japan set we have is revision 2, but a revision 0 exists, undumped.
- Spy Hunter: Get steering wheel to work in clone Spy Hunter (Spain, Tecfri / Recreativos Franco S.A. PCB). Improved inputs and cleanup analog inputs.
- Wonder Boy: Added sys1piox_315_5177 MACHINE_CONFIG_DERIVED to clone Wonder Boy (US bootleg) (Games now playable)
- Input port
. Recognized the full range of controller inputs. This simplifies an old piece of MESS code that failed to properly classify paddle, pedal, positional and dial inputs, along with many of the less-common digital inputs. The distinction between INPUT_CLASS_MISC and INPUT_CLASS_INTERNAL makes more sense now, though nothing makes use of it (ID 06172).
. Added hybrid DirectInput/XInput module. Release WMI COM objects correctly in XInput device discovery. Make Xinput triggers analog and centered at 0.
- Fixed rom names in kaneko16.cpp, m92.cpp, model2.cpp and snookr10.cpp
- Renamed (androidp) to (androidpo), (crystalc) to (crystalca), (dsaber) to (dsabera), (excitebk) to (excitebkj), (excitebka) to (excitebko), (majest12) to (majest12j), (mystwarra) to (mystwarraa), (wangmid2) to (wangmid2j) and (wangmd2b) to (wangmid2)
- Description changes of 1945k III (newer, OPCX2 PCB), Air Raid (Single PCB), Android (prototype, early build), Atomic Robo-kid (Japan, Type-2, set 1), Atomic Robo-kid (Japan, Type-2, set 2), Atomic Robo-kid (World, Type-2), Attack UFO, Bestri (Korea, set 1), Borderline (Tranquillizer Gun conversion), Choutetsu Brikin'ger - Iron clad (prototype), Choutetsu Brikin'ger - Iron clad (prototype, bootleg), Chouzetsu Rinjin - Bravoman (Tourvision PCE bootleg), Coryoon - Child of Dragon (Tourvision PCE bootleg), Cross Shooter (Single PCB), Doraemon Meikyuu Dai Sakusen (Tourvision PCE bootleg), Dragon Saber (World, older?), GunHed (Tourvision PCE bootleg), Hana Taaka Daka!? (Tourvision PCE bootleg), Jingle Bell (EU, V141UE), Jingle Bell (EU, V153UE), Jingle Bell (EU, V155UE), Jingle Bell (US, V157US), Jinmu Denshou (Tourvision PCE bootleg), Major Title 2 (World, set 1), Major Title 2 (World, set 1, alt sound CPU), Makyou Densetsu - The Legenary Axe (Tourvision PCE bootleg), Mr. Heli no Daibouken (Tourvision PCE bootleg), Raiden DX (Japan, set 1), Saigo no Nindou - Ninja Spirit (Tourvision PCE bootleg), Spy Hunter (Spain, Recreativos Franco S.A., Tecfri PCB), Super Pool (ver. 1.2), Tranquillizer Gun (ID 06181), Veigues - Tactical Gladiator (Tourvision PCE bootleg), W-Ring - The Double Rings (Tourvision PCE bootleg), Wonder Boy (set 2, 315-5135) and Wonder Boy (system 2, set 1, 315-5177).
- MAME
. VIDEO RENDERING SYSTEM
. HLSL
. Removed hacks for vector screens from shaders: Added handling of texture coordinates for vector screens to core render. Added handling of orientation/rotation for vector screens to D3D renderer.
. Fixed texture coordinates for vector screen quad
. Solved conflicts in render\d3d\d3dhlsl.cpp
. Added reasonable texcoord handling without known examples (emu\render.cpp)
. HLSL settings are reset now, when a new machine is selected.
. Refactored distortion pass: Separated curvature parameter into distortion, cubic_distortion and distort_corner. Distortion and cubic_distortion can be negative, to compensate each other. Distort_corner is intependent from the image distortion. Refactored BGFX distortion pass. Removed vector hack.
. BGFX
. Fixed render target dimension swap for BGFX. Removed not used part of code. Moved texture flags to proper place (render\drawbgfx.cpp).
. Updated makefile to support shaders in multiple dirs and added sample shader. Simplify include for shaders.
. Pull a bunch of screen chain code from drawbgfx to chainmanager where it belongs (render\bgfxutil.cpp/h)
. Added runtime screen chain selection
. Added dividing line to bgfx slider list where applicable
. Added render.h no longer indirectly supplied via emu.h <- ui\ui.h
. Added data-driven render target clearing
. Added pillarboxing shaders and layout for BGFX
. Added AVI writing to BGFX
. Added HQ2x, HQ3x and HQ4x shaders
. Added SuperEagle shader
. Implemented handling for u_screen_scale and u_screen_offset
. Make overscan on integer scaled targets optional (add option -intoverscan)
. Reduced the incidence of required_device in subdevices. Any device implementing device_gfx_interface will require a palette and, once it has started (which many video devices already check for), allow other devices to access it through a getter. This makes it unnecessary in most cases for devices to require both a gfxdecode and a palette; indeed, many devices went on to not use the palette at all. Most cases have been solved in one of two contrasting ways: Removed the palette finder and associated macros for configuring it, or implemented device_gfx_interface and removed the gfxdecode finder. The latter solution, generally adopted for devices that decoded their own graphics internally or through their own subdevice, has doubled the number of implementations of device_gfx_interface and eliminated the need for Konami games to provide empty gfxdecodes.
