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Andrew
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If you like Sega’s Out Run
#319660 - 01/02/14 06:21 PM


http://www.theregister.co.uk/2013/12/18/antique_code_show_sega_out_run/




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From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: Andrew]
#319736 - 01/03/14 09:23 PM


I recall seeing some 70s games that had car bodies. I think some of them even lurched side to side. I didn't care for mechanical versions, as the movement was more of a distraction than addition. I mean, if you want a real driving experience, hit the go-karts at least.....



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gregf
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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: Traso]
#319751 - 01/04/14 02:16 AM




>I recall seeing some 70s games that had car bodies. I think some of them even lurched
>side to side. I didn't care for mechanical versions, as the movement was more of a
>distraction than addition.

I don't recall movement features, but the only one I really played in mid 1970s, when as a kid then, was Atari Highway http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=503


I didn't play another others that used seats other than The Driver a couple times.

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I believe the only one that did use a partial car body experience is the custom model of Atari F-1.

Atari F-1 http://flyers.arcade-museum.com/?page=thumbs&db=arcadedb&id=24

custom model http://flyers.arcade-museum.com/?page=flyer&db=arcadedb&id=24&image=2


The custom model may have been at Disneyland's Starcade back around 1977 iirc.



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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: gregf]
#319756 - 01/04/14 03:26 AM


> I don't recall movement features, but the only one I really played in mid 1970s,
> when as a kid then, was Atari Highway
> http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=503

Night Driver used a (very lightly) modified version of the Hi-Way cabinet - basically, black fibreglass instead of brown, and a few extra stickers on the outside. Played it at a go-kart track in Burbank near the airport, if memory serves:

http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=2509

> I believe the only one that did use a partial car body experience is the custom
> model of Atari F-1.
>
> Atari F-1 http://flyers.arcade-museum.com/?page=thumbs&db=arcadedb&id=24
>
> custom model
> http://flyers.arcade-museum.com/?page=flyer&db=arcadedb&id=24&image=2
>
>
> The custom model may have been at Disneyland's Starcade back around 1977 iirc.

The Disneyland connection in or around that timeframe is also ringing bells with me. For some reason, I remember it being there at the same time as Space Wars - though they did have Space Wars there for years, which was also eventually there at the same time as Pole Position.



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Re: If you like Sega’s Out Run new [Re: Andrew]
#319764 - 01/04/14 07:42 AM


That's a nice little write up. I definitely remember being obsessed with Out Run when it first came out. I was a sucker for any sit-down cabinet, the more immersive the better. Hard Drivin' was the holy grail, of course. I remember not having the nerve to play it on manual at first, because I didn't know how to drive stick and didn't want to risk my precious dollar.



Tomu Breidah
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Oh! That's why it's called CannonBall new [Re: Andrew]
#319772 - 01/04/14 12:01 PM



Quote:


Originally inspired by the film Cannonball Run, Suzuki found American landscapes too vast and empty for his country-wide race game.




https://github.com/djyt/cannonball/wiki



Edited by Tomu Breidah (01/04/14 12:02 PM)



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zambr
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Re: If you like Sega’s Out Run new [Re: Andrew]
#319773 - 01/04/14 12:03 PM


Great to read this, probably my 2nd all time favourite arcade game, next to Space Harrier.

I recall I was not very good at it back then, found it very tough to get past the 2nd stage, so I ended up playing more Roadblasters instead :P

Of course now i've grown up, playing Outrun is far easier lol.

Edited by zambr (01/04/14 12:05 PM)



jonwil
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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: Traso]
#319775 - 01/04/14 12:14 PM


The ultimate in movable cabinet car racing games would have to be the Ridge Racer version that featured an entire actual car (from looking at the pictures on system16.com it looks like one of those Mazda convertible things)

What I want to know is how likely it is that this beast will ever be emulated in MAME...



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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: jonwil]
#319776 - 01/04/14 01:35 PM


> The ultimate in movable cabinet car racing games would have to be the Ridge Racer
> version that featured an entire actual car (from looking at the pictures on
> system16.com it looks like one of those Mazda convertible things)
>
> What I want to know is how likely it is that this beast will ever be emulated in
> MAME...

The romset is in mame and emulated but outputs aren't hooked up and the graphics aren't correct.



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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: casm]
#319799 - 01/04/14 11:08 PM



>> I don't recall movement features, but the only one I really played in mid 1970s,
>> when as a kid then, was Atari Highway

http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=503

>Night Driver used a (very lightly) modified version of the Hi-Way cabinet - basically,
>black fibreglass instead of brown, and a few extra stickers on the outside. Played it
>at a go-kart track in Burbank near the airport, if memory serves:

http://flyers.arcade-museum.com/?page=thumbs&db=videodb&id=2509


From my 1970s era experience: Highway first appeared at places I went to in fall 1975 and then by following year of 1976 I was seeing Night Driver instead and no more Highway by late 1976.

