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B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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MAME 0.157
#335564 - 12/31/14 11:33 AM


http://mamedev.org/


Quote:


0.157
-------


MAMETesters Bugs Fixed
----------------------
- 05808: [DIP/Input] (cps1.c) sf2amf: Wrong input 'references'. (darq)
- 05805: [Sound] (cps1.c) dinohunt: [possible] Unused YM2151 chip? (darq)
- 05804: [DIP/Input] (cps1.c) dinohunt: Wrong P3 controls mapping (darq)
- 03659: [Crash/Freeze] (atarisy2.c) All Sets in atarisy2.c: Crashes
when loading autosave with "-str 2" (Osso)
- 01591: [Graphics] (atarisy2.c) paperboy, paperboyr1, paperboyr2:
Flashing text in service mode (Alex Jackson)
- 00380: [Graphics] (atarisy2.c) 720: The sprites in 720 flicker/disappear
sometimes in recent MAME versions. (Alex Jackson)
- 05789: [DIP/Input] (prehisle.c) Wrong vblank IP_ACTIVE_HIGH value. (Alex Jackson)
- 04648: [Flip Screen/Cocktail] (btime.c) All sets in btime.c: Misplaced
graphics for player 2 in cocktail mode (Alex Jackson)

Source Changes
--------------
-dreamwld.c: Fill in dipswitches for Cute Fighter and PCB layout.
[Brian Troha]

-Add missing Atari System 1 TTL Motherboard PAL. [Kevin Eshbach]

-Updated location/PAL information for Puzzle Bobble 3 (Japan) in
taito_f3.c. [Kevin Eshbach]

-Add more info to the GitHub readme to prevent confusion. [Justin Kerk]

-add some Smashing Drive hw details [Demul Team]

-redump / verify Fight Fever romsets [DsNo]

-add communication MCU ROM (dumped from a prototype) to the Riding Hero
sets [Brian Hargrove]

-atvtrack.c make Smashing Drive going somewhere instead of hang
emulator [MetalliC, Demul team]

-renegade.c: replace custom sound with MSM5205 [Alex Jackson]

-raiden2cop.c: Endian safety fix [Alex Jackson]

-btime.c: fix flip screen [Alex Jackson]

-naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add
handmade 'dumps' with master keys for not yet properly dumped PICs
[rtw, MetalliC]

-naomi.c: use full M4 PIC16 dumps instead of partial "readouts", add
handmade 'dumps' with master keys for not yet properly dumped PICs
[rtw, MetalliC]

-Chihiro vertex programs update [Samuele Zannoli]

-SDL: Fix build with non-framework SDL 2 issue on OS X [mbcoguno]

-lindbergh: Fake pit and real pci bridges [O. Galibert]

-pci: expansion rom management [O. Galibert]

-lindbergh: Match card and video bios [O. Galibert]

-Fix debugger memory display of little-endian memory regions
[Alex Jackson]

-m68k: disassembler support for FTRAP. [R. Belmont]

-luaengine: add API versioning [Luca Bruno]

-viper.c: added NVRAM and dongle to Police 911 2 [Guru, dogpn]

-pci: Fix some initialisations, valgrind stops complaining [O.Galibert]

-pci: Autodetect multifunction devices [O. Galibert]

-i82875p: toud display fix [O. Galibert]

-redumped "Melty Blood Act Cadenza Version B (GDL-0039)" [rtw, ShouTime]

-changed Melty Blood series game names as per title screen texts [metallic]

-igs009.c - Updated dips and added locations to comply with the manual
for Jingle Bell & Gran Prix '98. [Bad A. Billy]

-82875p: Add overflow device, high smram [O. Galibert]

-pci: Add more pci bridge registers [O. Galibert]

-hikaru.c update add protecton keys for AirTrix and Planet Harriers
[CaH4e3, MetalliC]

-rom labels and ROM_LOADs corrections&cleanup [MetalliC]