. Fixed alpha handling, (MESS) Donkey Kong (Coleco) looks good now (emu\screen.cpp).
. UI
. Borrow string processing code from ui.cpp so that £ works in layouts (using UTF-8 encoding at least). Updated sc4fd7tha.lay with UTF8 encoding of £ sign.
. Fixed specialized ini file settings get retained on a second game launch (emu\emuopts.h) (ID 06171)
. Refactored miscmenu and added advanced menu. submenu lang and cosmetic.
. Small UI changes
. Added plugin options menu
. Fixed the key handler for the error "roms or missing CHD."
. Removed the delay in showing the description in the Advanced menu
. Enter on keypad now act in the same ways of Enter on keyboard (emu\inpttype.h)
. Make sliders use an std::vector instead of a linked list
. Removed ui\ui.h dependency from emu.h
. Make core vector-related slider handling slightly less egregious
. Reduced code for entries of "enum class ui_menu_item_type" and the use of item_append with separators.
. Re-enabled configuration menu for single-machine and added some options
. Adding handler for the right mouse button in the main menu, calls the machine configuration.
. Added advanced options to per-machine configuration
. Added ImGui based debugger. Note: Currently only works with the BGFX renderer. Added error log window to debugimgui, and limited the debugger console to display 100 lines, so that rendering it doesn't get too slow. Added sending of mouse clicks to debugger views. Please note that you have to click the view area first to give it focus before you can set the cursor in a disassmbler or memory view.
. Forced reset in order to properly apply some options
. Isolated CLI part - merged emu\cliopts.cpp/h into emu\clifront.cpp/h
. SOFTWARE LIST
. Fixed software loaded outside of software list (e.g. -cart PATH_TO_ROM) fails to save SRAM (emu\diimage.cpp) (ID 06173)
. Reverted software-installed slot/image options when changing software. Removed emu.h's stealth include of emuopts.h through mconfig.h; reduced dependency on emuopts.h in other headers and source files. MCFG_CPU_FORCE_NO_DRC is now a CPU configuration parameter rather than a global one; it still works to override the -drc option setting.
. PLUGINS
. Added experimental cheat LUA plugin. Added LUA cheat finder library. Added basic menu for cheatfind. Make ram scan work. Added width and endian awareness. Run same operation over a batch of data. Preliminary support to inject cheats for testing. Added safe table functions to sandbox. Added game time for cheats which want a time delay. Load multiple files and fix load failure.
. Added sample plugin for game time. Added play count.
. LISTXML/INFO
. Improved documentation of input devices in the -listxml output, since having just a generic 'number of buttons' is rather pointless in the context of home systems with configurable controllers (being them keyboards, keypads or joypads). Now the various controllers are listed separately with the number of buttons they have. Frontend authors who relied on the "buttons" attribute of the input node for any kind of filter shall now scan all available controllers and take the maximum among their "buttons" attribute (possibly discarding keyboards and keypads if they want) to recover the old value. Started to acknowledge PORT_16WAY inputs in -lx, since they were reported as 8-ways so far.
. First attempt to fix the longstanding issue about inputs owned by devices being always tagged as P1 inputs in -lx. This proposed solution increases the field.player() value whenever the owner device changes, unless the input is a keyboard: in this way we correctly number pads and other controllers connected via slot devices to consoles/computers, at price of tagging as 3-player games a few arcades (e.g. those in cubo.cpp) which have two controllers + a touchscreen attached through a separate device.
. Fixed wrong default BIOS outputted with -listxml command (ID 06019)
. MULTI-LANGUAGE
. Initial Catalan translation
. String Translate for Chinese (Traditional / Simplified)
. Czech language translation
. Updated German GUI translation
. Updated Greek translation
. Updated Japanese translation
. Updated Portuguese (Brazil)
. Updated Spanish translation
. Compressed internal layouts + Python 3 compat
. High-Score Saving: Checksum all the regions (plugins\hiscore\init.lua)
. Listxml output fix (port->tag())
. Moved man files, emscripten/windows resources, clipboard handling and common struct to proper location (osd\sdl\man\LICENSE -> docs\man\LICENSE ...).
. Use XAudio2 by default if available (lib\osdobj_common.cpp)
. Improved 7zip file I/O code (should fix >=4GB 7z archives on LP32/LLP64). Added ZIP64 support and ZIP method 14. Work with more ZIP64 files (util\unzip.cpp). Fixed phantom files in archives containing directories (util\zippath.cpp).
