MAMEWorld >> News
View all threads Index   Threaded Mode Threaded  

Pages: 1

B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
Send PM


MAME 0.146u5
#294108 - 08/20/12 09:02 AM


http://mamedev.org/


Quote:


0.146u5
-------


MAMETesters Bugs Fixed
----------------------
- 03696: [Crash/Freeze] (tetrisp2.c) nndmseal: [debug] Assertion (after ok)
in Debug build (Luca Elia)
- 04972: [Documentation] (vega.c) vega: Olympia is misspelled
- 04962: [Crash/Freeze] (taito_l.c) plottinga: Crash during init
before OK (David Haywood)
- 04961: [Gameplay] (darkhors.c) darkhors: Game no longer allows for
boot up (David Haywood)
- 04960: [Crash/Freeze] (cdi.c) All sets in cdi.c: Quizard games do not
boot after initial startup screen (David Haywood)

Source Changes
--------------
- Fully modernized Sega 16-bit drivers. Converted FD1089, FD1094,
and Sega memory mapper, divide, multiply, and compare/timer
chips to modern devices. [Aaron Giles]

- Added preliminary colour cycling effect to Sky Destroyer
[David Haywood]

- Fixed remaining input issues in Sky Destroyer [Angelo Salese]

- Fixed sprite GFX order in Cycle Maabou [Angelo Salese]

- Hooked up inputs in Cycle Maabou [Angelo Salese]

- ppc: Added callbacks for buffered external DMAs. [Ville Linde]

- Hooked up preliminary sound to Lock N Loaded [Angelo Salese]

- Started the process of converting some Kaneko games to use devices.
[David Haywood]

- crgolf.c: Adjusted rom names to better represent actual rom labels
improved documentation for other dumped sets. Added protected PAL
dump. [Kevin Eshbach, Tafoid]

- st0020 (seta blitter + zooming sprites) is now a device.
[David Haywood]

- Added PLD from Xenophobe Sounds Good board. [Kevin Eshbach]

- memory: Add support for dynamically mapping devices [O. Galibert]

- v30mz.c: Converted to c++. [Wilbert Pol]

- H8: Very preliminary H8S/2294 support [R. Belmont]

- invqix: General EEPROM, FPGA, and IRQ hookups. [R. Belmont]

- invqix.c: Added PCB layout for Space Invaders / Qix Silver Anniversary
Edition [Brian Troha]

- invqix: Added inputs and sound, promoted to working. Qix has some TBD
text weirdness. [R. Belmont]

- Added inputs, sound, graphics and fixed colors to Bega's Battle / Road
Blaster HW [Angelo Salese]

- invqix: some cleanup, mapped all 4 start buttons, cocktail flip works
[R. Belmont]

- tickee.c: Correct the dipswitches for Mouse Attack and add dipswitch
locations. [Brian Troha]

- Tank Force - 4 Player (tankfrce4) Inputs were switched so that Player
2 was no longer assigned to Player 3 and vise versa. [Tafoid]

- model2.c: Fixed the loading of the sound samples for the Sega Rally Championship
sets and added correct IC locations to the roms. Labeled the current sets "Twin"
and added a "DX" set. Documented the missing (undumped) roms for the DX set.
[Brian Troha]

- H8/H8S: fix MULXS.B to select the proper source register. Fixes text
in Qix section of invqix. [R. Belmont]

- H8/H8S: Correct disassembly of MULXS.B and MULXS.W [R. Belmont]

- Updated some drivers to use the new SN76496 device implementation.
[Osso]

- Kaneko sprites are now a device. This should facilitate cleaning up
video related files as well (sprites and tilemaps). [David Haywood]

- [SAA5050] Fixed double high character mode, and forced character data
to 7-bit. [Curt Coder]

- drcbec: compute flags correctly for ADDC/SUBB [R. Belmont]

- SDL: Fix -prescale option for SDL builds [Matthias Reichl]

- Vulgus information confirmated from PCB for clock speed and vsync
[Corrado Tomaselli]

- emucore: make downcast errors more useful [O. Galibert]