-Use consistent logical ID for joystick registration log [tomyun]

-Bump version in *nix man pages [wallyweek]

-Initial implementation of "Dona Barata" driver (brazilian whack-a-mole) [Felipe Sanches]

-SH-2: added default SSR value, makes EGWord to boot [Angelo Salese]

-Verified clocks for Yam! Yam!? and Last Day / D-Day [system11]

-Do not check gl_lib() without OpenGL support [Tarnyko]

-k053936.c: fix potential out-of-bounds memory access; remove some dead
code [Alex Jackson]

-Attempt at fixing the new Stepper device to load correctly for AWP
games. This is part 1 of a plan to remove the stepper_interface for a
devcb2 setup. [James Wallace]

-debug: fix the gui for smaller fonts [Fabrice Bellet]

-Using a font pointsize different from 11pt has a consequence that
fontWidth (in pixels) is not an integer anymore. [Fabrice Bellet]

-debug: fix a string overflow in comments [Fabrice Bellet]

-debug: dont update asm view in the start_hook() [Fabrice Bellet]

-The curpc can be in the middle of an instruction being decoded, so it
is not pertinent to recompute the disassembly starting from thi s
address. [Fabrice Bellet]

-debug: fix the avl trees logic [Fabrice Bellet]

-The ancestor heights of a node were not updated properly. [Fabrice Bellet]

-debug: better handling of duplicate memory access [Fabrice Bellet]

-Don't remove and reinsert nodes that correspond to a duplicate memory
access, because tree rebalancing kills performances. Update the node's
element content instead. [Fabrice Bellet]

-debug: fix wrong initial m_topleft.x value in memory view [Fabrice Bellet]

-Significant change to Stepper motor device behaviour, using devcb2
interfaces. [James Wallace]

-cpu: Rewrote Rockwell PPS-4 CPU core based on bitsavers.org
documents. Add led8seg_gts1 (Futaba) to rendlay.c/h and use
them in gts1.lay. Add Rockwell devices 10696, 10788 and A17xx
preliminary implementations [Juergen Buchmueller]

- New functions added:

MCFG_STEPPER_ADD(tag) - add a stepper device
MCFG_STEPPER_REEL_TYPE(type) - the equivalent of the first line in the
old interface, now also takes NOT_A_REEL for printer and similar
applications MCFG_STEPPER_START_INDEX(int index) - the old second line
of the interface, the position (in half steps) where the optic tab
first triggers. MCFG_STEPPER_END_INDEX(int index) - the old third
line of the interface, the last position (in half steps) where the
optic tab triggers. MCFG_STEPPER_INDEX_PATTERN(int pattern) - a coil
pattern in hexadecimal that has to be on the motor for the index to
trigger (0 if no specific pattern is needed)
MCFG_STEPPER_INIT_PHASE(int phase) - starting phase of the motor

All drivers have been updated, testing done to all specific drivers -
Scorpion 4 was particularly complex. [James Wallace]

-qt/debug: Device tree view. Looks cool with mu100 or lindbios
[O. Galibert]

-tms5110.c: implement output and read bit commands. [Lord Nightmare]

-namcops2 updates:
* added BIOS and dongle for Time Crisis 4 [Guru]
* added dongle for Gundam vs. Gundam [Guru, Darksoft]

-debug/qt: Add a per-device window [O. Galibert]

-SDL2: Improved Alt-Enter functionality (now works on all screens at
once) and prefer upper-left placement of windowed mode windows.
[R. Belmont]

-dinohunt: fixed player 3 inputs (MT05804) [darq]

-luaengine: add memory-reading capabilities [Luca Bruno]

-chihiro: added support for zbuffer and stencil plus render target
methods [Samuele Zannoli]

-Fix "-mt" for SDLMAME windows build [Calamity, Couriersud].

