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Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
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I made a fake TV boarder for MESS psu. =)
#309485 - 05/29/13 01:22 AM Attachment: psu.zip 1 KB (4 downloads)


http://img838.imageshack.us/img838/952/psuontv.png

Game felt naked without a TV.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: I made a fake TV boarder for MESS psu. =) new [Re: Dullaron]
#309486 - 05/29/13 02:43 AM


Looks great

Mind making a pastebin of your settings?

Seems to look better than what I have right now and am interested in comparing the numbers.

http://i.imgur.com/BZ7sKSr.jpg



Matty_
Part-time troll
Reged: 01/25/08
Posts: 730
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Re: I made a fake TV boarder for MESS psu. =) new [Re: Dullaron]
#309491 - 05/29/13 04:15 AM


> http://img838.imageshack.us/img838/952/psuontv.png
>
> Game felt naked without a TV.

That looks like a 20-year-old CRT with the beam focus out.



joey35car
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Posts: 1112
Loc: Planet Claire
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Re: I made a fake TV boarder for MESS psu. =) new [Re: B2K24]
#309494 - 05/29/13 04:40 AM


+1



SmitdoggAdministrator
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Re: I made a fake TV boarder for MESS psu. =) new [Re: Matty_]
#309497 - 05/29/13 05:01 AM Attachment: ing.png 139 KB (0 downloads)


Some of the effects people seem to think crt = blurry but it isn't if you are using a decent hookup. But even with some shit hookup going into the cable plug in instead of S-Video or RCA type, you still probably wouldn't get that much blur unless your tv was particularly shitty.

The blur type that "adds fake detail" that people sometimes try to emulate is one that sends the R, G and B to slightly different areas incorrectly. I have one crt that does it particularly badly (pic). But I'm not saying this should be considered ideal or even that it's what a decent/average crt looks like. This is not a high quality crt. Still, appears to be what some are breaking their necks to achieve?

[ATTACHED IMAGE]

Attachment



joey35car
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Posts: 1112
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Re: I made a fake TV boarder for MESS psu. =) new [Re: Smitdogg]
#309499 - 05/29/13 05:08 AM


Not really a fan of the blurry but his scan lines look nice.



redk9258
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Reged: 09/21/03
Posts: 3968
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Re: I made a fake TV boarder for MESS psu. =) new [Re: Smitdogg]
#309504 - 05/29/13 05:40 AM


> Some of the effects people seem to think crt = blurry but it isn't if you are using a
> decent hookup. But even with some shit hookup going into the cable plug in instead of
> S-Video or RCA type, you still probably wouldn't get that much blur unless your tv
> was particularly shitty.
>
> The blur type that "adds fake detail" that people sometimes try to emulate is one
> that sends the R, G and B to slightly different areas incorrectly. I have one crt
> that does it particularly badly (pic). But I'm not saying this should be considered
> ideal or even that it's what a decent/average crt looks like. This is not a high
> quality crt. Still, appears to be what some are breaking their necks to achieve?

The convergence is off on that TV.



SmitdoggAdministrator
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Re: I made a fake TV boarder for MESS psu. =) new [Re: redk9258]
#309506 - 05/29/13 05:58 AM


"Something" is apparently off in everything people try to emulate with effects.



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
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Nevermind I found the settings. new [Re: joey35car]
#309512 - 05/29/13 08:59 AM


John IV and B2K24 was using this. Or was it someone else? Just RBG, scan lines and blur.


Quote:



#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0

#
# CORE SEARCH PATH OPTIONS
#
rompath roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath .;ini
fontpath .
cheatpath cheat
crosshairpath crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments

#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
burnin 0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 1

#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0

#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 1
use_cpanels 1
use_marquees 1

#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none

#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0
flicker 0

#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0

#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse

#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
update_in_pause 0
debug 0
debugscript
debug_internal 0

#
# CORE MISC OPTIONS
#
bios
cheat 0
skip_gameinfo 0
uifont default
ramsize
confirm_quit 0
ui_mouse 0
autoboot_command
autoboot_delay 2
autoboot_script

#
# WINDOWS DEBUGGING OPTIONS
#
oslog 0
watchdog 0
debugger_font "Lucida Console"
debugger_font_size 9

#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
multithreading 1
numprocessors auto
profile 0
bench 0

