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RATMNL
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MAME 0.155!
#333228 - 10/15/14 12:02 PM


Probably not my Place but.
MAME 0.155 is over at MameDev!

EDIT: Oops, deleted simultaneously
Here it is again, see robbert's post for changelog.

Edited by RATMNL (10/15/14 12:57 PM)



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Re: MAME 0.155! new [Re: RATMNL]
#333229 - 10/15/14 12:36 PM


> Probably not my place,
> but MAME 0.155 is over at MAMEDev!

Always helps to post the changelog.


Quote:



0.155
-------


MAMETesters Bugs Fixed
----------------------
- 01007: [Sound] (simpsons.c) simpsons: Some in-game samples such as
"maggie" and "that's my sister mister" sound bad. (Alex Jackson)
- 05705: [DIP/Input] (segas18.c) ddcrew: Player 3 buttons not working (Osso)
- 05700: [Graphics] (terracre.c) amazon, amatelas: lag/desync between
sprites and background (Alex Jackson)
- 03395: [Sound] (nmk16.c) macross2: Music emulation is not 100% perfect
(a balance issue) (trap15)
- 02422: [Sound] (nmk16.c) mustang: Sound communication might be incorrectly
implemented. (trap15)
- 02417: [Sound] (nmk16.c) NMK004 sound CPU is just (imperfectly) simulated
for now. (trap15)
- 01117: [Graphics] (nmk16.c) macross2: After some versions, I noticed a different
gfx overlap priority between hugest ships and weapon pickups in Macross2. (trap15)
- 05493: [Crash/Freeze] (itgambl2.c) All sets in itgambl2.c: Crash before OK
(Olivier Galibert)
- 05697: [DIP/Input] (flyball.c) All sets in flyball.c: Controls for Batter and
Pitcher are intertwined (hap)
- 05693: [Graphics] (ddragon3.c) wwfwfest: Wrestler Entrance does not show graphics
(hap)
- 05689: [Misc.] (williams.c) All sets in williams.c: Utility panel buttons not
working correctly compared to real game
- 05683: [Interface] SDL-based: -watchdog command not operable in SDLMAME (R. Belmont)
- 05681: [Crash/Freeze] SDL-based: Most Laserdisc CHD games either do not boot or
have other issues (R. Belmont)
- 05688: [Crash/Freeze] (psikyo4.c) hgkairak, hotgm4ev, hotgmck, hotgmck3, hotgmcki:
MAME crashes when enabling flip screen in psikyo4 games (Osso)
- 02124: [Graphics] (namconb1.c) nebulray, nebulrayj: Nebulas Ray is missing a rotation
effect in the first level (Phil Bennett)
- 05686: [Documentation] (model2.c) vcopa: missing relationship (Tafoid)
- 05685: [Documentation] (alg.c) maddog22: maddog22 is missing relationship with other
maddog2 sets (JWallace)
- 05676: [Sound] (eolith.c) candy: Loss of in-game sound (Wilbert Pol)
- 05675: [Color/Palette] (highvdeo.c) newmcard, record: Palette problems (David Haywood)
- 05666: [Crash/Freeze] (cswat.c) cswat: AddressSanitizer: heap-buffer-overflow with
-aviwrite (hap)
- 05350: [Core] Systems using M6809 with M6809_HOLD_LINE: CWAI doesn't acknowledge
interrupts while polling for them (hap)
- 05629: [Color/Palette] hangplt, hangpltu, thrilld: Voodoo 3D graphics have no palette
(Phil Bennett)
- 05637: [Crash/Freeze] (vegas.c) gauntdl, gauntdl24: Emulation hangs after initialization
(Phil Bennett)
- 05638: [Crash/Freeze] (seattle.c) vaportrx, vaportrxp: Emulation hangs during INIT
(Phil Bennett)
- 05636: [Sound] (vegas.c) gauntleg, gauntdl, carnevil and clones: Missing streaming
BGM/Sounds during gameplay (Phil Bennett)
- 05634: [Crash/Freeze] (tasman.c) All sets in tasman.c: [debug] Assertion in Debug
(Alex Jackson)
- 05644: [Graphics] (homerun.c) ganjaja: Line glitches at top of screen (hap)
- 05631: [Crash/Freeze] mquake.c, upscope.c: Crash shortly after start (Osso)
- 05633: [Crash/Freeze] (pcxt.c) tetriskr: [debug] Crash in Debug at start (crazyc)
- 00386: [Graphics] (battlera.c) battlera, bldwolf, bldwolfj: Sprites in the same player
where the black box with text that appears sometimes are printed in front of them.
(David Haywood)
- 00385: [Graphics] (battlera.c) battlera: When you are fighting against the first final
boss, you can see it even if it is under the water. (David Haywood)

Source Changes
--------------

-tourvis.c: Added version 5.3 BIOS to the Tourvision driver. [system11]

-m68kmake.c: change overlapping memcpy() to memmove() [Casper Ti. Vector]

-Changed set mpoker and driver to mgames. Also description from
Multi-Poker to Match Games accordingly with the official flyer.
http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=6500 In
fact, these are skill instead of poker games. Also added way more
documentation and some cosmetic fixes. [Roberto Fresca]

-Unknown Pac-Man gambling game: Rename and redefine the inputs to match
the behavior of both games. Added complete instructions to play the
stealth gambling game. [Roberto Fresca]

-Unknown Pac-Man gambling game: Added proper sound support. Rearranged
some inputs and hooked extra port. Found some DIP switches. Added
technical notes and instructions. Cleaned up the whole driver.
[Roberto Fresca]

-k053246_k053247_k055673.c: Make 8-bit-per-pixel ROM readback work;
hook up ROM readback properly in rungun.c; hook up registers properly
in tasman.c (sprite ROM tests pass now, still doesn't draw anything)
[Alex Jackson]

