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joey35car
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pbball96 crashing
#306609 - 03/31/13 07:12 AM Attachment: pbball96.png 119 KB (0 downloads)


I'm using mame148u2 64bit windows 7 and the game crashes when checking the roms. I tried it on mameui64 and it loads and works. I deleted everything in my folder that has pbball96 and still no go. I was going to check mametesters but the site is down.

Thanks

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Edited by joey35car (03/31/13 07:20 AM)



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
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No problem here. Part one. new [Re: joey35car]
#306610 - 03/31/13 07:37 AM Attachment: pbball96.png 88 KB (0 downloads)


Even though I didn't mess with the chd with the chdman.

D:\MAME>mame64 pbball96
pbball96.chd WRONG CHECKSUMS:
EXPECTED: SHA1(ebd0ea18ff9ce300ea1e30d66a739a96acfb0621) BAD_DUMP
FOUND: SHA1(6d47624e86f97c0b8ea4ebb84cc5446aa4f11fcf)
WARNING: the game might not run correctly.

Disabled HLSL for the test.

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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



Dullaron
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No problem here. Part two. new [Re: Dullaron]
#306611 - 03/31/13 07:39 AM Attachment: pbball96.png 652 KB (0 downloads)


Forgot get the snapshot on the MAME build.

This from the svn source. Test the one from the svn to see the problem go away.

Building the chdman and then do a fix on the chd. After this I will test again with a chd fix.

[ATTACHED IMAGE - CLICK FOR FULL SIZE]

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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



Dullaron
Diablo III - Dunard #1884
Reged: 07/22/05
Posts: 6125
Loc: Fort Worth, Tx
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No problem here. Part 3. new [Re: Dullaron]
#306612 - 03/31/13 07:59 AM


FD:\MAME>mame64 pbball96
pbball96.chd CHD NEEDS REDUMP
WARNING: the game might not run correctly.
Average speed: 69.81% (97 seconds)

This chd is a fix.

Still no crashes.



W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
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Re: pbball96 crashing new [Re: joey35car]
#306613 - 03/31/13 08:47 AM Attachment: 0000.png 23 KB (0 downloads)


I get no crashes using 0.148u2 and loads/plays fine with HLSL enabled or disabled.

maybe your CHD is not correct?

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joey35car
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Re: pbball96 crashing new [Re: B2K24]
#306624 - 03/31/13 05:20 PM


I don't think that is the problem since it does work on mameui64. Care to upload your mame64.exe?

Happy Easter



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
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Re: pbball96 crashing new [Re: joey35car]
#306628 - 03/31/13 06:21 PM


> I don't think that is the problem since it does work on mameui64. Care to upload your
> mame64.exe?
>
> Happy Easter

Happy Easter

It's already attached in the 0.148u2 news thread.

I'm pretty such red compiles the official source + diffs
the same as me.



joey35car
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Re: pbball96 crashing new [Re: B2K24]
#306629 - 03/31/13 06:35 PM Attachment: Untitled.png 76 KB (0 downloads)


That's the one I used. I just compiled to the newest svn 22169 and works now.

Thanks

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Edited by joey35car (03/31/13 06:37 PM)



redk9258
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Reged: 09/21/03
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Loc: Troy, Illinois USA
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Re: pbball96 crashing new [Re: B2K24]
#306630 - 03/31/13 06:39 PM Attachment: SVN.png 115 KB (0 downloads)


I compile from the SVN that matches the release version plus update (0.148u2). I do add the Whatsnew text file before compressing it. I use the official toolchain.

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B2K24
MAME @ 15 kHz Sony Trinitron CRT user
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Re: pbball96 crashing new [Re: redk9258]
#306632 - 03/31/13 08:01 PM


I suppose that is OK red, but I might suggest of you when a new U release happens, extract the official source from mamedev.org then patch the appropriate diff or diffs
(depending) then execute a make all is how I suggest going about it.

Of course you are free to do what you wish



redk9258
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Re: pbball96 crashing new [Re: B2K24]
#306653 - 04/01/13 03:06 AM


From what I understand the source is exactly the same. If a Dev steps in and says different, I'll do it the other way.



R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
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Re: pbball96 crashing new [Re: redk9258]
#306681 - 04/01/13 02:14 PM


> I compile from the SVN that matches the release version plus update (0.148u2). I do
> add the Whatsnew text file before compressing it. I use the official toolchain.

That is not always an exact match for the release version, and it'd be better if you called such builds "rev xxxxx" when distributing rather than "0.XXXuY".



redk9258
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Re: pbball96 crashing new [Re: R. Belmont]
#306702 - 04/02/13 12:31 AM


I'll just use the patches from now on.


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