MASH |
MASH
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MAME 0.146
#287185 - 05/21/12 12:45 PM
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http://mamedev.org/
0.146 -------
MAMETesters Bugs Fixed ---------------------- - 04773: [Crash/Freeze] (midyunit.c) mkyawdim, mkyawdim2: Crash before OK (Fabio Priuli) - 04847: [Interface] -video ddraw with 16-bit desktop causes crash - 00501: [Crash/Freeze] (liberate.c) liberatr: Select any wave above 16 (19 or 22) and the game resets on the planet screen. (couriersud) - 04834: [Graphics] All sets in batman.c, relief.c, shuuz.c, thunderj.c: Missing or misplaced graphic elements (hap) - 04843: [Crash/Freeze] feversoc: Black Screen (David Haywood) - 04840: [Crash/Freeze] (xmen.c) xmen6p, xmen6pu: Crash after OK (hap) - 04492: [Sound] (missile.c) missile, missile1, missile2: Imperfect sound played for UFO and bomber attack. (couriersud) - 04822: [Crash/Freeze] (cdi.c) All sets in cdi.c: Crash after OK (micko) - 04835: [Graphics] (gsword.c) gsword, gsword2, josvolly: Graphics and palette corruption (hap) - 04829: [Save/Restore] (astrocde.c) gorf, gorfpgm1, gorfpgm1g: Intermittent failure of autosave state function in gorf sets (hap) - 04789: [Graphics] (megasys1.c) avspirit, monkelf: Missing sprites (hap) - 04805: [DIP/Input] (seta.c) blandia, blandiap: Dip Default "Coin Mode 1" now triggers freeplay (micko) - 04804: [Crash/Freeze] (simpl156.c) candance, chainrec, charlien, joemacr, joemacra, magdrop, magdropp, osman: Black Screen/Hang (w/noted slowdown) (micko) - 04823: [Gameplay] (dgpix.c) fmaniac3: game shows only white screen after title (micko) - 04807: [Crash/Freeze] (copsnrob.c) copsnrob: Hang/Freeze at boot (micko) - 04833: [Sound] (labyrunr.c) tricktrp & clones: music is too fast (hap) - 04828: [Documentation] (bfm_sc4.c) sc4crgc and clones: The correct year of production is '2003'. - 04827: [Documentation] (bfm_sc5.c) sc5dmine and clones: The correct year of production is '2002'. - 04776: [Crash/Freeze] (raiden2.c) xsedae: Crash after OK (hap) - 04826: [DIP/Input] (alpha68k.c) gangwars, goldmedl, skyadvnt, skysoldr, timesold and it's clones: starting button for P1 is always on, you cannot use P1 inputs (hap) - 01631: [Crash/Freeze] (superqix.c) sqixb2, perestro, perestrof: game resets after starting game (hap) - 04824: [Documentation] (cps2.c) xmvsfu1d: In-Game selftest fails on program rom 3 & 4 - 04817: [Graphics] (batman.c) batman: missing, corrupted graphics (hap) - 04815: [Documentation] (bfm_sc5.c) sc5crnjw and clones: The correct year of production is '2004'. - 04813: [Documentation] (arcadia.c) ar_airh ar_airh2: Missing relationship (clone of...) between sets - 04586: [DIP/Input] (gunbustr.c) gunbustr and clones: You cannot insert coin (hap) - 04588: [Sound] (gunbustr.c) gunbustr and clones: No Sound (hap) - 04738: [Graphics] (playch10.c) pc_mman3, pc_ngai2, pc_ngai3, pc_pwbld, pc_radr2: Graphics are messed up - 04809: [Crash/Freeze] (redclash.c) All sets in redclash.c: Hang on Boot (hap) - 04808: [DIP/Input] (exprraid.c) All sets in exprraid.c: Hang after coining up (hap) - 04806: [Crash/Freeze] (ladybug.c) All sets in ladybug.c (except sraider): Hang/Freeze at boot (hap) - 04810: [Crash/Freeze] (aleck64.c) 11beat, hipai, mtetrisc, srmvs, starsldr, twrshaft, vivdolls: Crash after OK (micko)