-fm2612: fixed missing dac channel on savestate load
[dink (FB Alpha project)]

-Added decryption support for Music Ball [Andreas Naive]

-speedbal.c: Give Music Ball it's own correct Bonus dipswitch settings.
Add dipswitch locations to Speed Ball & Music Ball. [Brian Troha]

-improve Funny Strip / Puck People protection simulation [iq_132]

-tatsumi.c: Fixed Cycle Warriors (set 1) hangs at boot. [MASH]

-k005289: fix off-by-one frequency; adds missing detune effect to
nemesis BGM [Alex Jackson]

-floppy: Handle half and quarter tracks [O. Galibert]

-williams.c - Added missing video board PROM to Joust 2 [Joe Magiera]

-flopimg: don't trash a bunch of memory when loading legacy floppies.
[R. Belmont]

-gcpinbal.c: Added PCB layout for Grand Cross Pinball
[Brian Troha, system11]

-ssv.c: Add PCB for the Storm Blade game rom board.
[Brian Troha, ShouTime]

-Laserdisc titles added and reorganised to include dumps from other
sources. ALG titles in particular have been heavily reorganised
[Dragon's Lair Project, J. Wallace]

-taito_b.c: Verified clock speeds for the East Technology's ET910000A
PCB used by Sel Feena and Ryu Jin. [system11]

-namconb1.c - Improved interrupt handling, fixing raster-effects (used
by nebulray and machbrkr) and nebulray test mode. [Phil Bennett]

-Implemented the Namco Custom 116 palette and raster IRQ controller as
a device, and hooked it up to the namcos1, namconb1 and namcofl
drivers [Alex Jackson]

-digfx.c: Make some members protected instead of private to be less
fascistic and more consistent with other device_interfaces. [Alex Jackson]

-SDL: update manpages [Cesare Falco]

-Allow use of external SQLite3 [Cesare Falco]

-coinmvga.c driver: Minor cleanup, new set added, and changed game
descriptions. [Roberto Fresca]

-msm5832: day of week is 0-6, not 1-7 [R. Belmont]

-galaxian.c: redumped atlantis2. [system11]

-Preliminary IGS029 protection simulation for mgcs: [Luca Elia]
fixes sound, dips and crash at game start.

-bwidow.c - Various changes: [Phil Bennett]
* Added address decoder PROMs to Gravitar and clones.
* Renamed ROMs to include correct part numbers and locations.
* Renamed set gravp to gravitar1.

-centiped.c - Various changes: [Phil Bennett]
* Made centtime the parent (this is actually revision 4)
* Renamed ROMs to include correct part numbers and locations.
* Added sync PROM to Warlords

-fuukifg2.c: Correct clock speeds for the Susume! Mile Smile / Go Go!
Mile Smile and Gyakuten!! Puzzle Bancho sets. [system11]

-added decryption for Gundam Wing: Endless Duel (SNES bootleg) [iq_132]

-floppy: Don't infloop in set_write_splice when there's no floppy
(fixes MT5672) [O. Galibert]

-mips3drc: Throw badcop exceptions on COP1 accesses while the COP1
status bit is not enabled [MarathonMan]

-segaybd.c: Give the new Power Drift (Japan, Link Version) it's own
correct dipswitch settings. [Brian Troha]

-ymf278b: Use the memory system to access wavetable data. This should
make it possible to hook up RAM as well as ROM to the device, e.g. for
computer sound cards in MESS. [Alex Jackson]

-psikyo4: Improve and clean up wavetable ROM banking. The mask ROM
tests in hotgm4ev and hotgmcki pass now. loderndf still fails for
unknown reasons. Miscellaneous cleanups as well. [Alex Jackson]

-mfi_dsk: Fix leaks [O. Galibert]

-SDL: fall through to the baseline Win32 implementations for file,
socket, and pty/named pipe I/O. [R. Belmont]

-SDL: init timebase the first time it's needed on Windows, Mac, and
OS/2 targets. [R. Belmont]

-Fixed sprite DMA for Raiden 2, bullets are now visible
[Angelo Salese, Olivier Galibert]

-SDL: remove dead code from SDL2 renderer, fix laserdisc crash with
SDL2 -video accel rendering. [R. Belmont]

-replace rom in ryukendna set [system11]

-SDL: link properly on OS X for SDL2. [R. Belmont]

-SDL: Use the same screen selection method for SDL2 as Windows.
[R. Belmont]

-Various pinballs working (see list below) [Robbbert]

-Sound for Atari pinball machines [Robbbert]

-gtia.c: converted to be a device. [Fabio Priuli]

-hikaru: add mask dumps for podrace [Cah4e3]

-voodoo.c, vooddefs.h: Added support for writes to trexInit1 register,
to return TMU configuration data. [Peter Ferrie]

-antic.c: converted to be a device. [Fabio Priuli]

-SDL: Allow -sound dsound on SDL Windows builds. [R. Belmont]

-Removed legacy_cpu_device. [Wilbert Pol]

-Added proper NMK004 internal rom [trap15]

-Hooked up support for NMK004 internal rom in MAME, replacing Nicola's
old simulation code [trap15, David Haywood]

-Fixed TLCS90 16-bit timers & support NMI in the core [trap15]

-Various tweaks and improvements in nmk16.c (timings, sound balance,
etc.): [trap15, David Haywood]
* US AAF Mustang now has sound / music for the first time
* Much better sound / music in the following games Bio-ship Paladin,
Vandyke, Black Heart, Acrobat Mission, Koutetsu Yousai Strahl, Thunder
Dragon, Hacha Mecha Fighter, Super Spacefortress Macross, GunNail

-SDL: use Windows OSD's font-selection semantics for SDL Windows
builds. [R. Belmont]

-softlist: fixed inconsistent -listsoftware output. [phulshof]

-ui: fixed crash when loading floppies with no parent software from
softlist (only via internal File Manager, though) [Fabio Priuli]

-added generic cartslot / ROM socket slot device, which offers basic
allocation and access handlers, and converted a few drivers to use
this instead of code from cartslot.c [Fabio Priuli]

-softlist: restored the support for loading games from compatible
softlists (like gbcolor games in gameboy, and viceversa, msx1 carts in
msx2, etc.) by using the syntax mess system -media list:gamename You
can now for instance use again "mess gbcolor -cart gameboy:sml" to
play "Super Mario Land" with the custom palettes of the Game Boy
Color. [Fabio Priuli]

-NS8250 Fixes [smf]
* Loopback: tx goes high and data is clocked at the
correct rate instead of appearing instantly Modem status register:
don't lose track of external signals when starting, resetting,
switching loopback off, writing to register Handshaking: active low
for consistency (RS232 port now defaults handshaking lines high and
serial mouse dtr/rts handling has been adjusted).