#
# WINDOWS VIDEO OPTIONS
#
video d3d
numscreens 1
window 0
maximize 1
keepaspect 1
prescale 1
waitvsync 1
syncrefresh 1
menu 0

#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 1

#
# DIRECT3D-SPECIFIC OPTIONS
#
filter 1

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 4
hlsl_prescale_y 4
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.05
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.093750
shadow_mask_vsize 0.109375
curvature 0.000000
pincushion 0.000000
scanline_alpha 0.600000
scanline_size 1.000000
scanline_height 1.000000
scanline_bright_scale 1.000000
scanline_bright_offset 0.600000
scanline_jitter 0.000000
defocus 1.500000,1.500000
converge_x -0.400000,0.000000,0.000000
converge_y -0.700000,0.000000,0.000000
radial_converge_x 0.000000,0.000000,0.000000
radial_converge_y 0.000000,0.000000,0.000000
red_ratio 1.000000,0.000000,0.000000
grn_ratio 0.000000,1.000000,0.000000
blu_ratio 0.000000,0.000000,1.000000
saturation 1.050000
offset 0.000000,0.000000,0.000000
scale 1.020000,1.020000,1.020000
power 1.300000,1.300000,1.300000
floor 0.020000,0.020000,0.020000
phosphor_life 0.100000,0.100000,0.100000

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_cc 3.59754545
yiq_a 0.5
yiq_b 0.5
yiq_o 0.0
yiq_p 1.0
yiq_n 1.0
yiq_y 6.0
yiq_i 1.2
yiq_q 0.6
yiq_scan_time 52.6
yiq_phase_count 2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_time_scale 0.0
vector_time_period 0.0
vector_length_scale 0.8
vector_length_ratio 500.0

#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale 0.3
raster_bloom_scale 0.165
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.21
bloom_lvl2_weight 0.19
bloom_lvl3_weight 0.17
bloom_lvl4_weight 0.15
bloom_lvl5_weight 0.14
bloom_lvl6_weight 0.13
bloom_lvl7_weight 0.12
bloom_lvl8_weight 0.11
bloom_lvl9_weight 0.10
bloom_lvl10_weight 0.09

#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto

#
# FULL SCREEN OPTIONS
#
triplebuffer 1
switchres 0
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0

#
# WINDOWS SOUND OPTIONS
#
audio_latency 2

#
# INPUT DEVICE OPTIONS
#
dual_lightgun 0






Using this one right now. From John IV. No blur.


Quote:



#
# CORE CONFIGURATION OPTIONS
#
readconfig 1
writeconfig 0

#
# CORE SEARCH PATH OPTIONS
#
rompath roms
hashpath hash
samplepath samples
artpath artwork
ctrlrpath ctrlr
inipath .;ini
fontpath .
cheatpath cheat
crosshairpath crosshair

#
# CORE OUTPUT DIRECTORY OPTIONS
#
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
state_directory sta
snapshot_directory snap
diff_directory diff
comment_directory comments

#
# CORE STATE/PLAYBACK OPTIONS
#
state
autosave 0
playback
record
mngwrite
aviwrite
wavwrite
snapname %g/%i
snapsize auto
snapview internal
burnin 0

#
# CORE PERFORMANCE OPTIONS
#
autoframeskip 0
frameskip 0
seconds_to_run 0
throttle 1
sleep 1
speed 1.0
refreshspeed 1

#
# CORE ROTATION OPTIONS
#
rotate 1
ror 0
rol 0
autoror 0
autorol 0
flipx 0
flipy 0

#
# CORE ARTWORK OPTIONS
#
artwork_crop 0
use_backdrops 1
use_overlays 1
use_bezels 1
use_cpanels 1
use_marquees 1

#
# CORE SCREEN OPTIONS
#
brightness 1.0
contrast 1.0
gamma 1.0
pause_brightness 0.65
effect none

#
# CORE VECTOR OPTIONS
#
antialias 1
beam 1.0
flicker 0

#
# CORE SOUND OPTIONS
#
sound 1
samplerate 48000
samples 1
volume 0

#
# CORE INPUT OPTIONS
#
coin_lockout 1
ctrlr
mouse 0
joystick 1
lightgun 0
multikeyboard 0
multimouse 0
steadykey 0
ui_active 0
offscreen_reload 0
joystick_map auto
joystick_deadzone 0.3
joystick_saturation 0.85
natural 0
joystick_contradictory 0
coin_impulse 0

