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MAME 0.147
#295956 - 09/17/12 01:01 PM
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http://mamedev.org/
Quote:
0.147 -------
MAMETesters Bugs Fixed ---------------------- - 04323: mjflove, rongrongg, rongrongj: [debug] Crash after exit (Phil Bennett) - 05001: [Crash/Freeze] (bfm_sc4.c) Many sets in bfm_sc4.c: [debug] Assert after OK (Phil Bennett) - 05000: [Crash/Freeze] (gcpinbal.c) gcpinbal: [debug] Crash before OK (Robbbert) - 04998: [Crash/Freeze] All/Most sets in superchs.c, gunbustr.c, groundfx.c, galastrm.c, taitojc.c, undrfire.c, taito_f3.c, macrossp.c: [debug] assert: src/emu/attotime.h:146: frequency > 0 (Phil Bennett) - 04999: [Crash/Freeze] (pong.c) All sets in pong.c: [debug] Crash after OK (couriersud) - 04997: [Crash/Freeze] (namcos23.c) crszoneb: [debug] Crash before OK (Tafoid) - 04060: [Crash/Freeze] (taitogn.c) All sets in taitogn.c: NVRAM written incorrectly - games never start. (hap) - 04831: [Crash/Freeze] (galaga.c) All sets in galaga.c: [debug] Crash immedately after OK (debug) (s.ronco) - 04994: [Crash/Freeze] (segas16b.c) tetrbx, shinfz, isgam : Black screen (Aaron Giles) - 04978: [Sound] (scregg.c) dommy: Sound effects seem to be incomplete/missing (hap) - 03398: [Graphics] (nss.c) nss_rob3: Unable to see enemies (Angelo Salese)
Source Changes -------------- -i386: xlat implementation fix [Alegend45]
-Fixed a sign bug with CVT.WS opcode in v810 CPU core [Angelo Salese]
-Updated netlist implementation: [Couriersud] * Now supports any resolution fitting reasonably into a UINT64 * Execution now uses a list sorted by execution time * Implementation now supports analog and digital inputs / outputs * First step in a move to "terminals" being both input / output * Improved object model Pong: * Rewrote video code, now emulates a monitor by analyzing the analog video signal and identifying vsync and hysnc pulses. * Removed all hacks. Overall performance increase of about 10% over the previous "pongf" implementation.
-patch that enables output of elements stored in software lists through -listsoftware [qmc2]
-Flicker: Boots up, some buttons working. WIP [Robbbert]
-Continuing new device implementation for SN76496 and clones - mrdo.c, pachifev.c, tp84.c [Osso]
-Flicker: added remaining inputs, some notes, sound (of sorts), marked as working. [Robbbert]
-Implemented remaining BSU opcodes in V810 CPU core [Angelo Salese]
-Written up a bare-bones M50458 OSD video chip device, used by Nintendo Super System HW [Angelo Salese]
-Continuing new device implementation for SN76496 and clones [Osso]
-Written a preliminary S-3520CF RTC chip device, used by Nintendo Super System [Angelo Salese]
-zac_1: added display, inputs, notes. ewf and sshtlzac marked as working [Robbbert]
-Fixed G-Stream G2020's sound banking. Compared with a real PCB and everything sounds as it should. [trap15]
-Added IGT ID-023 Protocol to driver. This additional DBV protocol allows all remaining unsupported sets to accept dollar bills in-game. The protocol is switchable via driver configuration (along with denomination). [Jim Stolis]
-Shared palette fix for certain sms-based games in Mega Tech [David Haywood]
-20pacgal.c: Add PCB layout for Pacman - 25th Anniversary Edition. [Brian Troha]
-Preliminary implementation of the Fujitsu MB90092 OSD chip, used by Super Famicom Box [Angelo Salese]
-Fixed for an SDL sound bug surrounding use of -speed and pausing frequently causing corrupt sound. [Antonio Giner]
-Basic emulation of the Z180 in Super Famicom Box HW [Angelo Salese, nocash]
-Fixed default SDL OSX UI toggle key name. [Curt Coder]
-Added Swedish/Finnish SDL keymaps for OSX and Linux. [Curt Coder]
-ppc: Implemented PPC403 DMA chaining [Ville Linde]
-Created new sprite device base class, which manages a bitmap and a sparse bitmap for tracking which areas got updated. This allows sprites to be rendered independently to their own bitmap and then mixed in a final step. Converted the Sega sprite device over to this new model, and moved the mixing steps out of the sprite implementations and into the driver- specific video updates where it belongs. [Aaron Giles]
-Added some further methods and helpers to the bitmap_t and rectangle classes. [Aaron Giles]
-Created a sega_16bit_common_base class which handles the common Sega palette RAM mappings and open bus reads. [Aaron Giles]
-nwk-tr.c: Improved LAN controller emulation [Ville Linde]
-segaorun.c: Identified the Turbo Outrun "FD1094 317-unknown" set as 317-0106 and provided a working decryption key. [Chris Hardy]
-Verified Dip Settings using Dip Sheet and through playtesting for deadconx, deadconxj [Tafoid]
-PowerPC: Fixed 601-type BAT processing [R. Belmont]
-taito_x.c: Corrected the rom names for the Superman sets. Added info about an alternate rom layout using a daughter card and half sized mask roms. Changed Gigandes (Japan) to Gigandes (earlier) as both sets support English / Japanese via dipswitch. But one set has a revised and corrected service mode. [Brian Troha, Dave France, The Dumping Union]
-Improved SPC700 cycle opcode timings [Angelo Salese, byuu]
-Fixed a major bug with 5A22 timings, that was incorrectly taking extra steals at every read, write and rmw types of opcode [Angelo Salese]
-Moved multiplication and division operation from SNES to 5A22 CPU core file [Angelo Salese]
-Updated looping.c to use the new tms52xx device implementation. [Osso]
-Made core able to use bios selection per slot device [Miodrag Milanovic]
-made S1410 device act as a SCSIHD with the custom commands, added D9060HD & ACB4070 devices to do the same thing [smf]
-Numerous jedutil tool improvements. [Kevin Eshbach]
Made some modifications to the jedutil tool to allow the viewing of simple combinatorial jeds (adding support for registered and gals in the future) by taking a jed file and printing out human-readable equations. Changed the command line options of the jedutil tool to know take an initial argument to specify what the tool should do.