- drcbec: Calculate NZ flags properly for 32x32=32 form of MULS.
[R. Belmont]

- Hooked up i8255 in Kikiippatsu Mayumi-chan [Angelo Salese]

- bzone: Corrected bonus tanks typos [Don Hodges]

- addrmap: Fix device mapping on big-endian systems [O. Galibert]

- rp5c15: Initialize at power-on (makes the x68k boot reliable)
[O. Galibert]

- 8080bw.c: Moon Lander color proms verified correct.
[Smitdogg, The Dumping Union]

- lwings.c: Added PCB locations to the Trojan sets. [Brian Troha]

- parodius.c: Corrected rom PCB locations for all the Parodius DA! sets.
[Brian Troha]

- dassault.c: Added PCB locations to all the Thunder Zone / Desert Assault sets.
[Brian Troha, ShouTime]

- dassault.c: Better documented the PCB stack and changed clocks to be derived by on board OSC.
[Brian Troha, Stefan Lindberg]

- Added internal mouse cursor visible in menus and when clickable
artwork is used [Miodrag Milanovic]

- Preliminary implementation of the MOVBSU opcode in V810 CPU core
[Angelo Salese]

- Added ANDNBSU and ORBSU opcodes in V810 CPU core [Angelo Salese]

- Added dynamic length to the color PROMs decode routines based on ROM
region length. This fixes a horrible hang/crash in DEBUG=1 builds.
[Roberto Fresca]

- PPC: fix SRAW behavior with C backend. x86/x64 BEs need work to pass.
[R. Belmont]

- Hooked up Epson 62423 RTC device to Hyper Neo Geo 64 [Angelo Salese]

- Made 24/12h bit register to be correctly activated in Epson 62423 RTC
device [Angelo Salese]

- Implemented irq ack/pending mechanism to Hyper Neo Geo 64
[Angelo Salese]

- PowerPC: fix CMP/CMPI instructions; they were behaving as CMPL/CMPLI
and generating wrong flags [R. Belmont]

- Further major organization, documentation, reordering and making of
clones causing numerous (over 6000) new gambling / Fruit machine sets
to be created, covering multiple systems. [David Haywood]

- First round of GD-ROM redumps. Many more to come. [The Dumping Union, R. Belmont]

- peplus.c: Added dollar bill validator (DBV) to emulate IGT's IDO22 pulse protocol.
All non-superboard games (and a few superboards) now accept bills via IPT_COIN2.
Denomination is determined via driver configuration settings.
The Set Chip steps are still required to enable the DBV before use. [Jim Stolis]

New games added or promoted from NOT_WORKING status
---------------------------------------------------
Sky Destroyer
[Gnoppi, P. Vining, C. Bristow, gatt9, Phil Bennett, Tormod, Andrew Welburn,
Smitdogg, The Dumping Union, Angelo Salese, David Haywood]
Cycle Maabou [Angelo Salese]
Space Invaders / Qix Silver Anniversary Edition
[Tormod, Smitdogg, The Dumping Union, R. Belmont, Angelo Salese]
Pairs Redemption (V1.0, 10/25/94) [Brian Troha, The Dumping Union]
Last Survivor
[ShouTime, Charles MacDonald, Aaron Giles, 9ofzeven, TrevEB, Dr. Spankenstein,
ghoolster, Surgeville, Tormod, Tjaberg, Waremonger]
Cyber Tank [David Haywood, Angelo Salese, hap]