#
# CORE INPUT AUTOMATIC ENABLE OPTIONS
#
paddle_device keyboard
adstick_device keyboard
pedal_device keyboard
dial_device keyboard
trackball_device keyboard
lightgun_device keyboard
positional_device keyboard
mouse_device mouse

#
# CORE DEBUGGING OPTIONS
#
log 0
verbose 0
update_in_pause 0
debug 0
debugscript
debug_internal 0

#
# CORE MISC OPTIONS
#
bios
cheat 0
skip_gameinfo 0
uifont default
ramsize
confirm_quit 0
ui_mouse 0
autoboot_command
autoboot_delay 2
autoboot_script

#
# WINDOWS DEBUGGING OPTIONS
#
oslog 0
watchdog 0
debugger_font "Lucida Console"
debugger_font_size 9

#
# WINDOWS PERFORMANCE OPTIONS
#
priority 0
multithreading 1
numprocessors auto
profile 0
bench 0

#
# WINDOWS VIDEO OPTIONS
#
video d3d
numscreens 1
window 0
maximize 1
keepaspect 1
prescale 1
waitvsync 1
syncrefresh 1
menu 0

#
# DIRECTDRAW-SPECIFIC OPTIONS
#
hwstretch 1

#
# DIRECT3D-SPECIFIC OPTIONS
#
filter 1

#
# DIRECT3D POST-PROCESSING OPTIONS
#
hlsl_enable 1
hlslpath hlsl
hlsl_ini_read 0
hlsl_ini_write 0
hlslini %g
hlsl_prescale_x 6
hlsl_prescale_y 6
hlsl_preset -1
hlsl_write
hlsl_snap_width 2048
hlsl_snap_height 1536
shadow_mask_alpha 0.07
shadow_mask_texture aperture.png
shadow_mask_x_count 320
shadow_mask_y_count 240
shadow_mask_usize 0.093750
shadow_mask_vsize 0.109375
curvature 0.000000
pincushion 0.000000
scanline_alpha 0.600000
scanline_size 1.000000
scanline_height .75000000
scanline_bright_scale 1.500000
scanline_bright_offset 0.600000
scanline_jitter 0.000000
defocus 1.000000,1.000000
converge_x -0.400000,0.000000,0.000000
converge_y -0.700000,0.000000,0.000000
radial_converge_x 0.000000,0.000000,0.000000
radial_converge_y 0.000000,0.000000,0.000000
red_ratio 1.000000,0.000000,0.000000
grn_ratio 0.000000,1.000000,0.000000
blu_ratio 0.000000,0.000000,1.000000
saturation 1.050000
offset 0.000000,0.000000,0.000000
scale 1.020000,1.020000,1.020000
power 1.300000,1.300000,1.300000
floor 0.020000,0.020000,0.020000
phosphor_life 0.6500000,0.6500000,0.6500000

#
# NTSC POST-PROCESSING OPTIONS
#
yiq_enable 0
yiq_cc 3.597545
yiq_a 0.500000
yiq_b 0.500000
yiq_o 0.000000
yiq_p 1.000000
yiq_n 1.000000
yiq_y 6.000000
yiq_i 1.200000
yiq_q 0.600000
yiq_scan_time 52.599998
yiq_phase_count 2

#
# VECTOR POST-PROCESSING OPTIONS
#
vector_time_scale 0.0
vector_time_period 0.0
vector_length_scale 0.8
vector_length_ratio 500.0

#
# BLOOM POST-PROCESSING OPTIONS
#
vector_bloom_scale 0.3
raster_bloom_scale 0.16
bloom_lvl0_weight 1.0
bloom_lvl1_weight 0.21
bloom_lvl2_weight 0.19
bloom_lvl3_weight 0.17
bloom_lvl4_weight 0.15
bloom_lvl5_weight 0.14
bloom_lvl6_weight 0.13
bloom_lvl7_weight 0.12
bloom_lvl8_weight 0.11
bloom_lvl9_weight 0.10
bloom_lvl10_weight 0.09

