MAMEWorld >> EmuChat
View all threads Index   Threaded Mode Threaded  

Pages: 1

Envisaged0ne
MAME Fan
Reged: 08/29/06
Posts: 543
Send PM


Question about new glow effects...
#309005 - 05/21/13 03:22 AM


I really like the new glow effects implemented in hlsl. Looks great with the vector games. However, the effect also works on all my other games, where it makes the screen to bright. I can't find where to disable it through the regular slider controls. Does anyone know how to go about disabling the glowing effects for the non-vector games?



Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM



R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
Send PM


Re: Question about new glow effects... new [Re: Envisaged0ne]
#309012 - 05/21/13 05:00 AM


> I really like the new glow effects implemented in hlsl. Looks great with the vector
> games. However, the effect also works on all my other games, where it makes the
> screen to bright. I can't find where to disable it through the regular slider
> controls. Does anyone know how to go about disabling the glowing effects for the
> non-vector games?

Raster games actually do have bloom for the same reason vector games do (the fundamentals of a CRT display are the same between the technologies, after all). It's just it should be a bit less for them; that will be implemented in due time.

ETA: Moogly suggests dropping the raster_bloom_scale setting in your mame.ini from 0.25 to 0.225.

Edited by R. Belmont (05/21/13 05:07 AM)



Dullaron
Mitchell or Dunard Garaus
Reged: 07/22/05
Posts: 6129
Loc: Fort Worth, Tx
Send PM


Try this out. new [Re: Envisaged0ne]
#309019 - 05/21/13 06:03 AM


raster_bloom_scale 0.165 seem perfect to me.

This will fix the brightness issue on the non vector games.

It did fix the psu csotn Komami logo on MESS.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



Envisaged0ne
MAME Fan
Reged: 08/29/06
Posts: 543
Send PM


Re: Try this out. new [Re: Dullaron]
#309020 - 05/21/13 06:22 AM


Thank you both for your help I agree, the .165 settings works the best at lowering the glow effect for the non-vector games

Edit: By the way, another issue I've noticed. I'm trying to run sf2hf & it keeps listing a bunch of files that are missing. I've compared every file to the sf2hf.zip & they're all there. Not asking for roms (obviously), just wanting to know if anyone else is able to play the game?

---> actually, nevermind. Figured it out. For some reason, the rom files had to be in the ROM folder where the MAME.EXE file is. I had the roms folder somewhere else, and although the ini file was pointed to that other location, it wouldn't recognize the sf2hf.zip file. But all other games seem to load just fine from there

Edited by Envisaged0ne (05/21/13 07:37 AM)



Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM



krick
Get Fuzzy
Reged: 02/09/04
Posts: 4235
Send PM


Re: Question about new glow effects... new [Re: Envisaged0ne]
#309025 - 05/21/13 07:33 AM


Can't you just make a separate "vector.ini" file and put all the glowy settings in there instead of your main mame.ini?



GroovyMAME support forum on BYOAC



Trebor
MAME Fan
Reged: 01/18/05
Posts: 509
Send PM


Re: Question about new glow effects... new [Re: R. Belmont]
#309037 - 05/21/13 02:19 PM


> ETA: Moogly suggests dropping the raster_bloom_scale setting in your mame.ini from
> 0.25 to 0.225.

Second the notion, if it matters to anyone. I found a setting of 0.22-0.24 to be best*. I'm on the fence as to which of the three I like the most; ~0.225-0.23 would be a happy medium.

Thanks, RB...And Moogly of course - It helped confirm my findings and trial observations.

*EDIT: This includes having a respectable amount of scanline darkness or shadow mask applied.

Edited by Trebor (05/21/13 03:41 PM)



joey35car
MAME Fan
Reged: 02/07/07
Posts: 1112
Loc: Planet Claire
Send PM


Re: Try this out. new [Re: Dullaron]
#309110 - 05/22/13 05:36 AM


> raster_bloom_scale 0.165 seem perfect to me.
>
> This will fix the brightness issue on the non vector games.
>
> It did fix the psu csotn Komami logo on MESS.

This setting seems to work the best for me as well. .225 was still to bright on white graphics and took away the scanline effects because it was way to bright.



Outrun2006
MAME Fan
Reged: 03/15/07
Posts: 557
Send PM


Re: Try this out. new [Re: joey35car]
#309277 - 05/24/13 11:24 AM


> > raster_bloom_scale 0.165 seem perfect to me.
> >
> > This will fix the brightness issue on the non vector games.
> >
> > It did fix the psu csotn Komami logo on MESS.
>
> This setting seems to work the best for me as well. .225 was still to bright on white
> graphics and took away the scanline effects because it was way to bright.

>>>>>>>>>>>>>


Thanks for this advice. Much appreciated. Will try this setting.


Pages: 1

MAMEWorld >> EmuChat
View all threads Index   Threaded Mode Threaded  

Extra information Permissions
Moderator:  Robbbert, Tafoid 
2 registered and 175 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 2191