|
MAME 0.168
#347383 - 11/25/15 11:59 AM
|
|
|
http://mamedev.org/release.html
Quote:
0.168 -------
Special Thanks --------------
Huge thanks to PVS-Studio's owners for giving us a temporary license in order to troubleshoot issues in our code.
Also big thanks goes to JetBrains for giving us licenses for their ReSharper and CLion projects that are helping us to improve MAME.
MAMETesters Bugs Fixed ---------------------- - 06083: [Core] cpu/z8000/z8000tbl.inc - wrong asmflags (Olivier Galibert) - 05958: [Graphics] (cclimber.c) toprollr: Some sprites are invisible (Osso) - 06075: [Graphics] (malzak.c) malzak, malzak2: Graphic issue (blank line) in title (Pernod) - 06071: [Documentation] (shadfrce.c) shadfrcej: Shadow Force (Japan Version 3) might be misnamed. Version is actually in English, not Japanese. (David Haywood) - 06070: [DIP/Input] (psikyosh.c) mjgtaste: Joystick mode does not fully work (David Haywood) - 06060: [DIP/Input] (a7800.c) a7800 [1on1u]: Cannot start a game in One-On-One Basketball. (David Haywood) - 05817: [Misc.] (mz700.c) mz700, mz700j: Emulation drastically slowing down after loading the basic! (Robbbert) - 06056: [Gameplay] (osborne1.c) osborne1: osborne1 banking doesn't work properly (Vas Crabb)
Source Changes --------------
-zx: Start of a hardware-correct rewrite [O. Galibert]
-Aristocrat MKV driver: More accurate documentation. Also added some technical notes. [Roberto Fresca]
-osborne1 improvements [Vas Crabb] * Bank low 16k according to schematics, passes memory test * Handle memory mapped I/O addresses according to schematics * Correct vectoring of IEEE488 interrupt * Add serial port emulation * Fix beeper frequency/timing * Fix scrolling behvaviour in standard and SCREEN-PAC modes * Implement RESET key (generates NMI, F12 by default) * Show contents of video memory in F4 tilemap viewer * Add configured banking and save state support
-Osborne Vixen: fixed screen (thanks to OG who added M1 support to the Z80). Various other fixes. Marked as Working [Robbbert]
-n64: Simulation of cpu cycles from the skipped RDRAM initialization. [Happy] This allows later SI initialization to see something closer to an expected value for the system uptime.
-making logerror part of machine and device classes [Miodrag Milanovic] display tag of device that logged message
-naomi/triforce docs update [f205v]
-peplus.c: Documentation update based on newly found PSR (Program Summary Report). [Kevin N, BrianT]
-TMS5xxx: Fix for occasional audio 'spike' instability/wraparound glitches caused by improper truncation in the lattice filter multiplier. This is not an optimal fix as it isn't correct to hardware, but it works better than the previous approximation. [Lord Nightmare]
-Derived a new machine with improved memory map, remapped the roms load, and created proper inputs set for Genie (ICP-1, set 2). Also added technical notes and findings... [Roberto Fresca]
-Goldnpkr.c driver: Added games and technical notes, and some clean-ups... [Roberto Fresca]
-Fix all instances of PVS-Studio warning V578, "An odd bitwise operation detected. Consider verifying it". [MooglyGuy]
-Sharp MZ series: * MZ-700: Increased speed of basic (MT 06058) by using bankdev; [Robbbert] * MZ-700: Fixed shift, ctrl, function keys; * MZ-800: Fixed crash when ramdisk accessed; * MZ1500: now starts up and can run some programs; * MZ-800, MZ-80K, MZ-80A can load mzf tapes.
