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Bezels for widescreen monitors
#322231 - 02/19/14 07:28 AM
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I've started making 16:9 and 16:10 bezels for the GOOD games in MAME so that I can play these games on a widescreen monitor without eating an eyeful of the black abyss on the left and right sides of the screen.
Is anyone interested in helping me make these for some games? If we work together, I think we can hammer out bezels for most games pretty quickly.
I'm sharing the ones I've started working on. I'll commit to finishing at least these bezels, but I want to do some more.
Some notes about making widescreen bezels: some games, such as Neo Geo games and X-Men, run at a given resolution, but their visible area is actually smaller than that. You might want to design the bezel keeping this in mind so that you can cover up the dead space with the bezel.
The bezels I've worked on so far are 2560x1440 for 16:9 and 2560x1600 for 16:10 (but they will work just fine at lower resolutions). To future proof these things, though, I'm probably going to use the higher resolution assets that I have to make 3840x2160 (4k) versions of these, because the 4k assets will downsample nicely in the interim anyway.
HLSL has a bug in it that offsets the output one pixel to the left, so you'll probably notice a black line between the screen and the right side of the bezel. I'm hesitant to design the bezels around a bug that will hopefully be fixed. Here are the links with an image so you can see what I've got so far.
Street Fighter 2: CE: http://www.sendspace.com/file/94g3lo 16:10 bezel: http://i.imgur.com/D3QDNHe.jpg 16:9 bezel: http://i.imgur.com/zwwRVr8.jpg
I feel pretty good about the sf2ce one. It has both 16:10 and 16:9, and it turned out pretty well. Most of the rest of them are still WIP.
Ghouls'n Ghosts WIP: http://www.sendspace.com/file/pkozii http://i.imgur.com/zOuntMs.jpg
X-Men (Konami) WIP: http://i.imgur.com/KXpFyYS.jpg http://www.sendspace.com/file/lpfwdh
Moon Patrol WIP: http://www.sendspace.com/file/1ln4cm http://i.imgur.com/QxcZWTW.jpg
WIP Smash TV: http://www.sendspace.com/file/3syu22
I've been working on two different bezel designs for this game; I'm probably going to merge them into one with larger lights and incorporating the cameras.
http://i.imgur.com/KLh6fYH.jpg http://i.imgur.com/RrrDkLJ.jpg
WIP Final Fight: http://www.sendspace.com/file/q4f7gn
http://i.imgur.com/xO6guoJ.jpg
WIP Rampage: http://www.sendspace.com/file/y1egj7 http://i.imgur.com/nOgLu8F.png
WIP Metal Slug X: http://www.sendspace.com/file/9ghoaj http://i.imgur.com/WZ9KgfZ.jpg
WIP Viewpoint: http://www.sendspace.com/file/ceo4l6 http://i.imgur.com/5puPZhG.jpg
Edited by bigbluefe (02/19/14 07:30 AM)
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RATMNL |
Patron Saint of the Totally F*cked
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Reged: 02/02/13
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Re: Bezels for widescreen monitors
[Re: bigbluefe]
#322238 - 02/19/14 01:45 PM
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EDIT: Ooops.. nevermind.. still some black here and there!
Edited by RATMNL (02/19/14 01:47 PM)
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"Those voices in his head might not be real, but they have really good ideas!"
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