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How R-Type was ported to ZX Spectrum
#314284 - 09/09/13 06:57 PM
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Re: How R-Type was ported to ZX Spectrum
[Re: Luca Elia]
#314290 - 09/09/13 09:09 PM
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Sune |
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Re: How R-Type was ported to ZX Spectrum
[Re: Luca Elia]
#314300 - 09/10/13 01:01 AM
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> The making of R-Type for the ZX Spectrum: > > IT'S BEHIND YOU: the making of a computer game > > a free 138-page book by programmer Bob Pape
Thanks for sharing, what a great read. ZX R-Type was impressive, not only considering the limitations of the Spectrum but also the ridiculous conditions under which is was written. Respect!
The crown for best 8-bit port was claimed in 2012 by Easter Egg Software: http://www.youtube.com/watch?v=kHH1V-zOlZk
I still think the Speccy version is the most impressive, all things considered.
S
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R. Belmont |
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Re: How R-Type was ported to ZX Spectrum
[Re: Sune]
#314315 - 09/10/13 04:56 PM
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> The crown for best 8-bit port was claimed in 2012 by Easter Egg Software: > http://www.youtube.com/watch?v=kHH1V-zOlZk > > I still think the Speccy version is the most impressive, all things considered.
Yeah. The 2012 CPC port is certainly great, but its developers had access to a lot of useful things that porters in the 80s didn't, like MAME running the original game with a debugger and tile viewer and so on. Not to mention infinite development time.
Within the original constraints, the Spectrum version is quite impressive.
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Dullaron |
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I love R-Type games.
[Re: Luca Elia]
#314316 - 09/10/13 05:05 PM
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So many ports. Non stop making those.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: How R-Type was ported to ZX Spectrum
[Re: Sune]
#314330 - 09/10/13 08:18 PM
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Sune |
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Re: How R-Type was ported to ZX Spectrum
[Re: ]
#314332 - 09/10/13 08:30 PM
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> > The crown for best 8-bit port was claimed in 2012 by Easter Egg Software: > > http://www.youtube.com/watch?v=kHH1V-zOlZk > > best? it might be most faithful but it looks horrible. Even the cancelled c64 version > looks better than that.
Okay that's it. You take that back, or I'll see you outside at lunch break. Then we'll settle once and for all which platform has the best port.
S
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Re: How R-Type was ported to ZX Spectrum
[Re: ]
#314333 - 09/10/13 08:41 PM
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R-Type port for C64 was quite a fiasco. I knew the story about the original version programmed by a different team. A good R-Type clone for the beloved is in my opinion X-Out by Rainbow Arts released in 1989.
ZX Spectrum port is good, but I always hated the Spectrum monochrome graphic and I always hated some "ZX to C64" ports. I recall Skool Daze and always thought: "What cool game could have been this classic using the power of multicolor C64 gfx?"...
Edited by Mamesick (09/10/13 08:43 PM)
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Re: How R-Type was ported to ZX Spectrum
[Re: Sune]
#314335 - 09/10/13 09:16 PM
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> Okay that's it. You take that back, or I'll see you outside at lunch break. Then > we'll settle once and for all which platform has the best port.
It's always the mz-700
http://www.youtube.com/watch?v=ie8v1Q-Ap_o
ok, it's not r-type but I'm sure if there was an r-type port it would be better than that Amstrad rubbish
It's got the best 8 bit Space Harrier port too.
http://www.youtube.com/watch?v=GObao5a7Fis
Edited by smf (09/10/13 09:19 PM)
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Re: How R-Type was ported to ZX Spectrum
[Re: ]
#314336 - 09/10/13 09:36 PM
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> > Okay that's it. You take that back, or I'll see you outside at lunch break. Then > > we'll settle once and for all which platform has the best port. > > It's always the mz-700 > > http://www.youtube.com/watch?v=ie8v1Q-Ap_o
"oh look out, an L!"
> ok, it's not r-type but I'm sure if there was an r-type port it would be better than > that Amstrad rubbish > > It's got the best 8 bit Space Harrier port too. > > http://www.youtube.com/watch?v=GObao5a7Fis
ROFL
If you play this while sitting 15ft away from the screen and squint *really* hard you can almost make your own 37xSAI.
S
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casm |
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Re: How R-Type was ported to ZX Spectrum
[Re: Luca Elia]
#314369 - 09/11/13 07:31 AM
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Thanks for this - R-Type remains one of my all-time top-ten games, and, despite never having owned a Spectrum of any flavour (though having been around people who did when they were still current), that was a fascinating read. The port is also utterly astounding in light of the capabilities of the ZX Spectrum (as well as most software then-written for it), as well as the pressures on the author to complete it.
Funny how it brought back a number of incidental memories, and previously I had never had any idea how incestuously-related the ST version (which I did play the hell out of at the time) was to the Spectrum version. Great stuff.
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Moose |
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Re: How R-Type was ported to ZX Spectrum
[Re: Luca Elia]
#314447 - 09/13/13 05:42 AM
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> The making of R-Type for the ZX Spectrum: > > IT'S BEHIND YOU: the making of a computer game > > a free 138-page book by programmer Bob Pape
WOW, that's awesome. I'll read this asap.
>R-Type port for C64 was quite a fiasco. I knew the story about the original version >programmed by a different team.
I purchased the casette tape version of R-Type for the C64. After you died (lost 3 lives), you had to rewind the tape and load the game from the start again - even if you were still on Level 1. Until you got reasonably "good" at the game, it was like: 40 seconds of game play, ~25 seconds of rewinding the tape, and ~3 minutes of re-loading (or at least that's how I rememeber it). Very painful ....
The Amiga version of R-Type was pretty well arcade perfect (as far as I could tell at the time). Played this a lot in the early 90's. Hook up to a good set of speakers, turn the lights down low. Magic.
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