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AntoPISA
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MAME 0.147u2
#298266 - 10/30/12 09:46 AM


From: http://mamedev.org/updates.html


Quote:


0.147u2
-------


MAMETesters Bugs Fixed
----------------------
- 05046: [Crash/Freeze] (megatech.c) megatech, all sms-based sets: [debug]
Crash after OK (sronco)
- 05042: [Documentation] (ataxx.c) ataxxj: Missing documentation that
is on the title screen.
- 04948: [Gameplay] (pgm.c) kov and clones: resets to title screen
stage 6 (winter stage) (iq_132)
- 00007: [DIP/Input] (8080bw.c) invrvnge: The cocktail DIP has no effect. (hap)
- 05036: [Gameplay] (ninjakd2.c) omegafs: Failure to finish post + reset (hap)
- 05028: [Gameplay] (system1.c) shtngmste: The gun crosshair vs gun hit
position offset is wrong (hap)

Source Changes
--------------
-Added support for DEVCB_UNMAPPED, that will do the logging on
read/write of device callback, preventing a need for making dummy log
line handlers [Miodrag Milanovic]

-if the start of a multi-line comment is indented then following
comment lines will be indented with tabs up to that point. [smf]

-Information adjustments for naomi.c, chihiro.c, mame.lst reflecting
latest discoveries. [f205v]

-New preliminary driver for Webak MPU-12 platform. [Roberto Fresca]

-Refactored the code in jedutil to support the viewing of a GAL16V8
device and added a new command line option of "-viewlist" which will
print out a list of all the devices that can be viewed in human
readable logic equations. Also updated the jedutil regression test to
support passing in an additional argument of "debug" to print out a
detailed log. Also moved the jedutil regression test data into
separate directories composed of the device's name to make things more
organized. [Kevin Eshbach]

-Removed protection hack patches and emulated protection routines for
Caveman Ninja [IQ_132 & JackC]

-Added experimental support for using Berkeley PLA files as input to
jedutil. [Curt Coder]

-memory: Fix dynamic recursive device mapping [O. Galibert]
Situation:
* you have a device (pc-fdc) with a memory map on it
* you map it dynamically into a cpu (maincpu) address space with
install_device (isa-fdc does that)
* the device pc-fdc has a subdevice (upd765)
* the subdevice upd765 has its own memory map
* the pc-fdc memory map includes the upd765 memory map through
AM_DEVICE("upd765", ...)
Before the fix, the code would search for upd765 as a subdevice of
maincpu and not of pc-fdc.

-am9517a: Don't grossly fail on verify [O. Galibert]

-3X3 Puzzle update [David Haywood]
* fixed visible area
* added the 2nd button
* added the Demo Sound dip

-Fixed sound banking in 3X3 Puzzle [Mariusz Wojcieszek]

-Added scrolling to 3X3 Puzzle [Mariusz Wojcieszek]

-SCSI: Uses logical levels rather than voltage levels for control signals,
you have to write 0 to the data lines when you're not sending data.
Added a kludge to stop the ff from the 6522 from preventing the bus
from being read, this may or may not be how the hardware really works.
[smf]

-i386dasm.c: [Peter Ferrie]
* added numerous opcodes for newer CPUs;
* added some undocumented-but-supported opcodes from old CPUs;
* corrected naming of two opcodes

-port 0x64 opcode 0xd1 should incur no delay when delivering. This
allows, for example, su2000 to start booting to the CMOS setup screen
[Peter Ferrie]

-Improved inputs in 3X3 Puzzle [Stephh]

-Aristocrat MK6 base system bios for New South Wales region
[Heihachi_73]

-hercules : hooked up mechanical sounds [Robbbert].

-memory: Map from the cpu's owner, not the root device, otherwise
siblings of cpus coming from config fragments aren't happy.
[O. Galibert]

-clifront.c: Added verifysoftlist command for verifying software
availability for separate software lists. [Wilbert Pol]

-Created a base class delegate_common_base for all delegate
types. Created a binding_type_exception which is thrown when
a bind attempt fails due to mismatched types.[Aaron Giles]

Added helper templates to driver_device to wrap legacy
device read/write handlers into driver_device member functions.
This should help move some things forward until more common
code is converted into proper devices.

