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TriggerFin
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Logarithmic volume sliders, please! (not much text)
#335433 - 12/25/14 01:45 AM


There is not one PC game I own for which the lowest non-zero music setting is not too loud.



Tomu Breidah
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Using headphones? [nt] new [Re: TriggerFin]
#335435 - 12/25/14 02:32 AM


> There is not one PC game I own for which the lowest non-zero music setting is not too
> loud.

Every PC game I own - the lowest non-zero music setting is (still) too loud.



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Traso
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Don't they have their own volume level? new [Re: TriggerFin]
#335473 - 12/27/14 07:05 AM


Anyways, if by too loud you mean for your neighbors or family, headphonies is the way to go.



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TriggerFin
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Re: Don't they have their own volume level? new [Re: Traso]
#335475 - 12/27/14 07:53 AM


> Anyways, if by too loud you mean for your neighbors or family, headphonies is the way
> to go.

Main volume, dialogue volume, environment volume, music volume, etc. By "too loud," I mean that the music overpowers the other volume settings. Background music should be in the background, and all it would take is a finer control of the low end. A logarithmic scale is in line with how we actually experience sound.



Traso
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Re: Don't they have their own volume level? new [Re: TriggerFin]
#335671 - 01/02/15 10:25 AM


> Main volume, dialogue volume, environment volume, music volume, etc. By "too loud," I mean that the music overpowers the other volume settings. Background music should be in the background, and all it would take is a finer control of the low end. A logarithmic scale is in line with how we actually experience sound.


Hmm. Would think that was all handled pre-release. Bummer.



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TriggerFin
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Re: Don't they have their own volume level? new [Re: Traso]
#335675 - 01/02/15 12:39 PM


> > Main volume, dialogue volume, environment volume, music volume, etc. By "too loud,"
> I mean that the music overpowers the other volume settings. Background music should
> be in the background, and all it would take is a finer control of the low end. A
> logarithmic scale is in line with how we actually experience sound.
>
>
> Hmm. Would think that was all handled pre-release. Bummer.

Nah, it's never handled at all. I have to tab away from any game the first time I'm playing it, open the mixer (detailed windows volume settings), turn the game-specific volume down to 5-10%, then set the music as low as possible and crank up the other sounds. That's with the laptop's volume set at a comfortable level for non-game (DVD/BR, MP3, YouTube) sound set to full or nearly so.



Traso
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I happened upon this, and was reminded of this thread..... new [Re: TriggerFin]
#336928 - 02/14/15 03:16 AM





If you find you don't prefer VSTHost, you might like Minihost Modular which is a nicer, more modern, (also) free application.



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Re: Logarithmic volume sliders, please! (not much text) new [Re: TriggerFin]
#336943 - 02/14/15 06:46 PM


> There is not one PC game I own for which the lowest non-zero music setting is not too
> loud.

Some of that's games stubbornly using Miles Sound System 20 years after its sell-by date, some of that's people not caring, and some of it's that people making PC games largely assume you've bought into the "PC Master Race" lifestyle and have 5.1 speakers alongside your RGB LED-backlit mechanical keyboard and your 5000 DPI mouse. The stereo downmix can be brutal in those situations, especially for games not using Wwise.


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