Source Changes -------------- Don't optimize tms57002 on OS X PowerPC builds [Couriersud]
galspnbl.c: Add in missing button to Gals Pinball & Hot Pinball along with misc documentation. [Brian Troha]
spbactn.c: Adjusted clock speeds based on OSCs actually on the PCB. Added missing button and labeled buttons. Added dipswitch locations and misc documentation. [Brian Troha]
Added NMI sound ACK mechanism to tecmo.c driver [Angelo Salese]
Misc documentation updates and typo fixes for neogeo.xml as well as updates and a cleanup of neodrvr.c [Johnboy]
Fixed ffightj2 ROMs labels and locations, added pcb infos to video\cps1.c [Team CPS-1]
Fixed mapping for mmatrixd (cps2) to allow in-game region switch to work and renamed to a US set due to rom labels. Replaced Phoenix Set xmvsfu1d (cps2) bad dumps with others which pass in-game rom tests. [Barry Harris]
timeplt.c: Added inputs to chkun and bikkuric, making them playable. [hap]
Corrected some off by one errors in DM01 dot matrix emulation, while making it a bit more generic. Ultimately, it will plug into Scorpion 2 and 4 hardware. [James Wallace]
preliminary Toshiba TC8830F emulation [hap]
i8251: "reset" bit is only documented to revert to looking for a mode byte, not reset the entire chip. [R. Belmont]
Preliminary Z8001 support [Christian Groessler]
Initial work in preparation for some modernization on the whole megadriv.c file, starting with better splitting of actual drivers (megadriv.c, megacd.c, mega32x.c, megasvp.c and megavdp.c). [David Haywood]
More Z8001 work, M20 now passes memory test [Christian Grössler]
Fix for i286 preventing error 104 on ibm5170 [Carl]
Added PPC405GP to PPC cpu core [Lukasz Markowski]
Added custom DCR read/write handlers to PPC cpu core [Miodrag Milanovic]
gei.c: Refactored Trivia rom questions. Added misc documentation. Added DSW locations to several sets. [Brian Troha]
This is phase 2 of the DMD changes, creating a new '5 dot' element to make it more like the actual DM01 (which uses 5 by 7 blocks, but wires them up row wise to a buffer, giving an unusual '65 dot row') [James Wallace].
Z8001: Fix inb/outb @rX form. M20 PPI test now passes. [R. Belmont]
Correct labels for bcruzm12 and replaced overdumped rom from butasan based on pcb pictures and observation [bonky0013, Tafoid]
Updating MAME drivers to use modern i8255 implementation instead of the legacy one [Fabio Priuli]
z800x: Support for disassembly of Z8001 instructions [Christian Grössler]
segas16b.c: Corrected the rom labels for the Japanese Cotton set and added the Sega ID# for the rom board. [Tormod, The Dumping Union]
Small Konami update: [Mamesick] * aliens.c : reverted wrong changes applied in 0.145u8. * crimfght.c : reverted wrong changes applied in 0.145u8. * vendetta.c : small cosmetic changes plus PCB components verified.
