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SmitdoggAdministrator
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NMK games sound WIP
#331542 - 09/09/14 11:54 PM


http://daifukkat.su/blog/archives/2014/09/05/nmk004_rom_dumping_progress/
http://daifukkat.su/blog/archives/2014/09/07/nmk004_rom_dumping_part_2/



Vas Crabb
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Reged: 12/13/05
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Third part posted new [Re: Smitdogg]
#331555 - 09/10/14 08:36 AM


> http://daifukkat.su/blog/archives/2014/09/05/nmk004_rom_dumping_progress/
> http://daifukkat.su/blog/archives/2014/09/07/nmk004_rom_dumping_part_2/

This part discusses the previous attempt at dumping the internal ROM using PSG note length:
http://daifukkat.su/blog/archives/2014/09/09/nmk004_rom_dumping_part_3_the_previous/

Also, comments are now enabled. Let the trolling begin!



Sune
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Reged: 09/21/03
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love it new [Re: Vas Crabb]
#331564 - 09/10/14 03:46 PM


> > http://daifukkat.su/blog/archives/2014/09/05/nmk004_rom_dumping_progress/
> > http://daifukkat.su/blog/archives/2014/09/07/nmk004_rom_dumping_part_2/
>
> This part discusses the previous attempt at dumping the internal ROM using PSG note
> length:
> http://daifukkat.su/blog/archives/2014/09/09/nmk004_rom_dumping_part_3_the_previous/
>
> Also, comments are now enabled. Let the trolling begin!

"playing the ROM as sound data" lol

I'd love to hear what the code that does that sounds like when played as an actual song on it.

S



Vas Crabb
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Re: love it new [Re: Sune]
#331578 - 09/11/14 02:43 AM


> I'd love to hear what the code that does that sounds like when played as an actual
> song on it.

It just came out as a series of beeps of varying lengths, like when you tune your shortwave radio to a timebase signal.



Sune
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Re: love it new [Re: Vas Crabb]
#331608 - 09/11/14 03:25 PM


> > I'd love to hear what the code that does that sounds like when played as an actual
> > song on it.
>
> It just came out as a series of beeps of varying lengths, like when you tune your
> shortwave radio to a timebase signal.

ah ok I suppose I should have guessed that from this bit:

"By this time I had decided on using PSG note length as my dumping table"

S



Vas Crabb
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Fourth part online new [Re: Smitdogg]
#331700 - 09/13/14 11:37 AM


Fourth part, with overview of the second attack:
http://daifukkat.su/blog/archives/2014/09/12/nmk004_rom_dumping_part_4_the_newer/

It's getting close! Can you feel it?



Vas Crabb
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It's alive! new [Re: Smitdogg]
#331706 - 09/13/14 01:43 PM


Tools and work log are now available:
http://daifukkat.su/blog/archives/2014/09/13/nmk004_rom_dumping_part_5_the_release/
And it's in MAME as of SVN revision 32100 (which is a very l33t number). Fixes MT01117, MT02417, MT02422 and MT03395!



jonwil
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Reged: 10/06/03
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Re: It's alive! new [Re: Vas Crabb]
#331730 - 09/13/14 11:51 PM


Great to hear about the epic hack used to dump this. And great to see all the code and tools released so anyone with a NMK004 board and the right skills can dump their own NMK004 to see if its different from game-to-game if they want (although as has been said, its likely not different)



haynor666
Reged: 05/06/06
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Re: It's alive! new [Re: jonwil]
#331754 - 09/14/14 12:23 PM


Fantastic news I'v waited for this many years. I hope someday ramaining games in toaplan driver will get also proper MCU dump.

Edited by haynor666 (09/14/14 12:24 PM)


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