-Fix some instances of PVS-Studio warning V501, "There are identical sub-expressions to the left and to the right of an operator". [MooglyGuy]
-hdc92x4: Fix ambiguity of ?: operator flagged by PVS-Studio [MooglyGuy]
-Jack Potten's Poker (NGold, set 3) improvemente: Fixed wrong inputs / coin lines through dedicated inputs. Also fixed graphics. [Roberto Fresca]
-Serial ports added to imds2 [F. Ulivi]
-Fix PVS-Studio warning V562, "It's odd to compare a bool type value with a value of 0/1" [MooglyGuy]
-Fix PVS-Studio warning V564, "The &/| operator is applied to bool type value. You've probably forgotten to include parentheses." [MooglyGuy]
-goldnpkr.c driver improvements. [Roberto Fresca]
-cmpacman: fix two DIP switches [Vas Crabb]
-Added partial decryption to the ICP1 daughterboard games. (currently only pokerduc set). Since it's just partial, commented out the code for now.... [Roberto Fresca]
-Added port impulse to the Golden Poker's second coin slot. This is needed for both royale sets. [Roberto Fresca]
-amstad: Transtape WIP support. [Barry Rodewald]
-a7800.c - More accurately reflect '0x02XX' map per hardware documentation and testing. [Mike Saarna, Robert Tuccitto]
-TMS5220 and TMS5110: Add more verbosity to DEBUG_LATTICE [Lord Nightmare]
-namcos23: Better handle on the GPU comms [O. Galibert]
-OSD/SDL: add missing header to fix build on NetBSD. [Thomas Klausner] The file was removed from the other gmake.*/genie.make files. The build/gmake.* files do not exist upstream, so this is a purely local problem.
-namcos23: port b bit 6 is also an input, handle accordingly. Probably JVS. [O. Galibert]
-mc6845: fixed hd6845 rasters in interlace mode [Nigel Barnes] * bbc now uses correct hd6845 * saa5050 outputs all 20 scanlines
-a6809: Removed hack and fixed display for above saa5050 changes.[Robbbert]
-bbc: softlist additions/changes [Nigel Barnes] * added part_id to many items * added original protected floppies (FSD)
-bbc: preliminary support for FSD format. [Nigel Barnes]
-naomi.c: added "NAOMI Development BIOS v1.10" [Andy Geezer, MetalliC]
-Aristocrat MKIV driver: Changed the Fever Pitch input scheme and artwork layout, since it seems that the game lacks of a gambling or double-up feature. Also cleaned a bit the driver. [Roberto Fresca]
-Aristocrat MKIV driver: Fever Pitch service input is just 'reserve' feature/function. Changed the inputs and artwork layout accordingly. [Roberto Fresca]
-HLSL [ImJezze] * removed duplicate prescale fields * made visibility of HLSL options depending on screen type * disabled scanlines for LCD screen type Fixed reset of HLSL settings * fixed bug that resets the HLSL settings when the screen size has changed * removed hardcoded HLSL presets * updates HLSL readme * fixed creation order of D3D and HLSL resources * sliders will be hidden when toggled off and will be shown when toggled on again * screen adjustment (scale, offset) can now be handled by the respective render API itself (default behavior is as before) * D3D (if HLSL) is activated handles screen adjustment by itself within the shader, which fixes the odd behavior of some effects (e.g. round corners) when screen scale and offset is used * fixed bug that resets the HLSL settings when switching between window mode and fullscreen * fixed changed screen adjustment for multi screens * the vector renderer now tries to detect a invariabel vector intensity and disables the calculation of a dynamic beam width * fixed not used HLSL settings from .ini if MAME was started without driver parameter * removed default values from HLSL sliders, the defaults here are more like null values to hint when an effect would be disable * slightly changed default HLSL settings * fixed missing shadow mask texture when switching between window mode and full screen
-z800x: Fix the disassembly [Oliver Lehmann]
-ap2_dsk.c: support 36-track Apple II NIB images [Peter Ferrie]
-wozfdc: Warp factor 4 Scotty (much less CPU usage now!) [O. Galibert]
-vrender0: allow resolutions higher than 512x240 [Luca Elia]
-Updated OS/2 support for GEnie and MAME [KO Myung-Hun]
-mcatadv.c: Improved Nostradamus emulation [David Haywood] * Sprite masking effect supported (stage 6 boss) * Tilemap enable supported (flickering shadow for stage 7 boss) * Priority 0 sprites now shown (final boss arms) * BG colour changed to more likely pen (fade in/out on intro & end)
-se3208: make sure the low bits of the stack pointer are always 0 [Luca Elia]
-se3208.c: disallowed unaligned dword reads/writes, this allows Donggul Donggul Haerong to function, although not 100% sure it's the correct fix [David Haywood]
-Allow for Emscripten compile to JavaScript out of the box. [Justin Kerk] MAME can now be built using Emscripten's 'emmake' tool, e.g. like so: emmake make SUBTARGET=pacman SOURCES=src/mame/drivers/pacman.cpp This should produce a .js file which can be supplied to an HTML front-end.
