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"The Manuel"
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Reged: 10/08/03
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HLSL shadow_mask_x_count
#317444 - 11/16/13 01:34 AM


Should this parameter really matched to the original horizontal resolution of the game?
If so, shouldn't there be an "auto" feature that tells MAME to simply match the count to the original game's resolution?



SoltanGris42
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Reged: 11/16/13
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Re: HLSL shadow_mask_x_count new [Re: "The Manuel"]
#317448 - 11/16/13 03:11 AM


1st) There is no reason that it should be tied to either the games resolution or to the resolution that MAME is outputting. It is a basic/constant property of the CRT monitor that you're trying to simulate.

2nd) Despite the above, currently the shadow mask x count does depend on the games resolution. It shouldn't, though. It's just a little broken.

3rd) As you probably know, tyhe fact that it is a little broken is what makes you have to set it to different values depending on the game/system you're running in MAME/MESS.

Maybe some day it will be fixed. I don't know if the shader is being passed enough information to fix it by just editing the "post.fx" file.

-greg


> Should this parameter really matched to the original horizontal resolution of the
> game?
> If so, shouldn't there be an "auto" feature that tells MAME to simply match the count
> to the original game's resolution?



"The Manuel"
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Reged: 10/08/03
Posts: 244
Loc: Michigan, USA
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Re: HLSL shadow_mask_x_count new [Re: SoltanGris42]
#317449 - 11/16/13 03:18 AM


So as long as the feature remains broken, should this be set to the game's original resolution or to a multiple of it?



B2K24
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Reged: 10/25/10
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Re: HLSL shadow_mask_x_count new [Re: SoltanGris42]
#317455 - 11/16/13 08:49 AM


> 1st) There is no reason that it should be tied to either the games resolution or to
> the resolution that MAME is outputting. It is a basic/constant property of the CRT
> monitor that you're trying to simulate.
>
> 2nd) Despite the above, currently the shadow mask x count does depend on the games
> resolution. It shouldn't, though. It's just a little broken.
>
> 3rd) As you probably know, tyhe fact that it is a little broken is what makes you
> have to set it to different values depending on the game/system you're running in
> MAME/MESS.
>
> Maybe some day it will be fixed. I don't know if the shader is being passed enough
> information to fix it by just editing the "post.fx" file.
>
> -greg

This behavior has been confirmed by MooglyGuy


Quote:


the shadow mask count is only tied to the game res due to a bug




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