-Memory system and Namco improvements: [Alex Jackson]

* Explicit regions in address maps (AM_REGION) are now looked up
relative to the device rather than as siblings when in an internal
address map (similar to devices and shared pointers) Besides being
more orthogonal than before, this allows internal ROMs of MCUs and
similar devices to be hooked up in a nicer and more foolproof way.
Updated the m37710 and m5074x (m6502 derivative) to take advantage of
this.

* Divided the M37702/M37710 into specific models, with each model having
its own internal address map containing the correct amounts of
internal RAM and ROM.

* M37702 MCUs found on various Namco PCBs are now all unique devices and
have their respective internal ROMs loaded as device ROMs.

-namcops2: Documentation fixes [Guru]

-addrmap.c: Only install the default device address map if the owner
didn't provide one [Alex Jackson]

-8250: call interrupt callback after clearing internal interrupt state
when resetting [smf]

-added workaround to build with XCode 6.0.1 out-of-the-box
[Oliver Stöneberg]

-wd_fdc: Hopefully fix reading sectors with DDAM [lowen, O. Galibert]

-Moved protection vectors from hachamfb to hachamf, making the latter
to work properly too [Angelo Salese]

-web: allow pasting in text. [Firehawke]

-Gundam Wing: Endless Duel updates: [Peter Ferrie]
* added additional shared memory block
* added protection handlers
* corrected reset vector
* worked around bad startup
Game now boots but doesn't coin up.

-fix compile on MSVC 2012 & 2013 [Peter Ferrie]

-snesb.c: Add coin/DSW inputs to Gundam Wing, game is now playable.
[stephh]

-s4.c : fixed sound, 4 games marked as working (Flash,Stellar
Wars,TriZone,TimeWarp)

-snesb: Set up dip switches for Gundam Wing. [stephh]

-peplus.c: Various fixes, all sets should be working now. [BrianT]

-WebUI: clean up and fixed HTML compliance. [Firehawke]

-added makefile variable OPENMP to enable usage of OpenMP (includes
vconv support of -fopenmp) [Oliver Stöneberg]

-blktiger priority fixes [Mamesick]

-dragrace.c: Added tachometer outputs. [Comboman]

-Handcrafted PAL for actual Varth US PCB. [Palindrome]

-awboard: add "offset protection" used by some carts. samsptk and
kofxi boot now. [R. Belmont, MetalliC]

-model3: Rewrote 2D tilemap rendering. [Ville Linde]

-Rewrite k053260 sound device [Alex Jackson]

-Make cheat initialization debugger message more verbose. [Pugsy]

-make the orlegend111t set work [iq_132]

-chqflag.c: improve k007232 volume/pan controls, still largely
guesswork [Alex Jackson]

-wecleman.c: add missing k007232 volume callback [Alex Jackson]

-naomi.c:
* M2-type cartridges 4/8MB mode mapping documentation/code
[MetalliC, rtw]
* F355 protection key, small docs update/corrections [MetalliC]
* Atomiswave controller type register [MetalliC]
* Added InitialD Ver3 Cycraft PIC key [anonymous, MetalliC]

-eepromuser.c: Added Support for MSM16911 Serial eeprom [Felipe Sanches]

-mb88xx.c: Added support for Fujitsu M88201-202 MCU [Felipe Sanches]

-model3: New 3D renderer + various fixes (still heavily WIP) [Ville Linde]

-Beatmania IIDX Twinkle hardware: The IDE DMA is now hooked up, but the
sound board isn't running well enough yet for it to make a difference.
Hooked up the FDC37665GT and HLE the XVD701 and the 68k sound board
responses to get most of the games booting. There is no sound and the
games all fail with a hdd error when you start a stage. Beatmania IIDX
with DDR 2nd Club Version wants the GQ863 hard disk. [smf]

-Beatmania IIDX Twinkle hardware: beatmania IIDX Substream with DDR 2nd
Club Version 2 wants the harddisk from beatmania IIDX Substream. Added
missing 3rd & 6th style CD images & replaced 5th style images. [smf]

-upd7220: add Bresenham arc and complete char drawing [Carl]

-m68000: add missing item to save state [Alex Jackson]

- Converted battlera.c driver to use real PCE video code, fixing several
longstanding bugs (present since driver was added in 0.37b2 era)
[David Haywood]

- Reorganized ST0016 code, detangling several drivers, and fixing a some
missing video features used by gostop [David Haywood]

- Refactored legionna.c COP code to use new Raiden II implementation
fixing several bugs along the way [David Haywood]

- Tweaked Raiden II collision detection based on user feedback citing
specific bullet patterns and expected hitbox sizes [David Haywood]

- Added note about tharrier Dipswitches being likely read via the
protection device (not yet hooked up) [David Haywood]

- Fix girls 4,5,6 in the 'popbingo' bonus rounds [David Haywood]