#
# PER-WINDOW VIDEO OPTIONS
#
screen auto
aspect auto
resolution auto
view auto
screen0 auto
aspect0 auto
resolution0 auto
view0 auto
screen1 auto
aspect1 auto
resolution1 auto
view1 auto
screen2 auto
aspect2 auto
resolution2 auto
view2 auto
screen3 auto
aspect3 auto
resolution3 auto
view3 auto

#
# FULL SCREEN OPTIONS
#
triplebuffer 1
switchres 0
full_screen_brightness 1.0
full_screen_contrast 1.0
full_screen_gamma 1.0

#
# WINDOWS SOUND OPTIONS
#
audio_latency 2

#
# INPUT DEVICE OPTIONS
#
dual_lightgun 0







W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
Loc: Fort Worth, Tx
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Use John IV new settings. new [Re: Dullaron]
#309516 - 05/29/13 10:46 AM


With this.

defocus 1.750000,1.750000

or higher for more defocus blurring.

Brighter than the old settings.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: I made a fake TV boarder for MESS psu. =) new [Re: Smitdogg]
#309526 - 05/29/13 04:40 PM


> The blur type that "adds fake detail" that people sometimes try to emulate is one
> that sends the R, G and B to slightly different areas incorrectly. I have one crt
> that does it particularly badly (pic).

That's misconvergence. A good tech can fix it pretty quickly.

And yes, people seem to think these CRT emulations aren't authentic unless they dial up settings that in real life would correspond to all dead capacitors and an errant Time Lord trying to suck the edges of the screen into a vortex.

My new favorite examples of "if you ever see a real monitor doing this, run for your fucking life" come from the Supermodel forum, although it's ElSemi's Model 2 emulator being waterboarded in this instance:




Inevitably, someone will reply to this post thinking those look perfectly fine.



Envisaged0ne
MAME Fan
Reged: 08/29/06
Posts: 543
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Re: I made a fake TV boarder for MESS psu. =) new [Re: R. Belmont]
#309530 - 05/29/13 05:20 PM


Okie, this is probably a silly question. But since you're discussing how people are trying to make the games look accurate (or inaccurate) to how the games looked on the old monitors used in the arcades, I thought I'd just go ahead and ask...

Every picture & video I've watched of Pac-Man, the items on the screen seem a lot brighter than in MAME. Esp the maze. I always thought the images looked to dark compared to the actual arcade images. So, I was wondering if Pac-Man in Mame displays everything correctly, and the images I've seen is just do to the camera making everything look brighter. Or if the game actually was that bright on the old crt monitors



Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM



R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: I made a fake TV boarder for MESS psu. =) new [Re: Envisaged0ne]
#309531 - 05/29/13 05:56 PM


> Every picture & video I've watched of Pac-Man, the items on the screen seem a lot
> brighter than in MAME. Esp the maze. I always thought the images looked to dark
> compared to the actual arcade images. So, I was wondering if Pac-Man in Mame displays
> everything correctly, and the images I've seen is just do to the camera making
> everything look brighter. Or if the game actually was that bright on the old crt
> monitors

MAME's display is correct with the correct monitor; back in the early 2000s when everyone used CRT monitors on their PCs there was no question that the image could be as bright as a cabinet. Similarly, people today building MAME cabinets with 15 kHz arcade CRTs get that same bright, vivid image.

By contrast, LCDs have a much narrower range of possible brightness (black areas on modern LCD TVs and computer monitors typically are actually dark grey at best, and full-on white isn't as intense as even a mediocre CRT). Plasma doesn't have that problem, but it's basically dead now. OLED may be at least a partial solution (the OLED screen on the PS Vita is definitely very vivid), but AFAIK nobody's making a desktop computer monitor with that tech yet.



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: Nevermind I found the settings. new [Re: Dullaron]
#309537 - 05/29/13 07:58 PM


hlsl_prescale_x & _y set to 6 doesn't work for me here with a message saying "expect things to get bad quickly"

Changing it to 3 works though and am still trying to fine tune some things.