Back around 2006 or 2007 when former Atari programmer Dave Sheppherd (also involved with Night Driver then) had visited old MAME.net forums and answered questions from various folks, I had asked if there was any relation of the sitdown cabs used for both Highway and Night Driver.

Dave had explained that any sit down model cabs that were still in Atari warehouse inventory would be used for Night Driver instead of Highway. There was an upgrade option for operators to convert Highway cabs to play Night Driver. With Dave's explanation on old MAME.net forum, that confirmed of why I could no longer find cabs that were playing Highway because many operators converted sit down cabs to play Night Driver.



>>I believe the only one that did use a partial car body experience is the custom
>>model of Atari F-1.

Atari F-1 http://flyers.arcade-museum.com/?page=thumbs&db=arcadedb&id=24

>> custom model
http://flyers.arcade-museum.com/?page=flyer&db=arcadedb&id=24&image=2

>> The custom model may have been at Disneyland's Starcade back around 1977 iirc.


>The Disneyland connection in or around that timeframe is also ringing bells with me. For
>some reason, I remember it being there at the same time as Space Wars - though they did
>have Space Wars there for years, which was also eventually there at the same time as
>Pole Position.

The Atari F-1 cab may have been on upper floor because there were a few larger size cabs on the upper level along with air hockey tables etc.

I know that when I was in Disneyland's Starcade in summer 1977, I spent most of my time that day playing Exidy's Circus. That was probably my first video game addiction. Nintendo WG would have been my first, but the cost of two quarters per play with Nintendo WG put a damper on that. :-)



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Re: Oh! That's why it's called CannonBall new [Re: Tomu Breidah]
#319800 - 01/04/14 11:57 PM


> Originally inspired by the film Cannonball Run, Suzuki found American landscapes too
> vast and empty for his country-wide race game.
>
> https://github.com/djyt/cannonball/wiki


Yeah, except I'm not sure he ever saw the movie http://www.youtube.com/watch?v=j2hGFN8NlLQ

Or you're be driving an ambulance

and yeah, it's Jackie Chan before he learnt English.


Khan!!!!! http://www.youtube.com/watch?v=P86Vht9NMes


It's not even inspired by the race, you can pick the route but you're supposed to end up at the same place.

http://en.wikipedia.org/wiki/Cannonball_Baker_Sea-To-Shining-Sea_Memorial_Trophy_Dash

Edited by smf (01/05/14 12:02 AM)



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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: Naoki]
#319802 - 01/05/14 12:23 AM


> and the graphics aren't correct.

AFAICT the full screen version used multiple boards to get the wide screen view.
We're certainly not displaying that.

Edited by smf (01/05/14 12:24 AM)



Andrew
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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: jonwil]
#319823 - 01/05/14 06:50 AM


> What I want to know is how likely it is that this beast will ever be emulated in MAME

http://youtu.be/mNKlWjAV2J0



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Heihachi_73
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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: jonwil]
#319826 - 01/05/14 07:36 AM


> The ultimate in movable cabinet car racing games would have to be the Ridge Racer
> version that featured an entire actual car (from looking at the pictures on
> system16.com it looks like one of those Mazda convertible things)
>
> What I want to know is how likely it is that this beast will ever be emulated in
> MAME...

Used to have one in Timezone Knox City (Melbourne), the car, which was red, was in terrible condition when I saw it about 10 years ago! I don't think Timezone has any games older than 2005 these days aside from Daytona and similar games, and Time Crisis 1 or 2 (which seems to be the only Namco franchise which stays out there aside from Point Blank, and they didn't even have that the last time I was there) and various non-video and redemption machines from the past 3 decades. Not even a Street Fighter II or a Neo-Geo cabinet, and certainly not any classic titles like Pac-Man. For the money, not the gamers (and their card play proves that with its inflated pricing, a $5 game card might give you $6, but what's the use when the cheapest game is $1.20 or even $2?).



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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: Andrew]
#319841 - 01/05/14 04:35 PM


> > What I want to know is how likely it is that this beast will ever be emulated in
> MAME
>
> http://youtu.be/mNKlWjAV2J0

What about the other screen?

http://system16.com/hardware.php?id=537&page=1#2693

Edited by smf (01/05/14 04:36 PM)



Naoki
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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: ]
#319842 - 01/05/14 04:55 PM


> > > What I want to know is how likely it is that this beast will ever be emulated in
> > MAME
> >
> > http://youtu.be/mNKlWjAV2J0
>
> What about the other screen?
>
> http://system16.com/hardware.php?id=537&page=1#2693

Perhaps there was a video splitter?



