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Cyberzinho Punk
Reged: 12/31/09
Posts: 182
Loc: São José dos Campos, SP, Brazil
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MAME 0.145u6
#281847 - 04/08/12 05:13 PM


http://mamedev.org/

0.145u6
-------


MAMETesters Bugs Fixed
----------------------
- 04741: [Sound] xmen: Instruments in the music are playing back at
the wrong volume (hap)
- 02675: [Sound] rdft, rdft2: Music used in the boss levels of Raiden
Fighters and Raiden Fighters 2 play (Mssion 1-3, 2-3) slower
than the original. (Sonikos)
- 04734: [Crash/Freeze] tylz: Crash after OK (Pugsy)
- 04743: [Crash/Freeze] pzloop2jr1: Black Screen (Tafoid)
- 04735: [Crash/Freeze] breywood, shackled: Black screen (stephh)
- 04737: [Original Reference] ckong: correct manufacturer found for
Crazy Kong (Falcon?)

Source Changes
--------------
Change DirectInput joystick acquisition method to be non exclusive.
[bdam]

toaplan2.c: Correct the video (character layer) offset for 1945 Part-2
(Chinese hack of Battle Garegga) [Dave Haywood]

dc: Fix the maple hookup and controllers and add the missing maple irq
[O. Galibert]

galaxia.c: Improved colors and hooked up cvs stars circuit. [hap]

Hooked up TMS9928 and PIA devices to Baby Pac-Man video CPU, gives
some gfx if you press the service switch [Angelo Salese]

pgm.c: Continued refactoring of the protections, including improved
notes. Moved some code into the states and split states by protection
type. [David Haywood]

Set the correct cpu in mpu5.c driver and split a few alternate
revisions into clone sets. [David Haywood]

Decrypted the rest of the gambling sets in igs_m027.c. No further
advancements in visible emulation to report, though. [iq132]

Redumped sound roms in funcube2 and funcube3 [Guru, Yasuhiro Ogawa]

Improved irqs in Little Robin, and added preliminary sound to it
[Angelo Salese]

model2.c: Added the I/O Controller rom (Z80 based) for Rail Chase 2
[Brian Troha, The Dumping Union]

Converted gamtor.c to use VGA device (doesn't work though due of a
weird banking problem) [Angelo Salese]

m68k: add preliminary on-board peripherals to 68307 and 68340
[David Haywood]

SDL: Fix formatting of chdman man page [wallyweek]

Allow compilation with compatible system-installed versions of libjpeg
and libflac [wallyweek, R. Belmont]

Solved the remaining issues with Raiden 2's sprite decryption.
[Andreas Naive]

Major driver modernization changes [Miodrag Milanovic]
- Added 4th parameter to all address maps
- Added missing state classes
- Removed ADDRESS_MAP_MODERN define

rastan.c: Add dipswitch locations to the Rastan sets. [Brian Troha]

namcos21.c: Added Namco game prefix to the Winning Run 91 set. Added
minor documentation about the System21B two board stack. [Brian Troha]

nmk16.c: Fixes some issues and cleaned up the video sources a bit
[trap15]

Fixed ymf271.c core timer allowing for greater accuracy. [Sonikos]

BFM Scorpion 4 Hardware: [David Haywood]
* General update which fleshes out some of the 68307 code (not 100%
correct hookups, just improved logging and enough to get us
somewhere).
* Added various devices to the SC4 emulation, added a default layout
showing the VFD, to which most of the earlier games will now write
'Initializing'. Timers and other devices still need to be
implemented properly before they actually initialize.
* Put the actual SC4 hardware emulation in drivers/bfm_sc4h.c so that
it doesn't get lost in the swamp of sets (scrolling through a file
is quite hard when it's almost entirely set definitions)

mirax, miraxa (mirax.c) [stephh] :
* Fixed Dip Switches and Inputs (after verification of the Z80 code)

Implemented flip screen support to Mirax [Angelo Salese]

galdrvr.c: Added preliminary protection emulation to Monster Zero.
[hap]

Moved all drivers to using the paletteram helpers defined in the
driver_device base class. The palette base is now specified via an
AM_SHARE of "paletteram" or "paletteram2". The driver_device base
class now finds these pointers and places them in
m_generic_paletteram_8/_16/_32 and m_generic_paletteram2_8/_16/_32.
[Aaron Giles]

