> So why did most, if not all, Genesis games have sound test options? Enquiring minds > want to know! > > > .
There may have been other games, but one in particular that I can think of right now is Space Harrier II.
Yeah, it did have a sound test. That was something to be appreciated since you could listen to these nice tunes. ...eh, Anyway... About Space Harrier II. There was one tune you couldn't listen to in the sound test. The initial entry.
> > So why did most, if not all, Genesis games have sound test options? Enquiring minds > > want to know! > > > > > > . > > > There may have been other games, but one in particular that I can think of right now > is Space Harrier II. >
There were a few songs that seemed to have a bad loop. You could tell by the little pop or snap/clip sound.
> So why did most, if not all, Genesis games have sound test options? Enquiring minds > want to know!
Because they wanted people to be able to enjoy the music in isolation. In the previous generation people were ripping music or producing pokes to allow you to listen, consoles didn't allow that.
A large number of hackers/crackers from the 80's ended up writing games in the 90's.
> A large number of hackers/crackers from the 80's ended up writing games in the 90's.
Yup. A common cracker/trainer feature became a real feature as more crackers and demoscene guys got into the industry. It's also useful for the composer(s), of course