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DU Update: Keep the dream alive (Toaplan sound)
#299078 - 11/15/12 07:29 PM
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Re: DU Update: Keep the dream alive (Toaplan sound)
[Re: Smitdogg]
#299091 - 11/16/12 12:06 AM
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Re: DU Update: Keep the dream alive (Toaplan sound)
[Re: AntoPISA]
#299092 - 11/16/12 12:13 AM
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Well I think I cut a couple of the songs too early thinking they were short loops when they were the beginning of songs. I can redo those later if you tell me their numbers. You'll have to figure out where the loops technically end on the songs near the end because they don't stop, they just keep looping, so I just chose random spots to cut them at. Sounds damn good though.
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Tafoid![Administrator Administrator](//www.mameworld.info/ubbthreads/images/adm.gif) |
I keep on testing.. testing.. testing... into the future!
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Re: DU Update: Keep the dream alive (Toaplan sound)
[Re: Smitdogg]
#299095 - 11/16/12 12:27 AM
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> Well I think I cut a couple of the songs too early thinking they were short loops > when they were the beginning of songs. I can redo those later if you tell me their > numbers. You'll have to figure out where the loops technically end on the songs near > the end because they don't stop, they just keep looping, so I just chose random spots > to cut them at. Sounds damn good though.
There has been a build that has played external samples for these games for quite a while now, if I'm not mistaken. I highly doubt they would hit baseline MAME, but you never really know.
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Re: DU Update: Keep the dream alive (Toaplan sound)
[Re: Smitdogg]
#299193 - 11/17/12 08:02 PM
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