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"The Manuel"
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Clean slate for HLSL
#318182 - 12/04/13 03:58 AM


If I want to play with screen geometry, shadow mask, defocus, etc., but don't want to alter the colors from what you would see without HLSL, what would be a good set of HLSL parameters to start from?

I would like to simulate an "idealized" CRT monitor with full vibrant colors, not a beat up bottom of the line piece of crap that has been used for 6,000 hours of floor time and has terminally ill capacitors.



DiodeDude
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I'd like to know this as well :) new [Re: "The Manuel"]
#318216 - 12/05/13 12:08 AM


I've finally got a new gfx card and can now use HLSL. Its kinda neat that when you enable it, it makes the games look all well worn, but I'd like to also have the look of a brand new CRT arcade monitor as well.



Trebor
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Re: I'd like to know this as well :) new [Re: DiodeDude]
#318249 - 12/05/13 10:03 PM


It is a very subjective thing, but try this after creating a default ini (aka mame -cc)

Change the following under the hlsl section:

floor 0.05,0.05,0.05
to
floor 0.0,0.0,0.0

That may help the 'color/fade' problem.

If everything appears 'too bright/washed' adjust the following:

raster_bloom_scale 0.225
to
raster_bloom_scale 0.185
or
raster_bloom_scale 0.165
etc.



Traso
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Re: I'd like to know this as well :) new [Re: Trebor]
#318368 - 12/08/13 09:15 AM


It is a very [experientially] subjective thing, I think. Any decent videos of new machines tell the tale.

I may be wrong, but I think there's something not quite right in the display. 148 might've been the last version it was perfect - lines matched up on all games, and it was crystal. If you wanted it fuzzier, you upped the blur. Now it's the other way, and questionable whether the same fineness can be attained. (Also, The default color scheme of various games seems quite different from others.) Attached are comparative images. The 151 image is with floor at 0.0, and raster bloom scale at .1 . I prefer the first one.

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nirv
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Re: I'd like to know this as well :) new [Re: Traso]
#318369 - 12/08/13 10:09 AM


So this is what Outrun actually looks like with the correct HLSL settings, actually.

Here's how you can fix it to look proper: http://forum.arcadecontrols.com/index.php/topic,135470.0.html




Outrun2006
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Re: I'd like to know this as well :) new [Re: nirv]
#318371 - 12/08/13 10:39 AM


Would you mind shrinking that pic? It broke the page text formatting for my browser.



nirv
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Re: I'd like to know this as well :) new [Re: Outrun2006]
#318373 - 12/08/13 11:22 AM


> Would you mind shrinking that pic? It broke the page text formatting for my browser.

So there's this really cool addon for Firefox call ImageZoom that allows you to right click any image and use your scroll wheel to change its size:

https://addons.mozilla.org/en-US/firefox/addon/image-zoom/

I just posted the screenshot quickly at my default resolution and didn't think it was worth the time to resize and resave images in consideration of people in 800x600 in 2013.

All that you really need to extract from the screenshot is that it's much more clear and accurate than the first poster's shots.



nirv
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Re: I'd like to know this as well :) new [Re: nirv]
#318374 - 12/08/13 12:15 PM


Ok this may help.




Ziggy100
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Re: I'd like to know this as well :) new [Re: nirv]
#318430 - 12/09/13 02:48 PM


This is my current set up, with Vignette & rounded CRT shader.



Removing the Linear filtering from the PostFx shader makes all the difference.



R. Belmont
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Re: I'd like to know this as well :) new [Re: Ziggy100]
#318435 - 12/09/13 06:15 PM


> Removing the Linear filtering from the PostFx shader makes all the difference.

That it did - the newer screenshots of HLSL from 0.151 are much, much improved over what I saw out of older versions.



sirscotty
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Re: I'd like to know this as well :) new [Re: R. Belmont]
#318450 - 12/09/13 11:00 PM


OK, pics look great, so came someone post their settings from .151???



ccf1st
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Re: I'd like to know this as well :) new [Re: R. Belmont]
#318520 - 12/11/13 01:48 AM


nice pic.

would you please share the settings...?



Traso
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Only MagFilter needs changing..... new [Re: R. Belmont]
#318529 - 12/11/13 05:51 AM


The others have no noticeable effect. (It's the same/similar visually as 'bilinear filtering' being 0 in older days.)

Then defocus to taste. I found that X or Y defocus are interchangable. That is, X or Y at 1 equals both at .5 .

Also, there is no need for prescale above 1.

AND, I have raster bloom at 1.



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Traso
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Re: Only MagFilter needs changing..... new [Re: Traso]
#319132 - 12/22/13 08:48 AM Attachment: Outrun - 151 - brightness .95, gamma .8.JPG 143 KB (0 downloads)


So, somewhat re-iterating my above, altered post on this:


Quote:


The others have no noticeable effect. (It's the same/similar visually as 'bilinear filtering' being 0 in older days.)

Then defocus to taste. I found that X or Y defocus are interchangable. That is, X or Y at 1 equals both at .5 .

Also, there is no need for prescale above 1.

AND, I have raster bloom at 1.





And, a new image. This is with the brightness at .95, and gamma at .8 .

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

Attachment



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