Z8001 has 16-bit wide I/O ports [R. Belmont, Christian Grössler]
68681: Timers start immediately; unlike counters they don't wait for a start command. [R. Belmont]
Finally done the last part of the dotmatrix changes, which is to create a dot by dot display mode. This makes the BFMDM01 emulation far more straightforward, and should mean that anyone wanting a matrix can call some combination of functions and make it work. [James Wallace]
info.c: added screen tags to xml output, so that it is possible to easily identify which screens depend on optional devices (mostly of use in MESS, for its slot options, but eventually handy for PC-based arcades too) [Fabio Priuli]
Improved sound emulation in for pokey chip. Changed audio emulation to emulate borrow 3 clock delay and proper channel reset. New frequency only becomes effective after the counter hits 0. Emulation also treats counters as 8 bit counters which are linked now instead of monolytic 16 bit counters. [Couriersud]
i386: IRET/Virtual 8086 mode fixes [Carl]
Added the alternative bios found on Gachagachamp, it appears to just be recompiled. [smf]
Added the 700B01 bios, only the CRC is known. [smf]
Stop the elephant stage on Handle Champ from crashing, though other graphics issues remain. [smf]
New Mega-Tech BIOS added. [El Barto]
Fix regression on POKEY device introduced in last commit. Fixed high pass filters for POKEY. Added POKEYN device based on modern device. Migrated bzone, ccastles and missile to use this device. [Couriersud]
Fixed random lfsr generation in pokey.c. This fixes MT00501 while tempest is still starting up. [Couriersud]
Convert all remaining drivers to use the modern pokey device. [Couriersud]
Emulated the protection(s) in lhzb2a, making it playable [Luca Elia]
mc68681: Fixed generation of spurious interrupts, and provide ASSERT/CLEAR states to the IRQ callback. [R. Belmont]
i386: another small vm86 fix [Carl]
Added I/O board ROM dump for Ninja Assault [Tormod, Smitdogg, The Dumping Union]
Chance 32 driver improvements: [Roberto Fresca] * Inputs from the scratch. * Completely demuxed the output lines. * Added lamps support. * Added a nice button-lamps layout. * Found and added the FEVER! lamp. * Fixed the Oki6295 and CRTC 6845 clocks. * Corrected the refresh rate to 52.786 Hz (similar to Major Poker). * Hooked the vblank input line. * Figured out the following DIP switches: Auto Max Bet, Flip Screen, Maximum Bet, Auto Hold, Double-Up Type, Remote Credits, Bet Limit, and Coinage Multiplier.
New games added or promoted from NOT_WORKING status --------------------------------------------------- Chance Thirty Two [Roberto Fresca] Chance Kun [hap] Bikkuri Card [hap] DS Telejan (DECO Cassette) [Guru, Charles MacDonald] Hyper Bishi Bashi Champ (GQ876 VER. EAA) [smf, Guru, Thorsten] Hyper Bishi Bashi Champ (GQ876 VER. AAA) [smf, any] Handle Champ (GQ710 VER. JAA) [smf, Yasuhiro, Tormod, Paratach, M. Healey, Dr. Spankenstein, f205v, T. Bailey, Mr. CAST, J. Finney, M. David, anonymous, Pernod, hap, gatt9, redk9258, L. Genier, Yohji, Smitdogg, The Dumping Union] Mahjong Long Hu Zheng Ba 2 (VS221M) [Luca Elia, Guru, Dyq, bnathan]
New clones added ---------------- Hamburger (DECO Cassette, Japan) [Charles MacDonald, Dr. Spankenstein, Kevin Eshbach, T. Huff, SteveS, E. Page-Hanify, Hikari, ArcadeDude, F. Bukor, N. Francfort, jmurjr, arcade-history.com, ThumB, Hurray Banana, Paratech, Xiaou2, Cornishdavey, A. Costin, M. Ponweiser, Tormod, Rambo, Smitdogg, The Dumping Union, Team Japump!!!] Pro Golf (DECO Cassette) (set 2) [Guru, Charles MacDonald] Super Poker (Version 10.10) [Brian Troha, The Dumping Union] Ms. Pac-Man II (bootleg) [Jim Skilskyj, MisfitMAME] Ms. Pac-Man II (Orca bootleg set 2) [Corrado Tomaselli, MisfitMAME] Tecmo Bowl (World, prototype?) [Mr. CAST, Smitdogg, The Dumping Union] Zero Team 2000 [Mr. CAST, Smitdogg, The Dumping Union] OutRunners (Japan) [ShouTime]
New games marked as GAME_NOT_WORKING ------------------------------------ Touryuumon [Yohji, Mr. CAST, Smitdogg, The Dumping Union]
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CiroConsentino |
Frontend freak!