Envisaged0ne
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Posts: 543
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Re: I made a fake TV boarder for MESS psu. =) new [Re: R. Belmont]
#309546 - 05/30/13 02:32 AM


Thank you very much for giving me a detailed explanation



Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
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Re: Nevermind I found the settings. new [Re: B2K24]
#309553 - 05/30/13 12:01 PM


> hlsl_prescale_x & _y set to 6 doesn't work for me here with a message saying "expect
> things to get bad quickly"
>
> Changing it to 3 works though and am still trying to fine tune some things.

Yea people who having issue with that can change it. I forgot to say that my setting. lol

I guest my graphics card can handle higher number for some reason. Or maybe it been fix from the SVN?

By the way. I'm using Plextor DVD RW PX-760A and DiscImageCreator to dump my psx games. So far none not matching the database. Tool can be download from here at http://forum.redump.org/topic/10483/discimagecreator/ and here is my dumps list.

http://forum.redump.org/topic/12897/castlevania-symphony-of-the-night-greatest-hits-u/ and http://redump.org/discs/dumper/KingHanco/

I haven't bother send the rest of my dumps list to them since most of these matches their database.

I highly recommended use that tool and a Plextor DVD RW drive to rip the games. No need download anything else.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



italieAdministrator
MAME owes italie many thank yous, hah
Reged: 09/20/03
Posts: 15246
Loc: BoomTown
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Re: I made a fake TV boarder for MESS psu. =) new [Re: Smitdogg]
#309557 - 05/30/13 02:45 PM


> Some of the effects people seem to think crt = blurry but it isn't if you are using a
> decent hookup. But even with some shit hookup going into the cable plug in instead of
> S-Video or RCA type, you still probably wouldn't get that much blur unless your tv
> was particularly shitty.
>
> The blur type that "adds fake detail" that people sometimes try to emulate is one
> that sends the R, G and B to slightly different areas incorrectly. I have one crt
> that does it particularly badly (pic). But I'm not saying this should be considered
> ideal or even that it's what a decent/average crt looks like. This is not a high
> quality crt. Still, appears to be what some are breaking their necks to achieve?

Submitting "Farked purity ring" effect now.....



italieAdministrator
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Reged: 09/20/03
Posts: 15246
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Re: I made a fake TV boarder for MESS psu. =) new [Re: R. Belmont]
#309558 - 05/30/13 02:47 PM


> > Every picture & video I've watched of Pac-Man, the items on the screen seem a lot
> > brighter than in MAME. Esp the maze. I always thought the images looked to dark
> > compared to the actual arcade images. So, I was wondering if Pac-Man in Mame
> displays
> > everything correctly, and the images I've seen is just do to the camera making
> > everything look brighter. Or if the game actually was that bright on the old crt
> > monitors
>
> MAME's display is correct with the correct monitor;

Didn't help that every tech in the 80's thought bumping the screen or the B+ was the answer to any monitor issue....



R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: I made a fake TV boarder for MESS psu. =) new [Re: italie]
#309563 - 05/30/13 05:28 PM


> Didn't help that every tech in the 80's thought bumping the screen or the B+ was the
> answer to any monitor issue....

Right. That's one reason I like going to CAX; the machines and monitors are typically well maintained and not abused like that, with a few exceptions.



R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
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Re: Nevermind I found the settings. new [Re: B2K24]
#309564 - 05/30/13 05:33 PM


> hlsl_prescale_x & _y set to 6 doesn't work for me here with a message saying "expect
> things to get bad quickly"

I believe that message means you ran out of video card RAM. For a typical 320x224 game prescale 6 means you're making the system haul around multiple 1920x1344 images which is rather large



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Re: I made a fake TV boarder for MESS psu. =) new [Re: R. Belmont]
#309574 - 05/30/13 07:40 PM


> OLED may be at least a partial solution (the
> OLED screen on the PS Vita is definitely very vivid), but AFAIK nobody's making a
> desktop computer monitor with that tech yet.

I don't think OLED scales up well. They don't last either, which is fine for a throwaway product like a mobile phone but not so much for a computer monitor that you'll expect to get ten years out of.