Introduce new module devcb2 which contains modernized
versions of devcb. Compared to previous implementation
this one is simpler overall, trampolining calls through
a single internal set of adapter functions. The new
versions are also designed to be specified in the
machine_config rather than in structures, so they are
no longer simple POD types. Additional new/changed
features:

* reads and writes can map to delegates for line or 8/16/32/64-bit
* reads and writes can map to an I/O port
* reads can be mapped to a constant value, with or without logging
* writes can be mapped to a device's input line
* all reads/writes can have a shift, mask, and/or xor applied
* devices can opt to make the functions safe-if-NULL when resolving
* only member function types are supported

Rewrote the YM2151 interface to be fully modernized, and
removed the ym2151_interface struct in favor of inline configs
using the new devcb2 mechanism. In many cases, removed
no longer needed trampolines, instead taking advantage of
direct support for input line writes.

-switched SCSICB to use DEVCB2 [smf]

-Optimized the PLA implementation and added simple caching with
significant performance increase. [Curt Coder]

-tlcs900.c: Implemented the 4-byte prefetch queue. [Wilbert Pol]

-t6w28.c: Converted to C++. [Wilbert Pol]

-suna8.c update [Luca Elia]
* Emulated the protection in sparkman
* Support for two sprite chips
* Support for two sample ROMs
* Fixed color cycling in hardhea2
* Per-game tile banking

-Added opcodes to Atmel AVR core: OR, SBCI, ORI, ST Y+, ADIW
[Mooglyguy]

-Fixed functional issues in Atmel AVR opcodes: COM, NEG, LSR [Mooglyguy]

-Hooked up polepos.c, portrait.c and tomcat.c to use the new tms5220
implementation. [Osso]

-addrmap: Yes, we can have a map for 8bits on 8bits, and that's not the
end of the world [O. Galibert]

-addrmap: Avoid a collision between address_map the type and the method
of the device_memory_interface class [O. Galibert]

-i386: 486+ WP bit support [Carl]

-Williams system3 : Contact and Disco Fever marked as WORKING. [Robbbert]

-Hot Tip, Lucky Seven : added chimes, now marked as WORKING [Robbbert]

-Moved Phoenix and Pokerino to s3.c and marked as WORKING [Robbbert]

-Don't crash on REP NOP [Carl, Alegend45]

-suna16.c: Emulate protection routines rather than patching them for
uballoon [IQ_132 & JackC]

-pgm.c: Fix level 6 crash on kov . [IQ_132]

-megadrvb.c: simplify decode function for srmdb. [IQ_132]

-Cleaned up mustache boy vblank interrupts: Got rid of the nasty
long-int hack in mustache boy in favor of the same 'vblank in+vblank
out' int scheme the other similar seibu games of this era used
(panicrd, darkmist). This seems much more likely to be what the actual
pcb used, and works just fine. [Lord Nightmare]

-changed 2 disc hack to use 1 drive [smf]

-SCSICD now has a CDDA sub device [smf]

-avr8: Implemented MULS, ANDI, STD Z+, LD -Z, LD Y+, LD -Y, LD -X,
SWAP, ASR, ROR, and SBIS opcodes. [MooglyGuy]

-avr8: Moved Timer 0-2 into the CPU core itself, 30x driver speedup
[MooglyGuy]

-Emulate protection in sf2rb, sf2rb2's (cps1.c) and ichirjbl (segac2.c)
rather than simply patch it out. [IQ_132]

-Hooked up PSX IRQ's using DEVCB2 [smf]

-avr8.c: Added LD Rd,Z+q opcode [MooglyGuy]

-avr8.c: Corrected cycle counts for LD and ST opcodes. [MooglyGuy]

