FMecha |
MAME's (Armchair) Motorsports Consultant
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sound_init problem after updating .151 to .157
#335628 - 01/01/15 07:51 PM
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After updating MAME from 0.151 to 0.157, I began receiving the following message on the command prompt: sound_init: option 1 not found switching to auto.
How I remove this message?
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Re: sound_init problem after updating .151 to .157
[Re: FMecha]
#335630 - 01/01/15 08:24 PM
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Just guessing here. Maybe edit your mame.ini file from...
sound_init 1
...to...
sound_init auto
NOTE: When you jump a bunch of MAME versions, you really should start with a clean install and re-configure it instead of dropping the EXE into your existing folder. You're going to encounter a lot of problems.
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FMecha |
MAME's (Armchair) Motorsports Consultant
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Reged: 01/18/09
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Posts: 152
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Re: sound_init problem after updating .151 to .157
[Re: krick]
#335634 - 01/01/15 09:55 PM
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sound_init is not in my current mame.ini through.
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Re: sound_init problem after updating .151 to .157
[Re: FMecha]
#335635 - 01/01/15 10:04 PM
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> After updating MAME from 0.151 to 0.157, I began receiving the following message on > the command prompt: sound_init: option 1 not found switching to auto. > > How I remove this message?
Have you tried running mame in verbose mode to see what mame is doing when it's trying to load sound?
Code:
mame gamename -verbose > mame.txt
(replace gamename with the game you're playing, like mslug, pacman, etc)
Open that newly created .txt file and cut and paste its contents in this thread.
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Sune |
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Re: sound_init problem after updating .151 to .157
[Re: FMecha]
#335637 - 01/01/15 11:05 PM
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> sound_init is not in my current mame.ini through.
Exactly krick's point.
enter mame -cc on the command line to update your mame.ini.
S
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FMecha |
MAME's (Armchair) Motorsports Consultant
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Reged: 01/18/09
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Re: sound_init problem after updating .151 to .157
[Re: Master O]
#335674 - 01/02/15 12:38 PM
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Using Marvel Super Heroes [msh] for testing:
Video: Monitor 00010001 = "\\.\DISPLAY3" (primary) Direct3D: Using Direct3D 9 Direct3D: Configuring adapter #0 = Radeon (TM) HD 6470M DirectSound: Primary buffer: 48000 Hz, 16 bits, 2 channels RawInput: APIs detected Input: Adding Mouse #0: Synaptics PS/2 Port Compatible TouchPad Input: Adding Gun #0: Synaptics PS/2 Port Compatible TouchPad Input: Adding Kbd #0: Standard PS/2 Keyboard Input: Adding Mouse #1: Microsoft Compact Optical Mouse 500 v2.0 (IntelliPoint) Input: Adding Gun #1: Microsoft Compact Optical Mouse 500 v2.0 (IntelliPoint) DirectInput: Using DirectInput 7 Unable to load winpcap: 7e Region ':maincpu' created Direct3D: Using dynamic textures Direct3D: YUV format = RGB Direct3D: Max texture size = 16384x16384 Direct3D: Device created at 920x690 Region ':gfx' created Region ':audiocpu' created Region ':qsound' created Region ':qsound:qsound' created Starting Marvel Super Heroes (Euro 951024) ':' Optional device 'msm2' not found Optional device 'msm1' not found Optional device 'm48t35' not found Optional device 'oki' not found Optional shared pointer 'mainram' not found (missing dependencies; rescheduling) Starting M68000 ':maincpu' Starting Timer ':scantimer' Starting Z80 ':audiocpu' Starting Serial EEPROM 93C46 (64x16) ':eeprom' Starting Video Screen ':screen' (missing dependencies; rescheduling) Starting gfxdecode ':gfxdecode' Starting palette ':palette' Starting Speaker ':lspeaker' (missing dependencies; rescheduling) Starting Speaker ':rspeaker' (missing dependencies; rescheduling) Starting Q-Sound ':qsound' Starting DSP16 ':qsound:qsound' Starting Marvel Super Heroes (Euro 951024) ':' Optional device 'msm2' not found Optional device 'msm1' not found Optional device 'm48t35' not found Optional device 'oki' not found Optional shared pointer 'mainram' not found (missing dependencies; rescheduling) Starting Video Screen ':screen' Starting Speaker ':lspeaker' Starting Speaker ':rspeaker' Starting Marvel Super Heroes (Euro 951024) ':' Optional device 'msm2' not found Optional device 'msm1' not found Optional device 'm48t35' not found Optional device 'oki' not found Optional shared pointer 'mainram' not found Loading cheats file from cheat Average speed: 98.57% (126 seconds) Sound: buffer overflows=238 underflows=1
Without -verbose, I got: sound_init: option 1 not found switching to auto qsound.bin ROM NEEDS REDUMP WARNING: the game might not run correctly.
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Re: sound_init problem after updating .151 to .157
[Re: FMecha]
#335676 - 01/02/15 12:46 PM
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> Using Marvel Super Heroes [msh] for testing: >
>snip
Usage for SOUND has changed a few revisions ago. It used to be O or 1, now you have choices.
Output from -showusage: -sound sound output method: none, dsound or auto
In short, to fix it, change your .ini from "0" to "auto" or "dsound" option.
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