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New demul is out with Cave game support
#342270 - 07/08/15 07:00 PM
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Can't be bothered to mess with links on my phone so google it
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Re: New demul is out with Cave game support
[Re: Smitdogg]
#342273 - 07/08/15 08:26 PM
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The Mazan name input system is legen-dary.
Great game, now i need to play it on the real cabinet with the Sega Activator thing.
Edited by Stranno (07/08/15 09:27 PM)
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Re: New demul is out with Cave game support
[Re: Stranno]
#342275 - 07/08/15 09:58 PM
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Mazan input system is PITA ![](//www.mameworld.info/ubbthreads/images/graemlins/laugh.gif) best thing come to my mind - to map sword X/Y movement to mouse, and its angle control to some analog stick. but yeah, its far from real sword experience...
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Re: New demul is out with Cave game support
[Re: MetalliC]
#342276 - 07/08/15 10:13 PM
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I still cant figure out how Star Wars Racer Arcade engines work. I mean, i can see in the bios screen that all controls are mapped but i dont think they work propertly.
Engines have a lever, you must put the power to the maximum in order the accelerate and to medium in order to reach maximum speed. But i dont know, exactly, how to do it with both analog controls (analog left and right). It doesnt mind if i map it to 360 nub or triggers, it just doesnt seems to work.
Its barely playable because the speed goes down a lot when cornering. I have made 1st in all circuits only on very easy xD
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Re: New demul is out with Cave game support
[Re: Stranno]
#342278 - 07/08/15 10:28 PM
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then you doesn't touch anything - both levers pushed forward at max, so pod goes at max acceleration. if you press left - left lever will be pulled back - left engine gets less power - pod turn left. also there is boost button..
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Re: New demul is out with Cave game support
[Re: MetalliC]
#342279 - 07/08/15 10:36 PM
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Are you sure the original arcade works like that? I thought it have a wide range of power levels, in order to better acceleration or faster top speed.
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Re: New demul is out with Cave game support
[Re: Stranno]
#342280 - 07/08/15 11:02 PM
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> Are you sure the original arcade works like that? I thought it have a wide range of > power levels, in order to better acceleration or faster top speed.
original controls is a two independent lewers for both engines. up to accel, down to brake. currently both lewers are linked, if you turn left, one brake is on, another is back... so technically, it is not exactly the same as on the real arcade, as I told to MetalliC, but he refused to fix it
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Re: New demul is out with Cave game support
[Re: Stranno]
#342282 - 07/08/15 11:19 PM
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> Are you sure the original arcade works like that? I thought it have a wide range of > power levels, in order to better acceleration or faster top speed.
tbh - I have no idea, the idea was to make it as much simple to use. but if player must push levers NOT at max to reach maximum speed, but somewhat at medium - its easy to change it. lets say to use Analog 1 up/down and Analog 2 up/down for levers control
I'd really like to now how controls works in real Pod Race machine
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Re: New demul is out with Cave game support
[Re: CaH4e3]
#342283 - 07/08/15 11:31 PM
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> currently both lewers are linked, if you turn left, one brake is on, another > is back... so technically, it is not exactly the same as on the real arcade, as I
you are wrong, levers is not connected, they are independent, can be pressed both for example
> told to MetalliC, but he refused to fix it
hehe, I was hoping to get you out from NES games RE back to project and fix it by yourself
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Re: New demul is out with Cave game support
[Re: MetalliC]
#342284 - 07/08/15 11:32 PM
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I'm just guessing it because the game is quite impossible to beat otherwise, even with the three boost.
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Re: New demul is out with Cave game support
[Re: Stranno]
#342285 - 07/09/15 12:06 AM
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> I'm just guessing it because the game is quite impossible to beat otherwise, even > with the three boost.
this reminds me Nascar issue - there almost impossible to catch another racers, so I think its something timings/statuses/IRQs related, which makes game engines work wrong. so I'll leave it as is for now.
anyway, I've made another quickfix followup, mainly for Cave Mahjong players
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Re: New demul is out with Cave game support
[Re: MetalliC]
#342286 - 07/09/15 12:25 AM
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Star Wars racer has been retard-hard at every arcade I've seen it at. Is there a service mode option for difficulty?