-avr8.c: Fixed a bug where a 2-cycle or 3-cycle opcode encountered
during a time slice were causing all subsequent 1-cycle opcodes to
deduct 2 or 3 cycles for the remainder of the time slice instead.
[MooglyGuy]

-cleaned up the ide controller enough to change the irq to a DEVCB2
[smf]

-avr8.c: Fixed register indexing for MULSU opcode. [MooglyGuy]

-avr8.c: Fixed register writeback for LD -Z and LD -Y opcodes.
[MooglyGuy]

-Bingo Mania: Added PCB layouts and descriptions
[Roberto Fresca, Team Europe]

-YM2612: fix LFO AM waveform [Eke-Eke, R. Belmont]

-Fun World driver improvements [Roberto Fresca]
* Added 'Bonus Card (Austrian)' from Fun World.
* Added PCB layouts.
* Set Big Deal sets and Jolly Card hybrid as clones of Bonus Card.
* Cleaned up the code.
* Changed company name 'Funworld' to 'Fun World'.
* Changed Mega Card to Power Card after check the real hardware
running.
* Fixed Power Card graphics ROM load..
* Added technical notes.

-romload: Tell in which zips a missing rom was searched for
[O. Galibert]

-Moved jolycdat program to Bonus Card, making it parent. This program
is a real original Bonus Card program, and the PCB was populated with
common Jolly Card graphics wrongly. The other Bonus Card set was
turned as clone, since has a fake copyright string (hack). Also added
some technical notes. [Roberto Fresca]

-More Fun World driver improvements... [Roberto Fresca]
* Renamed the internal layout artwork: bigdeal --> bonuscrd.
* Default Bonus Card & Big Deal DIP switches positions, that allow
boot the system without errors.

-Pennant Fever is now WORKING [Robbbert].

-lethalj.c: Added dipswitch locations to the Egg Venture sets.
[Brian Troha]

-Improvements to Maygay M1 emulation, most games at least show something
now [David Haywood/James Wallace]

-Remove hack patch for tdragonb and emulated protection instead [IQ_132]

-Comet is now WORKING [Robbbert].

Magic Card II improvements: [Roberto Fresca]
- Added new Yugoslavian set of Magic Card 2 (Nov/New).
- Added default NVRAM, needed to boot properly.
- Rearrange the whole Magic Card 2 sets, and improved descriptions.
- Added technical notes.



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Each Way Shifter (Barcrest?) [Launton/MPU Mecca]
Lucky Twos [launton/MPU Mecca]
Scoop (Peter Simper, prototype?) (MPU3) [Superbank/MPU Mecca]
More Money (VFS) (MPU3) [Fruitsim/MPU Mecca]
Talk of the Town (MPU3) [Fruitsim/MPU Mecca]
3X3 Puzzle [Mariusz Wojcieszek, David Haywood, Guru]
3 On 3 Dunk Madness (US, prototype? 1997/02/04)
[David Haywood, ShouTime, Smitdogg, The Dumping Union]
Spark Man (v2.0, 2 sets) [Luca Elia, Stefan Lindberg]
Fighting Fantasy (bootleg with 68705) [IQ_132]
Bonus Card (Austrian) [Roberto Fresca, Team Europe]