- Fix what appears to be bad sound ROM banking in sandscrp
[Dink, David Haywood]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Music Ball [Andreas Naive]
Dongfang Shenlong [Luca Elia, Guru, Dyq, bnathan]
Bobble Bobble (set 2) [Darq]
Jump Jump [system11, The Dumping Union]
Elfin [system11, The Dumping Union]
Raiden 2 [Angelo Salese, Olivier Galibert]
Raiden DX [Angelo Salese, Olivier Galibert]
Raiden II New / Raiden DX (newer V33 PCB) (2 sets, different EEPROM for each game)
[Olivier Galibert, David Haywood]
New Zero Team / Zero Team 2000 [Olivier Galibert, David Haywood]
Go-Stop [system11, The Dumping Union]
Player's Edge (PK1024) Aces and Faces Poker [BrianT]
Americana (9131-00) [Brian Troha, The Dumping Union]
Gundam Wing: Endless Duel (SNES bootleg)
[Peter Ferrie, iq_132, stephh]
Vegas 1 (Ver 2.3 dual coin pulse, shorter) [any]
Vegas 1 (Ver 2.1 dual coin pulse, longer) [any]
Vegas 1 (Ver 1.33 single coin pulse) [any]
Merit Touch Joker Poker (9132-00)
[Brian Troha, Mariusz Wojcieszek, The Dumping Union]
Black Velvet [Robbbert]
Camel Lights [Robbbert]
Foxy Lady [Robbbert]
Real [Robbbert]
Rio [Robbbert]
Chuck-a-luck [Robbbert]
Family Fun [Robbbert]
Star Trip [Robbbert]
Vegas [Robbbert]
Sharp Shooter [Robbbert]
Old Coney Island [Robbbert]
Pinball Lizard [Robbbert]
Super Nova [Robbbert]
Sharp Shooter II [Robbbert]
Global Warfare [Robbbert]
Attila the Hun [Robbbert]
Agents 777 [Robbbert]
Captain Hook [Robbbert]
Lady Sharpshooter [Robbbert]
Rotation VIII (v. 1.01) [Robbbert]
Rotation VIII (v. 1.15) [Robbbert]
Pinball [Robbbert]
Stingray [Robbbert]
Stars [Robbbert]
Memory Lane [Robbbert]
Lectronamo [Robbbert]
Wildfyre [Robbbert]
Nugent [Robbbert]
Dracula [Robbbert]
Trident [Robbbert]
Hot Hand [Robbbert]
Magic [Robbbert]
Cosmic Princess [Robbbert]
Freedom [Robbbert]
Night Rider [Robbbert]
Black Jack [Robbbert]
Evel Knievel [Robbbert]
Mata Hari [Robbbert]
Eight Ball [Robbbert]
Power Play [Robbbert]
Strikes and Spares [Robbbert]
Super Picker [Robbbert]
Roy Clark - The Entertainer [Robbbert]
Thunderbolt [Robbbert]
Hoe Down [Robbbert]
Take Five [Robbbert]
Hearts & Spades [Robbbert]
Flame of Athens [Robbbert]
Disco '79 [Robbbert]
Eros One [Robbbert]
Circa 1933 [Robbbert]
Star Shooter [Robbbert]
FJ Holden [Robbbert]
Orbit 1 [Robbbert]
Shark [Robbbert]
Howzat! [Robbbert]
The Empire Strikes Back [Robbbert]
Atlantis [Robbbert]
Black Hole [Robbbert]
Heavy Metal [Robbbert]
Taito Test Fixture [Robbbert]
Shock [Robbbert]
Oba Oba [Robbbert]
Meteor [Robbbert]
Sure Shot [Robbbert]
Cosmic [Robbbert]
Vortex [Robbbert]
Rally [Robbbert]
Speed Test [Robbbert]
Drakor [Robbbert]
Brave Team [Robbbert]
Canasta 86 [Robbbert]
Lap by Lap [Robbbert]
Moon Light [Robbbert]
Clown [Robbbert]
Atleta [Robbbert]
Mundial 90 [Robbbert]
Corsario [Robbbert]
250CC [Robbbert]
Faeton [Robbbert]
Ski Jump [Robbbert]
Space City [Robbbert]
Strike [Robbbert]
Odin [Robbbert]
Odin De Luxe [Robbbert]
Solar Wars [Robbbert]
Pole Position [Robbbert]
Star Wars [Robbbert]
Wolf Man [Robbbert]
Nemesis [Robbbert]
Odisea Paris-Dakar [Robbbert]
Flash [Robbbert]
Tri-Zone [Robbbert]
Time Warp [Robbbert]
Stellar Wars [Robbbert]
Laser Ball [Robbbert]
Scorpion [Robbbert]
Blackout [Robbbert]
Gorgar [Robbbert]
Algar [Robbbert]
Alien Poker [Robbbert]
Warlok [Robbbert]
Laser Cue [Robbbert]
Time Fantasy [Robbbert]
Thunderball [Robbbert]
Still Crazy [Robbbert]
Black Knight [Robbbert]
Cosmic Gunfighter [Robbbert]
Pharaoh [Robbbert]
Star Light [Robbbert]
Jungle Lord [Robbbert]
Firepower II [Robbbert]
Varkon [Robbbert]
Defender [Robbbert]
Sorcerer [Robbbert]
Space Shuttle [Robbbert]


