Some of the effects people seem to think crt = blurry but it isn't if you are using a decent hookup. But even with some shit hookup going into the cable plug in instead of S-Video or RCA type, you still probably wouldn't get that much blur unless your tv was particularly shitty.
The blur type that "adds fake detail" that people sometimes try to emulate is one that sends the R, G and B to slightly different areas incorrectly. I have one crt that does it particularly badly (pic). But I'm not saying this should be considered ideal or even that it's what a decent/average crt looks like. This is not a high quality crt. Still, appears to be what some are breaking their necks to achieve?
> Some of the effects people seem to think crt = blurry but it isn't if you are using a > decent hookup. But even with some shit hookup going into the cable plug in instead of > S-Video or RCA type, you still probably wouldn't get that much blur unless your tv > was particularly shitty. > > The blur type that "adds fake detail" that people sometimes try to emulate is one > that sends the R, G and B to slightly different areas incorrectly. I have one crt > that does it particularly badly (pic). But I'm not saying this should be considered > ideal or even that it's what a decent/average crt looks like. This is not a high > quality crt. Still, appears to be what some are breaking their necks to achieve?
# # PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto
# # PER-WINDOW VIDEO OPTIONS # screen auto aspect auto resolution auto view auto screen0 auto aspect0 auto resolution0 auto view0 auto screen1 auto aspect1 auto resolution1 auto view1 auto screen2 auto aspect2 auto resolution2 auto view2 auto screen3 auto aspect3 auto resolution3 auto view3 auto
> The blur type that "adds fake detail" that people sometimes try to emulate is one > that sends the R, G and B to slightly different areas incorrectly. I have one crt > that does it particularly badly (pic).
That's misconvergence. A good tech can fix it pretty quickly.
And yes, people seem to think these CRT emulations aren't authentic unless they dial up settings that in real life would correspond to all dead capacitors and an errant Time Lord trying to suck the edges of the screen into a vortex.
My new favorite examples of "if you ever see a real monitor doing this, run for your fucking life" come from the Supermodel forum, although it's ElSemi's Model 2 emulator being waterboarded in this instance:
Inevitably, someone will reply to this post thinking those look perfectly fine.
Okie, this is probably a silly question. But since you're discussing how people are trying to make the games look accurate (or inaccurate) to how the games looked on the old monitors used in the arcades, I thought I'd just go ahead and ask...
Every picture & video I've watched of Pac-Man, the items on the screen seem a lot brighter than in MAME. Esp the maze. I always thought the images looked to dark compared to the actual arcade images. So, I was wondering if Pac-Man in Mame displays everything correctly, and the images I've seen is just do to the camera making everything look brighter. Or if the game actually was that bright on the old crt monitors
Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM
> Every picture & video I've watched of Pac-Man, the items on the screen seem a lot > brighter than in MAME. Esp the maze. I always thought the images looked to dark > compared to the actual arcade images. So, I was wondering if Pac-Man in Mame displays > everything correctly, and the images I've seen is just do to the camera making > everything look brighter. Or if the game actually was that bright on the old crt > monitors
MAME's display is correct with the correct monitor; back in the early 2000s when everyone used CRT monitors on their PCs there was no question that the image could be as bright as a cabinet. Similarly, people today building MAME cabinets with 15 kHz arcade CRTs get that same bright, vivid image.
By contrast, LCDs have a much narrower range of possible brightness (black areas on modern LCD TVs and computer monitors typically are actually dark grey at best, and full-on white isn't as intense as even a mediocre CRT). Plasma doesn't have that problem, but it's basically dead now. OLED may be at least a partial solution (the OLED screen on the PS Vita is definitely very vivid), but AFAIK nobody's making a desktop computer monitor with that tech yet.
> hlsl_prescale_x & _y set to 6 doesn't work for me here with a message saying "expect > things to get bad quickly" > > Changing it to 3 works though and am still trying to fine tune some things.
Yea people who having issue with that can change it. I forgot to say that my setting. lol
I guest my graphics card can handle higher number for some reason. Or maybe it been fix from the SVN?