. Removed OS dependant output handling and added none and console output providers
. Added skeleton for network output
. Probably fixed the arcade only build (missing games smssgame and spartanxtec)
. Implementation for Universal windows main app classes
. Get rid of some options that no longer exist (docs\man\mame.6)
. Updated windows to use platform independent watchdog implementation. Renamed class to osd_watchdog.
. Standardize platform window pointer storage in osd_window. Also encapsulate show/hide capture/release cursor functionality. Check that we have a window before updating cursor state.
. Refactor OSD window. Unified renderer in osd_window as std::unique_ptr. Made windows all std::shared_ptr. Made window lists std::list>. Updated OSD SDL worker_param to not use malloc (not compatible with smart pointers). Made renderer pointer to window a weak reference. May not be available during destruction of the window.
. Created mame_options as 1st step towards creating core independent of MAME implementation (m_options -> mame_options)
- SDLMAME
. Unsubscribe SDL input modules from events on exit (input\input_sdl.cpp and input_sdlcommon.h)
. Cleanup init for SDL in total (input\input_sdl.cpp)
. Merged sdl\main.cpp for windows platform (unicode). Moved aueffectutil to tools.
. Fixed keepaspect & unevenstretch toggles in SDL OSD
. Refactored osd_work to become more C++. Bye to malloc and memset.
. Fixed BACKSLASH2 SDL key mapping
- MAC OS X
. Fixed OSX x86 invalid intptr_t conversion (sdl\output.cpp:86:50: error: format specifies type 'int' but the argument has type 'intptr_t' (aka 'long')).
. Removed sdl\osxutils.h/mm, not needed anymore after move to C++11 features.
- Android
. New icon images (res\drawable-xxxhdpi\ic_launcher.png)
. Fixed joystick on Android preventing application to crash, cleanup init for SDL in total.
- MESS
. Added TMS1700/1730 MCU types
. TMS9901 Interface: Added RST1 reset line
. Added BIOS Rev. 4.35 to (MESS) NCR PC4i
. Indicate ready status in st0 after seek (machine\upd765.cpp)
- Compiling
. Support build without optimize flag. OPTIMIZE= to disable the current default value 3. Also allow ARCHOPTS to be set regardless of OPTIMIZE, useful for debug flags.
. Iterate over core classes C++11 style. Avoid auto return types; silence some unused variable warnings.
. 3rdparty
. Updated BGFX, BX, GENie, Google Test and rapidjson
. GENie cl.exe multiprocessor build fix (genie\src\actions\vstudio\vs2010_vcxproj.lua and host\scripts.c)
. LUA engine
. Added direct and region accessors
. Added device_image_interface accessors, emu_file support and indexed items.
. Make flags explicit
. Added print_verbose, print_info, print_debug and print_error to LUA, and used it instead of print.
. Save a copy of the search path so it doesn't get thrown away
. Updated libuv to 1.9.0, LZMA SDK to 15.14 and expat to 2.1.1
. Basic TCP server based on libuv
. Fixed the MSVC build (src\emu.lua and drivers\super80.cpp)
. Added PRECOMPILE=0 so in conjunction with ccache it gives better compile speed
. Added UWP (Universal Windows Platform) compile to windows\winmain.cpp with implementation for cursor methods
. Renamed emu\memory.cpp/h to emu\emumem.cpp/h
. Devfind revision phase 1, cleaning out some legacy stuff.
. Added includes for dependency documentation. There is still inconsistent use of assert(...) in src\lib\util. libutil compile will use assert from while other parts of MAME will be compiled with assert from emucore.h.
. Added more Clang output to tell where #include errors are coming from
. Converted osd_event into a class. Since all is std:: now, reduce to inlineable code.
. Eliminate device_t::static_config, a type-unsafe legacy feature.
. Rewrited or removed every last instance of MCFG_DEVICE_CONFIG and its two aliases, including within comments and dead code.
. Moved osdsync to root of OSD and removed osdmini
. Use std::chrono instead of GetTickCount in window.cpp/h for Windows OSD
. Added short GIT version if building non-release build, also if GIT command is not available or if .git is not there (so building out of other sources). Always rebuild version.cpp when there is GIT version change.
. Iterated over devices C++11 style. Replaced the old device_iterator and its specialized versions with functionally equivalent classes that use standard operators to yield references to devices/interfaces rather than pointers. With range-based for loops, they no longer have to be stored in named variables, though they can also be reused concurrently since the iteration state is now maintained by a subclass. Added a few more typical getters to device_t::subdevice_list.
- Debugger
. Added DEBUG_DIR and DEBUG_ARGS parameters, make sense right now for VS build (makefile, scripts\genie.lua and main.lua)
. Make support for absolute paths for debug dir (scripts\src\main.lua)
. Added ImGui based debugger. Note: Currently only works with the BGFX renderer.
. Create diagnostic module for profiling and crash diagnostics



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