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Pasky13
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Reged: 09/19/08
Posts: 8
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Help with HLSL
#324611 - 04/13/14 06:13 AM


I'm having issues using this, I'm not getting the results seen in others screen shot's when they use this setting:


Code:


#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 0
hlsl_prescale_y 0
hlsl_preset -1
hlsl_write
hlsl_snap_width 1920
hlsl_snap_height 1080
shadow_mask_alpha 0.15
shadow_mask_texture aperture.png
shadow_mask_x_count 1280
shadow_mask_y_count 720
shadow_mask_usize 0.09375
shadow_mask_vsize 0.09375
curvature 0.0
pincushion 0.06
scanline_alpha 1.00
scanline_size 1.00
scanline_height 0.7
scanline_bright_scale 1.5
scanline_bright_offset 0.60
scanline_jitter 0.05
defocus 0.8,0.8
converge_x 0.0,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.0,0.0,0.0
radial_converge_y 0.0,0.0,0.0
red_ratio 1.0,0.0,0.0
grn_ratio 0.0,1.0,0.0
blu_ratio 0.0,0.0,1.0
saturation 1.3
offset 0.0,0.0,0.0
scale 1.0,1.0,1.0
power 1.0,1.0,1.0
floor 0.03,0.03,0.03
phosphor_life 0.0,0.0,0.0
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 3.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2



I'm getting a really bad (bloom?) brightness. It's really bad overexposure. Not sure why. I created a default mame.ini using mame -cc. Then just replaced the D3D post processing with the above and get this:





Any idea how to lower the brightness? Thanks.



joey35car
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Reged: 02/07/07
Posts: 1112
Loc: Planet Claire
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Re: Help with HLSL new [Re: Pasky13]
#324612 - 04/13/14 06:17 AM


in your mame ini settings

BLOOM POST-PROCESSING OPTIONS

Try changing to this

raster_bloom_scale 0.165



Pasky13
MAME Fan
Reged: 09/19/08
Posts: 8
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Re: Help with HLSL new [Re: joey35car]
#324613 - 04/13/14 06:19 AM


Perfect, thank you.



Ziggy100
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Reged: 06/14/08
Posts: 314
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Re: Help with HLSL new [Re: Pasky13]
#324629 - 04/13/14 01:55 PM







Code:

#
# DIRECT3D POST-PROCESSING OPTIONS
#

hlsl_enable 1
hlslpath hlsl
hlsl_prescale_x 3
hlsl_prescale_y 4
hlslini %g
hlsl_preset -1
hlsl_snap_width 1280
hlsl_snap_height 1024
shadow_mask_alpha 0.000000
shadow_mask_texture aperture.png
shadow_mask_x_count 384
shadow_mask_y_count 224
shadow_mask_usize 0.093750
shadow_mask_vsize 0.109375
curvature 0.250000
pincushion 0.030000
scanline_alpha 0.500000
scanline_size 1.000000
scanline_height 1.000000
scanline_bright_scale 1.000000
scanline_bright_offset 0.500000
scanline_jitter 0.500000
defocus 0.000000,0.000000
converge_x 0.2,0.0,0.0
converge_y 0.0,0.0,0.0
radial_converge_x 0.200000,0.000000,0.000000
radial_converge_y 0.000000,0.000000,0.000000
red_ratio 0.850000,0.150000,0.000000
grn_ratio -0.050000,1.050000,0.000000
blu_ratio -0.025000,-0.025000,1.050000
saturation 1.200000
offset -0.150000,-0.160000,-0.160000
scale 1.150000,1.160000,1.160000
power 1.100000,0.950000,0.850000
floor 0.000000,0.000000,0.000000
phosphor_life 0.000000,0.000000,0.000000
raster_bloom_scale 0.15



Edited by Ziggy100 (04/13/14 01:56 PM)



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: Help with HLSL new [Re: Pasky13]
#324640 - 04/13/14 07:51 PM


> why. I created a default mame.ini using mame -cc. Then just replaced the D3D post
> processing with the above and get this:


The FX files that are in the hlsl folder have been updated.
Make sure your using the newest versions of those available.


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