New clones added
----------------
Player's Edge Plus (X000124P+XP000053) Deuces Wild Poker [BrianT]
Player's Edge Plus (X002308P+XP000112) Triple Double Bonus Poker
[BrianT]
Armored Warriors (Asia 941024) [system11, The Dumping Union]
Punch-Out!! (Rev B) [2600]
Super Punch-Out!! (Rev A) [2600]
F1 Exhaust Note (US) [f.arzeno, The Dumping Union]
Cops (UK) [Any]
Pac-Mania (111187 sound program) [system11, The Dumping Union]
Storm Blade (Japan) [ShouTime, The Dumping Union]
Search Eye (English / Korean / Japanese / Spanish)
[system11, The Dumping Union]
Sky Shark (US, set 2) [caius]
Growl (World, Rev 1) [caius]
Bonze Adventure (World, prototype) [Silvio Grazini]
Colorama (P521 V13, Spanish) [Roberto Fresca]
Viper Phase 1 (New Version, Holland) [Nigel Parker]
Phoenix (D&L bootleg) [PokeMAME, Lord Nightmare]
Wonder Boy III - Monster Lair (encrypted bootleg) [Claudio Bechini]
Shadow Dancer (bootleg, set 2) [Asure] (not working)
19XX: The War Against Destiny (Asia 960104)
[system11, The Dumping Union]
Food Fight (rev 1) [Phil Bennett]
Candory (Ponpoko bootleg with Mario) [system11, The Dumping Union]
Centipede (revision 1) [philipbe]
Air Rescue (Japan) [ShouTime, The Dumping Union]
Gaplus (Tecfri PCB) [system11, The Dumping Union]
The Simpsons (2 Players World, set 3) [Ben76]
Fantasia (940803 PCB) [system11, The Dumping Union]
The X-Files [system11, The Dumping Union]
Vendetta (World, 2 Players, ver. unknown) [caius]
Hacha Mecha Fighter (19th Sep. 1991, unprotected, bootleg Thunder Dragon conversion)
[trap15]
Mega Man: The Power Battle (CPS2, USA 950926, SAMPLE Version) [Asure]
Raiden DX (Japan) [rtw]
Raiden DX (China, Ideal International Development Corp license)
Raiden II (US, set 2) [farzeno]
Raiden II (easy version, Germany) [Icronnya77]
Raiden II (harder, Raiden DX hardware) [the sheep]
Baryon - Future Assault (set 2) [Rockman, Datasat]
Player's Edge Plus (PP0158) 4 of a Kind Bonus Poker (set 1) [BrianT]
Zero Hour (Inder) [Basilio García]
Initial D Arcade Stage (Japan) [rtw, ShouTime, The Dumping Union]
Initial D Arcade Stage Ver. 2 (Japan) [rtw, ShouTime, The Dumping Union]
Street Fighter II': Magic Delta Turbo (bootleg, set 4) [any]
Street Fighter II': Champion Edition (M9, bootleg) [any]
Street Fighter II: The World Warrior (TAB Austria, bootleg, set 3)
[any]
Street Fighter II: The World Warrior (TAB Austria, bootleg, set 4)
[any]
Oriental Legend / Xi You Shi E Zhuan (ver. 111, Taiwanese Board)
[bytestorm, iq_132]
Arkanoid (Japan) [ShouTime]
Chelnov - Atomic Runner (Japan, bootleg with I8031, set 1) [Jan Kretschmer]
Chelnov - Atomic Runner (Japan, bootleg with I8031, set 2) [Tirino73]
Shot Rider (bootleg) [f205v]
Hexa (with 2xZ80, protected) [??]
Jumping (set 2) [Porchy]
Pac-Man (JPM bootleg) [Hammy]
Speed Up (Version 1.00) [neocps1]
Frisky Tom (set 3, encrypted?) [Andrew Welburn]
Pengo (bootleg on JPM Pac-Man hardware) [Ace]
Super Street Fighter II: The New Challengers (World 931005) [palindrome]
Frogger (bootleg on Amigo? hardware) [ANY]
Come-Cocos (Ms. Pac-Man) ('Made in Greece' Triunvi bootleg) [elnaib (AUMAP)]
Mario Bros. (Japan, bootleg) (different music/sfx) [Tirino73, David Haywood]

New games marked as GAME_NOT_WORKING
------------------------------------
Revelations (Nova Productions) [AintBigAintClever, J.Wallace]
Mahjong Cafe Paradise [Guru, Dyq, Bnathan]
Number Crash [kurobee]
Su Ho Seong [system11, The Dumping Union]
Host Invaders [R. Belmont]
Power Drift (Japan, Link Version)
[ShouTime,rtw,B2K24, Gor ,Dullaron, anonymous, Mucci ,gregf ,ghoolster, Smitdogg,The Dumping Union]
Bazooka (TTL) [Al Kossow]
Won!Tertainment Music Channel [ShouTime]
Yori Zori Kuk Kuk
[Dullaron, Kai Bauer, Brian Troha, The Dumping Union]
Space Warp (Century Electronics) [Stiletto, Tafoid]
Trivia (TTL) [gregf, Frank Palazzolo]
Sengoku Basara X Cross [darksoft, Guru]
Kinnikuman Muscle Grand Prix 2 [darksoft, Guru]
Gundam vs. Gundam Next [darksoft, Guru]
Eggs Playing Chicken [Tafoid, R. Belmont]
Capriccio Spin 2 [hap, Yasuhiro]
Capriccio Cyclone [hap, Yasuhiro]
MushiKing The King Of Beetle 2K5 1st
[rtw, ShouTime, The Dumping Union, R. Belmont]





CiroConsentino
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Re: MAME 0.155! new [Re: Robbbert]
#333232 - 10/15/14 12:51 PM


Lots of goodies on this one, specially on the SDL front.



Emu Loader
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RATMNL
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Re: MAME 0.155! new [Re: Robbbert]
#333233 - 10/15/14 12:58 PM


Oops... Forgot that in all the Excitement :P



"Those voices in his head might not be real, but they have really good ideas!"



joey35car
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Re: MAME 0.155! new [Re: CiroConsentino]
#333243 - 10/15/14 04:38 PM


Thanks for all this MAMEDevs and everyone else who contributes.



gregf
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Re: MAME 0.155! new [Re: CiroConsentino]
#333245 - 10/15/14 06:05 PM



>Lots of goodies on this one,

Yep. A few long-time supported Seibu games eventually working, substantial NMK games update, recent Model 3 updates, Twinkle hardware updates, more working pinball support, more additions of some 'hard-to-find' games, and some early additional placement of non-cpu video game entries being supported in MAME....a wide variety of updates to cross the spectrum of specific arcade game interests.