New clones added
----------------
GP Rider (Japan) [ShouTime, Charles MacDonald, Aaron Giles]
AB Cop (Japan) [ShouTime]
Ninja Baseball Bat Man II (bootleg/hack)
[Smitdogg, The Dumping Union, David Haywood] (NOT WORKING)
Samba de Amigo (prototype) [Arzeno Fabrice] (NOT WORKING)
Blood Storm v1.04 [Brian Troha, The Dumping Union]
JuJu Densetsu (Playmark bootleg) [skiltz]
Nandemo Seal Iinkai (Astro Boy ver.) [Guru, Luca Elia]
GTI Club (ver UAA) [Brian Troha, The Dumping Union] (NOT WORKING)
Sega Rally Championship - DX (Revision A)
[Brian Troha, The Dumping Union] (NOT WORKING)
Panic Road (Germany) [ShouTime] (NOT WORKING)
Parodius DA! (Asia) [Andrew Welburn, The Dumping Union]
Megatouch IV (9255-40-01 ROA, Standard version)
[Brian Troha, The Dumping Union]
Olympic Soccer '92 (set 2) [Corrado Tomaselli, The Dumping Union] (NOT WORKING)
Trojan (US set 2) [Corrado Tomaselli, The Dumping Union]
Thunder Zone (Japan) [ShouTime]
Thunder Zone (Rev 1, World) [Stefan Lindberg]
777 Heaven (Project) (20p 6GBP Jackpot Version 114) (PROCONN) [launton /MPU Mecca] (NOT WORKING)
777 Heaven (Project) (10p 3GBP Jackpot Version 380) (PROCONN) [sam20sam /MPU Mecca] (NOT WORKING)
777 Heaven (Project) (5p 3GBP Jackpot Version 105) (PROCONN) [sam20sam /MPU Mecca] (NOT WORKING)
777 Heaven (Project) (10GBP Jackpot) (PROCONN)[launton /MPU Mecca] (NOT WORKING)
Jumping Jacks (Project) (set 2) (PROCONN) [Pete W. /MPU Mecca] (NOT WORKING)
Initial D Arcade Stage Ver. 3 Cycraft Edition (Rev. B) (GDS-0029B) [The Dumping Union]
Sega Network Taisen Mahjong MJ 3 (Rev F) (GDX-0017F) [The Dumping Union]






B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
Send PM


Re: MAME 0.146u5 new [Re: B2K24]
#294110 - 08/20/12 09:34 AM Attachment: MAME_0.146u5b_64-bit.rar 18685 KB (122 downloads)


X64 attached.

I have a surgery in a few hours so I don't have time for X86 right now, so maybe Red can do that one. I hope to be back in a few days. Happy MAMEing everyone



HowardC
MAME Fan
Reged: 05/15/04
Posts: 177
Send PM


Re: MAME 0.146u5 new [Re: B2K24]
#294111 - 08/20/12 10:16 AM


> X64 attached.
>
> I have a surgery in a few hours so I don't have time for X86 right now, so maybe Red
> can do that one. I hope to be back in a few days. Happy MAMEing everyone

Good Luck with your operation!

I see that cyber tank is playable in this one.

Dat Tank!



redk9258
Regular
Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
Send PM


MAME_0.146u5b_32-bit... new [Re: B2K24]
#294114 - 08/20/12 10:49 AM Attachment: MAME_0.146u5b_32-bit.7z 14093 KB (96 downloads)


Good luck!

See attached...



Osso1
Reged: 10/17/04
Posts: 251
Send PM


Re: MAME_0.146u5b_32-bit... new [Re: redk9258]
#294117 - 08/20/12 11:16 AM


I'm having a problem compiling the 32 bit version.
"No rule to make target 'src/emu/machine/8255ppi.h', needed by obj/windows/mame/drivers/segahang.o'"
This on a freshly downloaded 0.146 source, with u1-u5 patches applied in order.
Someone else with the same problem?



.



redk9258
Regular
Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
Send PM


Re: MAME_0.146u5b_32-bit... new [Re: Osso1]
#294119 - 08/20/12 11:40 AM


Worked for me. Are you sure you applied the patches in the right order?



Osso1
Reged: 10/17/04
Posts: 251
Send PM


never mind - I had an old depend.mak in the directory which make clean didn't wipe out - sorry and thanks NT new [Re: redk9258]
#294120 - 08/20/12 11:55 AM




Edited by Osso1 (08/20/12 11:58 AM)



.



CptGuapo
Beat'em-ups Lover
Reged: 03/18/08
Posts: 342
Loc: Off to Never Never Land
Send PM


Re: MAME 0.146u5 new [Re: B2K24]
#294135 - 08/20/12 04:24 PM


Thanks to all for the binaries.

And good luck in your surgery, B2K24.



