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B2K24
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MAME 0.147u4
#300760 - 12/17/12 10:04 AM


http://mamedev.org/


Quote:


0.147u4
-------


MAMETesters Bugs Fixed
----------------------
- 03718: [Crash/Freeze] (segas18.c) shdancer: Freeze on stage 2-4 (Phil Bennett)
- 03461: [DIP/Input] (starfire.c) starfire, starfirea, starfir2: Scratchpad Ram test not available in emulation (hap)
- 00340: [Flip Screen/Cocktail] (rotaryf.c) rotaryf: Screen is not flipped for the player 2 in cocktail mode. (Robbbert)
- 02710: [Flip Screen/Cocktail] (astinvad.c) spaceint, spaceintj: Corrupt screen in cocktail mode (Robbbert)
- 05063: [Sound] (segas16a.c) shinobi, aliensyn2, quartet: Missing speech in sega16a games (Phil Bennett)
- 05062: [Sound] (segag80r.c) monsterb: Buzzing sound during opening and gameplay. (Phil Bennett)

Source Changes
--------------
-Fixed Lethal Enforcers 2 duplicated input. [Tafoid]

-sstarcrs : fixed loading of gfx roms. [Robbbert]

-Added Sanyo LC8670 CPU core. [Sandro Ronco]

-i8243.c: Fixed write handler regression following devcb2 conversion
[Phil Bennett]

-Correct DAC frequency in "Hayaoshi Taisen Quiz Hyhoo" [Takahiro Nogi]

-CPS-1 update [Team CPS-1]:
* Redumped TN2J_09.12A to match real pcb and added missing
documentation to qtono2j. [Bonky0013, JacKc]

-Firebeat updates: [Anonymous, R. Belmont]
* Dumped missing audio CD for ppp
* Dumped missing security dongle for popn5
* Redumped BAD_DUMP discs for popn7 and verified security dongle
against new dump
* Redumped BAD_DUMP audio disc for ppd; audio now syncs with graphics
* Redumped BAD_DUMP discs for ppp11

-witch.c: Add PCB layout and dipswitch locations to the Witch sets.
[Brian Troha]

-Mark the display for screenless systems as changed whenever an output
has changed. [Wilbert Pol]

-Added Neogeo Universal Bios 3.0 [Razoola]

-es5503: Make the number of output channels configurable [O. Galibert]

-Added internal boot loader programs to the TMS3203x core and support a
switch between microcomputer (bootloader) and microprocessor modes via
the TMS3203X_MCBL input [Phil Bennett]

-Corrected the rom names and locations of Primal Rage, Jr. Pac-Man and
Rampage according to PCB marking. Also included details on the 23
gals which need dumping. [Kevin Echbach]

-Corrected romname on US BIOS for neogeo. [Guru]

-CPS-1 update [Team CPS-1]:
* Added CCPRG.11D, QAD63B.1A, TN2292.1A PALs
* Replaced the old PAL S224B.1A with the one coming from the real
dump [Corrado Tomaselli]
* Identified and documented qadj as a genuine Japan Resale Ver.
board, qadj -> qadjr
* Added "Japan Resale Ver." note where needed
* Updated and realigned games table in video\cps1.c
* Minor fixes

-Changed flash access to use 16 bit handlers [smf]

-rotaryf : Added 'invaders' sounds [Robbbert]

-h8 updates: [R. Belmont]
* Preliminary H8S/2655 support
* Fixed so RTE doesn't allow the PC to go outside the address space
* Supported additional forms of BTST and BSET
* Removed incorrect halt on BVC/BVS instructions

-Added some extra dipswitches for sf2amf, added some more (not working)
bootlegs and some consistency fixes, many thanks to Jackc for pointing
me to all the necessary documentation. [ReadOnly]

-added PCMCIA flash card layout and renamed dumped roms to match new
positions [smf]

-Updated PCMCIA card layout and added back, based on pictures from Guru
[smf]

-h8: H8S analog I/O is now routed to the driver like in the original
H8s [R. Belmont]

-6850acia: bring IRQ line into standard usage (ASSERT_LINE = IRQ
active) [R. Belmont]

-Various changes to Nichibutsu Mahjong drivers: [Takahiro Nogi]
* drivers/nbmj8688.c: Fixed graphics in orangec,orangeci,vipclub
sets, removed GAME_IMPERFECT_GRAPHICS flag for these.
* drivers/nbmj8891.c: Added Font Select configuration setting for
hanamomo
* machine/nb1413m3.c: Added special case for ORANGECI and removed
unnecessary information in the file

-CPS-2 update [Team CPS-1]:
* Added X-Men: Children of the Atom (Euro 950331), now set as new
parent [Bonky0013]
* Fixed missing ROMs labels in xmcotah
* xmcotad -> xmcotar1d