-Changed sdl_window_info to be closer to C++ [Couriersud]:
* Made some members private
* moved static functions into sdl_window_info
* extended work_param struct with constructors for better readability

-Fixed save state regressions in the following drivers [Osso]:
* arcadecl.c, batman.c, eprom.c, foodf.c, liberatr.c, atarisys2.c, gstream.c,
pasha2.c, f-32.c, lastfght.c, bfm_sc1.c, bmcpokr.c, centiped.c, jangou.c, merit.c,
segas16a.c, asteroid.c, seibuspi.c

-Started developing a CPU core for the series of processors based on the
ARCompact instruction set, namely the ARCtangent A-5. This is still preliminary,
the disassembly is mostly complete but the output could still be tidied, and
many instructions are not yet implemented and based on code execution some of
the ones that are could be incorrect. This is currently used by the 'leapster'
driver. [David Haywood]

-m68k: generate the correct kind of stack frame for 68010 bus errors. [R. Belmont]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Cute Fighter [system11, David Haywood]
Su Ho Seong [system11, David Haywood]


New clones added
----------------
Star Wars (set 3) [Andrew Welburn]
Mortal Kombat (Yawdim bootleg, set 3) [Guru]
Brick Blast (bootleg of Wall Crash) [Edcross & Rockman (from Aumap)]
D-Day (Dooyong) (Korea) [system11]
Yam Yam (Korea) [system11]
Space Duel (version 1) [Mariusz Wojcieszek]
Space Duel (prototype) [Mariusz Wojcieszek]
Montana Choice (MG0183) Multi-Game [BrianT] (not working)
Player's Edge Plus (X002478P+XP000154) Joker Poker - French [BrianT]
Player's Edge Plus (X002479P+XP000154) Joker Poker - French [BrianT]
Player's Edge Plus (X002478P+XP000154) Joker Poker (Aces or Better) - French
[BrianT]
Player's Edge Plus (X002485P+XP000154) Standard Draw Poker - French
[BrianT]
Guilty Gear XX #Reload (GDL-0019) [rtw]
Melty Blood Act Cadenza (GDL-0028) [rtw, ShouTime]
Ridge Racer V Arcade Battle (RRV2 Ver. A) [Guru, Darksoft]
Atari Football II [Mariusz Wojcieszek]
Super Street Fighter II Turbo (Asia 940223 Phoenix Edition) (bootleg) [Anonymous]
F1 Exhaust Note (Japan) [ShouTime, The Dumping Union]
Radikal Bikers (Version 2.02) [Ricky2001 (from AUMAP)]
Dharma Doujou (World) [rtw]
Dominos 4 (Cocktail) [Mariusz Wojcieszek]
Super Breakout (Cocktail, prototype) [Mariusz Wojcieszek]


New games marked as GAME_NOT_WORKING
------------------------------------
House of the Dead 4 (Export) [soyandroid, Guru]
Virtua Fighter 5 (Export) [soyandroid]
After Burner Climax (Export) [soyandroid]
Let's Go Jungle (Export) [soyandroid]
Outrun 2 SP SDX [soyandroid]
Power Smash 3 / Virtua Tennis 3 (Export) [soyandroid]
Virtua Tennis 3 (Japan) [Guru]
Initial D4 (Rev D) [Guru]
Initial D4 (Rev C) [Guru]
Sega Race-TV (Export) [soyandroid, Guru]
House of the Dead EX (Japan) [soyandroid]
Rambo (Export) [soyandroid, Guru]
Hummer Extreme [soyandroid]
VBios updater [Guru]
2 Spicy [Guru]
Ghost Squad Evolution [Guru]
Primeval Hunt [Guru]
Star Horse Progress Returns (satellite) [CaH4e3]
Pride GP 2003 (PR21 Ver. A) [Guru, Darksoft]
Quiz Mobile Suit Gundam: Monsenshi (QG1 Ver. A) [Guru, Darksoft]
Time Crisis 4 [Guru]
Tekken 5 Dark Resurrection [Guru, Darksoft]