"Mythology is what grownups believe, folklore is what they tell children and religion is both."



mesk
@ the arcade
Reged: 03/03/11
Posts: 484
Loc: Rhode Island
Send PM


Re: MAME 0.146u5 new [Re: B2K24]
#294136 - 08/20/12 04:37 PM


Thanks B2! Hope you have a quick recovery my friend!



Cyberzinho Punk
Reged: 12/31/09
Posts: 182
Loc: São José dos Campos, SP, Brazil
Send PM


Re: MAME 0.146u5 new [Re: B2K24]
#294142 - 08/20/12 10:11 PM


Cool!!!!




Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8603
Loc: southern CA, US
Send PM


Re: MAME 0.146u5 new [Re: B2K24]
#294151 - 08/21/12 02:16 AM




Another very good update and my thanks to the various contributors.


The (resident "fruit machine" emulator/author ) says it best with his comment.

--
http://mamedev.emulab.it/haze/

"Sky Destroyer, Cycle Maabou, Last Survivor, Cybertank; that’s 4 rarities right there and while the pair of Taito games might not have sound yet they’re still working well."
--



Crossing fingers that another hard-to-find DECO cassette title Manhattan might be emulated later.



QtQ
MAME Fan
Reged: 11/08/10
Posts: 6
Send PM


Re: MAME 0.146u5 new [Re: B2K24]
#294531 - 08/26/12 07:38 PM


Good job. I expect that "Cycle Maabou" and "Sky Destroyer"
will correspond to a sound.


(I recorded it several months ago at a game center in Akihabara.)



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8603
Loc: southern CA, US
Send PM


Re: about actual Cycle Maabou video clip new [Re: QtQ]
#294601 - 08/27/12 06:32 PM



Very good work as usual.

--
http://www.youtube.com/watch?v=v64GYXS1GL4
http://www.youtube.com/user/CutieQ7650/videos?view=0
--


The Cycle Maabou video clip will be useful in helping fix any remaining graphics issues.
Watch the video clip version that plays the emulated Cycle Maabou and there a few bug issues that have yet to be fixed when compared to the video clip [you made] that plays from the actual pcb at an arcade.

--
http://mamedev.emulab.it/haze/2012/08/04/unicycle-olympics-and-other-topical-news/

"So, thank Kale for that one, I do wonder if the colours are correct on those traffic cones tho"
--




http://mamedev.org/source/src/mame/drivers/cyclemb.c.html

There are some comments regarding Cycle Maabou. And with your video clip, the bugs should eventually be fixed as well as sound being emulated.



btw: Great to see more DECO Manhattan video clips. If you can keep those Manhattan clips around, thanks. I'd like to believe that the DECO game might be emulated in the future.



QtQ
MAME Fan
Reged: 11/08/10
Posts: 6
Send PM


Re: about actual Cycle Maabou video clip new [Re: gregf]
#299278 - 11/18/12 09:40 AM


>The Cycle Maabou video clip will be useful in helping fix any remaining graphics issues.
Thanks.I'm glad if my videos help to improve the emulation.

> I'd like to believe that the DECO game might be emulated in the future.
Me too!



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8603
Loc: southern CA, US
Send PM


Re: Deco cassette Flash Boy vid clip new [Re: QtQ]
#299433 - 11/19/12 09:57 PM



>> I'd like to believe that the DECO game might be emulated in the future.
>Me too!

Thanks for making Flash Boy video clip available. That is a game I have never seen before so it is interesting to see what the game looks like.

If I only had one coin on hand and had to select between playing Flash Boy or Manhattan, I would still prefer to play Manhattan.

http://www.youtube.com/watch?v=fcHLDJyPBsQ


To me, Manhattan seems more of a fun game compared to Flash Boy.


Pages: 1

MAMEWorld >> News
View all threads Index   Threaded Mode Threaded  

Extra information Permissions
Moderator:  John IV, Robbbert, Tafoid 
3 registered and 286 anonymous users are browsing this forum.
You cannot start new topics
You cannot reply to topics
HTML is enabled
UBBCode is enabled
Thread views: 5005