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anoid
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Reged: 12/05/03
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Aaron Giles: Rarest of the Rare
#293271 - 08/04/12 03:55 PM


First post from Aaron in 3 years detailing his updates to Sega 16 bits and Last Survivor!

http://www.aarongiles.com/

Enjoy,

A-Noid



redk9258
Regular
Reged: 09/21/03
Posts: 3968
Loc: Troy, Illinois USA
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Re: Aaron Giles: Rarest of the Rare new [Re: anoid]
#293273 - 08/04/12 04:38 PM


Hopefully he will not take another 3 years to post again! ;-)



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: Aaron Giles: Rarest of the Rare new [Re: anoid]
#293279 - 08/04/12 07:34 PM


More posts Aaron and youtube videos please
Also, Thank you for all your continued work



krick
Get Fuzzy
Reged: 02/09/04
Posts: 4235
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Re: Aaron Giles: Rarest of the Rare new [Re: anoid]
#293292 - 08/04/12 09:55 PM


It's about time.


Here's the direct link...

http://www.aarongiles.com/?p=242

The title on post 242 actually links to post 241 for some reason.



GroovyMAME support forum on BYOAC



gregf
Ramtek's Trivia promoter
Reged: 09/21/03
Posts: 8603
Loc: southern CA, US
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Re: Aaron Giles: Rarest of the Rare new [Re: anoid]
#293293 - 08/04/12 10:00 PM



>First post from Aaron in 3 years detailing his updates to Sega 16 bits and Last Survivor!

It took that game just to get Aaron to add a new entry to his site. I wonder what would be the next game to get him to add another entry update later.

Thanks to all folks involved in getting this game preserved.



Lewis King
Reged: 12/25/11
Posts: 334
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Re: Aaron Giles: Rarest of the Rare new [Re: gregf]
#293297 - 08/04/12 11:48 PM


GP Rider, yes!
I know we have this game, but i love to test the Japanese version.



SmitdoggAdministrator
Reged: 09/18/03
Posts: 16877
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Re: Aaron Giles: Rarest of the Rare new [Re: B2K24]
#293304 - 08/05/12 01:59 AM


It plays sort of like a first person shooter but you can't look up or down and each turn moves you at least 45 degrees left or right. It used joysticks that could spin. It takes some getting used to, you can see in my first game I was running around like a chicken with his head cut off for a while. The music isn't fitting to the game at all. Pretty neat though.

64-bit exe
http://www.sendspace.com/file/oj2kds

emulation video
http://www.sendspace.com/file/xz455u



DMala
Sleep is overrated
Reged: 05/09/05
Posts: 3989
Loc: Waltham, MA
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Re: Aaron Giles: Rarest of the Rare new [Re: gregf]
#293311 - 08/05/12 05:24 AM


> It took that game just to get Aaron to add a new entry to his site. I wonder what
> would be the next game to get him to add another entry update later.

Polybius being found and dumped.



Vas Crabb
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Reged: 12/13/05
Posts: 4462
Loc: Melbourne, Australia
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Re: Aaron Giles: Rarest of the Rare new [Re: DMala]
#293314 - 08/05/12 05:48 AM


> Polybius being found and dumped.

What would it take to get you to actually review another collection of ports? :P



Charles MacDonald
MAME Fan
Reged: 01/06/08
Posts: 25
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Re: Aaron Giles: Rarest of the Rare new [Re: Vas Crabb]
#293315 - 08/05/12 06:43 AM


Personally I love the music.

The controls are odd; it seems you can't move diagonally (4-way movement in whatever angle you face), and having a larger range of angles to face would have helped a lot. I guess it's frustrating to see how smoothly it handles rotations but still limits you to eight angles though it can handle a wider range.

If people want to cheat as 1P here are some memory addresses to poke:

281F71:3F Infinite life
281F7F:04 Have all four keys (can go straight to exit)

The game has no ending, there's a lot of maps but they do repeat eventually. Some of them are really creative. Very good art in this game.

Some of the later levels have no gradient on the floor, and some display alternating colors that flicker rapidly. I think it could be a road emulation bug. That thing has a lot of weird modes and settings, so I guess the game is abusing some previously unknown combination of them.

Edited by Charles MacDonald (08/05/12 06:46 AM)



DMala
Sleep is overrated
Reged: 05/09/05
Posts: 3989
Loc: Waltham, MA
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Re: Aaron Giles: Rarest of the Rare new [Re: Vas Crabb]
#293317 - 08/05/12 07:24 AM


> What would it take to get you to actually review another collection of ports? :P

Someone to come over and handle feeding my two-month-old twins every four hours for about a week.

I've barely had time to play any games at all, let alone put together a review. Unfortunately, Portmania! was a good idea with phenomenally bad timing. I hate to just kill it, though, because some day (I hope) I'll have time to get back to it.



Lewis King
Reged: 12/25/11
Posts: 334
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Re: Aaron Giles: Rarest of the Rare new [Re: DMala]
#293319 - 08/05/12 01:50 PM


> > It took that game just to get Aaron to add a new entry to his site. I wonder what
> > would be the next game to get him to add another entry update later.
>
> Polybius being found and dumped.

Polybius not exist.
That game was made by windows version and incorporated with a normal PC and using a fake cab, to scare the people all over the world...
If they found, the corporation from usa will lock the game, to no one get this dumped.
Besides this became a creppypasta, and is not real at all. If they need so bad to find that board, it's simple... The original worker of this game can have the board.
It can be arrested to make some people suffer from this game in the 80's.



AaronGiles
Galaxiwarrior
Reged: 09/21/03
Posts: 1343
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Re: Aaron Giles: Rarest of the Rare new [Re: Charles MacDonald]
#293367 - 08/06/12 05:11 AM


> Some of the later levels have no gradient on the floor, and some display alternating
> colors that flicker rapidly. I think it could be a road emulation bug. That thing has
> a lot of weird modes and settings, so I guess the game is abusing some previously
> unknown combination of them.

There's no road ROM, so if it's invoking the road chip, then that could definitely be a problem.



Charles MacDonald
MAME Fan
Reged: 01/06/08
Posts: 25
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Re: Aaron Giles: Rarest of the Rare new [Re: AaronGiles]
#293377 - 08/06/12 07:24 AM


> There's no road ROM, so if it's invoking the road chip, then that could definitely be
> a problem.

Haha, I guess it can't be it then. I suppose I shouldn't jump to conclusions about how gradients are drawn.


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