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Re: MAME 0.146
[Re: MASH]
#287190 - 05/21/12 01:39 PM
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Excellent, been looking forward to this one for a while.
Guess it's time for me to start sorting all the CHD's.
Gremlin
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mesk |
@ the arcade
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Re: MAME 0.146
[Re: Gremlin1968]
#287208 - 05/21/12 04:49 PM
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So has the official word been given to convert chds to v5?
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Re: MAME 0.146
[Re: mesk]
#287210 - 05/21/12 05:02 PM
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> So has the official word been given to convert chds to v5?
Nope. v5 is still not mandatory. Update only if you desire to. The CHD's on the MAME side which have changed hashes are already flagged as BAD_DUMP in source - so if you convert, the SHA1's will not change. The only benefit of v5 at the moment really is some better compression many cases.
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R. Belmont |
Cuckoo for IGAvania
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Re: MAME 0.146
[Re: mesk]
#287211 - 05/21/12 05:13 PM
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> So has the official word been given to convert chds to v5?
You can if you want to, but don't just blindly batch it - a large chunk of them will remain officially v4 (with a BAD_DUMP marker) until they can be redumped.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: MAME 0.146
[Re: R. Belmont]
#287212 - 05/21/12 05:44 PM
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Thanks too everyone for a new version and wonderful release
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mesk |
@ the arcade
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Re: MAME 0.146
[Re: Tafoid]
#287217 - 05/21/12 06:44 PM
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Thanks guys,think ill be waiting a bit longer to convert.
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Gyrovision |
so many more levels...
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Re: MAME 0.146
[Re: MASH]
#287225 - 05/21/12 07:49 PM
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04492: [Sound] (missile.c) missile, missile1, missile2: Imperfect sound played for UFO and bomber attack. (couriersud)
Outstanding work on the POKEY/POKEYN, Missile Command never sounded so good!! Thank you couriersud!!!!!
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Stiletto |
They're always after me Lucky ROMS!
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Re: MAME 0.146
[Re: Gyrovision]
#287231 - 05/21/12 08:42 PM
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> 04492: [Sound] (missile.c) missile, missile1, missile2: Imperfect sound played for > UFO and bomber attack. (couriersud) > > Outstanding work on the POKEY/POKEYN, Missile Command never sounded so good!! > Thank you couriersud!!!!!
If certain research by Lord_Nightmare and kevtris ever comes into play, it's only going to get better.
- Stiletto
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gregf |
Ramtek's Trivia promoter
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Re: MAME 0.146
[Re: MASH]
#287242 - 05/21/12 10:22 PM
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Excellent work by various contributors over past few months. Thanks.
The ones that I was somewhat surprised being added. Improved DECO cassette emulation along with support for more tapes (games) being preserved. Any tapes found and supported could be considered amazing since who knows how much longer the various tapes will be readable.
*crosses fingers that either Angler Dangler/Fish'n or Manhattan turn up some time later.*
-- DS Telejan (DECO Cassette) [Guru, Charles MacDonald] Pro Golf (DECO Cassette) (set 2) [Guru, Charles MacDonald] Hamburger (DECO Cassette, Japan) Skater (cassette) Super Doubles Tennis (cassette) Oozumou - The Grand Sumo (DECO Cassette) --
An old Kee Games game getting some attention. *Will look around for any Quiz Show tapes whenever time permits.*
Quiz Show [hap, Siftware]
And the long awaited Votrax SC-01 emulation even though it still has a ways to go...it's a good start.
-- Redid the cheesy half-baked votrax device. --
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Re: MAME 0.146
[Re: MASH]
#287249 - 05/21/12 10:45 PM
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Re: MAME 0.146
[Re: R. Belmont]
#287259 - 05/21/12 11:19 PM
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> > So has the official word been given to convert chds to v5? > > You can if you want to, but don't just blindly batch it - a large chunk of them will > remain officially v4 (with a BAD_DUMP marker) until they can be redumped.