Mosquito2001
MAME Fan
Reged: 11/19/06
Posts: 50
Loc: Belgium
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Re: MAME 0.157 new [Re: B2K24]
#335567 - 12/31/14 12:49 PM


It's raining dumps! Didn't saw Guru's name for quite a long time ^^
Happy New Year to all Mame fans



Fedmor El
No title!!
Reged: 03/23/07
Posts: 149
Loc: Sol III
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Re: MAME 0.157 new [Re: B2K24]
#335569 - 12/31/14 05:41 PM


It's raining code!
Happy New Year to all Mamedevs and users!!!






Cyberzinho Punk
Reged: 12/31/09
Posts: 182
Loc: São José dos Campos, SP, Brazil
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Re: MAME 0.157 new [Re: B2K24]
#335570 - 12/31/14 07:52 PM


Thanks for the update and...

... Happy New Year!!!




Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8603
Loc: southern CA, US
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Re: MAME 0.157 new [Re: B2K24]
#335574 - 12/31/14 08:07 PM



Good to see any remaining Atari games get covered this year such as Solar War (Atari [prototype], 79).


And if the actual pcbs can no longer be located, then I can go with Mariusz's method as alternative since I doubt any cocktail Dominoes pcbs exist and will be found by this time. Maybe there was a chance during 1990s, but no way by this time imo. I only saw upright cabs of Dominoes so the cocktail table version was likely a European release only or a really, really limited edition.


-
Atari Football II [Mariusz Wojcieszek]
Dominos 4 (Cocktail) [Mariusz Wojcieszek]
Super Breakout (Cocktail, prototype) [Mariusz Wojcieszek]
-


Also...my thanks to the various contributors for .157 release and 2014 year and also over to DICE side [Adam Bousley and Rich R.]. Great to be able to play Atari Highway once again about 38 years later.


btw: The formal name should be Highway not Hi-Way. The Atari manual has Highway printed on it. I would with that over some marketing name printed on an advertising flyer anyday.



CTOJAH
MAME Addict
Reged: 07/13/10
Posts: 980
Loc: Macedonia,Veles
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Re: MAME 0.157 new [Re: B2K24]
#335690 - 01/02/15 09:34 PM


I am happy to see that Virtua Fighter 5, After Burner Climax and Rambo are finally dumped.
Now, I'll patiently wait for someone to make them playable (along with Chase H.Q. 2)
Thank You MAME Team !



MooglyGuy
Renegade MAME Dev
Reged: 09/01/05
Posts: 2261
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Re: MAME 0.157 new [Re: CTOJAH]
#335692 - 01/03/15 12:12 AM


> Now, I'll patiently wait for someone to make them playable (along with Chase H.Q. 2)

Hahaha, you're gonna be waiting a loooooong time, compadre, very possibly forever.



Comboman
Can't think of a good title
Reged: 12/30/12
Posts: 431
Loc: Halifax, Canada
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Re: MAME 0.157 new [Re: gregf]
#335695 - 01/03/15 01:27 AM


> btw: The formal name should be Highway not Hi-Way. The Atari manual has Highway
> printed on it. I would with that over some marketing name printed on an advertising
> flyer anyday.

I hate to break it to you, but if the manual you are referring to is TM-028, it may say "highway" on the cover, but inside in multiple places, it calls it "Hyway" (eg page 41) as well as the very generic "Arcade Driver". I believe the manual was written before the name was finalized and the flyer calling it "Hi-Way" came later.



Foxhack
Furry guy
Reged: 01/30/04
Posts: 2409
Loc: Spicy Canada
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Re: MAME 0.157 new [Re: MooglyGuy]
#335697 - 01/03/15 01:53 AM


> > Now, I'll patiently wait for someone to make them playable (along with Chase H.Q.
> 2)
>
> Hahaha, you're gonna be waiting a loooooong time, compadre, very possibly forever.



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