And MESS side with its various Apple hardware updates, and other various computer and console updates as well.



Roman
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Posts: 1584
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Re: MAME 0.155! new [Re: RATMNL]
#333253 - 10/15/14 09:25 PM


who cares about RaidenII.....where's the updated genpin sample set ;-)



AntoPISA
MAME Snapper
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Re: MAME 0.155! new [Re: Roman]
#333255 - 10/15/14 10:39 PM



Quote:


Who cares about RaidenII.....where's the updated genpin sample set ;-)




Here: http://www.progettosnaps.net/samples_en.html



Site: https://www.progettosnaps.net/
Board: progetto-SNAPS Official Board
Twitter: @progettosnaps



Master O
Yes, Even Parodius Music
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Re: MAME 0.155! new [Re: Roman]
#333258 - 10/15/14 11:19 PM



Quote:


who cares about RaidenII.....where's the updated genpin sample set ;-)




95% of mameworld, that's who!



"Note to Noobs:

We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.

C.D.~"



redk9258
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Re: MAME 0.155! new [Re: Robbbert]
#333262 - 10/16/14 01:27 AM


> Always helps to post the change log.


Jesus. That is probably a record for the amount of changes.



Foxhack
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Re: MAME 0.155! new [Re: Robbbert]
#333272 - 10/16/14 04:28 AM


!

> Street Fighter II': Magic Delta Turbo (bootleg, set 4) [any]
> Street Fighter II': Champion Edition (M9, bootleg) [any]

MY CHILDHOOD!



URherenow
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Posts: 4260
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Re: MAME 0.155! new [Re: redk9258]
#333275 - 10/16/14 07:22 AM


> Jesus. That is probably a record for the amount of changes.

Is it though? I think it seems that way because they did away with (u) releases, and there have been some u releases in the past with pretty a big whatsnew all on thier own. Not to mention the several cycles during Aaron's rewrite.

Certainly a ton of good work here either way.



Just broke my personal record for number of consecutive days without dying!



Cyberzinho Punk
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Re: MAME 0.155! new [Re: RATMNL]
#333277 - 10/16/14 08:26 AM


Thanks for the update!

MAME/MESS packages for Slackware Linux users are here:

https://sourceforge.net/projects/mameforslack/

Cheers!!!




Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware



Rich75
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Re: MAME 0.155! new [Re: CiroConsentino]
#333285 - 10/16/14 12:42 PM


> Lots of goodies on this one, specially on the SDL front.

Could someone explain in layman's terms to a thicko like me what the SDL changes mean? I'm using the regular Windows version so I'm not even sure they'd apply to me... or would they??



TafoidAdministrator
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Re: MAME 0.155! new [Re: Rich75]
#333286 - 10/16/14 12:50 PM


> > Lots of goodies on this one, specially on the SDL front.
>
> Could someone explain in layman's terms to a thicko like me what the SDL changes
> mean? I'm using the regular Windows version so I'm not even sure they'd apply to
> me... or would they??

Native Windows binaries use native drivers and calls unique to/exclusive to Windows OS. SDL, as the name suggests, is a "Simple DirectMedia Layer" which, since it has compatibility with many non-windows platforms/OS's, is the standard for all non-windows targets. Windows can also use SDL (selectable at compile time) if they wish - but it is not used in the Windows binaries most people use.



Rich75
MAME Fan
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Posts: 15
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Re: MAME 0.155! new [Re: Tafoid]
#333291 - 10/16/14 02:24 PM


> > > Lots of goodies on this one, specially on the SDL front.
> >
> > Could someone explain in layman's terms to a thicko like me what the SDL changes
> > mean? I'm using the regular Windows version so I'm not even sure they'd apply to
> > me... or would they??
>
> Native Windows binaries use native drivers and calls unique to/exclusive to Windows
> OS. SDL, as the name suggests, is a "Simple DirectMedia Layer" which, since it has
> compatibility with many non-windows platforms/OS's, is the standard for all
> non-windows targets. Windows can also use SDL (selectable at compile time) if they
> wish - but it is not used in the Windows binaries most people use.

Right, that makes sense. Thanks for the excellent explanation



StilettoAdministrator
They're always after me Lucky ROMS!
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Posts: 6472
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Re: MAME 0.155! new [Re: Rich75]
#333293 - 10/16/14 03:16 PM


> > > > Lots of goodies on this one, specially on the SDL front.
> > >
> > > Could someone explain in layman's terms to a thicko like me what the SDL changes
> > > mean? I'm using the regular Windows version so I'm not even sure they'd apply to
> > > me... or would they??
> >
> > Native Windows binaries use native drivers and calls unique to/exclusive to Windows
> > OS. SDL, as the name suggests, is a "Simple DirectMedia Layer" which, since it has
> > compatibility with many non-windows platforms/OS's, is the standard for all
> > non-windows targets. Windows can also use SDL (selectable at compile time) if they
> > wish - but it is not used in the Windows binaries most people use.
>
> Right, that makes sense. Thanks for the excellent explanation

SDL offers Windows users some interesting features such as:
- an OpenGL renderer
- a GLSL effects system
- -nounevenstretch (if I recall correctly)
- I forget what else.

Of course, the normal Windows port is also capable of doing some things the SDL version cannot, such as HLSL.

- Stiletto



Renegade
Got No Where Else to Go
Reged: 10/01/03
Posts: 516
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Re: MAME 0.155! new [Re: Stiletto]
#333299 - 10/16/14 05:13 PM



Are there any speed advantages to one or the other on windows machines ? Or is it varying due to windows versions, certain game platforms, computer hardware etc ?



