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Naoki
Reged: 11/10/09
Posts: 1998
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Keyboard mania with a real MIDI Keyboard
#300026 - 12/05/12 02:33 AM


Yeah, with the KBM stuff going on recently, I jumped on the band wagon of being annoyed there's no keyboard support, so being me I sorted that out.



Will post how I did if there's interest

BTW I can play the keyboard, and I can play sons but unless I learn the song of by heart, I have to look at the keys which I can't do on KBM, so me sucking at the game isn't because I can't play.



----
On a quest for Digital 573 and Dancing Stage EuroMix 2

By gods I've found it!



SmitdoggAdministrator
Reged: 09/18/03
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Re: Keyboard mania with a real MIDI Keyboard new [Re: Naoki]
#300034 - 12/05/12 03:41 AM


Is the code something that could be added to make any generic midi keyboard work just from plugging it into a sound card and configuring it or what?



Naoki
Reged: 11/10/09
Posts: 1998
Loc: United Kingdom
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Re: Keyboard mania with a real MIDI Keyboard new [Re: Smitdogg]
#300048 - 12/05/12 12:42 PM


It should use any MIDI input, so 5-DIN or USB of what have you should work as long as it can work in other MIDI programs.

Oh, and sorry to say this isn't C++, I'm running 2 other programs to convert the input to vanilla mame.

Edited by Naoki (12/05/12 12:42 PM)



----
On a quest for Digital 573 and Dancing Stage EuroMix 2

By gods I've found it!



SmitdoggAdministrator
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Re: Keyboard mania with a real MIDI Keyboard new [Re: Naoki]
#300071 - 12/05/12 08:30 PM


Oh I was thinking it was something that could be added to mame. It would be cool if mame could handle that but I'm done with alt builds.



R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: Keyboard mania with a real MIDI Keyboard new [Re: Smitdogg]
#300074 - 12/05/12 09:45 PM


> Oh I was thinking it was something that could be added to mame. It would be cool if
> mame could handle that but I'm done with alt builds.

Yeah, I have no idea why there'd ever be MIDI support built in to the core.



SmitdoggAdministrator
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Re: Keyboard mania with a real MIDI Keyboard new [Re: R. Belmont]
#300075 - 12/05/12 09:48 PM


What I'm interested in is being able to plug and play a cheap MIDI keyboard to play the Konami arcade games in mame. Are you saying that is already possible, and if so, why did Naoki need to recode it?



R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: Keyboard mania with a real MIDI Keyboard new [Re: Smitdogg]
#300076 - 12/05/12 10:01 PM


> What I'm interested in is being able to plug and play a cheap MIDI keyboard to play
> the Konami arcade games in mame. Are you saying that is already possible, and if so,
> why did Naoki need to recode it?

USB-MIDI keyboards are cheaper, Naoki didn't recode anything, and




Naoki
Reged: 11/10/09
Posts: 1998
Loc: United Kingdom
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Re: Keyboard mania with a real MIDI Keyboard new [Re: R. Belmont]
#300077 - 12/05/12 10:30 PM


> > What I'm interested in is being able to plug and play a cheap MIDI keyboard to play
> > the Konami arcade games in mame. Are you saying that is already possible, and if
> so,
> > why did Naoki need to recode it?
>
> USB-MIDI keyboards are cheaper, Naoki didn't recode anything, and

1st: Lol,
2nd: All I did was use a combination of GlovePIE and PPJoy's Virtual Joysticks. The code is very easy to write, and works with pitch bend wheels (in theory, my keyboard has none to test with). I would love built in MAME Input support for Midi though, since my way you need to enable test mode on windows 64-bit.

Also, works with Wii Guitars on GuitarFreaks too, and if I had a set of drums to test, I could get Wii drums to work too for DrumMania, heck I use my keyboard on BeatMania too.(Or PS3/360 ones)

Edited by Naoki (12/05/12 10:32 PM)



----
On a quest for Digital 573 and Dancing Stage EuroMix 2

By gods I've found it!


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