-xtal.h: fix an error with one of the crystals listed [Lord Nightmare]

-Added the ability to view peel18cv8 jed files to the jedutil.
[Kevin Eshbach]

-Fixed cawingbl [Barry Harris]

-kodb : fixed sound [Barry Harris]

-Added color prom to Taxi Driver, and fixed colors in it
[Zab, Angelo Salese]

-Added skeleton driver for Dragon's Lair 2: Time Warp (dlair2.c).
Added some notes to assist initial development. [Tafoid]

-SDL: Revise *IX man pages [wallyweek]

-sf2mdt : fixed video and sound [Barry Harris]
* moved sf2mdt and sf2mdta to fcrash.c (from cps1.c)
* emulated the Z80, YM2151 + 2xMSM5205 sound
* implemented the correct irq line
* hooked up the input and dip switch reads
* hooked up the scroll and layer enable register writes
* allowed use of separate bootleg sprite ram in the driver

-m6502,tms57002: Snakes in an emulator [Robert Muth, O. Galibert]

-Fixed python to use env variable as described in root makefile; fixes
builds on windows with spaces in the path. [Balrog, Lord Nightmare]

-Preliminary support for Test Mode in upd1990a RTC device
[Angelo Salese]

-Fixed sf2mdta, inproved sf2mdt [Barry Harris]
* removed hack for row scroll table address in sf2mdt (bootleg layer
render code doesn't use table, and the game isn't writing the
address anywhere, hence the presence of the hack)
* aligned scroll 2 layer in sf2mdt
* boosted interleave when writing sound command to fix the issue of
voice's being dropped
* decoded graphics in sf2mdta correctly
* hooked up sf2mdta reads and writes the same as sf2mdt with
different a layer write layout
* hooked up sf2mdta work ram

-kodb : added notes; fixed flashing when hit instead of disappearing
[Barry Harris]

-Z8001: Implement separate program/data address spaces
[Christian Grössler]

-315_5124.c: Fixed copy/paste error that caused FluBBa's "Offscreen Y,
col" test to fail for the game gear vdp. [Enik Land]

-preliminary DCPL GTE opcode [smf]

-upd7220: tied pixel clock with the refresh rate, updated all drivers
to use it [Angelo Salese]

-Add correct ROM locations to Blood Bros sets [Lord_Nightmare, balrog]

-Kuru Kuru Pyon Pyon. Added new documentation about the resonator used
for OKI M5205. Also added it through #define [Roberto Fresca,
Smitdogg]

-Kuru Kuru Pyon Pyon: Documented the bookkeeping, character names (bets
1-2-3-4-5), and found the port that trigger the M5205 samples
[Roberto Fresca]

-Kuru Kuru Pyon Pyon: Added a complete ASCII PCB layout, and documented
the DIP switches settings found on the board. [Roberto Fresca]

-naomi: dumped 317-0379-JPN PIC [tak]

-cps2 : Added digital volume control [Barry Harris]

-foodf.c: Correct ROM labels and locations for the Food Fight sets.
[Andrew Welburn, Phil B., The Dumping Union]

-fixed or improved cocktail mode / player 2 controls for shuttlei,
skylove, rollingc, vortex, invrvnge, schaser, schasercv, polaris,
spacecom, darthvdr, invadpt2, lrescue, ballbomb, spacerng [Robbbert]

-Further major organization, documentation, reordering and making of
clones causing numerous (nearly 2000) new gambling / Fruit machine sets
to be created, covering multiple systems. [David Haywood]


New games added or promoted from NOT_WORKING status
---------------------------------------------------
Jong Yu Ki (Japan) [Takahiro Nogi, Luca Elia]
Gachaga Champ (GE877 VER. JAA)
[smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M.David, anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union]
Riviera Hi-Score [Brian Troha, The Dumping Union]
Kuru Kuru Pyon Pyon (Japan)
[Roberto Fresca, hap, Fyrecrypts, anonymous, btribble, Yohji, Smitdogg, The Dumping Union]
Ganbare Marin-kun (Marine 2K0411 JPN) [robbbert]

