drewcifer |
One bad Mutha-(shut yo' mouth!)
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Reged: 07/01/04
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Posts: 428
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Loc: Sweden
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QSound decap news.
#302446 - 01/12/13 07:07 PM
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Re: QSound decap news.
[Re: drewcifer]
#302449 - 01/12/13 07:29 PM
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2 years! 1.21.13. Wait, 1.12.13. I don't know what you've done there...
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Re: QSound decap news.
[Re: Smitdogg]
#302451 - 01/12/13 07:33 PM
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> 2 years! 1.21.13. Wait, 1.12.13. I don't know what you've done there...
I'm sure it's just a hack to work around his blog running on a Mayan calendar.
Very cool news about QSound btw.
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Re: QSound decap news.
[Re: drewcifer]
#302452 - 01/12/13 07:40 PM
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Sune |
Connected
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Reged: 09/21/03
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Posts: 5649
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Loc: Lagoa Santa, Brasil
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Re: QSound decap news.
[Re: drewcifer]
#302453 - 01/12/13 08:15 PM
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> Quench decoded the bit pattern y'all typed in nearly a year ago! > > http://www.mameworld.info/ajg/ > > Andrew
" I tried and failed (twice), and every few months I'd prod other devs to see if they were up to the challenge. At least one of them found it really difficult as well."
lol
S
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drewcifer |
One bad Mutha-(shut yo' mouth!)
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Reged: 07/01/04
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Posts: 428
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Loc: Sweden
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Re: QSound decap news.
[Re: Smitdogg]
#302454 - 01/12/13 08:40 PM
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> 2 years! 1.21.13. Wait, 1.12.13. I don't know what you've done there...
Heh, you're right. Wow. It has been 2 years. I'll chaulk this one up to too much shabu shabu last night - got beef on the brain. Thank yuh. It's fixed now.
Andrew
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drewcifer |
One bad Mutha-(shut yo' mouth!)
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Reged: 07/01/04
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Posts: 428
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Loc: Sweden
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Re: QSound decap news.
[Re: Sune]
#302455 - 01/12/13 08:46 PM
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> " I tried and failed (twice), and every few months I'd prod other devs to see if they > were up to the challenge. At least one of them found it really difficult as well." > > lol
Decoding these things is a slightly different skill set from the usual emulation stuff - a bit more along the lines of an experienced computer engineer than a software engineer. We've had both hardware and software people decode these things in the past though, so it's not impossible to learn or figure out - it just seems like this one was a little trickier than usual.
I'd imagine I was pretty annoying at some point , but it's done now and we have yet another example of how to decode a die image. The more of them we learn to decode, the more experience we can draw from when decoding future images. And there are plenty more to do...
Andrew
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Stiletto![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
They're always after me Lucky ROMS!
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Reged: 03/07/04
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Posts: 6472
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Re: QSound decap news.
[Re: Smitdogg]
#302456 - 01/12/13 08:59 PM
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> 2 years! 1.21.13. Wait, 1.12.13. I don't know what you've done there...
It means he read my Loony Bin post.
1.21 JIGGOWATTS!
![](//www.mameworld.info/ubbthreads/images/graemlins/awe.gif)
- Stiletto
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