New clones added
----------------
Each Way Nudger (Barcrest?, set 3, version 20?) [Launton/MPU Mecca]
Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 102, CN)
[Joerg Hartenberger, JackC]
Knights of Valour Super Heroes / Sangoku Senki Super Heroes (ver. 101, CN)
[Joerg Hartenberger, JackC]
Invader's Revenge (3 sets) [Andrew Welburn]
Megatouch 5 Tournament Edition (9255-70-01 ROC, Standard version)
[Brian Troha, The Dumping Union]
Phoenix (Irecsa / G.G.I Corp, set 3) [Any]
Rallys (alternate bootleg of Spectar) [Any]
The Billiards (Video Hustler bootleg) - Set 2 [Any] - not working
Double Axle (US) [ShouTime, The Dumping Union]
Angler Dangler [Tornadoboy]
Puzzli 2 (ver 100) [Tormod, Smitdogg, The Dumping Union] (NOT WORKING)
4-in-1 MAME bootleg (set 1, ver 3.00) [David Haywood]
4-in-1 MAME bootleg (set 2) [David Haywood]
19-in-1 MAME bootleg [David Haywood]
48-in-1 MAME bootleg (set 2, ver 3.09, alt flash) [David Haywood]
60-in-1 MAME bootleg (ver 3.00) [David Haywood, Andreas Naive]
Xain'd Sleena (World) [Corrado Tomaselli]
WEC Le Mans 24 (set 2) [Corrado Tomaselli]
The Speed Rumbler (set 3) [Corrado Tomaselli]
Rapid River (prototype) [Italian dumping team]
Hang Pilot (ver UAA) (not working) [ShouTime]
Seibu Cup Soccer (set 3) (not working)
Egg Venture (Release 2) [Brian Troha, The Dumping Union]
The King of Fighters '97 Oroshi Plus 2003 (bootleg)
[The Dumping Union, Smitdogg, IQ_132]
Magic Card II (Nov, Yugoslavian hack) [Roberto Fresca]


New games marked as GAME_NOT_WORKING
------------------------------------
3 On 3 Dunk Madness (US, prototype?)
[ShouTime, Smitdogg, The Dumping Union]
Secret Service (2.6 alternate sound) [PinMAME]
Odin [PinMAME]
Gamatron (Sonic) [PinMAME]
Star Wars (Sonic, alternate set) [PinMAME]
Nemesis [PinMAME]
Verne's World [PinMAME]
Still Crazy [Robbbert]
Fruit Star Bonus (Ver 8.20PIR) [Roberto Fresca, Team Europe]
Double Crown [Kevin Eschbach]
Cops [Mariusz Wojcieszek]
Bingo Mania (P03-P07-P14) [Team Europe, Angelo Salese, Roberto Fresca]
Bingo Mania (A03) [Team Europe, Angelo Salese, Roberto Fresca]
Power Card (Ver 0263, encrypted) [Roberto Fresca, Team Europe]





Site: https://www.progettosnaps.net/
Board: progetto-SNAPS Official Board
Twitter: @progettosnaps



redk9258
Regular
Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
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MAME_0.147u2b_64-bit... new [Re: AntoPISA]
#298269 - 10/30/12 12:16 PM Attachment: MAME_0.147u2b_64-bit.7z 21432 KB (125 downloads)


See attached...



CiroConsentino
Frontend freak!
Reged: 09/21/03
Posts: 6211
Loc: Alien from Terra Prime... and Brazil
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Re: MAME 0.147u2 new [Re: AntoPISA]
#298270 - 10/30/12 12:17 PM


nice. a lot of protection emulations in this one.



Emu Loader
Ciro Alfredo Consentino
home: http://emuloader.mameworld.info
e-mail: [email protected]



CiroConsentino
Frontend freak!
Reged: 09/21/03
Posts: 6211
Loc: Alien from Terra Prime... and Brazil
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Re: MAME_0.147u2b_64-bit... new [Re: redk9258]
#298271 - 10/30/12 12:31 PM


thanks for the executable.



Emu Loader
Ciro Alfredo Consentino
home: http://emuloader.mameworld.info
e-mail: [email protected]



Lewis King
Reged: 12/25/11
Posts: 334
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Re: MAME_0.147u2b_64-bit... new [Re: redk9258]
#298276 - 10/30/12 04:46 PM


> See attached...

Thanks.



Savannan
MAME Fan
Reged: 03/29/11
Posts: 7
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Re: MAME 0.147u2 new [Re: AntoPISA]
#298280 - 10/30/12 06:01 PM


Just wondering if CHDMAN has been fixed or not?