New machines added or promoted from NOT_WORKING status ------------------------------------------------------ Fever Pitch? (2VXEC534, NSW, 90.36%) [Roberto Fresca, Matt B] Trivia R Us (v1.07) [J. Mathevet, Smitdogg, The Dumping Union, Luca Elia] Micro Engenho (Brazilian Apple 2 clone) [Felipe Sanches]
New clones added or promoted from NOT_WORKING status ---------------------------------------------------- Forgotten Worlds (World, newer) [Bill D, The Dumping Union] Fighter's History (World ver 43-09, DE-0395-1 PCB) [coolmod, rtw, The Dumping Union] Genie (ICP-1, set 2) [Roberto Fresca, Matt B] Genie (ICP-1, set 2) [Roberto Fresca] Karate Blazers (World, set 2) [caius] Jack Potten's Poker (set 8, Australian) [Roberto Fresca, Matt B] Jack Potten's Poker (set 9, 'just 4 fun') [Roberto Fresca, Matt B] Player's Edge Plus (PP0045) 10's or Better (Las Vegas Rio) [BrianT] Player's Edge Plus (PP0104) Standard Draw Poker [BrianT] Player's Edge Plus (PP0197) Standard Draw Poker (set 5) [BrianT] Player's Edge Plus (PP0197) Standard Draw Poker (Cruise) [BrianT] Player's Edge Plus (PP0203) 4 of a Kind Bonus Poker (set 5) [BrianT] Player's Edge Plus (PP0221) Standard Draw Poker (set 2) [BrianT] Player's Edge Plus (PP0423) Standard Draw Poker (set 4) [BrianT] Player's Edge Plus (PP0454) Bonus Poker Deluxe (set 2) [BrianT] Player's Edge Plus (PP0550) Joker Poker (Two Pair or Better, set 2) [BrianT] Player's Edge Plus (X002178P+XP000119) Double Bonus Poker [BrianT] Sengoku Ace (Japan, set 2) [Alex Cmaylo] Bonne Chance! (Golden Poker prequel HW, set 2) [Roberto Fresca, ANY] Final Fight Revenge (JUET 990930 V1.100) [coolmod] Ripper Ribbit (Version 3.5) [coolmod, Ryan Holtz, The Dumping Union] 1943: The Battle of Midway (US) [caius, The Dumping Union] Rolling Thunder (rev 3, hack) [caius] Super Galaxians (Silver Systems) [Robbbert]
New machines marked as NOT_WORKING ---------------------------------- Cherry Master '99 [hsialin,Vas Crabb] Chicken (RHG0730, Export, 92.588%) [Roberto Fresca] Enchanted Forest (MV4033, Export, 94.97%) [Roberto Fresca] Club Kart for Cycraft (GDS-0029A) [Guru, R. Belmont] Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev. A) (GDS-0039A) [Guru, R. Belmont] Koala Mint (MV4137, Export) [Roberto Fresca] Magic Garden (AHG1211, Export, 88.26%) [Roberto Fresca] Sweet Hearts II (PHG0742, Export, 92.252%) [Roberto Fresca] Party Gras (MV4115/3, Export, touch) [Roberto Fresca] The Gambler (EHG0916, Export, 92.268%) [Roberto Fresca] Tropical Delight (PHG0625-02, Export, 92.25%) [Roberto Fresca]
New clones marked as NOT_WORKING -------------------------------- Super Treasure Island (Italy, v1.6) [Any] The Typing of the Dead [twistedsymphony] Super 98 (ICP-1) [Roberto Fresca, Matt B] Golden Pyramids (AHG1206-99, NSW/ACT, 87.928%) [Roberto Fresca] Margarita Magic (EHG1559, NSW/ACT) [Roberto Fresca]
|
|
|
|
Re: MAME 0.168
[Re: Robbbert]
#347384 - 11/25/15 12:11 PM
|
|
|
|
|
Re: MAME 0.168
[Re: Robbbert]
#347385 - 11/25/15 12:34 PM
|
|
|
I know this is kinda self-promotion, but this release is a big update for the Osborne 1 computer. Although it wasn't much of a home computer with its tiny text-only display and beep-only sound, it was significant as the one of the first successful portable business computers. As such, it has a decent library of CP/M business applications. There are also a number of text-based games for it, including some popular Infocom adventures.