How many CHD's are considered to be a "BAD_DUMP"?
D
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: MAME 0.146
[Re: Doosh]
#287263 - 05/21/12 11:39 PM
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> How many CHD's are considered to be a "BAD_DUMP"? > > D
It seems to be a lot. Over 200+ Even if I told you the exact number, what good is a magic number gonna do for you?
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Re: MAME 0.146
[Re: mesk]
#287337 - 05/22/12 02:13 PM
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Actually I wonder why converting area51site with the 146 chdman and revalidating the resulting v5 chd pops up with a no checksum found chdman error.....
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R. Belmont |
Cuckoo for IGAvania
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Re: MAME 0.146
[Re: Roman]
#287347 - 05/22/12 05:05 PM
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> Actually I wonder why converting area51site with the 146 chdman and revalidating the > resulting v5 chd pops up with a no checksum found chdman error.....
I don't have that problem on Linux x64 - I did until I did a clean build, however.
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Nomax |
Ryo Hazuki
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Re: MAME 0.146 (MAMEDiff)
[Re: MASH]
#287359 - 05/22/12 06:07 PM
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MAMEDiff v2.31 doesn't support XML list output by MAME 0.146...
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--------------------
NPlayers.ini - The multiplayer description file for MAME. (Linux user #448789)
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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Re: MAME 0.146
[Re: Roman]
#287365 - 05/22/12 06:41 PM
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> Actually I wonder why converting area51site with the 146 chdman and revalidating the > resulting v5 chd pops up with a no checksum found chdman error.....
Everything working fine here on Windows 7 X64
http://pastebin.com/vMCEnAVe
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Re: MAME 0.146
[Re: R. Belmont]
#287369 - 05/22/12 07:55 PM
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used the 64 bit exe from mamedev. will try a clean compile later today
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Re: MAME 0.146
[Re: Roman]
#287379 - 05/22/12 08:49 PM
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ok clean self compile works fine....seems that the chdman.exe in the official (64bit) package has some flaws....
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redk9258 |
Regular
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Re: MAME 0.146
[Re: Roman]
#287415 - 05/23/12 02:11 AM
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> ok clean self compile works fine....seems that the chdman.exe in the official (64bit) > package has some flaws....
Someone on another site said it was 32-bit.
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Re: MAME 0.146
[Re: Stiletto]
#287416 - 05/23/12 02:37 AM
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> If certain research by Lord_Nightmare and kevtris ever comes into play, it's only > going to get better. > > - Stiletto
Do you mean those sets, or something I'd like to happen, the initials CB?
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Consider it high comedy....sincere tragedy....whatever...don't take it personally.
The Culture
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Stiletto |
They're always after me Lucky ROMS!
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Re: MAME 0.146
[Re: mogli]
#287435 - 05/23/12 05:33 AM
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> > If certain research by Lord_Nightmare and kevtris ever comes into play, it's only > > going to get better. > > > > - Stiletto > > Do you mean those sets, or something I'd like to happen, the initials CB?
I was referring obliquely to "improved POKEY emulation/simulation".
- Stiletto
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Re: MAME 0.146
[Re: redk9258]
#287449 - 05/23/12 08:29 AM
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No idea and no time to do further checking...only saw that it repeatedly creates a bad file...self compile works fine...so I'm happy...
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Re: MAME 0.146
[Re: Stiletto]
#287522 - 05/23/12 08:54 PM
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> > Do you mean those sets, or something I'd like to happen, the initials CB? > > I was referring obliquely to "improved POKEY emulation/simulation". > > - Stiletto
Oh, right. That makes sense. I wasn't thinkin top-down thea!
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Consider it high comedy....sincere tragedy....whatever...don't take it personally.
The Culture
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R. Belmont |
Cuckoo for IGAvania
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Warning: CHDMAN is broken in 0.146
[Re: MASH]
#287665 - 05/24/12 02:17 PM
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Don't upgrade your CHDs with it, and if you need to create a new one or audit your sets use the version from u7.