New clones added
----------------
Moon Crest (bootleg of Moon Cresta) (SG-Florence) [Robbbert, MisfitMAME]
Se Gye Hweng Dan Ultra Champion (Korea) [gp-lee, Guru, Luca Elia]
Astrians (clone of Swarm) [Robbbert, MisfitMAME]
Bomber (clone of Scramble) [Robbbert, MisfitMAME]
Frogger (Coin Music) (clone of Frogger) [Robbbert, MisfitMAME]
Ghost Munchers (clone of Pacman) [Robbbert, MisfitMAME]
Phoenix (GGI Corp, set 4) [Robbbert, MisfitMAME]
Pleiads (ESG) [Robbbert, MisfitMAME]
Star Wars (Yamashita, clone of Galaxy Wars) [Robbbert, MisfitMAME]
Witch [f205v, The Dumping Union]
Mechanized Attack (US, Single Player)
[A. Costin, GordonJ/RomVault, Smitdogg, The Dumping Union]
Mystic Marathon (prototype) [Joe Magiera]
Royal Casino (D-2608208A1-1, Larger Board) [Kevin Eshbach]
Royal Casino (D-2608208A1-1, Smaller Board) [Kevin Eshbach]
Street Fighter II': Magic Delta Turbo (bootleg, set 2) (not working)
[f205v, ReadOnly]
Street Fighter II': Champion Edition (M8, bootleg) (not working)
[Bonky, ReadOnly]
Sunset Riders (4 Players ver JAC) [any]
Super Earth Invasion (Electrocoin, bootleg) [Andy Welburn, MisfitMAME]
Dragon 2000 [robcfg]
Zero Point (Japan) [Takahiro Nogi]
X-Men: Children of the Atom (Euro 950331) [dhaywood]
Dragon's Lair 2: Time Warp (Euro v3.19) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Spanish v3.19) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.18) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Euro v3.16) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.15) (not working) [tafoid]
Dragon's Lair 2: Time Warp (Spanish v3.15) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.14) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.12) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v3.00) (not working) [tafoid]
Dragon's Lair 2: Time Warp (US v2.11) (not working) [tafoid]
Carrier Air Wing (bootleg 2) [Barry Harris, Bonky0013]
Space Ace (DL2 Conversion) (Euro v1.3) (not working) [tafoid]
Head On (bootleg on dedicated hardware) [any, hap, The Dumping Union]
The Punisher (Hispanic 930422) [Artemio Urbina]
Space Combat [Brendan Schulze, John Glover]
Scramble (Stern Electronics set 2) [József Bucher]
Rolling Thunder (rev 2) [Andy Welburn]
World Class Bowling v1.3J (Japan) [Yohji, Smitdogg, The Dumping Union]
Space Chaser (set 2) [robbbert]
Space Chaser (set 3) [robbbert]
Gun Champ (newer, Super Shot hardware) [any]
Donkey King [Guru, Tingoes]
Jr. Pac-Man (speedup hack)


New games marked as GAME_NOT_WORKING
------------------------------------
Pop'n Music 4 [Anonymous, R. Belmont]
Pop'n Music 6 [Anonymous, R. Belmont]
Pop'n Music 8 [Anonymous, R. Belmont]
Pop'n Music Animelo 2 [Anonymous, R. Belmont]
Gachaga Champ (GE877 VER. JAA)
[smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M.David, anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union]
Dragon's Lair 2: Time Warp (US v3.19) [tafoid]
Space Ace (DL2 Conversion) (US v1.3) [tafoid]
Beatmania III Append 7th Mix [Anonymous, R. Belmont]
Beatmania III The Final [Anonymous, R. Belmont]
Final Lap 3 (bootleg) [ANY]
Raizin Ping Pong [Guru]






B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: MAME 0.147u4 new [Re: B2K24]
#300762 - 12/17/12 10:29 AM Attachment: MAME_0.147u4b_64-bit.7z 20641 KB (119 downloads)


X64 attached



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
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Posts: 2663
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Re: MAME 0.147u4 new [Re: B2K24]
#300764 - 12/17/12 10:57 AM Attachment: MAME_0.147u4b_32-bit.7z 18690 KB (72 downloads)


X86 attached



KingTut
Reged: 08/26/11
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Re: MAME 0.147u4 new [Re: B2K24]
#300765 - 12/17/12 11:05 AM


Thank you B2K24.



Ramirez
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Re: MAME 0.147u4 new [Re: B2K24]
#300770 - 12/17/12 12:05 PM


Thanks to all involved. I'm specially happy about the "new" games added by Tafoid. That's so cool to finally see these coming.



Lewis King
Reged: 12/25/11
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Re: MAME 0.147u4 new [Re: Ramirez]
#300780 - 12/17/12 05:18 PM


Thank you very much for the info.



mesk
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Re: MAME 0.147u4 new [Re: B2K24]
#300787 - 12/17/12 07:23 PM


Thanks B2!

Does anyone know if the Japanese version of Punch Out has been dumped and added yet?



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: MAME 0.147u4 new [Re: mesk]
#300788 - 12/17/12 07:33 PM


> Thanks B2!
>
> Does anyone know if the Japanese version of Punch Out has been dumped and added yet?

It's been dumped. Load spnchoutj

http://www.mameworld.info/ubbthreads/sho...true#Post297814

Edited by B2K24 (12/17/12 07:37 PM)



SmitdoggAdministrator
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Re: MAME 0.147u4 new [Re: B2K24]
#300789 - 12/17/12 07:36 PM


Still waiting on redumps of some of the roms last time I checked.



