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sandheaver
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Reged: 03/13/13
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am i using the -burnin option correctly or is it broken?
#306134 - 03/23/13 01:12 AM


I run:


Code:

mame64.exe -burnin -str 300 pacman



and I expect there to be a new file: 'snap/burnin-0.png'.

The file I actually get is: 'snap/burnin-' with zero filesize.

Am I doing it wrong or is it broken?



TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
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Re: am i using the -burnin option correctly or is it broken? new [Re: sandheaver]
#306136 - 03/23/13 02:10 AM


> I run:
>
> mame64.exe -burnin -str 300 pacman
>
> and I expect there to be a new file: 'snap/burnin-0.png'.
>
> The file I actually get is: 'snap/burnin-' with zero filesize.
>
> Am I doing it wrong or is it broken?

It appears broken.. and for over a year too. Looks like one of those things the MAME community hasn't used much as it last worked according to my testing in MAME 0.144u6. Guess this qualifies as a bug on MameTesters.



sandheaver
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Re: am i using the -burnin option correctly or is it broken? new [Re: Tafoid]
#306137 - 03/23/13 02:16 AM


Do I need to file that bug report? Happy to do it if I'm the one that needs to do it.



TafoidAdministrator
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Re: am i using the -burnin option correctly or is it broken? new [Re: sandheaver]
#306139 - 03/23/13 02:39 AM


> Do I need to file that bug report? Happy to do it if I'm the one that needs to do it.

It always helps to be a bug tester! We've (mametesters.org) had some problems sending out validation email for new accounts since the server move (same procedure that worked in at the old server doesn't work here due to security issues). You can sign up but I'm not 100% sure you'll get your validation email. Supposedly it was fixed once, but I'm skeptical. I can add it easily enough in any case. Thanks.



sandheaver
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Re: am i using the -burnin option correctly or is it broken? new [Re: Tafoid]
#306142 - 03/23/13 03:56 AM


I got the registration e-mail. I can add if you haven't yet.

Well I can add once I'm a tester and not a viewer.

Edited by sandheaver (03/23/13 03:58 AM)



TafoidAdministrator
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Re: am i using the -burnin option correctly or is it broken? new [Re: sandheaver]
#306143 - 03/23/13 04:04 AM


> I got the registration e-mail. I can add if you haven't yet.
>
> Well I can add once I'm a tester and not a viewer.

Status confirmed and changed. Thanks.



sandheaver
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Re: am i using the -burnin option correctly or is it broken? new [Re: Tafoid]
#306776 - 04/03/13 04:57 AM


I've got a build going that has the change, burnin image generation is working.

But now, I cannot seem to get the image to work. My .lay file is alarmingly simple; I don't see my mistake.

might I bother you to tell me what I'm doing wrong, please?

I see the menu items so I know the .lay is being loaded, but the bezel is not shown over the screen.

I'm 100% sure that layouts aren't broken, and I tested an artwork .zip which proved to me that everything is working, but I can't make mine work... I'm too tired or too dumb or something; I can't make it happen.


Code:


<?xml version="1.0"?>
<mamelayout version="2">
<element name="BurnIn">
<image file="burnin-screen.png" />
</element>
<view name="Hide Burn In">
<screen index="0">
<bounds x="0" y="0" width="224" height="288" />
</screen>
</view>
<view name="Show Burn In">
<screen index="0">
<bounds x="0" y="0" width="224" height="288" />
</screen>
<bezel element="BurnIn">
<bounds x="0" y="0" width="224" height="288" />
<color alpha="0.5" />
</bezel>
</view>
</mamelayout>




Mr. DoAdministrator
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Re: am i using the -burnin option correctly or is it broken? new [Re: sandheaver]
#306781 - 04/03/13 08:22 AM


> I've got a build going that has the change, burnin image generation is working.
>
> But now, I cannot seem to get the image to work. My .lay file is alarmingly simple; I
> don't see my mistake.
>
> might I bother you to tell me what I'm doing wrong, please?
>
> I see the menu items so I know the .lay is being loaded, but the bezel is not shown
> over the screen.
>
> I'm 100% sure that layouts aren't broken, and I tested an artwork .zip which proved
> to me that everything is working, but I can't make mine work... I'm too tired or too
> dumb or something; I can't make it happen.
>
>


Get rid of the first line:

<?xml version="1.0"?>

And you should be fine, as long as

1) The artwork file is named "burnin-screen.png"
2) The LAY file is named either "default.lay" or "gamename.lay" (the actual name of the game you are playing... not literally gamename)
3) Both files are in a .zip file named "gamename.zip"




RELAX and just have fun. Remember, it's all about the games.




sandheaver
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Reged: 03/13/13
Posts: 14
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Re: am i using the -burnin option correctly or is it broken? new [Re: Mr. Do]
#306822 - 04/04/13 04:24 AM


One of those things did it. Actually I don't have it in a .zip file; i guess removing that xml header did it.

I tried it with and without; not sure what was wrong.

thank you very much. i knew it was something stupid i was doing.



Envisaged0ne
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Reged: 08/29/06
Posts: 543
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Re: am i using the -burnin option correctly or is it broken? new [Re: sandheaver]
#309398 - 05/27/13 10:51 AM


I've been kinda tinkering with trying to create a burnin artwork zip file, following the instructions in this thread. When I have MAME create the burnin .png file, then save it & the lay file to a zip, the png file is all I see. It just completely takes over the whole screen. I'm assuming it's more complex than I thought & I'm not doing everything I'm supposed to. Is there someone, or somewhere, that can help me create the burnin artwork?



Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM



sandheaver
MAME Fan
Reged: 03/13/13
Posts: 14
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Re: am i using the -burnin option correctly or is it broken? new [Re: Envisaged0ne]
#309590 - 05/31/13 02:54 AM


well, there are still some issues with it. for example, it does not use hlsl to create the burnin image, nor does hlsl modify the burnin image. this results in your actual game being modified according to your hlsl settings, but not the burnin image. it becomes impossible to ignore once you notice it.

another thing that requires attention is that you must set -snapsize to something that is suitable for the game. by default, in the limited times I generated burnin images, the burnin image was 299x299, which no game I know of runs at. this means that the burnin image requires post-processing outside of MAME/MESS to correctly shape, scale, and rotate the image before it is usable.

If I still had the artwork I was playing with for this I would share it, but since I started my new job I've had precious little time for gaming.



Envisaged0ne
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Reged: 08/29/06
Posts: 543
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Re: am i using the -burnin option correctly or is it broken? new [Re: sandheaver]
#309602 - 05/31/13 11:05 AM


Thank you for your reply. Sounds like it's a lot more work than I want to put into it. Maybe if I have the patience someday, I'll give it another try



Windows 11 64 bit OS
Intel Core i7-10700
Nvidia GeForce RTX 2060 6GB
32GB DDR4 RAM


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