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@Ville: ThrillDrive Video
#294968 - 09/03/12 07:22 AM
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Re: @Ville: ThrillDrive Video
[Re: Team Europe]
#294969 - 09/03/12 11:42 AM
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The hyperspeed is part of the thrill!
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CTOJAH |
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Re: @Ville: ThrillDrive Video
[Re: Vas Crabb]
#294970 - 09/03/12 02:46 PM
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Someone should tell Ville to implement this "hyperspeed" thing in Naomi/Atomiswave driver
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R. Belmont |
Cuckoo for IGAvania
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Re: @Ville: ThrillDrive Video
[Re: Team Europe]
#294979 - 09/03/12 04:56 PM
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Sune |
Connected
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Re: @Ville: ThrillDrive Video
[Re: Team Europe]
#294990 - 09/03/12 09:41 PM
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Re: @Ville: ThrillDrive Video
[Re: CTOJAH]
#295041 - 09/04/12 09:36 AM
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> Someone should tell Ville to implement this "hyperspeed" thing in Naomi/Atomiswave > driver
Heh, speaking of which, does anyone know if R.Belmont has had some time over to work on his SH4 dynamic recompiler?
Also great seeing Ville has been bit by the emulation bug again!
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Re: @Ville: ThrillDrive Video
[Re: Vas Crabb]
#295063 - 09/04/12 07:05 PM
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> The hyperspeed is part of the thrill!
Fun part is that the real game crawls. Looked horribly under-powered.
OG.
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R. Belmont |
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Re: @Ville: ThrillDrive Video
[Re: Olivier Galibert]
#295077 - 09/04/12 09:18 PM
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> > The hyperspeed is part of the thrill! > > Fun part is that the real game crawls. Looked horribly under-powered.
That's interesting. There was a TD at CAX this year and it was smooth, although the draw-in was quite severe in spots. I even shot video of an attract loop in case we need it, although graphically Ville's video seems to have everything right.
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Re: @Ville: ThrillDrive Video
[Re: R. Belmont]
#295170 - 09/06/12 03:07 PM
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> > > The hyperspeed is part of the thrill! > > > > Fun part is that the real game crawls. Looked horribly under-powered. > > That's interesting. There was a TD at CAX this year and it was smooth, although the > draw-in was quite severe in spots. I even shot video of an attract loop in case we > need it, although graphically Ville's video seems to have everything right.
Could have been an issue with the board at the arcade I saw it at. I don't think the arcade exists anymore so I won't be able to check, but it looked like it was running at 20-30fps. A hardware problem may have been the cause, who knows.
OG.
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Re: @Ville: ThrillDrive Video
[Re: Olivier Galibert]
#295174 - 09/06/12 04:52 PM
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> Could have been an issue with the board at the arcade I saw it at. I don't think the > arcade exists anymore so I won't be able to check, but it looked like it was running > at 20-30fps. A hardware problem may have been the cause, who knows. > > OG.
I think the game logic is tightly coupled with the network code, so a faulty network board could easily cause the problem (and also MAME's hyperspeed issue).
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R. Belmont |
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Re: @Ville: ThrillDrive Video
[Re: Ville Linde]
#295175 - 09/06/12 05:48 PM
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> I think the game logic is tightly coupled with the network code, so a faulty network > board could easily cause the problem (and also MAME's hyperspeed issue).
I kind of figured the hyperspeed might be network related, although the network code I've worked on only allows the game to run slower than VBL, not faster
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