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drewcifer
One bad Mutha-(shut yo' mouth!)
Reged: 07/01/04
Posts: 428
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QSound decap news.
#302446 - 01/12/13 07:07 PM


Quench decoded the bit pattern y'all typed in nearly two years ago!

http://www.mameworld.info/ajg/

Andrew



SmitdoggAdministrator
Reged: 09/18/03
Posts: 16877
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Re: QSound decap news. new [Re: drewcifer]
#302449 - 01/12/13 07:29 PM


2 years! 1.21.13. Wait, 1.12.13. I don't know what you've done there...



colour_thief
MAME Fan
Reged: 11/01/04
Posts: 103
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Re: QSound decap news. new [Re: Smitdogg]
#302451 - 01/12/13 07:33 PM


> 2 years! 1.21.13. Wait, 1.12.13. I don't know what you've done there...

I'm sure it's just a hack to work around his blog running on a Mayan calendar.

Very cool news about QSound btw.



Shoegazr
Rockstar
Reged: 01/21/06
Posts: 658
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Re: QSound decap news. new [Re: drewcifer]
#302452 - 01/12/13 07:40 PM


> Quench decoded the bit pattern y'all typed in nearly a year ago!
>
> http://www.mameworld.info/ajg/
>
> Andrew

Fantastic. Great work, Andrew/Quench!



Sune
Connected
Reged: 09/21/03
Posts: 5648
Loc: Lagoa Santa, Brasil
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Re: QSound decap news. new [Re: drewcifer]
#302453 - 01/12/13 08:15 PM


> Quench decoded the bit pattern y'all typed in nearly a year ago!
>
> http://www.mameworld.info/ajg/
>
> Andrew

" I tried and failed (twice), and every few months I'd prod other devs to see if they were up to the challenge. At least one of them found it really difficult as well."

lol

S



drewcifer
One bad Mutha-(shut yo' mouth!)
Reged: 07/01/04
Posts: 428
Loc: Sweden
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Re: QSound decap news. new [Re: Smitdogg]
#302454 - 01/12/13 08:40 PM


> 2 years! 1.21.13. Wait, 1.12.13. I don't know what you've done there...

Heh, you're right. Wow. It has been 2 years. I'll chaulk this one up to too much shabu shabu last night - got beef on the brain. Thank yuh. It's fixed now.

Andrew



drewcifer
One bad Mutha-(shut yo' mouth!)
Reged: 07/01/04
Posts: 428
Loc: Sweden
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Re: QSound decap news. new [Re: Sune]
#302455 - 01/12/13 08:46 PM


> " I tried and failed (twice), and every few months I'd prod other devs to see if they
> were up to the challenge. At least one of them found it really difficult as well."
>
> lol

Decoding these things is a slightly different skill set from the usual emulation stuff - a bit more along the lines of an experienced computer engineer than a software engineer. We've had both hardware and software people decode these things in the past though, so it's not impossible to learn or figure out - it just seems like this one was a little trickier than usual.

I'd imagine I was pretty annoying at some point , but it's done now and we have yet another example of how to decode a die image. The more of them we learn to decode, the more experience we can draw from when decoding future images. And there are plenty more to do...

Andrew



StilettoAdministrator
They're always after me Lucky ROMS!
Reged: 03/07/04
Posts: 6472
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Re: QSound decap news. new [Re: Smitdogg]
#302456 - 01/12/13 08:59 PM


> 2 years! 1.21.13. Wait, 1.12.13. I don't know what you've done there...

It means he read my Loony Bin post.

1.21 JIGGOWATTS!



- Stiletto


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