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FMecha
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sound_init problem after updating .151 to .157
#335628 - 01/01/15 07:51 PM


After updating MAME from 0.151 to 0.157, I began receiving the following message on the command prompt: sound_init: option 1 not found switching to auto.

How I remove this message?



krick
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Re: sound_init problem after updating .151 to .157 new [Re: FMecha]
#335630 - 01/01/15 08:24 PM


Just guessing here. Maybe edit your mame.ini file from...

sound_init 1

...to...

sound_init auto


NOTE: When you jump a bunch of MAME versions, you really should start with a clean install and re-configure it instead of dropping the EXE into your existing folder. You're going to encounter a lot of problems.



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FMecha
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Re: sound_init problem after updating .151 to .157 new [Re: krick]
#335634 - 01/01/15 09:55 PM


sound_init is not in my current mame.ini through.



Master O
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Re: sound_init problem after updating .151 to .157 new [Re: FMecha]
#335635 - 01/01/15 10:04 PM


> After updating MAME from 0.151 to 0.157, I began receiving the following message on
> the command prompt: sound_init: option 1 not found switching to auto.
>
> How I remove this message?

Have you tried running mame in verbose mode to see what mame is doing when it's trying to load sound?


Code:

 mame gamename -verbose > mame.txt

(replace gamename with the game you're playing, like mslug, pacman, etc)



Open that newly created .txt file and cut and paste its contents in this thread.



"Note to Noobs:

We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.

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Sune
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Re: sound_init problem after updating .151 to .157 new [Re: FMecha]
#335637 - 01/01/15 11:05 PM


> sound_init is not in my current mame.ini through.

Exactly krick's point.

enter mame -cc on the command line to update your mame.ini.

S



FMecha
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Posts: 152
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Re: sound_init problem after updating .151 to .157 new [Re: Master O]
#335674 - 01/02/15 12:38 PM


Using Marvel Super Heroes [msh] for testing:

Video: Monitor 00010001 = "\\.\DISPLAY3" (primary)
Direct3D: Using Direct3D 9
Direct3D: Configuring adapter #0 = Radeon (TM) HD 6470M
DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels
RawInput: APIs detected
Input: Adding Mouse #0: Synaptics PS/2 Port Compatible TouchPad
Input: Adding Gun #0: Synaptics PS/2 Port Compatible TouchPad
Input: Adding Kbd #0: Standard PS/2 Keyboard
Input: Adding Mouse #1: Microsoft Compact Optical Mouse 500 v2.0 (IntelliPoint)
Input: Adding Gun #1: Microsoft Compact Optical Mouse 500 v2.0 (IntelliPoint)
DirectInput: Using DirectInput 7
Unable to load winpcap: 7e
Region ':maincpu' created
Direct3D: Using dynamic textures
Direct3D: YUV format = RGB
Direct3D: Max texture size = 16384x16384
Direct3D: Device created at 920x690
Region ':gfx' created
Region ':audiocpu' created
Region ':qsound' created
Region ':qsound:qsound' created
Starting Marvel Super Heroes (Euro 951024) ':'
Optional device 'msm2' not found
Optional device 'msm1' not found
Optional device 'm48t35' not found
Optional device 'oki' not found
Optional shared pointer 'mainram' not found
(missing dependencies; rescheduling)
Starting M68000 ':maincpu'
Starting Timer ':scantimer'
Starting Z80 ':audiocpu'
Starting Serial EEPROM 93C46 (64x16) ':eeprom'
Starting Video Screen ':screen'
(missing dependencies; rescheduling)
Starting gfxdecode ':gfxdecode'
Starting palette ':palette'
Starting Speaker ':lspeaker'
(missing dependencies; rescheduling)
Starting Speaker ':rspeaker'
(missing dependencies; rescheduling)
Starting Q-Sound ':qsound'
Starting DSP16 ':qsound:qsound'
Starting Marvel Super Heroes (Euro 951024) ':'
Optional device 'msm2' not found
Optional device 'msm1' not found
Optional device 'm48t35' not found
Optional device 'oki' not found
Optional shared pointer 'mainram' not found
(missing dependencies; rescheduling)
Starting Video Screen ':screen'
Starting Speaker ':lspeaker'
Starting Speaker ':rspeaker'
Starting Marvel Super Heroes (Euro 951024) ':'
Optional device 'msm2' not found
Optional device 'msm1' not found
Optional device 'm48t35' not found
Optional device 'oki' not found
Optional shared pointer 'mainram' not found
Loading cheats file from cheat
Average speed: 98.57% (126 seconds)
Sound: buffer overflows=238 underflows=1

Without -verbose, I got:
sound_init: option 1 not found switching to auto
qsound.bin ROM NEEDS REDUMP
WARNING: the game might not run correctly.



TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
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Re: sound_init problem after updating .151 to .157 new [Re: FMecha]
#335676 - 01/02/15 12:46 PM


> Using Marvel Super Heroes [msh] for testing:
>

>snip

Usage for SOUND has changed a few revisions ago. It used to be O or 1, now you have choices.

Output from -showusage:
-sound sound output method: none, dsound or auto

In short, to fix it, change your .ini from "0" to "auto" or "dsound" option.


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