Thanks
Sav



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: MAME 0.147u2 new [Re: AntoPISA]
#298282 - 10/30/12 06:25 PM Attachment: MAME_0.147u2b_32-bit.7z 18537 KB (68 downloads)


MAME 0.147u2 32 bit attached



R. Belmont
Cuckoo for IGAvania
Reged: 09/21/03
Posts: 9716
Loc: ECV-197 The Orville
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Re: MAME 0.147u2 new [Re: Savannan]
#298288 - 10/30/12 07:52 PM


> Just wondering if CHDMAN has been fixed or not?

What specifically about it?



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8603
Loc: southern CA, US
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Re: MAME 0.147u2 - Angler Dangler new [Re: AntoPISA]
#298293 - 10/30/12 09:39 PM


Another good round of updates.

Good to see Angler Dangler become a reality rather than still continue to be on a missing list. (ie: Bouncer ?)

http://mamedev.org/source/whatsnew_0147u2.txt.html

New clones added
--
Angler Dangler [Tornadoboy]


http://mamedev.org/source/src/mame/drivers/decocass.c.html

GAME( 1982, cadanglr, decocass, cfishing, cfishing, decocass_state, decocass, ROT270, "Data East Corporation", "Angler Dangler (DECO Cassette)", 0 )


If going by what is shown on tv series Starcade, Angler Dangler is using the bezel type shown below of other cassette games as an example. Maybe it doesn't matter which bezel is used since cassettes and dongles were to be interchangeable.

http://starcade.tv/starcade/one.asp
http://starcade.tv/starcade/gamesframe.asp


http://mrdo.mameworld.info/mame_artwork/cburnrub0001.png
http://mrdo.mameworld.info/mame_artwork/cgraplop0001.png




I do believe Angler Dangler was only released as a cassette game.


http://unmamed.mameworld.info/non_dataeast.html#DecoCass

Angler Dangler (Data East, 82)
Angler Dangler is the dedicated version of "Fishing". A short movie is at the Starcade Page.


Had Angler Dangler been released as a game on a dedicated pcb as well, a bootleg pcb already would have been found and supported by this time in MAME such as the example of Cook Race. Haze determined Cook Race was a bootleg of Hamburger....not Burger Time, but it took until 2012 when Hamburger was finally emulated before Haze was able to determine that Cook Race came from Hamburger instead of Burger Time.

http://www.progettoemma.net/gioco.php?game=cookrace
http://www.progettoemma.net/indice.php?source=btime.c

--
Haze: I'll tell you what irritates me about burger time, that bad pixel in his hat during the walking animation, which they somehow managed to release countless versions of the game without changing
Haze: there are 3 distinct different attract mode styles, yet at no point did they decide to fix those bad pixels
Haze: but anyway, yeah, hamburger is the original which the 'cook time' bootleg is made from, that's what I was checking.
Haze: there's probably some kind of record there between time a bootleg has been emulated without the original set being located / working.. although I'm sure there are other contenders
--





If only Manhattan can be freed sometime later.




Cyberzinho Punk
Reged: 12/31/09
Posts: 182
Loc: São José dos Campos, SP, Brazil
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Re: MAME 0.147u2 new [Re: AntoPISA]
#298323 - 10/31/12 09:16 AM


Thanks for this update!!!!

MAME packages for Slackware Linux users are here:

https://sourceforge.net/projects/mameforslack/




Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware



fredandbarney
MAME Fan
Reged: 09/18/12
Posts: 5
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Re: MAME 0.147u2 new [Re: AntoPISA]
#298402 - 11/02/12 01:03 PM


All Mame devs are kings in my book...you guys ROCK! Nice to see the su2000 driver showing signs of life and the progress on namcos23.



METRODUCK
Regular
Reged: 09/22/03
Posts: 835
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Re: MAME 0.147u2 new [Re: fredandbarney]
#298450 - 11/03/12 08:16 PM


thanks for the update byr can anyone tell me why the cheat file isnt working i have the it ticked on the enable cheats and i have the cheat file on the mame directory am dining something wrong
thanks for any help



Hats off to Tessa west 6/13/1981 -7/11/09


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