Ordyne dumped the arcade prototype version of Rise Of The Robots by Bell-Fruit (roms and hard drive). When the owner contacted Bell-Fruit asking information about it they were surprised he had it and said they had thrown out everything to do with it after the location testing failed.
Ha, it's funny how despite the narrator's excitement over the game, while saying it's not just punches and kicks, the robots are doing boring jumps and kicks.
Regardless, great find and a worthy addition to MAME!
The info I got from ex bell fruit guys was that ATD designed the board and they did the software. I'll post some pics of the machine when I get chance to take some.
> I remember playing this on the PC years and years ago. And it really, really sucked.
Yeah. Terrible game, but a great rare find by Ordyne.
In case anyone's got any misconceptions, the emulation on this one's gonna be slooooow. H/W is a not-PC-compatible 486-33 with at least 1 DSP and some sort of sprite scaling h/w. Will be fun to see it running though.
> Ordyne dumped the arcade prototype version of Rise Of The Robots by Bell-Fruit (roms > and hard drive). When the owner contacted Bell-Fruit asking information about it they > were surprised he had it and said they had thrown out everything to do with it after > the location testing failed.
Oh my god.
I don't know if I should be grateful or if the dumper should be executed for preserving this crap...
I kid, I kid. This is an awesome dump and I am very happy it's been preserved.
If I was one of the robots in this game I'd do like in Fix-It Felix and find another game to jump into. Maybe a nice little italian Galaxian bootjob. At least I could say, you remember Galaxian right?
Which came 1st? the crappy NES & SEGA carts or the arcade? I remember that game coming back to life with each generational jump. And it stunk on all of them.
Later...
Pessimist: Oh, this can't get any worse!
Optimist: Yes, it can!
I never played it but Tatt Ass is sort of in the so humorously bad it's good category while this just looks like the programmers didn't understand what makes games fun. Hard to compare the 2 I guess.
This game will fit well in DosBox ! Rise of the Robots was the most hyped game at the time. I can remember the days when we all waited to pop-up on ours beloved Amigas; those early screenshots showed in advert. looked so promising... ...finally when the game came out - we were like ...and then we noticed that the developers forgot one little thing about the game : PLAYABILITY !!!
> This game will fit well in DosBox ! > Rise of the Robots was the most hyped game at the time. I can remember the days when > we all waited to pop-up on ours beloved Amigas; those early screenshots showed in > advert. looked so promising... ...finally when the game came out - we were like > ...and then we noticed that the developers forgot one little thing about the game : > PLAYABILITY !!!
And history is still repeating itself today. Take Duke Nukem Forever for example.
Did you miss the part where I said the hardware is not PC compatible? Seriously, it has a 486 CPU but the rest of the h/w is relatively traditional arcade stuff, rather like how Seibu SPI has a 386 and will never run in DOSBox.
I'm sure that this game really got thrashed hard in an old '90s magazine known as "CD-ROM Today". I'll have to delve into the back issues for confirmation.
Useless trivia: I also have the complete CD-ROM set for the discs that were bundled with that mag. So, more than likely, I also have a demo of the game.
--Bekki
Combating functional illiteracy with latex-clad drama since the '80s, because old video games rule!
> Lol..this game even got an EDGE cover to itself way back in 93..much to their > embarrassment when a few months later it scored 2/10 in a review.
Well, I don’t think they’d be embarrassed, considering the line below the title: “Who cares about the gameplay when it looks this good? Edge does…” It hits that the game is going to be rated on gameplay no matter how good it looks, and suggests, right there on the cover, that it doesn’t come out that well.
Quote: Well, I don’t think they’d be embarrassed, considering the line below the title: “Who cares about the gameplay when it looks this good? Edge does…” It hits that the game is going to be rated on gameplay no matter how good it looks, and suggests, right there on the cover, that it doesn’t come out that well.
By comparison, FX-Fighter kicked its butt and then some. At least with that game I picked it up in its full release with a comic book and stuff for around $5. :-)
The PC version of "Super Street Fighter II" was way cool as well. It even came bundled with not just a 6-button joypad but also a VHS copy of Raul Julia's/JCVD's "Street Fighter" movie. I only watched the VHS once.
Time Warner Interactive's "Rise Of The Robots" was nothing more than a pre-rendered mess. It just blows me away how an arcade version was aborted in record time. But those were the times: Fighting games were big back then.
Does anyone remember an obscure fighting game for the PC known as "Stick Fighter?" Picture stick figures fighting each other. It's more funny than it sounds. Think of attempting to render a fighting game in Fantavision and that's pretty much what it is. And it was much better than "Rise". :-)
--Bekki
Combating functional illiteracy with latex-clad drama since the '80s, because old video games rule!
> Does anyone remember an obscure fighting game for the PC known as "Stick Fighter?" > Picture stick figures fighting each other. It's more funny than it sounds. Think of > attempting to render a fighting game in Fantavision and that's pretty much what it > is. And it was much better than "Rise". :-)
Haha I remember Stick Fighter. It was comically forgiving in accepting special moves – you could be like press down, wait a second, press forward, wait a second, press punch, and you'd do a fireball (that was rendered as an asterisk).