mesk |
@ the arcade
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Anyone else trying to avoid the Slender Man?
#295433 - 09/10/12 12:40 AM
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Hizzout |
70's baby, early 80's child
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Re: Anyone else trying to avoid the Slender Man?
[Re: mesk]
#295448 - 09/10/12 06:07 AM
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I downloaded it a while back but haven't had time to play it yet.
I love the concept though
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DMala |
Sleep is overrated
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Re: Anyone else trying to avoid the Slender Man?
[Re: Hizzout]
#295450 - 09/10/12 06:33 AM
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> I downloaded it a while back but haven't had time to play it yet. > > I love the concept though
I played it a couple of weeks ago. They manage to pack a ton of creepy atmosphere into a relatively simple game. I jumped a few times even though I pretty much knew what was coming.
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Re: Anyone else trying to avoid the Slender Man?
[Re: mesk]
#295451 - 09/10/12 06:39 AM
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I haven't played it, but the description on the first page...
Quote:
The more directly you come in contact with the Slender Man, the faster your sanity drains.
...sounds a lot like a great game I have for the Gamecube (also playable on the Wii)...
Eternal Darkness: Sanity's Requiem http://en.wikipedia.org/wiki/Eternal_Darkness:_Sanity%27s_Requiem
Quote:
Sanity effects
The game's standout concept, patented by Nintendo, is the "sanity meter", a green bar on screen which is depleted under various conditions, generally when the character is seen by an enemy. It can be restored under various conditions, such as performing a "finishing move" on an enemy. As the bar becomes low, various effects occur, reflecting the character's slackening grip on reality. If the bar remains empty, further damage to sanity decreases the player character's health.
One effect which is consistently used is a skewed camera angle accompanied by whispers, cries, and unsettling noises. The lower the sanity meter, the more skewed the camera angle and the louder the sound effects. Fourth wall breaking effects include simulated errors and anomalies of the TV or GameCube; this does not affect gameplay unless the player misconstrues them as actual technical malfunctions.
There are many different sanity effects, the length they last depends on each effect. Not all effects will necessarily be encountered during a given run through the game. A few more commonplace examples include:
Sounds, such as footsteps, women and children screaming, doors slamming, the rattling of chains and the sound of a blade being sharpened. The player character finds him/herself walking upon the ceiling after entering a new room. Walls and ceilings bleeding. Attacking them causes more effusion. The volume is lowered, accompanied by a fake television volume indicator on the screen. Appearance of large numbers of monsters that are not really there, and disappear when attacked.
Some sanity effects are character-specific and reflect the individual's personal fears or experiences. When the sanity effect is finished, everything goes back to normal and the character often utters a panicked statement to the effect of, "This can't be happening!"
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GroovyMAME support forum on BYOAC
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Tomu Breidah |
No Problems, Only Solutions
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Re: Anyone else trying to avoid the Slender Man?
[Re: mesk]
#295460 - 09/10/12 11:55 AM
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Not interested really. But I have played Amnesia: The Dark Descent.
Running past the monsters, or getting them into rooms and closing them inside as I go out and get away, and/or barricading them in/out, obstructing their paths of pursuit with various objects.... fun fun fun.
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LEVEL-4
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Re: Anyone else trying to avoid the Slender Man?
[Re: mesk]
#295462 - 09/10/12 01:53 PM
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> Great,free game right here. > > > http://slendergame.com/
No time for more games. Too busy with MineCraft, SpaceChem, Quantum Conundrum DLC2, Assassin's Creed II, Kerbal Space Program. Then there's Towns, Stacking, the next two AC games, and... two or three other things I picked up on Steam for $cheap but haven't even downloaded yet.
Almost grabbed Black Mesa Source, but saw that it still isn't actually the full game, and left it.
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DMala |
Sleep is overrated
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Re: Anyone else trying to avoid the Slender Man?
[Re: TriggerFin]
#295474 - 09/10/12 03:30 PM
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> > Great,free game right here. > > > > > > http://slendergame.com/ > > No time for more games. Too busy with MineCraft, SpaceChem, Quantum Conundrum DLC2, > Assassin's Creed II, Kerbal Space Program. Then there's Towns, Stacking, the next two > AC games, and... two or three other things I picked up on Steam for $cheap but > haven't even downloaded yet. > > Almost grabbed Black Mesa Source, but saw that it still isn't actually the full game, > and left it.
FWIW, Slender is one of those "one and done" kind of games. You could probably beat it in an hour or so, and it's not really the kind of game with tons of replay value.
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DMala |
Sleep is overrated
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Re: Anyone else trying to avoid the Slender Man?
[Re: krick]
#295475 - 09/10/12 03:33 PM
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> The game's standout concept, patented by Nintendo, is the "sanity meter"...
Really, Nintendo? It's a good thing SMB didn't come out this year, or the side-scroller genre would have been patented, too.
Given Nintendo's track record, I would imgaine the Slender developer will be getting a C&D as soon as the lawyers get wind of it.
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mesk |
@ the arcade
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Reged: 03/03/11
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Posts: 484
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Loc: Rhode Island
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Re: Anyone else trying to avoid the Slender Man?
[Re: DMala]
#295480 - 09/10/12 04:39 PM
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Really? A patent? Its not even Nintendo's game,it was developed by Silicon Knights.N only published it
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