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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: Naoki]
#319851 - 01/06/14 01:20 AM


> Perhaps there was a video splitter?

I'm pretty sure it used multiple boards linked together, like the three screen version.



casm
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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: gregf]
#319885 - 01/06/14 11:49 PM


> Back around 2006 or 2007 when former Atari programmer Dave Sheppherd (also involved
> with Night Driver then) had visited old MAME.net forums and answered questions from
> various folks, I had asked if there was any relation of the sitdown cabs used for
> both Highway and Night Driver.

I vaguely remember that thread. Wish there was an archive of the old forums' posts somewhere.

> Dave had explained that any sit down model cabs that were still in Atari warehouse
> inventory would be used for Night Driver instead of Highway.

Interesting. I wonder if that means that there were some early-production Night Driver cabs in brown instead of the regular black. If memory serves, both were fibreglass with the colouring moulded-in, so wouldn't really lend themselves to repainting.

> There was an upgrade
> option for operators to convert Highway cabs to play Night Driver. With Dave's
> explanation on old MAME.net forum, that confirmed of why I could no longer find cabs
> that were playing Highway because many operators converted sit down cabs to play
> Night Driver.

Hm. Didn't realise that Night Driver was offered as a conversion; I always thought it was only available as an original cab. Interesting.

> I know that when I was in Disneyland's Starcade in summer 1977, I spent most of my
> time that day playing Exidy's Circus.

That cab was there well into the 80s, too - and I want to say that I can remember seeing it there in the 90s (upstairs), but could be mistaken on that one. My recollection was that it disappeared for a few years, but came back around the time in the early '90s when the Sega hologram games were in there.

Starcade seemed to have a really unusual approach to how games would rotate in and out: a game would be in there for years, disappear, then reappear several years later. However, I largely grew up outside of the US, so my memory may be flaky based on which country I may have been living in at a particular time and when I was visiting the 'States.



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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: casm]
#319980 - 01/08/14 11:14 AM



>>Back around 2006 or 2007 when former Atari programmer Dave Sheppherd (also involved
>>with Night Driver then) had visited old MAME.net forums and answered questions from
>>various folks, I had asked if there was any relation of the sitdown cabs used for
>>both Highway and Night Driver.

>I vaguely remember that thread. Wish there was an archive of the old forums' posts somewhere.

I saved the old MAME.net post, but it's probably on my older computer. I was lucky enough that Dave had answered my Highway cab question because dozens of other questions were only asking about 1990s games and those kept Dave busier of having to respond to all those dozens of questions. iirc the reason Dave had visited MAME.net site and answered questions for that one week only was because he was one of the Atari guest panelists that was visiting a CA Extreme event show back in either 2006 or 2007 to answer questions from the CA Extreme event attendees.

I asked Dave another question on MAME.net forum about another 1970s era game that he was involved with, but it was overlooked amongst the dozens of 1990s era game questions.
A future DU update announcement should have promising news about the 1970s era game...but keep fingers crossed that the data will still be readable and can be preserved.


>>Dave had explained that any sit down model cabs that were still in Atari warehouse
>>inventory would be used for Night Driver instead of Highway.

>Interesting. I wonder if that means that there were some early-production Night Driver
>cabs in brown instead of the regular black. If memory serves, both were fibreglass with
>the colouring moulded-in, so wouldn't really lend themselves to repainting.

They may have had a fixed number of sit down cabs and the popularity of Night Driver required Atari to purchase more sit down cabs from the manufacturer.


>>There was an upgrade
>>option for operators to convert Highway cabs to play Night Driver. With Dave's
>>explanation on old MAME.net forum, that confirmed of why I could no longer find cabs
>>that were playing Highway because many operators converted sit down cabs to play
>>Night Driver.


>Hm. Didn't realise that Night Driver was offered as a conversion; I always thought it
>was only available as an original cab. Interesting.

Maybe not like the 1980s conversion / upgrade packages that were available by companies, but probably where operators could swap out Highway pcb for a Night Driver pcb plus any any components needed in order to get Night Driver running in a Highway sit down cab.
It seemed many of the former Highway sit down cabs running Night Driver would not have any of the Night Driver decals or stickers on the sit down cab. I remember asking a worker or two at some arcade that had the Highway cab and why it had Night Driver instead...and the arcade worker wouldn't know what I was asking about.