Only here to annoy...



lamprey
MAME Fan
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Posts: 238
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Re: MAME 0.155! new [Re: Tafoid]
#333301 - 10/16/14 06:03 PM


Just for clarification on the SDL builds (I compiled the mame, sdl and ume variants), do you need to do anything for SDL 2.0 support or is that the default now?



Imhotep
MAME Fan
Reged: 05/11/05
Posts: 30
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Re: MAME 0.155! new [Re: RATMNL]
#333358 - 10/17/14 12:54 PM


Am I the only one who gets compile errors? Yes, I have installed the latest tools from mamedev. Any ideas what I'm doing wrong? Thanks :-)

Generating H8-300 source file...
process_begin: CreateProcess(NULL, python src/emu/cpu/h8/h8make.py src/emu/cpu/h8/h8.lst o obj/winui64/emu/cpu/h8/h8.inc, ...) failed.
make (e=2): File not found.
src/emu/cpu/cpu.mak:650: recipe for target 'obj/winui64/emu/cpu/h8/h8.inc' failed
make: *** [obj/winui64/emu/cpu/h8/h8.inc] Error 2



Vas Crabb
BOFH
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Posts: 4462
Loc: Melbourne, Australia
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Re: MAME 0.155! new [Re: Imhotep]
#333366 - 10/17/14 02:33 PM


Looks like you didn't run the python setup script.



2600
Original Title
Reged: 06/14/04
Posts: 99
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Re: MAME 0.155! new [Re: Vas Crabb]
#333372 - 10/17/14 04:46 PM


Need to add a note on the Mamedev page to install the Python Script. It currently just says run the setup-Qt.bat.

I had this same error occur as well. I may of needed to run the Python script as Administrator, but I may not be 100% on that.



Imhotep
MAME Fan
Reged: 05/11/05
Posts: 30
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Re: MAME 0.155! new [Re: Vas Crabb]
#333376 - 10/17/14 05:24 PM


Thanks my friend, you made my day!!
Cheers :-)



R. Belmont
Cuckoo for IGAvania
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Re: MAME 0.155! new [Re: Renegade]
#333378 - 10/17/14 05:26 PM


> Are there any speed advantages to one or the other on windows machines ? Or is it
> varying due to windows versions, certain game platforms, computer hardware etc ?

It varies by all those things (plus video card brand and driver version), but GLSL can currently get a lot of people a look they prefer to HLSL (especially with respect to scanlines and shadow masks). I expect Ryan to show everyone how it's meant to be done soonish though



mamegod
MAME Fan
Reged: 11/25/04
Posts: 42
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Re: MAME 0.155! new [Re: gregf]
#333507 - 10/19/14 09:44 PM


I have followed mame for years but unless you are diehard following the WIP or pouring over the lengthy changelogs its often difficult to know what the significant changes are with each version.


I think it would be awesome if someone released a changelog for casual mame users with game name, romset name, the contributing devs, and a quick note in plain english describing the change. This wouldnt be necessary for every game (but it could be if someone wanted to) but I am envisioning the major updates for each version in terms of emulating games that werent previously possible, adding sound to games that were previously silent, major bug fixes that fix games that weren't really playing before, etc.

I envision something like this

Mame 0.155

Raiden 2 (raiden2, raiden2dx,raiden2e.raiden2ea,raiden2eu,raisden2eua.raiden2g,raiden2hk,raiden2i,daiden2j,raiden2nl,raiden2u) [Angelo Salese, Olivier Galibert] Game protection finally defeated after 10+ years and game fully playable
Zero team (zeroteam,zerotm2k, etc. etc.) [Olivier Galibert, David Haywood] Game protection finally defeated after 10+ years and game fully playable
Etc.............


> > Lots of goodies on this one,
>
> Yep. A few long-time supported Seibu games eventually working, substantial NMK games
> update, recent Model 3 updates, Twinkle hardware updates, more working pinball
> support, more additions of some 'hard-to-find' games, and some early additional
> placement of non-cpu video game entries being supported in MAME....a wide variety of
> updates to cross the spectrum of specific arcade game interests.
>
> And MESS side with its various Apple hardware updates, and other various computer
> and console updates as well.



Master O
Yes, Even Parodius Music
Reged: 11/20/06
Posts: 1332
Send PM


Re: MAME 0.155! new [Re: mamegod]
#333508 - 10/19/14 09:56 PM


> I have followed mame for years but unless you are diehard following the WIP or
> pouring over the lengthy changelogs its often difficult to know what the significant
> changes are with each version.
>
>
> I think it would be awesome if someone released a changelog for casual mame users
> with game name, romset name, the contributing devs, and a quick note in plain english
> describing the change. This wouldnt be necessary for every game (but it could be if
> someone wanted to) but I am envisioning the major updates for each version in terms
> of emulating games that werent previously possible, adding sound to games that were
> previously silent, major bug fixes that fix games that weren't really playing before,
> etc.
>
> I envision something like this
>
> Mame 0.155
>
> Raiden 2 (raiden2,
> raiden2dx,raiden2e.raiden2ea,raiden2eu,raisden2eua.raiden2g,raiden2hk,raiden2i,daiden2j,raiden2nl,raiden2u)
> [Angelo Salese, Olivier Galibert] Game protection finally defeated after 10+ years
> and game fully playable
> Zero team (zeroteam,zerotm2k, etc. etc.) [Olivier Galibert, David Haywood] Game
> protection finally defeated after 10+ years and game fully playable
> Etc.............
>
>
> > > Lots of goodies on this one,
> >
> > Yep. A few long-time supported Seibu games eventually working, substantial NMK
> games
> > update, recent Model 3 updates, Twinkle hardware updates, more working pinball
> > support, more additions of some 'hard-to-find' games, and some early additional
> > placement of non-cpu video game entries being supported in MAME....a wide variety
> of
> > updates to cross the spectrum of specific arcade game interests.
> >
> > And MESS side with its various Apple hardware updates, and other various computer
> > and console updates as well.

http://www.progettoemma.net/

Change the language on the page to English.