B2K24
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Posts: 2663
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Re: MAME 0.147u4 new [Re: Smitdogg]
#300791 - 12/17/12 07:39 PM Attachment: 0000.png 24 KB (0 downloads)


> Still waiting on redumps of some of the roms last time I checked.

I didn't have QMC2 updated with the correct mameinfo.dat so I edited post.

It seems playable and available from what I can tell.

[ATTACHED IMAGE]

Attachment



gregf
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Re: MAME 0.147u4 new [Re: B2K24]
#300800 - 12/17/12 09:26 PM




Good updates there with the various 8080bw.c games


--
-fixed or improved cocktail mode / player 2 controls for shuttlei,
skylove, rollingc, vortex, invrvnge, schaser, schasercv, polaris,
spacecom, darthvdr, invadpt2, lrescue, ballbomb, spacerng [Robbbert]
--



CTOJAH
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Re: MAME 0.147u4 new [Re: B2K24]
#300802 - 12/17/12 09:37 PM


From my side of view(gamer's aspect) the most important in this update is this :
Jr. Pac-Man (speedup hack)



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
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Re: MAME 0.147u4 new [Re: CTOJAH]
#300804 - 12/17/12 10:23 PM


> From my side of view(gamer's aspect) the most important in this update is this :
> Jr. Pac-Man (speedup hack)

You could just play the original with the insert key held down



Cyberzinho Punk
Reged: 12/31/09
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Re: MAME 0.147u4 new [Re: B2K24]
#300820 - 12/18/12 02:43 AM


Thanks for the update!!!!

MAME packages for Slackware Linux users are here:

https://sourceforge.net/projects/mameforslack/




Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware



MASH
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Re: MAME 0.147u4 and Star Fire new [Re: CTOJAH]
#300823 - 12/18/12 02:49 AM


The best is Star Fire...

Sound samples can you find here: http://www.mameworld.info/ubbthreads/sho...part=1&vc=1





RobbbertModerator
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Re: MAME 0.147u4 new [Re: gregf]
#300852 - 12/18/12 10:26 AM


> Good updates there with the various 8080bw.c games
>
>
> --
> -fixed or improved cocktail mode / player 2 controls for shuttlei,
> skylove, rollingc, vortex, invrvnge, schaser, schasercv, polaris,
> spacecom, darthvdr, invadpt2, lrescue, ballbomb, spacerng [Robbbert]
> --


Plenty more of that coming along...



Mr. DoAdministrator
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Re: MAME 0.147u4 new [Re: B2K24]
#300863 - 12/18/12 02:55 PM


> > Still waiting on redumps of some of the roms last time I checked.
>
> I didn't have QMC2 updated with the correct mameinfo.dat so I edited post.
>
> It seems playable and available from what I can tell.

That's Super Punchout. Still waiting on regular Punch Out.

(I asked already too... it's being redumped).

http://www.mameworld.info/ubbthreads/sho...part=1&vc=1




RELAX and just have fun. Remember, it's all about the games.




B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: MAME 0.147u4 new [Re: Mr. Do]
#300872 - 12/18/12 05:37 PM


Ahh righty, makes sense now



AntoPISA
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Re: MAME 0.147u4 new [Re: B2K24]
#300891 - 12/18/12 08:14 PM


Updated my samples page: http://www.progettosnaps.net/samples_en.html

Edited by AntoPISA (12/18/12 08:48 PM)



Site: https://www.progettosnaps.net/
Board: progetto-SNAPS Official Board
Twitter: @progettosnaps



joey35car
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Re: MAME 0.147u4 new [Re: AntoPISA]
#300912 - 12/19/12 01:12 AM


Why didn't you add the starfire samples?



AntoPISA
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Re: MAME 0.147u4 new [Re: joey35car]
#300913 - 12/19/12 01:19 AM



Quote:


Why didn't you add the starfire samples?




...and why do you think he updated the page!?




Site: https://www.progettosnaps.net/
Board: progetto-SNAPS Official Board
Twitter: @progettosnaps



joey35car
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Re: MAME 0.147u4 new [Re: AntoPISA]
#300914 - 12/19/12 01:31 AM


Haha my fault I didn't click on the bottom link of the page but the one you provided brought me to this one. :P

http://www.progettosnaps.net/samples_en.html

I already downloaded from here anyway keep up the good work.



TrevEB
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Re: MAME 0.147u4 and Star Fire new [Re: MASH]
#301824 - 01/03/13 02:51 AM


Thanks hap for finally bringing sound to this classic title!

And thanks to MASH for pointing it out for the rest us since it's not mentioned in the notes.

Now I am inspired to try another set of samples from inside the cockpit and I might be able to improve upon the laser blast.

For preliminary drivers, you doing great!


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