B2K24
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Re: Nevermind I found the settings. new [Re: R. Belmont]
#309575 - 05/30/13 09:22 PM


> I believe that message means you ran out of video card RAM. For a typical 320x224
> game prescale 6 means you're making the system haul around multiple 1920x1344 images
> which is rather large

That explains it then. I think I was running a game with resolution 640X480



Dullaron
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Re: Nevermind I found the settings. new [Re: B2K24]
#309578 - 05/30/13 10:45 PM


> > I believe that message means you ran out of video card RAM. For a typical 320x224
> > game prescale 6 means you're making the system haul around multiple 1920x1344
> images
> > which is rather large
>
> That explains it then. I think I was running a game with resolution 640X480

I had to change the settings after I saw 1920x1344. lol



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Envisaged0ne
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Re: I made a fake TV boarder for MESS psu. =) new [Re: R. Belmont]
#309603 - 05/31/13 11:12 AM


Okie, I noticed something else :-/

I found the emulator AAE that plays vector games with the glow effects. I thought I'd check it out to see how it compared to MAME. I played Tempest (rev 3) & noticed that when you clear a screen, and you see the stars flying by before loading the next level, the stars all had different colors. But in MAME, they're all blue. So I looked up Tempest on Youtube and watched a video of someone playing the actual arcade game, and noticed that the AAE emulator actually displays it correctly. I didn't know if the mame devs were aware of this or not

Edited by Envisaged0ne (05/31/13 11:46 AM)



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Dullaron
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Like this? new [Re: Envisaged0ne]
#309604 - 05/31/13 12:54 PM




Yep it not showing correct. Tested the Tempest (rev 3, Revised 3 Hardware) tempest

Missing the rest. Blue only showing. Only happen in game play. Sometimes on the demo screen.



TafoidAdministrator
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Re: Like this? new [Re: Dullaron]
#309606 - 05/31/13 04:03 PM


> Yep it not showing correct. Tested the Tempest (rev 3, Revised 3 Hardware) tempest
>
> Missing the rest. Blue only showing. Only happen in game play. Sometimes on the demo
> screen.

Noted on MT for a long time and it's not really a bug, as explained in the notes. AAE must use a code base from MAME from before the regression occurred which had incorrect 'sparkle' showing all the time (most likely 0.106) which doesn't happen on the real thing.

http://mametesters.org/view.php?id=3039



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Re: Like this? new [Re: Tafoid]
#309614 - 05/31/13 07:01 PM


> Noted on MT for a long time and it's not really a bug, as explained in the notes. AAE
> must use a code base from MAME from before the regression occurred which had
> incorrect 'sparkle' showing all the time (most likely 0.106) which doesn't happen on
> the real thing.

I am not convinced that it's correct behaviour

The stars look multi-coloured in this video too.

http://www.youtube.com/watch?v=_QdxsiYuuQA

They don't sparkle, but they are different colours.



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Re: Like this? new [Re: ]
#309617 - 05/31/13 08:36 PM


> > Noted on MT for a long time and it's not really a bug, as explained in the notes.
> AAE
> > must use a code base from MAME from before the regression occurred which had
> > incorrect 'sparkle' showing all the time (most likely 0.106) which doesn't happen
> on
> > the real thing.
>
> I am not convinced that it's correct behaviour
>
> The stars look multi-coloured in this video too.
>
> http://www.youtube.com/watch?v=_QdxsiYuuQA
>
> They don't sparkle, but they are different colours.

"sparkle" isn't exactly the best way to describe it. Anything completed level 5 or later should be multicolor stars. At least that is current MAME's behavior matches the first video posted earlier.



Traso
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TV border or screen overlay? new [Re: Dullaron]
#309623 - 05/31/13 10:50 PM


By the title, I was expecting to see a bezel-like image of a CRT monitor case.



Envisaged0ne
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Re: Like this? new [Re: Tafoid]
#309632 - 06/01/13 02:44 AM


Yeap, you're right. Looking @ that 2nd video that was posted, when he clears the 1st screen, the stars to appear to all be blue



Dullaron
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Re: TV border or screen overlay? new [Re: Traso]
#309641 - 06/01/13 03:08 PM


> By the title, I was expecting to see a bezel-like image of a CRT monitor case.

Boarder that I made from using paint program. Would be nice if someone scan a TV from using a scanner not that blurry picture taking.



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Re: Like this? new [Re: Envisaged0ne]
#309657 - 06/01/13 09:04 PM


> Yeap, you're right. Looking @ that 2nd video that was posted, when he clears the 1st
> screen, the stars to appear to all be blue

In the video I posted they looked to be different colours, but it's kinda hard to tell.


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