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
Loc: Fort Worth, Tx
Send PM


Re: MAME 0.155! new [Re: Stiletto]
#333517 - 10/20/14 04:01 AM


> > > > > Lots of goodies on this one, specially on the SDL front.
> > > >
> > > > Could someone explain in layman's terms to a thicko like me what the SDL
> changes
> > > > mean? I'm using the regular Windows version so I'm not even sure they'd apply
> to
> > > > me... or would they??
> > >
> > > Native Windows binaries use native drivers and calls unique to/exclusive to
> Windows
> > > OS. SDL, as the name suggests, is a "Simple DirectMedia Layer" which, since it
> has
> > > compatibility with many non-windows platforms/OS's, is the standard for all
> > > non-windows targets. Windows can also use SDL (selectable at compile time) if
> they
> > > wish - but it is not used in the Windows binaries most people use.
> >
> > Right, that makes sense. Thanks for the excellent explanation
>
> SDL offers Windows users some interesting features such as:
> - an OpenGL renderer
> - a GLSL effects system
> - -nounevenstretch (if I recall correctly)
> - I forget what else.
>
> Of course, the normal Windows port is also capable of doing some things the SDL
> version cannot, such as HLSL.
>
> - Stiletto

But the GLSL smooth the lines out which the HLSL can't do. Beside GLSL doesn't need a png file.

I use the MAME for testing. SDLMAME for scanlines and curves.



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
Send PM


Re: MAME 0.155! new [Re: Dullaron]
#333521 - 10/20/14 05:13 AM


HLSL is better for all the vector games.

I find myself changing up quite a bit from baseline to SDL and back again depending on what I want to see.



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
Loc: Fort Worth, Tx
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Re: MAME 0.155! new [Re: B2K24]
#333525 - 10/20/14 09:42 AM


> HLSL is better for all the vector games.
>
> I find myself changing up quite a bit from baseline to SDL and back again depending
> on what I want to see.

Yep that is true.

GLSL shaders won't work on vector games anyway. There no support. Not enough love.



kevenz
Reged: 04/25/11
Posts: 222
Send PM


Re: MAME 0.155! new [Re: RATMNL]
#333552 - 10/20/14 09:50 PM


Can someone tell me why the patch.exe file from the newest mingw64 doesn't seems to work for me.... the command prompt just stays here and does nothing.



redk9258
Regular
Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
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Re: MAME 0.155! new [Re: kevenz]
#333560 - 10/20/14 10:49 PM


Did you set the path to include patch.exe?



kevenz
Reged: 04/25/11
Posts: 222
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Re: MAME 0.155! new [Re: redk9258]
#333563 - 10/20/14 10:58 PM


yes set path=c:\mingw\mingw64-w64\bin

but even double-clicking on the patch.exe open a command prompt and stays in a frozen state... pretty weird.



Roman
Regular
Reged: 09/21/03
Posts: 1584
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Re: MAME 0.155! new [Re: kevenz]
#333590 - 10/21/14 07:12 AM


rename patch.exe and try again (of course, use the new name then) ...or find yourself the belonging manifest file....your problem is a common thing on an uac based systm like vista or win7/8/10

Edited by Roman (10/21/14 07:38 AM)



lamprey
MAME Fan
Reged: 12/01/11
Posts: 238
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Re: MAME 0.155! new [Re: kevenz]
#333607 - 10/21/14 06:33 PM


Are you using an administrative command window?



kevenz
Reged: 04/25/11
Posts: 222
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Re: MAME 0.155! new [Re: lamprey]
#333609 - 10/21/14 07:27 PM


Yes always as administrator and I also try renaming the .exe to something else but that doesn't change anything.

Anyway I used mame compiler 64 to patch instead and it worked

Thanks for your help.



Roman
Regular
Reged: 09/21/03
Posts: 1584
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Re: MAME 0.155! new [Re: kevenz]
#333610 - 10/21/14 07:44 PM


google patch manifest file and you find something like:

http://sourceforge.net/p/gnuwin32/discussion/74807/thread/3d872036/#4092/5685/5dbc/4188

Edited by Roman (10/21/14 07:45 PM)



gamerfan
MAME Fan
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Posts: 119
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Re: MAME 0.155! new [Re: RATMNL]
#333664 - 10/22/14 10:58 PM


I wondering what happened to Danger Express. I thought it was going to be added in this release.



TafoidAdministrator
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Posts: 3135
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Re: MAME 0.155! new [Re: gamerfan]
#333665 - 10/22/14 11:05 PM


> I wondering what happened to Danger Express. I thought it was going to be added in
> this release.

http://www.mameworld.info/ubbthreads/showthreaded.php?Cat=&Number=330537

Due to a mixup and non-communication for over 10 years, it was mistakenly added and in the end provider of the roms said no go and didn't want them distributed. Maybe another time later.



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: MAME 0.155! new [Re: Roman]
#333672 - 10/23/14 12:09 AM Attachment: 0281.png 24 KB (1 downloads)


Hey Roman, I found your Avatar playing Lunar 2

[ATTACHED IMAGE]

Attachment



Outrun2006
MAME Fan
Reged: 03/15/07
Posts: 557
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Re: MAME 0.155! new [Re: B2K24]
#333857 - 10/27/14 11:59 AM


This is a fantastic release. Great job and thank you MAME Dev team for your continued work on the emulator.

Raiden II is a great game. Seems slightly easier than the first but fun nonetheless.

What other stand out games besides the Raidens are worth noting that have been "promoted" to working status that you guys enjoy? I don't really recognize most of them.



blackbee045
MAME Fan
Reged: 10/29/14
Posts: 1
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Re: MAME 0.155! new [Re: lamprey]
#333937 - 10/29/14 10:21 AM


Are you using an administrative command window?


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