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uman
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Reged: 04/15/12
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Bloom bugs in HLSL
#336324 - 01/23/15 08:06 PM


It seems that the Raster Bloom has a bug, because it always applies scanlines to the Bloom Levels Weight. You can see it, if you crank up the Bloom Levels Weight with higher settings. I know that this will not be noticeable if you use meaningful settings, but I think that it still "corrupt" the final image. Maybe it is just me, but it would be nice, if someone else could check that too.

u-man

PS: Screenshot: https://dl.dropboxusercontent.com/u/5414984/mslug-mame-filter/bloom-bug.r-type.png

Edited by uman (01/31/15 06:52 PM)



uman
MAME Fan
Reged: 04/15/12
Posts: 455
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Bloom bugs in HLSL new [Re: uman]
#336573 - 01/31/15 03:13 PM


Nobody? Just wondering, that nobody comments.

To my understanding, Raster Bloom and Scanlines should be treated seperately, but it seems this is not the case. It becomes even worse on a black background, where you normally wouldnt see Scanlines at all.

Also the Raster Bloom is not centered, which you can clearly see in the screenshot. it has a offset of some pixels to the right and some pixels to the bottom, which again is not the "right" way to do it. A Bloom effect should go to all directions and not only to positive X and negative Y coordinates. At the moment the Bloom is like a "shadow" setting in Photoshop and not like a glow, as it should be.

Edited by uman (01/31/15 07:32 PM)


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