Luxor Evolved is a fresh take on Luxor and other color sphere match type games. With vector like graphics and retro styled sounds, it's beautifully made, and feels like it should have been in an arcade right along side a Tempest cabinet.
It's much faster and frenzied than it's predecessor, and quite addictive. The boss fights are a nice touch (and sometimes quite difficult!)
Free to download for an hour's worth of play, or you can buy it for a measly $3. Worth picking up IMO.
> But too flashy, and that stop and go stuff is just /LAME/.
I was reminded of a game called Zuma.
I tried to install and play this game, but it gives me an access violation error. Researching the error message leads me to believe my video card drivers are out of date... And can't be updated because it's too ghetto or something. fml.
What if they took a game like this, but it was controlled with a guitar? I'm not sure how it could all work - but the neck of the guitar would be the distance you have left to right on the screen, the places an object appears would be where you'd have to place your hand or fingers on the frets (and this is where it gets complicated) the notes could correspond to the color or shape of one of the objects(?)... using a pick on the strings would fire. If you've played the wrong note then the shot wouldn't affect the object.
Hmm. I don't know.
It might not work out to well. Since different objects could be fired at at will -if the key was to (say) play a song or something, and with there being too many possible combinations of how to go about finishing a wave/stage....
Well then you're getting ripped off. I bought it for $3 from the link I provided in my original post. I get an add for BigFishGames when exiting the game...maybe that's not in the Steam version, but it's hardly an intrusion, and worth saving the $7 I guess.
> For a couple days now I've had the inspiration... > > What if they took a game like this, but it was controlled with a guitar? I'm not sure > how it could all work - but the neck of the guitar would be the distance you have > left to right on the screen, the places an object appears would be where you'd have > to place your hand or fingers on the frets (and this is where it gets complicated) > the notes could correspond to the color or shape of one of the objects(?)... using a > pick on the strings would fire. If you've played the wrong note then the shot > wouldn't affect the object.
Technically, it's feasible. You can get a hex pickup for a guitar which is basically six independent pickups that each work for a single string, and output through a special 13-pin cable. From there, you would just have to do pitch detection to tell which fret was being played.
The only roadblock would be that you would probably need some sort of custom interface for the guitar. Hex pickups are normally used with a dedicated synth or a pitch-to-MIDI converter box. You would need something more like an audio interface to bring in the six audio signals and handle the pitch detection in software.
> It might not work out to well. Since different objects could be fired at at will -if > the key was to (say) play a song or something, and with there being too many possible > combinations of how to go about finishing a wave/stage....
If all of the targets were pitches in the same scale, the notes could work in any order and the player would have some leeway to create a unique melody depending on how they tackled the stage. It would be tricky to make it work, but it could potentially be extremely cool.