>> I know that when I was in Disneyland's Starcade in summer 1977, I spent most of my
>> time that day playing Exidy's Circus.

>That cab was there well into the 80s, too - and I want to say that I can remember seeing
>it there in the 90s (upstairs), but could be mistaken on that one. My recollection was
>that it disappeared for a few years, but came back around the time in the early '90s
>when the Sega hologram games were in there. Starcade seemed to have a really unusual
>approach to how games would rotate in and out: a game would be in there for years,
>disappear, then reappear several years later.

On Disneyland's Main Street penny arcade, they had a couple of pong clones amongst many of the mechanical and EM type games and rifle games. I recall Sega Tic Tac Quiz cocktail table being either at the Main street arcade or more likely at Starcade. My cousin believed it was at Starcade, but I think it was at the penny arcade and not Starcade.

Starcade did have either Exidy Car Polo or maybe it was Sprint 4 on the upper floor in late 1970s.

I am certain Disneyland did not have Exidy Death Race nor the film reel version of Nintendo Wild Gunman during 1970s since those were considered not appropriate for the advertised "Happiest Place on Earth".

All the more reason I preferred Knotts Berry Farm's Buffalo Nickel arcade where Knott's family had no problems with having 3 WG cabs and 1 Nintendo Shooting Trainer all lined in a row during late 1970s years from 1977 through 1978 along with a couple cabs of Exidy Death Race.



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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: gregf]
#320000 - 01/08/14 07:55 PM


good article. Outrun will always be a classic.



casm
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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: gregf]
#320054 - 01/09/14 10:41 PM


> On Disneyland's Main Street penny arcade, they had a couple of pong clones amongst
> many of the mechanical and EM type games and rifle games.

Yep, and I remember playing a few of them. Didn't spend a lot of time in that one, though - I'd typically beeline for either Frontierland or Tomorrowland, and usually Tomorrowland because of Starcade.

> I recall Sega Tic Tac Quiz
> cocktail table being either at the Main street arcade or more likely at Starcade.

Pretty sure that one was Starcade, ground floor, near to the back.

> Starcade did have either Exidy Car Polo or maybe it was Sprint 4 on the upper floor
> in late 1970s.

I'm almost positive it was Sprint 4. I also seem to recall that there was a Sprint 8 on the ground floor there at one point, which was replaced by an Atari Football and some uprights I'm not entirely remembering.

> I am certain Disneyland did not have Exidy Death Race nor the film reel version of
> Nintendo Wild Gunman during 1970s since those were considered not appropriate for the
> advertised "Happiest Place on Earth".

Can't remember ever seeing either of those there. In fact, the only place I can remember seeing a Death Race on location was at Pinball Plus on Magnolia in Burbank. Didn't last long in there from what I recall.

> All the more reason I preferred Knotts Berry Farm's Buffalo Nickel arcade where
> Knott's family had no problems with having 3 WG cabs and 1 Nintendo Shooting Trainer
> all lined in a row during late 1970s years from 1977 through 1978 along with a couple
> cabs of Exidy Death Race.

Didn't spend a lot of time at Knott's - a relative of mine was an ex-Disney employee who still had a ton of contacts there; there was a drawer in his kitchen that was literally full of Disney ticket books (from when everything was still an n-ticket-attraction) so we tended to go there more than Knott's or Magic Mountain.



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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: casm]
#320065 - 01/10/14 12:38 AM


> there was a drawer in his kitchen that was
> literally full of Disney ticket books (from when everything was still an
> n-ticket-attraction) so we tended to go there more than Knott's or Magic Mountain.

I'd never heard that rides were ticketed

The "unlimited" ticket now is not such a good deal. Even with adjusting the prices for inflation, you could buy a lot of books for todays entry price. Far more than you could use in a day.

http://www.yesterland.com/eticket.html



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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: casm]
#320136 - 01/10/14 10:59 PM


>>On Disneyland's Main Street penny arcade, they had a couple of pong clones amongst
>>many of the mechanical and EM type games and rifle games.


>Yep, and I remember playing a few of them. Didn't spend a lot of time in that one,
>though - I'd typically beeline for either Frontierland or Tomorrowland, and usually
>Tomorrowland because of Starcade.

Frontierland...I forgot about that room. iirc it only had mechanical rifle/gun games. As one exits from the Pirates of Carribean ride, it couldn't be missed. I don't recall seeing any other type of games their in that room during 1970s era although that may have changed by 1980s. I visited Disneyland much more during 1970s. Somewhere nearby there in the area, I believe there was the Atari Compugraph photo machine at some merchandise area where patrons would shop. Someone else claimed it was in Tomorrowland and not Frontierland. I am certain I did see it at Frontierland in summer 1977 or maybe it was 1978. Maybe a chance it could have been moved to both locations over time?