MAME now correctly emulates the quirky memory banking used in the Osborne 1, so memory test programs now pass, and writes to memory-mapped I/O devices no longer clobber system memory. Undocumented ROM and I/O mirroring is now emulated on the off chance that some software may use it. This improvement was made possible in part thanks to O. Galibert’s improvements to the Z80 core for the Sinclair home computers.
MAME now supports the features of the SCREEN-PAC™ 104-column video add-on board. It can be enabled or disabled through the system configuration menu. Scrolling behaviour has been corrected in standard- and high-resolution modes. The beeper sound generation is now accurate to the schematics, too.
Serial port emulation has been added, so you can try out CP/M dial-up terminal software like AMCALL, or copy files in and out of the emulated Osborne 1 using the PIP command. Serial speed jumpering configuration is available via the system configuration menu.
In other user-facing changes, the soft reset key is now available (it actually generates a non-maskable interrupt rather than actually resetting the machine), and you can view the contents of video memory in MAME’s tilemap viewer (the characters are displayed in memory order – underline, intensity and scrolling are not considered).
So if you want to know what a journalist or travelling salesman might have had to play with in the early ’80s, give the osborne1 a spin.
Robbbert has also made the (less commercially successful) Osborne Vixen usable. I see you thanked OG in your commit message Robbbert, but there’s nothing there that wasn’t possible before his latest Z80 changes. It’s supported having different program read handlers for ages to support the Capcom Kabuki encrypted Z80 :P
|
|
|
|
Re: MAME 0.168
[Re: Robbbert]
#347387 - 11/25/15 12:52 PM
|
|
|
Jeez, despite the relative paucity of new working systems, I didn't realize until looking at it just now how big of a release this actually is. A lot went into it. Well done to everyone else on the team!
|
|
|
|
Re: MAME 0.168
[Re: Vas Crabb]
#347388 - 11/25/15 12:59 PM
|
|
|
> Robbbert has also made the (less commercially successful) Osborne Vixen usable. I see > you thanked OG in your commit message Robbbert, but there’s nothing there that wasn’t > possible before his latest Z80 changes. It’s supported having different program read > handlers for ages to support the Capcom Kabuki encrypted Z80 :P
He did take the time to patiently explain to me how to use an encrypted region, so the thanks still stands.... even if the support has been there for a while.
|
|
|
|
Re: MAME 0.168
[Re: AntoPISA]
#347389 - 11/25/15 02:27 PM
|
|
|
Thanks for all your efforts guys! All your work is awesome ![](//www.mameworld.info/ubbthreads/images/graemlins/smile.gif)
> PS: The "Player's Edge Plus" when they will end?...
That is a non ending story lol
|
|
|
|
Re: MAME 0.168
[Re: AntoPISA]
#347393 - 11/25/15 04:35 PM
|
|
|
> PS: The "Player's Edge Plus" when they will end?...
PS: Who cares?
|
|
|
B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
|
|
|
Reged: 10/25/10
|
Posts: 2663
|
|
|
Send PM
|
|
|
Re: MAME 0.168
[Re: AntoPISA]
#347396 - 11/25/15 05:18 PM
|
|
|
> PS: The "Player's Edge Plus" when they will end?...