For example to convert a jed to bin the command is now: jedutil –convert jedutil –convert
To view a jed file with human-readable equations the command is jedutil –view
-gfx_element is now a class. Accessors are provided for all necessary elements. Updated some of the more, ah, creative uses/abuses of the gfx_elements. [Aaron Giles]
-Split out callbacks from scsibus_device into scscb_device, eventually this will be a SCSI device. SCSIBus_interface is no longer required and has been removed. [smf]
-DRC: Give C backend x86/x64 shift=0 behavior for consistency [R. Belmont]
-PowerPC: 100% pass of integer portion of PPCTorture on all DRC backends. [R. Belmont]
-es5503: Preserve phase when oscillators loop [R. Belmont]
-nwk-tr.c: Fixed LAN controller issues in Thrill Drive. [Ville Linde]
-xforce: fixed display [Robbbert]
-Promoted brickzn to playable state [Luca Elia] * Fixed gfx ROMs loading * Fixed inputs in joystick version * Alternate data decryption * Fixed alternate opcode decryption ranges * Palette encryption, banking and writes disable * Work RAM disable * Multiplexing of registers through protection * Added cheat / debugging inputs
-Understood how the Seibu COP collision detection really works, greatly improving Godzilla, Heated Barrel and SD Gundam RT gameplay [Angelo Salese, Smitdogg]
-Generalized the PLS100 into a PLA device of variable amounts of inputs/outputs/terms. [Curt Coder]
-In device_state_interface, rename state() to state_int() and set_state() to set_state_int() for consistency. Update all callers. Also add set_pc() helper and updated all callers to use that instead of set_state_int(STATE_GENPC) [Aaron Giles]
-Added device_t::state() method to get the state interface. Added redundant device_state_interface::state() method to catch redundant use of it. [Aaron Giles]
-segac2.c: Corrected the rom names for ThunderForce AC. [Arzeno Fabrice]
-Removed cpu_get_reg() and cpu_set_reg() macros in favor of using the above methods. [Aaron Giles]
-Add ambiguous execute() and memory() methods to the device_execute/memory_interfaces respectively in order to catch unnecessary usage of the corresponding device_t methods. Removed all existing redundant usage. [Aaron Giles]
-merit.c: Added dipswitches to the Pit Boss sets with dipswitch locations. Reordered sets from oldest to newest. Added GAME_NO_COCKTAIL flag as these games support a cocktail mode. Mapped player 2 controls for cocktail mode. [Brian Troha]
-Closeout on old macros. Retired cputag_set_input_line and cputag_set_input_line_and_vector, replacing them with machine.device("tag")->execute().set_input_line[_and_vector]. [Aaron Giles]
-meritm.c: Various rom name corrections and additional minor documentation. [Brian Troha]
-meritm.c: Added PCB layout and pinout for the Merit CRT-250 PCB. [Brian Troha]
-Fixed an horizontal scrolling bug in Sengoku Mahjong [Angelo Salese]
-Rotation: fixed displays, fixed sensors so that the game is now playable. [Robbbert]
-es5503: Fix IRQ timing error introduced when I did the device conversion. [R. Belmont]
-Made accurate trigonometry maths in Seibu COP [Angelo Salese, Smitdogg]
-Rewrote the SAA5050 Teletext character generator. Removed saa505x.c which was used by bbc.c, and refactored all drivers to use the new implementation. [Curt Coder]
-idetrl.c - Support IDE command 0x31 (IDE_COMMAND_WRITE_MULTIPLE_NORETRY) [Phil Bennett]
-splash.c: Changed the Machine Config to use actual OSC values and measured clocks as listed in the driver. Added a note about a Splash! PCB with alternate (higher) OSC clocks. Added a note about The Return of Lady Frog 9 rom and the 1 bit difference between the two sets. [Brian Troha]
-Fixes so MESS on PowerPC OS X builds and works again. MAME is still a lost cause. [R. Belmont]
-Updated DOCS config.txt and windows.txt with recent commands that were never added to documentation as well as some clarifications. [Tafoid]
-expro02.c: Added PCB layouts for the Comad 940429 and 940307 boards used for the two different versions of Fantasia. [Brian Troha] -segaybd.c: Fix 0.146u5 sound regression [Alex Jackson]
-tumbleb.c: Filled in a few dipswitches for Magicball Fighting. [Brian Troha]
New games added or promoted from NOT_WORKING status --------------------------------------------------- F1 Super Lap [David Haywood] Turbo Out Run (cockpit, FD1094 317-0106) [Chris Hardy, The Dumping Union] Little Robin [David Haywood] Brick Zone (2 sets) [Luca Elia] Dodge City (9131-02) [Brian Troha, The Dumping Union] Ganbare Jajamaru Saisho wa Goo / Ganbare Jajamaru Hop Step & Jump [letoram, Gyrovision, Yohji, Smitdogg, The Dumping Union, hap] Draw Poker (Bally, 03-20) [S. Rider, Andrew Gardner, hap] Magicball Fighting (Korea) [Guru, David Haywood] Thrill Drive (JAE, JAB) [Ville Linde] GTI Club [Ville Linde] Solar Assault [Ville Linde] Hang Pilot [Ville Linde]
