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SmitdoggAdministrator
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DU Update: Keep the dream alive (Toaplan sound)
#299078 - 11/15/12 07:29 PM




Tormod donated a Ghox board for decapping, for whenever that picks back up. I did some recordings. Some of the music is really cool.

http://smitdogg.mameworld.info/pics/ghox.jpg

High quality (flac) of the sound tests
http://www.sendspace.com/file/vtyptd

Low quality (mp3) with video background so you can line up which numbers the tracks are, if that is your bag
http://www.sendspace.com/file/ifljjq

Video of attract mode so you can see the sounds in action
http://www.sendspace.com/file/l2149m


I might have cut a couple of the samples too short..Oh well. I don't have any decapping updates so don't bother asking.



AntoPISA
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Re: DU Update: Keep the dream alive (Toaplan sound) new [Re: Smitdogg]
#299091 - 11/16/12 12:06 AM


Excellent!
I'm splitting the sound into individual tracks to create the package to be added when the driver will be updated.
First, thank you!



Site: https://www.progettosnaps.net/
Board: progetto-SNAPS Official Board
Twitter: @progettosnaps



SmitdoggAdministrator
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Re: DU Update: Keep the dream alive (Toaplan sound) new [Re: AntoPISA]
#299092 - 11/16/12 12:13 AM


Well I think I cut a couple of the songs too early thinking they were short loops when they were the beginning of songs. I can redo those later if you tell me their numbers. You'll have to figure out where the loops technically end on the songs near the end because they don't stop, they just keep looping, so I just chose random spots to cut them at. Sounds damn good though.



TafoidAdministrator
I keep on testing.. testing.. testing... into the future!
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Re: DU Update: Keep the dream alive (Toaplan sound) new [Re: Smitdogg]
#299095 - 11/16/12 12:27 AM


> Well I think I cut a couple of the songs too early thinking they were short loops
> when they were the beginning of songs. I can redo those later if you tell me their
> numbers. You'll have to figure out where the loops technically end on the songs near
> the end because they don't stop, they just keep looping, so I just chose random spots
> to cut them at. Sounds damn good though.

There has been a build that has played external samples for these games for quite a while now, if I'm not mistaken. I highly doubt they would hit baseline MAME, but you never really know.



AntoPISA
MAME Snapper
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Loc: Pisa, Italy
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Re: DU Update: Keep the dream alive (Toaplan sound) new [Re: Smitdogg]
#299193 - 11/17/12 08:02 PM


In order to facilitate its implementation in MAME, here is the link to download the package with separate samples of "Ghox": http://www.sendspace.com/file/0l859t
or, in zip mode: http://www.sendspace.com/file/xwzupy

Edited by AntoPISA (11/18/12 03:26 PM)



Site: https://www.progettosnaps.net/
Board: progetto-SNAPS Official Board
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