|
analog controller latency in recent/current MAME...
#350714 - 02/26/16 10:54 AM
|
|
|
Basically, my U360 stick feels 'looser' (less accurate) when playing, say, DK in current/recent MAME versus pre-video-re-write MAME. I've always felt this was so, but have been reminded tonight in comparing DK game-play bewtween .157 and .104 . I know that the controls code has changed over time and all, but why would the tracking be [less accurate]?....or perhaps it's more, hence more room for error?....
|
Scifi frauds. SF illuminates.
_________________
Culture General Contact Unit (Eccentric)
|
|
|
Re: analog controller latency in recent/current MAME...
[Re: Traso]
#350769 - 02/27/16 01:11 PM
|
|
|
> Basically, my U360 stick feels 'looser' (less accurate) when playing, say, DK in > current/recent MAME versus pre-video-re-write MAME. I've always felt this was so, but > have been reminded tonight in comparing DK game-play bewtween .157 and .104 . I know > that the controls code has changed over time and all, but why would the tracking be > [less accurate]?....or perhaps it's more, hence more room for error?....
Input lag in MAME is as old as the hills. Play Tekken 1/2/3 in MAME then play the real arcade version (or the one included with Tekken 5 on PS2, or even the PS1 port for that matter).
|
|
|
|
Re: analog controller latency in recent/current MAME...
[Re: Heihachi_73]
#351283 - 03/07/16 11:26 PM
|
|
|
> Input lag in MAME is as old as the hills. Play Tekken 1/2/3 in MAME then play the real arcade version (or the one included with Tekken 5 on PS2, or even the PS1 port for that matter).
I'm talking about games like dkong, which my machine is powerful enough to run beyond 100%, which suggests to me the codebase, but am curious to know.
|
Scifi frauds. SF illuminates.
_________________
Culture General Contact Unit (Eccentric)
|
|
B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
|
|
|
Reged: 10/25/10
|
Posts: 2663
|
|
|
Send PM
|
|
|
Re: analog controller latency in recent/current MAME...
[Re: Traso]
#351289 - 03/07/16 11:51 PM
|
|
|
> I'm talking about games like dkong, which my machine is powerful enough to run beyond > 100%, which suggests to me the codebase, but am curious to know.
There is no input lag. If you have a display capable of running @ 60.606061 Hz it plays exactly like the real machine/hardware does
|
|
|
|
Re: analog controller latency in recent/current MAME...
[Re: Traso]
#351305 - 03/08/16 06:22 AM
|
|
|
|
|
Re: analog controller latency in recent/current MAME...
[Re: krick]
#351307 - 03/08/16 06:43 AM
|
|
|
> GroovyMAME has a feature specifically aimed at lowering input lag. More info in this thread... http://forum.arcadecontrols.com/index.php/topic,133194.0.html
It doesn't feel like lag, though. Maybe it is but so little that it's more like a loose hinge than a busted one....
|
Scifi frauds. SF illuminates.
_________________
Culture General Contact Unit (Eccentric)
|
|
|
Re: analog controller latency in recent/current MAME...
[Re: Traso]
#351330 - 03/08/16 07:00 PM
|
|
|
> > GroovyMAME has a feature specifically aimed at lowering input lag. More info in > this thread... > http://forum.arcadecontrols.com/index.php/topic,133194.0.html > > > It doesn't feel like lag, though. Maybe it is but so little that it's more like a > loose hinge than a busted one....
I'm not an expert player, but I hear a lot of people complain about not having the right stick for the job. In this case a 4-way stick. Are you setting the U360 to 4-way mode before playing Donkey Kong? I don't really notice any lag myself either in Analog or 4-way mode.
|
|
|
|
Re: analog controller latency in recent/current MAME...
[Re: lamprey]
#351449 - 03/11/16 07:14 AM
|
|
|
> I'm not an expert player, but I hear a lot of people complain about not having the right stick for the job. In this case a 4-way stick. Are you setting the U360 to 4-way mode before playing Donkey Kong? I don't really notice any lag myself either in Analog or 4-way mode.
Yeah, map is 4-way. Using the same stick in both instance, of course. We'll see what happens with the new rig.
For a long while, I haven't been using a front end, so it's been left at 4-way. MAME does its own per-game mapping....which I tried out, when Headkaze revealed his mapper for that...but I haven't bothered since then, cos I already had all the maps set up for Mala.
|
Scifi frauds. SF illuminates.
_________________
Culture General Contact Unit (Eccentric)
|
|