I hope never.
|
|
|
|
Re: MAME 0.168
[Re: Robbbert]
#347418 - 11/26/15 03:48 AM
|
|
|
It amazes me just how many variants of the various slot machines there are. Even otherwise identical machines (same game, same graphics, same everything) can have so many versions (probably to do with different laws in different places and the need to have machines compliant with the local laws)
|
|
|
Stiletto![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
They're always after me Lucky ROMS!
|
|
|
Reged: 03/07/04
|
Posts: 6472
|
|
|
Send PM
|
|
|
Re: MAME 0.168
[Re: jonwil]
#347421 - 11/26/15 03:58 AM
|
|
|
> It amazes me just how many variants of the various slot machines there are. Even > otherwise identical machines (same game, same graphics, same everything) can have so > many versions (probably to do with different laws in different places and the need to > have machines compliant with the local laws)
Diet Go Go Fan (mostly him) has made a massive list of slot machines over at the Undumped wiki. Last I talked to him about it, he figures he's only listed 5% if that. http://mamedev.emulab.it/undumped/index.php?title=List_of_Undumped_Slots
- Stiletto
|
|
|
|
Re: MAME 0.168
[Re: Stiletto]
#347433 - 11/26/15 02:48 PM
|
|
|
> Diet Go Go Fan (mostly him) has made a massive list of slot machines over at the > Undumped wiki. Last I talked to him about it, he figures he's only listed 5% if that. > http://mamedev.emulab.it/undumped/index.php?title=List_of_Undumped_Slots > > - Stiletto
OMG... hard work then.
Maybe I'm getting where they do not call me, but in the notes they're still mentioning the drivers with .c and they are now .cpp (i know it is a foolishness but maybe you want to change it. If not i'm going out for the same door i entered, i didn't say nothing )
|
|
|
CiroConsentino |
Frontend freak!
|
|
|
Reged: 09/21/03
|
Posts: 6211
|
Loc: Alien from Terra Prime... and Brazil
|
|
Send PM
|
|
|
Re: MAME 0.168
[Re: Robbbert]
#347438 - 11/26/15 04:05 PM
|
|
|
Question: http settings and LUA console setting from mame.ini are no more ?
Code:
http 0 http_port 8080 http_path web console 0
Can't find any info in change log.
|
Ciro Alfredo Consentino
home: http://emuloader.mameworld.info
e-mail: [email protected]
|
|
|
|
|
Stiletto![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
They're always after me Lucky ROMS!
|
|
|
Reged: 03/07/04
|
Posts: 6472
|
|
|
Send PM
|
|
|
Re: MAME 0.168
[Re: JimmyIMC]
#347447 - 11/26/15 07:21 PM
|
|
|
> Maybe I'm getting where they do not call me, but in the notes they're still > mentioning the drivers with .c and they are now .cpp (i know it is a foolishness but > maybe you want to change it. If not i'm going out for the same door i entered, i > didn't say nothing )
No, that's a fair comment. I think I pretty much just fixed all of them, if you see any others please let me know.
- Stiletto
|
|
|
gregf |
Ramtek's Trivia promoter
|
|
|
Reged: 09/21/03
|
Posts: 8603
|
Loc: southern CA, US
|
|
Send PM
|
|
|
Re: MAME 0.168
[Re: AntoPISA]
#347620 - 11/29/15 11:11 PM
|
|
|
>PS: The "Player's Edge Plus" when they will end?...
Until every title that can still be found is accounted for....just like the NeoGeo updates in the past (excluding the hoarded NeoGeo stuff).
Regarding PE Plus hardware.....bravo....more saved and preserved thanks to sources including BrianT. More stuff eventually for current source compiler users or for other users that will wait for next official release.