By the way. I'm using Plextor DVD RW PX-760A and DiscImageCreator to dump my psx games. So far none not matching the database. Tool can be download from here at http://forum.redump.org/topic/10483/discimagecreator/ and here is my dumps list.
> Some of the effects people seem to think crt = blurry but it isn't if you are using a > decent hookup. But even with some shit hookup going into the cable plug in instead of > S-Video or RCA type, you still probably wouldn't get that much blur unless your tv > was particularly shitty. > > The blur type that "adds fake detail" that people sometimes try to emulate is one > that sends the R, G and B to slightly different areas incorrectly. I have one crt > that does it particularly badly (pic). But I'm not saying this should be considered > ideal or even that it's what a decent/average crt looks like. This is not a high > quality crt. Still, appears to be what some are breaking their necks to achieve?
> > Every picture & video I've watched of Pac-Man, the items on the screen seem a lot > > brighter than in MAME. Esp the maze. I always thought the images looked to dark > > compared to the actual arcade images. So, I was wondering if Pac-Man in Mame > displays > > everything correctly, and the images I've seen is just do to the camera making > > everything look brighter. Or if the game actually was that bright on the old crt > > monitors > > MAME's display is correct with the correct monitor;
Didn't help that every tech in the 80's thought bumping the screen or the B+ was the answer to any monitor issue....
> hlsl_prescale_x & _y set to 6 doesn't work for me here with a message saying "expect > things to get bad quickly"
I believe that message means you ran out of video card RAM. For a typical 320x224 game prescale 6 means you're making the system haul around multiple 1920x1344 images which is rather large
> OLED may be at least a partial solution (the > OLED screen on the PS Vita is definitely very vivid), but AFAIK nobody's making a > desktop computer monitor with that tech yet.
I don't think OLED scales up well. They don't last either, which is fine for a throwaway product like a mobile phone but not so much for a computer monitor that you'll expect to get ten years out of.
> I believe that message means you ran out of video card RAM. For a typical 320x224 > game prescale 6 means you're making the system haul around multiple 1920x1344 images > which is rather large
That explains it then. I think I was running a game with resolution 640X480
> > I believe that message means you ran out of video card RAM. For a typical 320x224 > > game prescale 6 means you're making the system haul around multiple 1920x1344 > images > > which is rather large > > That explains it then. I think I was running a game with resolution 640X480
I had to change the settings after I saw 1920x1344. lol
I found the emulator AAE that plays vector games with the glow effects. I thought I'd check it out to see how it compared to MAME. I played Tempest (rev 3) & noticed that when you clear a screen, and you see the stars flying by before loading the next level, the stars all had different colors. But in MAME, they're all blue. So I looked up Tempest on Youtube and watched a video of someone playing the actual arcade game, and noticed that the AAE emulator actually displays it correctly. I didn't know if the mame devs were aware of this or not
Edited by Envisaged0ne (05/31/13 11:46 AM)
Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM
> Yep it not showing correct. Tested the Tempest (rev 3, Revised 3 Hardware) tempest > > Missing the rest. Blue only showing. Only happen in game play. Sometimes on the demo > screen.
Noted on MT for a long time and it's not really a bug, as explained in the notes. AAE must use a code base from MAME from before the regression occurred which had incorrect 'sparkle' showing all the time (most likely 0.106) which doesn't happen on the real thing.
> Noted on MT for a long time and it's not really a bug, as explained in the notes. AAE > must use a code base from MAME from before the regression occurred which had > incorrect 'sparkle' showing all the time (most likely 0.106) which doesn't happen on > the real thing.
> > Noted on MT for a long time and it's not really a bug, as explained in the notes. > AAE > > must use a code base from MAME from before the regression occurred which had > > incorrect 'sparkle' showing all the time (most likely 0.106) which doesn't happen > on > > the real thing. > > I am not convinced that it's correct behaviour > > The stars look multi-coloured in this video too. > > http://www.youtube.com/watch?v=_QdxsiYuuQA > > They don't sparkle, but they are different colours.
"sparkle" isn't exactly the best way to describe it. Anything completed level 5 or later should be multicolor stars. At least that is current MAME's behavior matches the first video posted earlier.