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Vas Crabb
BOFH
Reged: 12/13/05
Posts: 4463
Loc: Melbourne, Australia
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ArBee: Super Accelerator
#310830 - 06/26/13 01:54 PM


ArBee got SNES games using the SA-1 add-on chip working in mess (with a little help from eta).
http://rbelmont.mameworld.info/?p=834



Foxhack
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Reged: 01/30/04
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Loc: Spicy Canada
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HELL YEAH DRAGON BALL! *nt* new [Re: Vas Crabb]
#310831 - 06/26/13 01:56 PM


> ArBee got SNES games using the SA-1 add-on chip working in mess (with a little help
> from eta).
> http://rbelmont.mameworld.info/?p=834

Oh I'm sorry, you meant another game?



Vas Crabb
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Reged: 12/13/05
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Re: HELL YEAH DRAGON BALL! new [Re: Foxhack]
#310832 - 06/26/13 01:59 PM


> Oh I'm sorry, you meant another game?

DragonBall is in there



Master O
Yes, Even Parodius Music
Reged: 11/20/06
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Re: HELL YEAH DRAGON BALL! new [Re: Vas Crabb]
#310845 - 06/26/13 08:56 PM


> > Oh I'm sorry, you meant another game?
>
> DragonBall is in there

Who cares about DragonBall? They got Chatting Parodius working!



"Note to Noobs:

We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.

C.D.~"



etabeta
Reged: 08/25/04
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Re: HELL YEAH DRAGON BALL! new [Re: Master O]
#310846 - 06/26/13 09:32 PM


relevant links

- first working progresses: http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=89210#Post89210

- further fixes: http://forums.bannister.org/ubbthreads.php?ubb=showflat&Number=89225#Post89225 (and just scroll the page down to see more snaps)



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
Loc: Fort Worth, Tx
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Super Mario RPG < Yay! new [Re: Vas Crabb]
#310849 - 06/26/13 11:21 PM


I haven't play that one in years.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



etabeta
Reged: 08/25/04
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Re: Super Mario RPG < Yay! new [Re: Dullaron]
#310863 - 06/27/13 07:00 AM


you better hold on for a few more days...
support is still in progress and we don't have added yet DMA transfers in the SA-1 CPU, which in particular seem to cause a freeze in SMRPG when you level up (as well as the black screens when you try to start Pebble Beach or Harunaraku Augusta 3, two golf games by T&E)



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
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Oh OK. Holding off for now. new [Re: etabeta]
#310865 - 06/27/13 09:19 AM


No problem.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



Kale
Il Sindaco
Reged: 09/26/03
Posts: 155
Loc: Naples, Italy
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Re: ArBee: Super Accelerator new [Re: Vas Crabb]
#310952 - 06/30/13 08:37 PM


> (with a little help from eta).

Is it that little?



etabeta
Reged: 08/25/04
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Re: ArBee: Super Accelerator new [Re: Kale]
#310954 - 06/30/13 09:12 PM


> > (with a little help from eta).
>
> Is it that little?

it depends on the point of view. Arbee could have probably done the ROM/IRAM/BWRAM mapping & accesses (my main contribution) in a few hours of hard work, while it would have taken me days of hard work to figure out the CPU details he added

so, at least to my eyes, his contribution is definitely more important than mine



etabeta
Reged: 08/25/04
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Re: Oh OK. Holding off for now. new [Re: Dullaron]
#310964 - 07/01/13 02:36 PM


> No problem.

The Level Up freeze in SMRPG has been solved in latest svn. The Slot MiniGame at Level Up has glitched graphics (we are working on that), but you can just press randomly the button for the moment to pass that point and get to the Mushroom Kingdom




R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
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Re: ArBee: Super Accelerator new [Re: etabeta]
#310969 - 07/01/13 08:35 PM


I would say that each of us did what each of us is good at. eta actually did more than I had intended him to, and that made it initially slow because I had to learn his code *and* the h/w, but you can't argue with the results we're getting.



jordanrom
Reged: 01/10/05
Posts: 326
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Re: HELL YEAH DRAGON BALL! new [Re: Master O]
#310975 - 07/01/13 11:27 PM


> > > Oh I'm sorry, you meant another game?
> >
> > DragonBall is in there
>
> Who cares about DragonBall? They got Chatting Parodius working!

If I remember correctly playing the actual cart, there are no graphic enhancements. The extra chip was just used for the voices I'm guessing. Not that it needed 3D, the Parodius series always had fantastic graphics for the SNES.


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