Dullaron |
Mitchell or Dunard Garaus
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I have a question about Arcade screen scanlines.
#322407 - 02/22/14 04:07 AM
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Is this correct?
R G B
SVC Street Fighter 2 Vs. Mario Bros.
Or is this correct?
RGB
SVC Street Fighter 2 Vs. Mario Bros.
Very confuse on how the scanlines go.
What about these? 1941, 1942 and 1944.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Sune |
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Re: I have a question about Arcade screen scanlines.
[Re: Dullaron]
#322408 - 02/22/14 04:29 AM Attachment: dw1.jpg 67 KB (2 downloads)
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I'm surprised that you haven't noticed how MAME automatically rotates your HLSL effect according to the orientation of the game.
Always assume a horizontally oriented monitor.
I admit that my understanding of CRT technology is almost non-existent but I believe you are confusing scanlines with shadow mask or aperture grille.
S
[ATTACHED IMAGE]
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Dullaron |
Mitchell or Dunard Garaus
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Re: I have a question about Arcade screen scanlines.
[Re: Sune]
#322412 - 02/22/14 06:07 AM
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> I'm surprised that you haven't noticed how MAME automatically rotates your HLSL > effect according to the orientation of the game. > > Always assume a horizontally oriented monitor. > > I admit that my understanding of CRT technology is almost non-existent but I believe > you are confusing scanlines with shadow mask or aperture grille. > > S
Edit: Delete the image.
Nail it. I removed the black bars and did a few changes. Looking much better than before. Now I gotta brighten it up some.
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Sune |
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Re: I have a question about Arcade screen scanlines.
[Re: Dullaron]
#322413 - 02/22/14 06:21 AM
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> https://sites.google.com/site/o0kinghanco0o/mame-ini-and-mess-ini/rgb-tv-test-3.png > > Nail it. I removed the black bars and did a few changes. Looking much better than > before. Now I gotta brighten it up some.
Yep, with the RGB triads it's way better than the first one you posted. I miss visible scanlines though.
I was trying to find a video for you showing someone adjusting vertical picture size on a CRT. This would show the black space between scanlines increasing (it's true, the black space is not the scanline). At least that's what happens when you adjust the v-size on a Commodore 1084 monitor.
You can look at some of these photos for reference: http://www.flickr.com/photos/artemiourbina/sets/72157612829953780/ /EDIT hmm no they are kind of crappy I guess.
S
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Dullaron |
Mitchell or Dunard Garaus
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Re: I have a question about Arcade screen scanlines.
[Re: Sune]
#322417 - 02/22/14 08:45 AM
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> Yep, with the RGB triads it's way better than the first one you posted. I miss > visible scanlines though. > > I was trying to find a video for you showing someone adjusting vertical picture size > on a CRT. This would show the black space between scanlines increasing (it's true, > the black space is not the scanline). > At least that's what happens when you adjust the v-size on a Commodore 1084 monitor. > > You can look at some of these photos for reference: > http://www.flickr.com/photos/artemiourbina/sets/72157612829953780/ /EDIT hmm no they > are kind of crappy I guess. > > S
Edit: Delete the image.
I got it a little brighter this time. Here is the images if you want to try those out.
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Re: I have a question about Arcade screen scanlines.
[Re: Dullaron]
#322425 - 02/22/14 03:20 PM
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> > Yep, with the RGB triads it's way better than the first one you posted. I miss > > visible scanlines though. > > > > I was trying to find a video for you showing someone adjusting vertical picture > size > > on a CRT. This would show the black space between scanlines increasing (it's true, > > the black space is not the scanline). > > At least that's what happens when you adjust the v-size on a Commodore 1084 > monitor. > > > > You can look at some of these photos for reference: > > http://www.flickr.com/photos/artemiourbina/sets/72157612829953780/ /EDIT hmm no > they > > are kind of crappy I guess. > > > > S > > https://sites.google.com/site/o0kinghanco0o/mame-ini-and-mess-ini/rgb-tv-test-4.png > > I got it a little brighter this time. Here is the images if you want to try those > out.
Looks good, but maybe a bit too "perfect". I can't say for sure what it is, maybe the resolution of your dot mask is too high. And I miss scanlines.
S
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Re: I have a question about Arcade screen scanlines.
[Re: Sune]
#322429 - 02/22/14 04:07 PM
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> Looks good, but maybe a bit too "perfect". I can't say for sure what it is, maybe the > resolution of your dot mask is too high.
Yeah, it's too sharp.
>And I miss scanlines.
I'm sure some games had visible scanlines, but I don't remember playing any that do.
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Sune |
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Re: I have a question about Arcade screen scanlines.
[Re: ]
#322430 - 02/22/14 04:36 PM
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> > And I miss scanlines. > > I'm sure some games had visible scanlines, but I don't remember playing any that do.
They're mostly apparent on early to mid 80's lower resolution games when running on old monitors. It's a long time ago..
My Moon Patrol PCB produces a nearly perfectly square image and comes up with huge borders on a 15Khz monitor until you adjust H- and V-size to zoom in. When you have to zoom in to make a game fill the screen you get visible black horizontal lines, but how apparent they are of course depends on the monitor.
You've used a 1084 monitor right? Remember the height adjustment pot on the back? Scanlines.
S
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Re: I have a question about Arcade screen scanlines.
[Re: Sune]
#322431 - 02/22/14 06:01 PM
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> You've used a 1084 monitor right? Remember the height adjustment pot on the back? > Scanlines.
Yes, a 1084 has a sharper tube than most arcade monitors though as it is designed for interlaced computer graphics.
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Dullaron |
Mitchell or Dunard Garaus
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horizont rgb-lighter vertical rgb-lighter-2
These blend in with the blur screen and colors. I guest these are OK.
By the way. rgb and rgb-2 have been redone. I rather you try out the lighter ones first.
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Jdurgi |
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Re: I have a question about Arcade screen scanlines.
[Re: Dullaron]
#322463 - 02/23/14 07:07 AM
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> > I'm surprised that you haven't noticed how MAME automatically rotates your HLSL > > effect according to the orientation of the game. > > > > Always assume a horizontally oriented monitor. > > > > I admit that my understanding of CRT technology is almost non-existent but I > believe > > you are confusing scanlines with shadow mask or aperture grille. > > > > S > > Edit: Delete the image. > > Nail it. I removed the black bars and did a few changes. Looking much better than > before. Now I gotta brighten it up some.
Heh. The HLSL feature is like a drug for me. I can't help but continue to tweak it no matter how good it looks to me. I am simply amazed that my crappy little laptop can use HLSL and make the LCD images look as close to an old CRT as I can get. One of these days, when I get off my lazy ass and also recover form the surgery I'm having in a few weeks, I at least know that I can build a computer that can run HLSL with higher pre-scale and not suffer from it.
Still, I would kill if there was a continuously updated wiki of sorts for HLSL that would explain in gory detail what each and every setting does with photographic evidence for it.
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I am just a worthless liar.
I am just an imbecile.
I will only complicate you.
Trust in me and fall as well.
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