Removed machine.generic.paletteram*, and machine.generic entirely.
Removed AM_BASE_GENERIC/AM_SIZE_GENERIC as they don't apply anymore.
[Aaron Giles]

Changed required_/optional_shared_ptr to support set_target with base
and size for manually configuring a shared pointer, and a new allocate
method for dynamically allocating (and registering the memory for save
states). [Aaron Giles]

Converted memory_private to memory_manager and moved global memory
operations into methods on it. Converted the less-popular cases over
in drivers that used them, leaving the bank management APIs global for
now. [Aaron Giles]

Add logic to ensure that shared pointers are checked to be of the
right width. The primary upshot is that if you declare
AM_SHARE("paletteram") in an 8-bit memory map, then only
m_generic_paletteram_8 will be populated, and m_generic_paletteram_16
will be NULL. But it applies to all required_/optional_shared_ptrs
declared, so make sure they are of the right type. [Aaron Giles]

Added code to cdrom.c to compute and verify ECC codes for mode 1/2
sectors. [David Haywood]

Added CD compressor template which separates subcode data from sector
data, removes redundant ECC data prior to compression, and uses
separate compressors for each part. Defined LZMA and ZLib CD
compressors based on this and made them the default for CDs.
[Aaron Giles]

Redumped sprites rom of lhzb2 [Guru]

Decrypted sprites in lhzb. Decrypted tiles and palette in lhzb2 and
slqz2. Added inputs and memory maps in these games, pending protection
simulation [Luca Elia]

Move driver list/enumerator to new file drivenum.c/.h. Move
game_driver definition and constants to new header gamedrv.h. [Aaron
Giles]

wldarrow.c: Added service inputs, allowing battery RAM to be
initialized in test mode, making the games close to playable. [hap]

namcos10: Fix banking for Mr. Driller 2, first stab at the encryption
[O. Galibert]

misc sc4/68307 updates + prelim peripheral hookups, allows most sc4
sets to run their sound rom checks [David Haywood]

rastan.c: Cleaned up Parent/Child order. Corrected ROM names and added
additional information / notes. [Brian Troha]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Fun River [Sara S.]
unknown Japanese horse gambling game (preliminary) [hap, Paul Swan]


New clones added
----------------
Rastan (US) [Stefan Lindberg]


New games marked as GAME_NOT_WORKING
------------------------------------
Quiz Show [hap, Siftware]
Dragon World Pretty Chance [Smitdogg, Tjeerd Carter]



Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware



RetroRepair
MAME Fan
Reged: 12/21/09
Posts: 259
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Re: MAME 0.145u6 new [Re: Cyberzinho Punk]
#281850 - 04/08/12 05:25 PM



Quote:


Solved the remaining issues with Raiden 2's sprite decryption.
[Andreas Naive]




Missed this one, nice work

Some interesting developments in this release.



http://www.youtube.com/retrorepair



Cyberzinho Punk
Reged: 12/31/09
Posts: 182
Loc: São José dos Campos, SP, Brazil
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Re: MAME 0.145u6 new [Re: Cyberzinho Punk]
#281852 - 04/08/12 05:51 PM


The emulator freezes for me on main menu....

Any ideas????

My machine:

Slackware Linux 13.37/fluxbox 1.3.1
ADM Phenom II x4 955
MSI GeForce N580GTX Lightning Xtreme Edition



Sorry, my English is bad!!!
Slackware Linux 14.2 beta 2/Fluxbox 1.3.7
Linux user #438128
MAME for Slackware



CTOJAH
MAME Addict
Reged: 07/13/10
Posts: 980
Loc: Macedonia,Veles
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Re: MAME 0.145u6 new [Re: RetroRepair]
#281853 - 04/08/12 06:02 PM


> Solved the remaining issues with Raiden 2's sprite decryption.
> [Andreas Naive]
>
> Missed this one, nice work
>
> Some interesting developments in this release.

^+1
...this one, too :
namcos10: Fix banking for Mr. Driller 2, first stab at the encryption
[O. Galibert]

Am waiting for Gamshara status to change into playable !