-- BrianT
2015-11-29
PE Plus poker clone stormNew machines added or promoted from NOT_WORKING status --
|
|
|
|
Re: MAME 0.168
[Re: Vas Crabb]
#347624 - 11/30/15 02:05 AM
|
|
|
> I know this is kinda self-promotion, but this release is a big update for the Osborne > 1 computer. Although it wasn't much of a home computer with its tiny text-only > display and beep-only sound, it was significant as the one of the first successful > portable business computers. As such, it has a decent library of CP/M business > applications. There are also a number of text-based games for it, including some > popular Infocom adventures. > > MAME now correctly emulates the quirky memory banking used in the Osborne 1, so > memory test programs now pass, and writes to memory-mapped I/O devices no longer > clobber system memory. Undocumented ROM and I/O mirroring is now emulated on the off > chance that some software may use it. This improvement was made possible in part > thanks to O. Galibert’s improvements to the Z80 core for the Sinclair home computers. > > MAME now supports the features of the SCREEN-PAC™ 104-column video add-on board. It > can be enabled or disabled through the system configuration menu. Scrolling behaviour > has been corrected in standard- and high-resolution modes. The beeper sound > generation is now accurate to the schematics, too. > > Serial port emulation has been added, so you can try out CP/M dial-up terminal > software like AMCALL, or copy files in and out of the emulated Osborne 1 using the > PIP command. Serial speed jumpering configuration is available via the system > configuration menu. > > In other user-facing changes, the soft reset key is now available (it actually > generates a non-maskable interrupt rather than actually resetting the machine), and > you can view the contents of video memory in MAME’s tilemap viewer (the characters > are displayed in memory order – underline, intensity and scrolling are not > considered). > > So if you want to know what a journalist or travelling salesman might have had to > play with in the early ’80s, give the osborne1 a spin. > > Robbbert has also made the (less commercially successful) Osborne Vixen usable. I see > you thanked OG in your commit message Robbbert, but there’s nothing there that wasn’t > possible before his latest Z80 changes. It’s supported having different program read > handlers for ages to support the Capcom Kabuki encrypted Z80 :P
What exactly does the Capcom Kabuki encrypted Z80 do?
|
"Note to Noobs:
We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.
C.D.~"
|
|
|
Re: MAME 0.168
[Re: Master O]
#347632 - 11/30/15 05:57 AM
|
|
|
|
R. Belmont |
Cuckoo for IGAvania
|
|
|
Reged: 09/21/03
|
Posts: 9716
|
Loc: ECV-197 The Orville
|
|
Send PM
|
|
|
|
> Question: > http settings and LUA console setting from mame.ini are no more ?
That's just temporary; we're replacing moongoose with a different server technology which will also work better for MAME-MAME communication and other sorts of fun.
|
|
|
R. Belmont |
Cuckoo for IGAvania
|
|
|
Reged: 09/21/03
|
Posts: 9716
|
Loc: ECV-197 The Orville
|
|
Send PM
|
|
|
Re: MAME 0.168
[Re: Vas Crabb]
#347642 - 11/30/15 05:50 PM
|
|
|
> So if you want to know what a journalist or travelling salesman might have had to > play with in the early ’80s, give the osborne1 a spin.
I'm always happy to see a driver in MAME become reference quality like the Osborne 1.
And while journalists in the early 80s were known to have Osbornes, many more of them had the Radio Shack Model 100/102 (aka NEC PC-8201 in Japan and Olivetti M10 in Europe; Kyocera actually designed and built all of them). Check out the top comment through that link for one retired newspaperman's story.
If the Commodore LCD had actually happened and early enough it might have put a dent into that market.
|
|
|
|
Re: MAME 0.168
[Re: Vas Crabb]
#347699 - 12/02/15 08:00 PM
|
|
|
> Robbbert has also made the (less commercially successful) Osborne Vixen usable. I see > you thanked OG in your commit message Robbbert, but there’s nothing there that wasn’t > possible before his latest Z80 changes. It’s supported having different program read > handlers for ages to support the Capcom Kabuki encrypted Z80 :P
Actually, different program read handlers dates from a couple of releases ago. Before that it was through direct_update_handlers, which were way, way more annoying.
OG.
|
|
|