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Error 255: The extended attributes are inconsistent.
#347478 - 11/27/15 04:16 AM
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Hi everyone,
I just updated MAME and EmuLoader. While I was playing Mortal Kombat 4, the game crashes after in the middle of Raiden's intro (right after he said he banished Shinnok to Earthrealm). MAME crashes and EmuLoader gives me the error code 255. The same crash happens after I skip the intro and play the game after several minutes. I even created a new games list to match with my current version of MAME and the same thing happens.
Is there anything that can be done to address the issue?
Sincerely,
GTAsoldier
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Re: Error 255: The extended attributes are inconsistent.
[Re: GTAsoldier]
#347479 - 11/27/15 04:29 AM
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Re: Error 255: The extended attributes are inconsistent.
[Re: Robbbert]
#347481 - 11/27/15 04:56 AM
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mk4 crashes in official MAME as well when playing after several minutes.
I haven't compiled a symbols build yet for 168 so I don't have a stack crawl or any information right now.
Quote:
J:\MAME>mame64 mk4 c32boot.bin ROM NEEDS REDUMP WARNING: the machine might not run correctly.
-----------------------------------------------------
J:\MAME>
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Reged: 10/25/10
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Re: Error 255: The extended attributes are inconsistent.
[Re: B2K24]
#347484 - 11/27/15 06:22 AM
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Not sure if this is garbage data or not but each crash gives different information.
Code:
J:\MAME>mame64 mk4 c32boot.bin ROM NEEDS REDUMP WARNING: the machine might not run correctly.
----------------------------------------------------- Exception at EIP=0000000000930A73 (midzeus_renderer::render_poly(int, poly_manag er::extent_t const&, mz_poly_extra_data con st&, int)+0x0063): ACCESS VIOLATION While attempting to read memory at 00000000D9235D44 ----------------------------------------------------- RAX=00000000BF002A04 RBX=000000000000002D RCX=000000001A233340 RDX=0000000000000 001 RSI=0000000000000C59 RDI=00000000FF800053 RBP=000000001C4CFC90 RSP=000000001C4CF C90 R8=0000000000000000 R9=00000000C0002A00 R10=0000000000000000 R11=0000000000000 000 R12=0000000019332C30 R13=000000001A78F258 R14=00000000FF800000 R15=00000000FF800 001 ----------------------------------------------------- Stack crawl:
J:\MAME>
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re: Mortal Kombat 4 crash
[Re: GTAsoldier]
#347499 - 11/27/15 03:28 PM
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interesting, I know it used to crash quite a lot, but when MooglyGuy made the blending fixes I played it a fair bit without seeing it crash.
do you have -mt turned on? we know -mt is unsafe in certain situations, although I wouldn't expect it to make a difference in this one.
the trace that was posted suggests it's in the rendering code (although turning off -mt won't turn off threaded poly rendering) so it's possible the rendering code isn't 100% thread-safe and more likely to crash on certain machines if it ends up attempting to render invalid data due.
running with mame64 mk4 -numprocessors 1 will force MAME to only use 1 core I believe, might be interesting to see if that changes the behaviour (will make the emulation very slow tho)
> Hi everyone, > > I just updated MAME and EmuLoader. While I was playing Mortal Kombat 4, the game > crashes after in the middle of Raiden's intro (right after he said he banished > Shinnok to Earthrealm). MAME crashes and EmuLoader gives me the error code 255. The > same crash happens after I skip the intro and play the game after several minutes. I > even created a new games list to match with my current version of MAME and the same > thing happens. > > Is there anything that can be done to address the issue? > > Sincerely, > > GTAsoldier
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: re: Mortal Kombat 4 crash
[Re: Haze]
#347506 - 11/27/15 08:31 PM
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I double checked my mame.ini and multithreading is set to 0
Try playing again if you can. On average it seems you can't get through two opponents before the crash happens. Characters chosen has no effect.
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