Foxhack
Furry guy
Reged: 01/30/04
Posts: 2409
Loc: Spicy Canada
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Re: MAME 0.145u6 new [Re: Cyberzinho Punk]
#281854 - 04/08/12 06:30 PM


> http://mamedev.org/
>
> 0.145u6
> -------
> MAMETesters Bugs Fixed
> ----------------------
> - 04741: [Sound] xmen: Instruments in the music are playing back at
> the wrong volume (hap)




B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: MAME 0.145u6 new [Re: CTOJAH]
#281855 - 04/08/12 06:48 PM Attachment: MAME_0.145u6b_64-bit.7z 14425 KB (114 downloads)


X64 compiled with make all attached



B2K24
MAME @ 15 kHz Sony Trinitron CRT user
Reged: 10/25/10
Posts: 2663
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Re: MAME 0.145u6 new [Re: B2K24]
#281857 - 04/08/12 07:08 PM Attachment: MAME_0.145u6b_32-bit.7z 13332 KB (72 downloads)


X86 compiled with make all and attached here.



CiroConsentino
Frontend freak!
Reged: 09/21/03
Posts: 6211
Loc: Alien from Terra Prime... and Brazil
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Re: MAME 0.145u6 new [Re: B2K24]
#281869 - 04/08/12 08:21 PM


thank you
thank you
thank you



Emu Loader
Ciro Alfredo Consentino
home: http://emuloader.mameworld.info
e-mail: [email protected]



Master O
Yes, Even Parodius Music
Reged: 11/20/06
Posts: 1332
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Re: MAME 0.145u6 new [Re: RetroRepair]
#281871 - 04/08/12 08:57 PM


> Solved the remaining issues with Raiden 2's sprite decryption.
> [Andreas Naive]
>
> Missed this one, nice work
>
> Some interesting developments in this release.

Yea, I'm surprised there aren't 80 bazillion topics about it.



"Note to Noobs:

We are glad to help you but simply posting that something does not work is not going to lead to you getting help. The more information you can supply defining your problem, the less likely it will be that you will get smart-alec replies.

C.D.~"



SmitdoggAdministrator
Reged: 09/18/03
Posts: 16877
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Re: MAME 0.145u6 new [Re: Master O]
#281874 - 04/08/12 09:37 PM


Appears to be a typo or copy/paste error? That fix was talking about Raiden Fighters 2, not Raiden II. The updates to Raiden II only made the next step easier for someone else but said step hasn't been taken yet. So Raiden II should be working just like it was in U5, no better.

http://git.redump.net/mame/commit/?id=d26028076c52da01fa38b06fed3b5cb1df81b680
http://git.redump.net/mame/commit/?id=b092dbe2d827ad4d0e718c8a2e47443008ff5350

Edit: I just got a message telling me the typo was in the commit log and it actually was for Raiden II. Still not playable though (missing shot gfx etc.).



Kale
Il Sindaco
Reged: 09/26/03
Posts: 155
Loc: Naples, Italy
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Re: MAME 0.145u6 new [Re: Smitdogg]
#281878 - 04/08/12 10:07 PM


> Appears to be a typo or copy/paste error?

Yes it is.





And we are all waiting for Zero Team now.



Lewis King
Reged: 12/25/11
Posts: 334
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The Best MAME year i never see! Last year was badness! new [Re: Kale]
#281892 - 04/09/12 12:14 AM





Jorge
MAME Fan
Reged: 08/08/04
Posts: 89
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Re: MAME 0.145u6 new [Re: B2K24]
#281894 - 04/09/12 12:18 AM


thx for the binaries!!!!!!!



Sune
Connected
Reged: 09/21/03
Posts: 5648
Loc: Lagoa Santa, Brasil
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Thanks man_nt new [Re: B2K24]
#281917 - 04/09/12 03:02 AM


> X64 compiled with make all attached

S



RobbbertModerator
Sir
Reged: 08/21/04
Posts: 3203
Loc: A long way from you
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Re: MAME 0.145u6 new [Re: Cyberzinho Punk]
#281919 - 04/09/12 03:13 AM


> The emulator freezes for me on main menu....
>
> Any ideas????

It will freeze if you try to arrow up, or arrow down off the end.
Logged in mametesters already.


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