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Re: Warning: CHDMAN is broken in 0.146
[Re: R. Belmont]
#287667 - 05/24/12 02:39 PM
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I guess if I got a successfully converted chd (146 self compile) which verifies via "verify" command and matches the sha1s, it's fine, isn't it? (just to be sure to not take it from a backup again...)...and won't convert more....
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R. Belmont |
Cuckoo for IGAvania
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Re: Warning: CHDMAN is broken in 0.146
[Re: Roman]
#287670 - 05/24/12 03:04 PM
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> I guess if I got a successfully converted chd (146 self compile) which verifies via > "verify" command and matches the sha1s, it's fine, isn't it? (just to be sure to not > take it from a backup again...)...and won't convert more....
It's *probably* ok on 64-bit self compiles if you have > 4 GB of RAM, but I still can't recommend it. 32-bit is definite not happening.
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Re: Warning: CHDMAN is broken in 0.146
[Re: R. Belmont]
#287680 - 05/24/12 04:12 PM
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16Gb....;)
Edited by Roman (05/24/12 04:14 PM)
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Re: Warning: CHDMAN is broken in 0.146
[Re: R. Belmont]
#287693 - 05/24/12 05:26 PM
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Can someone post a working version of u7 (or u8 if that's not bad) CHDman? I audited my CHDs with 0.146 using just Info and it worked okay but said two are verison 3, whereas the rest are 4 or higher, so I need to update those two at least.
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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X64 chdman_0146x_SVN16429_x64
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B2K24 |
MAME @ 15 kHz Sony Trinitron CRT user
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X86 chdman_0146x_SVN16429_i386
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Dullaron |
Diablo III - Dunard #1884
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I going to hold off on the CHD's for now.
[Re: R. Belmont]
#287734 - 05/24/12 10:26 PM
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Not worth to mess with right now.
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W11 Home 64-bit + Nobara OS / AMD Radeon RX 5700 XT / AMD Ryzen 7 3700X 8-Core 3.59 GHz / RAM 64 GB
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Re: Warning: CHDMAN is broken in 0.146
[Re: B2K24]
#287802 - 05/25/12 02:51 PM
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AeroCityMayor |
Entity formerly known as alien_mame
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Reged: 11/11/03
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Posts: 2438
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Loc: Wakefield, West Yorks, UK.
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Re: Warning: CHDMAN is broken in 0.146
[Re: B2K24]
#287871 - 05/26/12 12:36 AM
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> X86 chdman_0146x_SVN16429_i386
Ta muchly.
Ralph.
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Coherance of posts inversely proportional to Foster's consumption!!!
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Re: MAME 0.146
[Re: Roman]
#287901 - 05/26/12 09:24 AM
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> No idea and no time to do further checking...only saw that it repeatedly creates a > bad file...self compile works fine...so I'm happy...
Yeah, I believe the chdman.exe bundled with the 64 bit version of mame is itself 32bit.
BTW it was Haze that broke it.
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Tafoid |
I keep on testing.. testing.. testing... into the future!
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Reged: 04/19/06
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Re: MAME 0.146
[Re: ]
#287918 - 05/26/12 05:21 PM
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> > No idea and no time to do further checking...only saw that it repeatedly creates a > > bad file...self compile works fine...so I'm happy... > > Yeah, I believe the chdman.exe bundled with the 64 bit version of mame is itself > 32bit. > > BTW it was Haze that broke it.
While it's true he was one that added flac intially, the actual memory leak didn't show up until recently, before 0.146 was released. To blame Haze for that is not right.
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Re: MAME 0.146 (MAMEDiff)
[Re: Nomax]
#288210 - 05/29/12 08:32 PM
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Nomax |
Ryo Hazuki
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Reged: 11/19/03
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Posts: 497
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Loc: Belgium
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Re: MAME 0.146 (MAMEDiff)
[Re: Mucci]
#288214 - 05/29/12 08:57 PM
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