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Re: New demul is out with Cave game support
[Re: Smitdogg]
#342287 - 07/09/15 12:36 AM
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yes, from very easy to very hard
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Re: New demul is out with Cave game support
[Re: MetalliC]
#342288 - 07/09/15 01:00 AM
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It probably needs to be on very easy to be playable and that setting name scared ops.
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Foxhack |
Furry guy
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Re: New demul is out with Cave game support
[Re: Smitdogg]
#342289 - 07/09/15 02:36 AM
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> It probably needs to be on very easy to be playable and that setting name scared ops.
Or they just wanted suckers to lose quickly and use more quarters.
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Re: New demul is out with Cave game support
[Re: Smitdogg]
#342290 - 07/09/15 02:48 AM
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Thank you for the update! ive been hoping for a new demul for a while now.
star wars had two throttle levers (both up full speed, drop right/turns rights, drop left/turns left) and a brake lever sitting on top of the right throttle lever. heres a vid to give you an idea
http://www.youtube.com/watch?v=RbpsEbd5s4k
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Re: New demul is out with Cave game support
[Re: superrama]
#342297 - 07/09/15 10:46 AM
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> Thank you for the update! ive been hoping for a new demul for a while now. > > > star wars had two throttle levers (both up full speed, drop right/turns rights, drop > left/turns left) and a brake lever sitting on top of the right throttle lever. heres > a vid to give you an idea > > http://www.youtube.com/watch?v=RbpsEbd5s4k
i like the comment of the speaker in back at 03:00..."bist ogsoffn?" -> "are you drunk?" in austrian dialect....
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Re: New demul is out with Cave game support
[Re: Smitdogg]
#342298 - 07/09/15 10:52 AM
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Dullaron |
Mitchell or Dunard Garaus
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Something doesn't look right about that machine.
[Re: superrama]
#342299 - 07/09/15 12:32 PM
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Re: Something doesn't look right about that machine.
[Re: Dullaron]
#342300 - 07/09/15 01:34 PM
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Re: Something doesn't look right about that machine.
[Re: CaH4e3]
#342303 - 07/09/15 05:01 PM
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Re: Something doesn't look right about that machine.
[Re: Dullaron]
#342304 - 07/09/15 05:46 PM
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> Just saying. Look at the screen. Beside the kid should be sitting back. Not close to > the screen. Mini machine? > > This one look correct. > http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=1550&image=2
Now, I know this may be a really revolutionary concept for you, Dullaron, but believe it or not, some arcade machines actually had more than one physical design!
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Re: New demul is out with Cave game support
[Re: Smitdogg]
#342306 - 07/09/15 08:44 PM
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Andrew |
Girl Watcher
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Re: New demul is out with Cave game support
[Re: uVSthem]
#342325 - 07/10/15 08:03 AM
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> The update has been updated...
I hope they update the updated update with a new gpuDX10.dll because my setup runs like poop with gpuDX11.dll.
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--
A story of one man and his obsession with the female anatomy.
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Dullaron |
Mitchell or Dunard Garaus
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Re: Something doesn't look right about that machine.
[Re: MooglyGuy]
#342327 - 07/10/15 12:28 PM
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> > Just saying. Look at the screen. Beside the kid should be sitting back. Not close > to > > the screen. Mini machine? > > > > This one look correct. > > http://flyers.arcade-museum.com/?page=flyer&db=videodb&id=1550&image=2 > > Now, I know this may be a really revolutionary concept for you, Dullaron, but believe > it or not, some arcade machines actually had more than one physical design!
Yea I know.
Deluxe Cockpit w/ Linkable up to 4-players.
Mini Deluxe Cockpit.
Twin Deluxe Cockpit w/ 2-players.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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