>>I recall Sega Tic Tac Quiz cocktail table being either at the Main street arcade or
>>more likely at Starcade.

>Pretty sure that one was Starcade, ground floor, near to the back.

I agree it had to more likely be at Starcade since it was a newer game then compared to a couple pong clone cabs that were released in 1973 or 1974. The newest games would have most likely been at Starcade first.



>>Starcade did have either Exidy Car Polo or maybe it was Sprint 4 on the upper floor
>>in late 1970s.

>I'm almost positive it was Sprint 4. I also seem to recall that there was a Sprint 8 on
>the ground floor there at one point, which was replaced by an Atari Football and some
>uprights I'm not entirely remembering.

For me, I only recall seeing a Sprint 8 cab (and played it too) at Knott's Berry Farm's Buffalo Nickel arcade. If Dinseyland had a Sprint 8 cab at Starcade, I somehow missed seeing it....probably when I was so hooked to playing Exidy Circus back in 1977 when visiting Disneyland that day. :-)



>>I am certain Disneyland did not have Exidy Death Race nor the film reel version of
>>Nintendo Wild Gunman during 1970s since those were considered not appropriate for the
>>advertised "Happiest Place on Earth".

>Can't remember ever seeing either of those there. In fact, the only place I can remember
>seeing a Death Race on location was at Pinball Plus on Magnolia in Burbank. Didn't last
>long in there from what I recall.


When first going to Disneyland along with other kids (without adult supervision), I was 10 years of age by 1975 so my years were 10 to 15 age range and I would have recalled seeing those games there.


>a relative of mine was an ex-Disney employee who still had a ton of contacts there;
>there was a drawer in his kitchen that was literally full of Disney ticket books (from
>when everything was still an n-ticket-attraction) so we tended to go there more than
>Knott's or Magic Mountain.

I remember those days. Glad that routine was gone by about 1975 or 1976.



casm
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Re: From 1986, one of the world’s first ‘experiential’ arcade games ?? new [Re: gregf]
#320151 - 01/11/14 02:17 AM


> Frontierland...I forgot about that room. iirc it only had mechanical rifle/gun
> games.

That's my recollection, too. The one that's sticking in my head was a Midway light-gun rifle game, though I can't for the life of me dig up which one it may have been. I believe it had moving targets (possibly projected), if it helps.

> As one exits from the Pirates of Carribean ride, it couldn't be missed. I
> don't recall seeing any other type of games their in that room during 1970s era
> although that may have changed by 1980s.

Can't say I remember seeing video games in there either.

> I visited Disneyland much more during 1970s.
> Somewhere nearby there in the area, I believe there was the Atari Compugraph photo
> machine at some merchandise area where patrons would shop. Someone else claimed it
> was in Tomorrowland and not Frontierland. I am certain I did see it at Frontierland
> in summer 1977 or maybe it was 1978. Maybe a chance it could have been moved to both
> locations over time?

Possibly. Assuming my memory of it is at all good (which is a dangerous thing to do), I remember seeing it in either the vicinity of the gift shop near America Sings or the gift shop next to Starcade. Somewhere there's possibly a photo that it took of me as a small child still floating around; my grandfather had me try it out when he saw that I was fascinated with it.

> I agree it had to more likely be at Starcade since it was a newer game then compared
> to a couple pong clone cabs that were released in 1973 or 1974. The newest games
> would have most likely been at Starcade first.

Good point. The Main Street USA arcade generally seemed to be where games ended up when they were still taking in enough money to justify their operation, but weren't new enough to keep on the floor at Starcade.

> For me, I only recall seeing a Sprint 8 cab (and played it too) at Knott's Berry
> Farm's Buffalo Nickel arcade. If Dinseyland had a Sprint 8 cab at Starcade, I somehow
> missed seeing it....probably when I was so hooked to playing Exidy Circus back in
> 1977 when visiting Disneyland that day. :-)

Thinking back on it, I may have been misremembering the location of the Sprint 8. For some reason I now want to say that it was at a Malibu Castle or similar (which would make sense, given that they also had go-karts there) in the San Fernando Valley, but there's still that tiny little nagging at my mind saying it was Starcade.

Either way, how did Buffalo Nickel compare to Starcade? I have virtually zero recollection of it, but then, didn't really spend as much time at Knott's as at Disneyland.


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