New clones added ---------------- Fantasia (940307 PCB) [Brian Troha, The Dumping Union] Superman (US) [Dave France, The Dumping Union] Ms. Pac-Man Heart Burn [hap] F1 Super Lap (World) [Uncle Tom] Thunder Zone (World 4 Player) [Guru] Dodge City (2131-82, set 2) - Not working [Brian Troha, The Dumping Union] Ghosts'n Goblins (prototype) [Antonio Gonzalez Jr.] Exciting Soccer (US) [Tirino73]
New games marked as GAME_NOT_WORKING ------------------------------------ LD Mahjong #4 Shabon-Dama [Yohji, ranger_lennier, Smitdogg, The Dumping Union] Sega Clay Challenge [Super Menteur, R. Belmont]
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mesk |
@ the arcade
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Reged: 03/03/11
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Posts: 484
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Loc: Rhode Island
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Re: MAME 0.147
[Re: JacKc]
#295969 - 09/17/12 03:54 PM
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Thanks guys,as always your work is appreciated.
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CptGuapo |
Beat'em-ups Lover
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Reged: 03/18/08
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Posts: 342
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Re: MAME 0.147
[Re: JacKc]
#295981 - 09/17/12 07:48 PM
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Strange... I didn't receive my RSS feed as expected...
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"Mythology is what grownups believe, folklore is what they tell children and religion is both."
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Dullaron |
Diablo III - Dunard #1884
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Reged: 07/22/05
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Posts: 6126
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Source can be download from svn too.
[Re: JacKc]
#296010 - 09/18/12 12:25 AM
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svn://dspnet.fr/mame/tags/mame0147
If you don't want to download from the MAME website.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: MAME 0.147
[Re: JacKc]
#296016 - 09/18/12 02:24 AM
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Good to see the improvements of various sorts to Nintendo stuff
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Re: MAME 0.147
[Re: JacKc]
#296037 - 09/18/12 06:10 AM
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Re: MAME 0.147
[Re: JacKc]
#296042 - 09/18/12 07:30 AM
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Re: MAME 0.147 - GNG Prototype
[Re: JacKc]
#296050 - 09/18/12 02:12 PM
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This is a major release for Ghosts 'n' Goblins fans - it is fantastic to see this prototype version - does anyone know how it was discovered?
The prototype version has many differences to the final release version --> different monster distributions, more difficult levels, etc... a truely fantastic find - well done Antonio!
Kranser.
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AeroCityMayor |
Entity formerly known as alien_mame
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Reged: 11/11/03
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Posts: 2438
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Loc: Wakefield, West Yorks, UK.
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Re: MAME 0.147
[Re: jonwil]
#296079 - 09/19/12 01:42 AM
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> Good to see the improvements of various sorts to Nintendo stuff
Yeah d00d, but the Sega improvements are even better
Cheers,
Ralph.
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Coherance of posts inversely proportional to Foster's consumption!!!
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Model 2 greatness
[Re: JacKc]
#296235 - 09/21/12 04:00 AM
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Just checked out model2.c (Sega Rally Championship) for the first time in quite a while with .147.. and WOW. I'm sure this has been running well for a while, but it's impressive nonetheless. Almost gives Elsemi a run for his money (and really nice to have an open-source alternative to his work).
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